dev
fix: handle missing base in bitmap font parsers (#12121)
- fix up Mesh to allow more flexibility - fix up bind groups lingering - auto detect a few more properties - added some visual tests
- fix nine slice - add fasBounds check back
add visual test for dds add asset path for all visual tests
Fix: allow meshes to have textures from sprite sheets (#10313)
- fix mipmap issue with WebGL1 - move assets to visual testing
feat: new Filter property clipToViewport (#10923)
fix: alphaMode always respected on texture load (#10803)
load svg correctly
add extract tests
fix: sprite bounds (#11109)
feat: support svg fill rule subpath rendering (#11604)
Port of v7 KTX parser (parseKTX.ts)