master
REVIEWED: Bunnymark example new `raybunny`! #5344
Update raygui
EXAMPLES: Format tweaks
new example: textures_background_scrolling
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
Added Blend Modes example. (#1261)
REVIEWED: examples memory allocators, using raylib provided macros
Fix UI Cellular Automata (#5688)
[examples] Add `textures_cellular_automata` (#5395)
Fix various warnings when building in VC2022 (#6020)
Add clipboard image example to showcase the chipboard image functionality (#5604)
Fix examples/textures/textures_fog_of_war.c help instructions (#3285)
Updated file name
REXM: UPDATED: Examples source code header info, aligned with name
ADDED: example: `textures_gif_player`
[examples] Fix examples to work in MSVC (#5267)
[rtextures] Created `ImageFromChannel()` (#4105)
Update textures_image_drawing.c
Update ImageDraw*() functions to match arguments of Draw*() (#1156)
Improved some examples
REVIEWED: `textures_image_kernel` #3556
Updated examples short description
Reorganize examples folder
Refactor int to float missing parse (#5503)
Fix examples/textures/textures_image_rotate.c help instructions (#3286)
Added new example: text drawing on image
Remove trailing spaces
New example: textures_magnifying_glass (#5587)
REVIEWED: Formatting to follow raylib conventions
Reviewed new examples
examples review
REVIEWED: Examples section comments, for better organization and consistency
[example] Update textures_particles_blending
Fix polygon drawing example for opengl 1.1 (#5202)
REXM: RENAME: example: `textures_polygon` --> `textures_polygon_drawing`
Update textures_raw_data.c
Replaced some images and updated examples
[examples] Added: `textures_screen_buffer` (#5357)
REXM: RENAME: example: `textures_sprite_anim` --> `textures_sprite_animation`
Update textures_sprite_button.png
[example] Update textures_sprite_explosion
Update examples version to latest `raylib 6.0`
[examples] Added: `textures_sprite_stacking` example (#5345)
Use the size of the texture as the V scale so repeatable textures work well (#5463)
REVIEWED: Example: `textures_textured_curve`
REXM: RENAME: example: `textures_draw_tiled` --> `textures_tiled_drawing`