main
Merge pull request #2106 from ZombieFreak115/mod-utility-tag-support
refactor pt.1
optimize economy update and fix many clang build issues
split AI file
Naval AI strategy & tech priorities
Add notes to docs, add light&transport ships to emulate_construction_demand. Make presim days a define which a mod can change. Remove scenario tag from trade_route. I suspect this might be causing the myserious economy issues. Fix bug making it so when loading a save in singleplayer one could not issue any commands. Fix canal bug, due to inverted condition
some fixes and test adding back in the simulating military constructions
fix headers
added casts to possible instances of integer promotion, and increased test duration
replace local player with actual sender of peace offer
fix header