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master
jan99/lander/code/FATE/FATE.CPP
149 строк
4 KB
Don Williamson
first commit
31 окт 2016, 17:03
31 окт 2016, 17:03
c823e7b
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/////////////////////////////////////////////////////////////////////////////// // // Fate.cpp : Defines the class behaviors for the application. // // Purpose: Implementation of Main Application of 2D Collision System // // Created: // JL 11/1/98 // /////////////////////////////////////////////////////////////////////////////// // // Copyright 1998 Jeff Lander, All Rights Reserved. // For educational purposes only. // Please do not republish in electronic or print form without permission // Thanks - jeffl@darwin3d.com // /////////////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Fate.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CFateApp BEGIN_MESSAGE_MAP(CFateApp, CWinApp) //{{AFX_MSG_MAP(CFateApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFateApp construction CFateApp::CFateApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CFateApp object CFateApp theApp; ///////////////////////////////////////////////////////////////////////////// // CFateApp initialization BOOL CFateApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif LoadStdProfileSettings(); // Load standard INI file options (including MRU) CMainFrame* pFrame = new CMainFrame; if (!pFrame->LoadFrame(IDR_MAINFRAME, WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_VISIBLE)) { return FALSE; } m_pMainWnd = pFrame; return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) public: virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CFateApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CFateApp commands BOOL CAboutDlg::DestroyWindow() { // TODO: Add your specialized code here and/or call the base class return CDialog::DestroyWindow(); }