v0.1.0
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Maploader improvements: Now skips space tiles, properly parses lists, commented and cleaned up. beach.dmm is now unescapable. Fixes #3114
Update for everyone wishing to make a spacecraft, has a small map file (7x9) of a effective supermatter reactor (untested) and some changes to allow TEG's to be rotated.
changes to make testing easier: machinery starts welded+bolted, split up the space loop into a bunch of small ones, added a button for the core shutters
(respectfully) removing a 1MB jpg of /tg/'s future map plans from the repository. Replaced with a text link to an imgur mirror.
-Changed emitters.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
As per Mloc, reverting old medbay. Readded some flashlight seeding. Rejiggered engineering's layout a little Fixed missing blast doors Added an empty console in the monitoring room Moved atmos consoles in the monitor room so they are all reachable. Placed the engine and CE's office on the engine grid, not the main grid. Tested and works, should be ready to merge.
various compile fixes
Added new descriptions to each of the rigs and gave them unique armor values.