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Added SDL_PIXELFORMAT_P408 and SDL_PIXELFORMAT_P416
Better check to see whether HDR10 input will have scaling applied
render: Fix Xbox Series X|S shader include paths
Added HDR10 display support for the direct3d11, direct3d12, and vulkan renderers
Fixed SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER with IYUV and YV12 pixel buffers
[N-Gage] Add missing include, clean-up.
gles: Try to reconfigure the window instead of recreating it
PS2, VITA: Fix void pointer arithmetic warnings (#14995)
SDL_render_psp.c: Also apply the similar fix to PSP
Avoid RLE for software render alpha subrect copies (#15982)
VITA: invalidate texture in render state on update (#15957)
Use the render passes we just created when creating a Vulkan render target
Updated copyright for 2026
Define SCRGB_NITS for use in HDR color calculations