main
Update SPSCQueue.h to newest from 4 months ago
introduce blake2 checksum
blake2.cpp -> blake2.c
various clang adjustments
implement variable-sized chat messages. (They look messed up if they are too long in the ui tho)
refactor the "source" in the command header to depend on the player id instead. This was needed as the nation id was no longer unique to identify a player due to co-op.
rolling autosaves
tr
restored the loop to be parallel again, and expanded oos tests
extend sin domain
pop window at least functional
Update prng.cpp
ai cb fabrication