main
Added https://github.com/Ravbug/sdl3-sample as a more complete Android example
Added MinGW Intro readme, touched up CMake and Visual Studio readmes. (#12485)
Sync SDL3 wiki -> header
CodeSpell
doc: use testspriteminimal instead of testgles in android example
Document SDL's policy on setuid/setgid executables
Fix a broken link inside README-cmake.md that's meant to send to README-linux.md also made said link more consistent with other links by adding .md suffix
ci: add option to set ctest arguments
Add DOS platform support (DJGPP) (#15377)
Removed SDL_bool in favor of plain bool
emscripten: Add support for automounting persistent storage before SDL_main.
docs: Add section on Xbox GDK suspend/resume handling
Updated README-platforms.md
More clarification for high DPI support
Clarify supported Apple deployment targets for SDL 3.0
docs: Convert everything to Unix-style endlines.
Add libusb-1.0-0-dev to Linux deps doc
Documentation tweak
README-migration: patched SDL_RWFromFP replacement code to compile.
[N-Gage] Remove optimisations except for native texture handling prior to some rework of the rendering back-end
winrt: Removed WinRT/Windows Phone/UWP support.
Up-to-date QNX support (#14806)
Removed temporary memory from the API
README-switch.md: Updated to mention Switch 2.
Add basic Ubuntu Touch functions #12543
Updated version documentation to match SDL 3.x practice
wayland: Add support for the session management protocol
minor update to mingw-w64 build instructions.
SDL_GetRenderOutputSize -> SDL_GetCurrentRenderOutputSIze
Added a note to tag the wiki when doing feature releases