v0.1.7
Recommitting PA sprites by Flash Kirby.
Added two ears back.
Swapped the locations of the Vault and Tech Storage.
Committing some of SuperSayu's misc patches: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11671
Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them) Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file. The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway) Plasma can contaminate again. The master controller and world startup code has been reworked for faster server boots. Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
Moved para and sleepy pen defines out of weapon.dm. Updated flashlight code a little. Added inhand sprites for desk lamps. Standardised modules/paperwork. Decapitalised a bunch of mining items. Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick!
Cleaned the fuck out of smoke.
Maploader improvements: Now skips space tiles, properly parses lists, commented and cleaned up. beach.dmm is now unescapable. Fixes #3114