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layers/unique_objects.h
135 строк
5 KB
Mark Lobodzinski
layers: Make unique_objects ID map global
09 мар 2018, 23:54
09 мар 2018, 23:54
ed07031
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/* Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation * Copyright (c) 2015-2016 LunarG, Inc. * Copyright (C) 2015-2016 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Author: Tobin Ehlis <tobine@google.com> * Author: Mark Lobodzinski <mark@lunarg.com> */ #include "vulkan/vulkan.h" #include <unordered_map> #include <unordered_set> #include "vk_layer_data.h" #include "vk_safe_struct.h" #include "vk_layer_utils.h" #include "mutex" #pragma once namespace unique_objects { // All increments must be guarded by global_lock static uint64_t global_unique_id = 1; static std::unordered_map<uint64_t, uint64_t> unique_id_mapping; // Map uniqueID to actual object handle struct TEMPLATE_STATE { VkDescriptorUpdateTemplateKHR desc_update_template; safe_VkDescriptorUpdateTemplateCreateInfo create_info; TEMPLATE_STATE(VkDescriptorUpdateTemplateKHR update_template, safe_VkDescriptorUpdateTemplateCreateInfo *pCreateInfo) : desc_update_template(update_template), create_info(*pCreateInfo) {} }; struct instance_layer_data { VkInstance instance; debug_report_data *report_data; std::vector<VkDebugReportCallbackEXT> logging_callback; std::vector<VkDebugUtilsMessengerEXT> logging_messenger; VkLayerInstanceDispatchTable dispatch_table = {}; // The following are for keeping track of the temporary callbacks that can // be used in vkCreateInstance and vkDestroyInstance: uint32_t num_tmp_report_callbacks; VkDebugReportCallbackCreateInfoEXT *tmp_report_create_infos; VkDebugReportCallbackEXT *tmp_report_callbacks; uint32_t num_tmp_debug_messengers; VkDebugUtilsMessengerCreateInfoEXT *tmp_messenger_create_infos; VkDebugUtilsMessengerEXT *tmp_debug_messengers; }; struct layer_data { instance_layer_data *instance_data; debug_report_data *report_data; VkLayerDispatchTable dispatch_table = {}; std::unordered_map<uint64_t, std::unique_ptr<TEMPLATE_STATE>> desc_template_map; bool wsi_enabled; VkPhysicalDevice gpu; struct SubpassesUsageStates { std::unordered_set<uint32_t> subpasses_using_color_attachment; std::unordered_set<uint32_t> subpasses_using_depthstencil_attachment; }; // Uses unwrapped handles std::unordered_map<VkRenderPass, SubpassesUsageStates> renderpasses_states; // Map of wrapped swapchain handles to arrays of wrapped swapchain image IDs // Each swapchain has an immutable list of wrapped swapchain image IDs -- always return these IDs if they exist std::unordered_map<VkSwapchainKHR, std::vector<VkImage>> swapchain_wrapped_image_handle_map; layer_data() : wsi_enabled(false), gpu(VK_NULL_HANDLE){}; }; static std::unordered_map<void *, instance_layer_data *> instance_layer_data_map; static std::unordered_map<void *, layer_data *> layer_data_map; static std::mutex global_lock; // Protect map accesses and unique_id increments struct GenericHeader { VkStructureType sType; void *pNext; }; template <typename T> bool ContainsExtStruct(const T *target, VkStructureType ext_type) { assert(target != nullptr); const GenericHeader *ext_struct = reinterpret_cast<const GenericHeader *>(target->pNext); while (ext_struct != nullptr) { if (ext_struct->sType == ext_type) { return true; } ext_struct = reinterpret_cast<const GenericHeader *>(ext_struct->pNext); } return false; } /* Unwrap a handle. */ // must hold lock! template <typename HandleType> HandleType Unwrap(HandleType wrappedHandle) { // TODO: don't use operator[] here. return (HandleType)unique_id_mapping[reinterpret_cast<uint64_t const &>(wrappedHandle)]; } // Wrap a newly created handle with a new unique ID, and return the new ID -- must hold lock! template <typename HandleType> HandleType WrapNew(HandleType newlyCreatedHandle) { auto unique_id = global_unique_id++; unique_id_mapping[unique_id] = reinterpret_cast<uint64_t const &>(newlyCreatedHandle); return (HandleType)unique_id; } } // namespace unique_objects