b11
fix: macOS glsl shader version not supported this is fixed by downgrading glsl shader from version 130 -> 120
refactor/feat: new option: MaxRetrievalWaitingTime / Recoded NoFall MLG. Now supports block edges, proper placements/retrievals, rotation fixes so it does not look like you are placing the bucket somewhere else.
fixes: KillAura not swinging when any client gui is active, Smooth-Hotbar using wrong function to calculate speed on high FPS
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