Bleeding-Edge
Traitor kill announcer (#37139)
Adds ROGANbot (#22848)
[Cult 4] Upheaval Update Part 2 - Eclipse Update (#36361)
take 1 (#38325)
lightning tweaks
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- Adds more static variety to jukebox - Adds static to command report when not linked to centcomm - Gibberishes command report when not linked to centcomm - Admins can send ungibberished reports, though the title and galactic name will still be gibberish - replaced all manual playing of sounds after command alerts and integrate it into the command alert proc - make static play instead of sounds when not connected with central command - make default sound played the command report thing
some new [old] sound effects, turrets make ambient noise occasionally, bit more roundstart music, some more ambient music for areas
Procedural Generation (#37561)
Added wind sound effects for airflow.
renamed "scary" to "hallucination", organization is the key to success - also switched the adminhelp notification to a cute kitten meowing as per tsaricide's request
Station Alerts Pager (#35799)
Sound additions and changes
Experimental Guns No5. Stickybomb Launcher
[Cult 3.0] Soul Blade fixes, new Cult Armor, Arcane Tattoos (#19921)
Adds new adminhelp sound, fixes adminhelp sanitize, readds admin PM sounds for non-admins.
- Added Durand combat exosuit. - Players can modify operation permissions of newly constructed civilian mechs. Click on mech with ID card or PDA with ID inside. - Added robotics access to default mecha maintenance permissions (all mechs) and operation permissions (civilian models only). - Fixed double adminlog message of explosion proc. - Fixed accidental mecha wreckage deletion. - Tweaked mecha internal fire processing. - Added some mecha-related sounds. - Moved GaussRand to helpers.dm and added GaussRandRound helper proc. - Other small changes.
More Renovations and Additions (Mothership Lab Vault) (#34902)
sounds and cool stuff
New wizard spell #1: Heal Other (#24867)
Adds three more sounds to the sound synthesizer
Fixes to certain sounds, volume changes and new sounds
Zinc Saucier Crate (#33520)
BEEKEEPING 2.0
The Big Blob update, Part 1 (#9735)
Base Thermal Entropy
The Honkgiver [Ready for Review] (#37136)
Ports Bay bone break sounds (#13454)
More Cult Fixes (#36465)
Vox Hydroponics, Part II (#10601)
Bleeding-edge into role_datums, episode 3: revenge of git merge (#18712)
Random Event and Various Monsters Update
Adminbus part4
Bravo Sood - oh wait I mean bauds (#9441)
Adds the Labor Administration Console (#21451)
cascade stuff
Juggdash for Carbons (#37685)
- Added voice clip for malfunctioning AI - Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%. - RUNTIME! SQUEEE - Fixed toggle-ambiance hopefully for good this time. - Reorganized the sound folders.
modified: code/game/objects/items/devices/illegalradio.dm modified: icons/obj/weaponsmithing.dmi new file: sound/effects/coins.ogg
[Cult 4] "NAR-SIE'S HOLIDAYS" , aka "The End of Cult 3.0" (#30672)
Conceal, Reveal, Seer (#19106)
[Cult 3.0] Confusion & Deaf-Mute, Runes VII & VIII (#19006)
[Cult 3.0] Conversions & Stuns, Runes V & VI (#18893)
Creatine Crickets: You VILL get SWOLE (#35708)
Vampires initial commit, Missing is blood sucking, admin backend(check_antags, making vampires and removing them), and 'fluff' such as enviroment interactions and whatnot.
gastropoda délicatesse (#35192)
[Cult 3.0] Fervor & Blood Magnetism, Runes XIV & XV (#19401)
Cult 2020 (actually let's just call it Cult 4) Rework Part #3: Conversion rework, Deconversion, & Holy Implants (#28613)
Shards now screech in rage when destroyed (#36033)
encouraging bad behavior in admins (#32514)
disappear fix (#29631)
TG: -The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items at a high cost. -Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire. -Added more wood items for tower cap wood construction: Wooden doors and sandals. -Added plump helmet biscuits and mushroom soup to kitchen recipes. Revision: r3454 Author: d_h2...@yahoo.com Date: Apr 13, 2012
Accounting Computer (#33615)
Adds the dramatic sound effect to a bunch of things (#31843)
Add proper heartbeat loop, heartbeat and ear-ring single
Camera disabler - Uplink bug detector (#16269)
Powergloves, zap mothafucka
Spacepod enhancements Added damage to spacepods as well as damage overlays. Started a framework to allow more than 1 weapon system per spacepod. Pods turn into fireworks when they reach 0 integrity.
Added hydroponics crates, graphics and crates themselves into the code. Added Weed-B-Gone into crates at hydro, also Weed-B-Gone functionality. Changed map accordingly. Added weedbgone as a reagent and a recipe for it. Added new spray sound effects and updated/changed those that were used before for fire extinguisher, refueling/refilling, using cleaner and using weed-b-gone. Removed thumbs.db added by TLE as I saw it unnecessary. Added buzzing sound to be used later with Fly Amanitas. Changed some fertilizer graphics in chemical.dmi to be prettier.
worst idea in the world
boost fax volume.
Adds chain link fences (#11437)
Grugstation Event Content (#36865)
Multiple Borers in a Single Body (#9066)
[Cult 3.0] Spire, Forge, and Soul Blade (#19748)
Ice Comet Vault (#13086)
Cooking with frying pans (#33569)
Forgot the sounds.
Fixes glass knocking having a pop at the end of it.
[Revival] Nirvana near (#38549)
Adds a very basic weeaboo mini-antag (#19956)
Horror Form major buff update
Grues Revisited (#31687)
Grue drain light ability (#32086)
Grue shadow shunt (#33916)
Fix scanners.dm, add Advanced T-Ray Scanner
Adds the Happiest Mask, an item inspired by an item of the same name from Risk of Rain. Rips ghosts from nearby corpses and turns them into loyal shades. Cannot be removed(unless wearer dies) or acid'd. Will be available as a rare find in xenoarchaeology.
Firefoam Poppers (#36583)
TG: •Newscasters are live. Functions described in changelog (which is going to be updated on my next commit, 2 minutes from now), and my code is easily readable so I'm sure that you guys will manage :3 •Bunch of normal newscasters placed around the station, 2 security newscasters -with the ability to censor anything- placed in Sec and the Bridge
Spess.TV Season 1 (#26083)
Revert "Revert "Additional sounds""
Fixes #9142: Horror form force airlock open finally works, horror form lings are finally voretastic (#12894)
Adds Ice Barrage (#21621)
Adds immovable pillars and immobable monoliths.
comms
[Cult 3.0] Lots of construct-related stuff (#20192)
Nuke op toys can now actually explode (#14818)
The Boomerang Update (feat. Castlevania: Rondo of Blood, and Gurren Lagann) (#36993)
Adds ling intro sound, adds gamemode orphaned role process handling, adds role process handling to factions. Changeling the changeling HUD to show how much genetic damage you have sustained, changes the changeling greeting. (#17713)
Vault: Mothership Lab Renovations (#34459)
Mr. Laser (now conflict free!) (#37860)
Mop is instantaneous with 1 sec attack cooldown
ported over the majority of /tg's simple_animal code and changed a lot of things for simple_animals and critters - added bears, mice (cats will chase mice, mice squeak occasionally) - removed some unique simple_animals (ian and runtime will be the only ones for now) - structure improvements, tweaks and cleanup for simple_animals and critters - space carp should work fine now
New Uplink Item: Dirty Bomb Remote (Radstorm Remote) (#35967)
Adding sounds & particles to the Occult Blood Test chemical reaction (#38849)
Adds various chips (#34611)
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
Envelopes (#14853)
Pop out cakes (#10604)
Reverted 1624. The proc in question is for regular players only. This may change in the future but not right now. New sound effect for ninja phasing. Added a female-only ninja suit sprite. Will conform to the character once initialized. Stealth is now a an equipment verb and functions a little different from before. I may tweak it a bit in the near future. BYOND fixed a verb bug in r484. Certain ninja verbs will now function as intended once the release version comes out. I've went ahead and made the necessary code adjustments for it. More ninja code cleanup in preparation for a few things.
Adds plushies and a claw machine from which to get them (#35336)
[mindUI] Blob HUD refresh (#30102)
Multi-z 3: With a vengeance (#30178)
This makes plantpots make a rustling sound when you interact with them or see someone else doing it. (#21344)
Vertical Ventilation - removing plating using a fireaxe (#35722)
the Portals update
New sounds as requested
Radio headset sounds (#32402)
RATTLE ME BONES (#13521)
fix spelling (#32864)
New Mecha Stuff (#26316)
Readded the chain of command, by popular demand. Now with a nice sprite and shit!
Calling shuttle now turns red lights in hallways (a bit different from fire alarm one). Also every 90 seconds siren is played.
Adds Mime Goblins (#25040)
Adds two slide whistle sounds to the sound synth. (#13647)
Thrown pies blind targets (#26076)
Even more defficiency prison changes (#10540)
Adds a sounds for implant removal, and better messages for the rag.
Addendum to: r1655
summon robes & door (#19354)
[Cult 3.0] mostly Cult Altar related stuff (#17723)
squash?
Merge
Additional sounds
[Cult 3.0] Tomes & Talismans, Runes III & IV, Books in-hands (#18817)
The emag telefrag (#32459)
The world
Sepia cores now stop time when injected with phazon
Robust Tournament Admin Tools and Stuff (#39418)
breaking teeth and improved throwforce
Mint candy on the vendors. (#34348)
Wet/Dry Vac (#26327)
New vault - house in space (#16559)
Snaxi Cabin Update (#28432)
Added a wood-cutting sound (#11500)
The Ultimate Bartender Power Creep - Episode Two : Flair Bartending (#34775)
Skeletons can now play their ribcages like xylophones! FUCKING SPOOKY! - Must not be wearing a suit or uniform, done by clicking on self with help intent - Removed a leftover debug message
Adds Yamato Cannon firing sound to Bluespace artillery. (#9972)
ninja stuff (#25514)