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SkiaSharp/
interactive/
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Gradients.dib

Split SkiaSharp package into smaller "Native Asset" packages (#1758)

5 лет назад
README.dib

fix typo in README.dib (#2839)

2 года назад
README.dib
#!markdown
 
# SkiaSharp
 
Welcome to SkiaSharp, the most awesome, cross-platform 2D-graphics engine. It is powered by the same engine that powers Android and Chrome.
 
The first thing we need to do is install the package:
 
#!csharp
 
#i https://aka.ms/skiasharp-eap/index.json
#r nuget:SkiaSharp,2.80.*-*
 
#!markdown
 
After installing the `SkiaSharp` NuGet package, we can now add the typical `using` statements:
 
#!csharp
 
using SkiaSharp;
 
#!markdown
 
Now, we can start coding. Here we create a simple 256x256 canvas:
 
#!csharp
 
// create the bitmap that will hold the pixels
var bitmap = new SKBitmap(256, 256);
 
// create the canvas so that we can draw on that bitmap
var canvas = new SKCanvas(bitmap);
 
// clear the canvas, so that it is fresh
canvas.Clear(SKColors.Transparent);
 
#!markdown
 
Before we can draw anything, we need to create the object that will be used to describe how the thing we are drawing will look. To do this, we need a `SKPaint` object:
 
#!csharp
 
var paint = new SKPaint {
IsAntialias = true, // smooth text
TextSize = 50, // 50px high text
TextAlign = SKTextAlign.Center, // center the text
Color = 0xFF3498DB, // Xamarin light blue text
Style = SKPaintStyle.Fill, // solid text
Typeface = SKTypeface.FromFamilyName("Trebuchet") // use the Trebuchet typeface
};
 
#!markdown
 
Now that our canvas is all ready, we can start drawing. Here we are writing the word “SkiaSharp” in the middle:
 
#!csharp
 
// clear the canvas, just in case we are running this a second time
canvas.Clear(SKColors.Transparent);
 
// draw the text using the paint
canvas.DrawText("SkiaSharp", 128, 128 + (paint.TextSize / 2), paint);
 
// appear in VS Code
bitmap
 
#!markdown
 
That’s it! So simple! And, best of all, this code can be used ANYWHERE!
 
Check out the code on GitHub: [https://github.com/mono/SkiaSharp](https://github.com/mono/SkiaSharp "mono/SkiaSharp").