v0.1.7
Nerfs abandoned crates to be less fucking moronic.
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665) -Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
Fixed Copypasta! Fixed Copypasta!
Plasma glass stacking fix
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
added dwarf fortress music for the title screen and mining asteroid
Mining shuttle console now tells you if the shuttle is moving or not
Fix for mining. Fixes #4249
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
observers can become mice, strange ore can be picked up in ore boxes/satchels, crates and closets can be built out of plasteel, changelog update