v0.1.10
Cleaned the fuck out of smoke.
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
Medical HUDs will now only show brainworms if the worm is controlling the host.
ERT mecha beacons.
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665) -Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
Fixed the bug where mech fabricators would get stuck whenever the RnD console was not found.
Grammar patch 1
Fixes #3106
Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
Smallfix.