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vgstation13/
.../modules/projectiles/
..
ammunition

Merge branch 'incremental_tg' r5600 into bs12_with_tgport

14 лет назад
guns

Adds fire delay to all weapons (except automatics). For most weapons it is only slightly bigger than clicking own delay, but still can see difference between revolver and SMG. Shotungs do not get special delay because they are slow as they are anyway. Biggest delays go to laser cannon (40 damage per shot) and pulse rifle, ~2 seconds for one shot.

13 лет назад
projectile

Revert "Adds in the Kida"

13 лет назад
ammunition.dm

-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665) -Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

14 лет назад
gun.dm

Adds fire delay to all weapons (except automatics). For most weapons it is only slightly bigger than clicking own delay, but still can see difference between revolver and SMG. Shotungs do not get special delay because they are slow as they are anyway. Biggest delays go to laser cannon (40 damage per shot) and pulse rifle, ~2 seconds for one shot.

13 лет назад
projectile.dm

Making sure I don't break anyone else calling apply_effects.

13 лет назад
targeting.dm

Made syringe gun work with aiming system.

13 лет назад
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