master
Cleanup event lambdas.
Eliminate warning at Source\Tests\CSharp\SimpleHeadlessApplication.cs
Parse string into int to be on pair with RmlUI's Variant. (#596)
Add ScopedReflection for tests.
Remove clearVector from Node::GetComponents.
SanitizeFileName bugfix (#603)
Input mapping (#576)
Add zigzag integer encoding/decoding.
Refactor NavigationMesh and DynamicNavigationMesh.
Network: URL corruption fix when password is not set. Network: URL tests. Network: C# build fix due to too-fancy enum. Network: Make some func/field names clearer in Network class. Network: Expose OnClientConnected/OnClientDisconnected/OnConnectedToServer/OnDisconnectedFromServer as public API. This one is big, despite being very simple: now users can plug in their own transports if they wish to. All they need to do is pretty much reimplement Network::Connect() and Network::StartServer() on their side.
Support world origin rebase.
Remove CompressedFormat enum.
Get*Component(s) refatoring to match new FindComponent(s) API (#703)
SpriteSheet2D can be saved into xml file now (#572)
Support post-transform asset processors.
CSharp: Rework string bindings and add tests. (#706)
Postpone command line applying.
Pointer adapter (#533)
CSharp: Enable binding test code.
Refactor NetworkObject callbacks.
Support morphs in ModelView.
Network: Fix build failing due to explicit URL ctor. Network: Remove network simulator stuff. Network: Remove ban function. Network: Fix URL::Decode().
Network: Rework networking to use libdatachannel.
Cleanup node and component IDs in prefabs to stabilize output.
Use prefabs in Replica.
Add project for Unit Tests.