main
clang fixes
extract duplicated provincial gdp code, use it to change workforce map mode color
cleanup warnings
add files, minor fixes
add pcp port forwarding backup
Fix bug with dropping players when loading new savegame, refactor some network code, and write some docs
Add notes to docs, add light&transport ships to emulate_construction_demand. Make presim days a define which a mod can change. Remove scenario tag from trade_route. I suspect this might be causing the myserious economy issues. Fix bug making it so when loading a save in singleplayer one could not issue any commands. Fix canal bug, due to inverted condition
super console
optimize economy update and fix many clang build issues
refactor the "source" in the command header to depend on the player id instead. This was needed as the nation id was no longer unique to identify a player due to co-op.