dev
feat: WGSL shader overrides, depth-stencil formats, partial buffer updates & view caching (#12089)
fix: prevent double-destroy of render targets on teardown (#12095)
feat: WebGPU-first RenderTarget attachment architecture & TextureView depth sampling (#12091)
fix: memory leaks in renderer systems (#11581)
chore: documentation overhaul with typedoc (#11423)
feat: move GL/GPU buffer storage to Buffer._gpuData and manage buffers list (#11775)
chore: add standard/advanced tags to documentation (#11448)