v0.1.0
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Cleaned up a lot of the module selection code, added Combat module.
Adds in the Kida
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665) -Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
Fix of breacher chasis to keep anyone but Ughanti from wearing it. Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother. Despamming electrode resistance.
Making sure I don't break anyone else calling apply_effects.
Made syringe gun work with aiming system.