v0.1.10
Effeciency Project: APC / Machinery power usage.
Virus2 Refactoring, Part I - Machinery. -Removed functions already defined in parent classes. -Replaced checks in Topic() with parent class ones. -Removed two unused files (there are duplicates in unused folder anyway) -Removed commented out lines, mostly pre-antibody curing code. -Shuffled code around for better readability (like antibody list) -Moved various devices and items defines to separate file.
Expansion of every "icon = ''" path.
Fixed runtime in blood transfer. Fixed cure machine producing virus blood wrong. Changes to existing syndromes: -Cough : now has chance to infect people around mob. -Telepathy : now should properly give powers to the mob.
Code effeciency project: HUD items rewrite
Splicing virus changes it's unique ID.
Changed sneezing to spread viruses like cough, but only in front of the mob. It gives a warning sometimes, so guy has 7 ticks to face elsewhere.
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
Massive click code rework by SuperSayu, ported from TG.