master
Support custom texture slots in Material Inspector.
Samples: Use mushroom prefab in few samples.
Avoid using sRGB format for default skybox.
Rename "Bin" subdir to "bin".
Misc: Normalize line endings.
SSAO implementation (#425)
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
Fix rendering issues and warnings in Web.