Bleeding-Edge
Shoal reserve (#39075)
Runtime Fixes 5/6/26 (#39236)
Loneliness syndrome (#38086)
Byond 516 v2.0 (#37553)
Removed datum pooling (#26992)
Improved Burnable Subsystem Refactor (#36556)
Ported component AI to the new component system (#30751)
Makes the sun subsystem compatible with virtual zlevels (#39212)
Just for now :clueless:
Revert "Makes the emergency shuttle and status display process timed to the s…" (#36980)
Horizon engines now actually shoot fire (#27287)
fix for conveyors (#35019)
Improves `GC_FINDREF` using built-in BYOND tools (#37666)
In which /vg/station13 gets high. (#13270)
WELCOME TO THE JUNGLE (#37475)
adds to and fixes yet more fission things (#37460)
Odyssey Tweaks 4-25 (#39186)
Virtual zLevels (vLevels) (#38861)
A port of an early version of Baystation's new instruments (#37447)
Makes newscaster news "events" actually used (#37115)
Some subsystem init speedups (#36632)
nameof (#34826)
Timer subsystem (#30906)
Removed unused events (#27145)
Fixes invisible fruits (#27547)
Stations with no living players will no longer lose power + maxed SMES at 5 players and less (#38354)
Slightly changes Runechat system for more robust global performance. (#33646)
Sound system minor fixes + cleanup (#38744)
Adds a miner that draws from the gas giant below, rather than summoning a specific gas
NTEV Odyssey (#39123)
Fixes the TGUI black squares the proper way (#37700)
adding comment
Base Thermal Entropy
UHHHHHHHH