MethaneKit

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README.md

Methane Applications

Cross-platform graphics applications built with Methane Kit.

Tutorials

Start learning Methane Kit API with tutorial applications which are demonstrating different aspects of graphics rendering on simple examples using Methane Kit API in a cross-platform style.

Name / Link
Screenshot
Description                                   
1. Hello TriangleHello Triangle on WindowsColored triangle rendering in 130 lines of code.
2. Hello CubeHello Cube on WindowsColored cube rendering in 220 lines of code.
3. Textured CubeTextured Cube on WindowsTextured cube introduces buffers and textures usage along with program bindings.
4. Shadow CubeShadow Cube on WindowsShadow cube introduces multi-pass rendering with render passes.
5. TypographyTypography on WindowsTypography demonstrates animated text rendering with dynamic font atlas updates using Methane UI.
6. Cube-Map ArrayCube-Map Array on WindowsCube-map array texturing along with sky-box rendering.
7. Parallel RenderingParallel Rendering on WindowsParallel rendering of the textured cube instances to the single render pass.
8. Console ComputeConsole Compute on WindowsConway's Game of Life implemented in Compute Shader and running in pure console application.

Common

Common applications source code beyond Methane Kit, used by multiple Tutorials to minimize code duplication.

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