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CodeSpell
SDL_migration.cocci: Add joystick/gamepad event state functions.
winrt: Removed WinRT/Windows Phone/UWP support.
Revert "Support Google Play 16 KB Page Size Requirement (#13470)"
windows: vendor GameInput headers
Updated copyright for 2026
stdlib: Improve Unicode support and consistency in string comparison functions.
Android: decouple video/audio subsystems from JNI initialization
Add elf alignment check for Android artifacts (#13818)
Limit default search path of build-scripts/check_stdlib_usage.py
Added video/x11/edid.h to third party code list
cmake: add winres to the list of potential name rc compilers
Do not look at local headers when determining features Avoids the detection of X11 on the build machine
cmake: Prefix all options with "SDL_"
Add parametrized build script
create-release.py: use head of git ref as default commit
Add script to generate macOS and iOS tbds
Add DOS platform support (DJGPP) (#15377)
fnsince.pl: Remove prerelease version tapdancing.
Remove some vim config lines
Added the examples directory to the API renaming tool
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
ngage: Remove Nokia N-Gage support.
Added "--substring" to the help for rename_symbols.py
Added a script to help with the bool rename
ci+release: build with gameinput support
Moved the SDL version back to SDL_version.h
Revert "Separate android initialization from Activity (#11891)"
Use GNU sed if available
wikiheaders: Fix links in manpage generation.