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feat: WGSL shader overrides, depth-stencil formats, partial buffer updates & view caching (#12089)
feat(rendering): add opt-in flipY render-orientation toggle (#12098)
feat(rendering): object-form bind/push and capturable bind state (#12104)
fix: prevent double-destroy of render targets on teardown (#12095)
fix: harden WebGPU render targets, bind groups & pipeline/texture caching (#12093)
chore: add standard/advanced tags to documentation (#11448)
feat: implement transientAttachment for MSAA RenderTextures for WebGPU (#12050)
feat: implement copyDepthTexture method for render targets (#12092)
feat: move GL/GPU buffer storage to Buffer._gpuData and manage buffers list (#11775)