master
Game screen abstraction (#392)
Fix warnings in Web build.
Free fly controller and multitouch adapter (#397)
Resolve miscellaneous TODOs.
Editor: Make screen-space rotation gizmo optional.
Build system refactor -> proper cmake packages (#761)
Support world origin rebase.
Set em unit size though RmlUIComponent API (#736)
Material refactoring: remove TextureUnit.
Material refactoring: Rename texture units.
Fetch prefab resources in background (#675)
Pointer adapter (#533)
Samples: Fix build of samples with some features enabled.
Refactor RmlUI samples. Move basic styles to CoreData. Update defaults.
Cleanup event lambdas.
Get*Component(s) refatoring to match new FindComponent(s) API (#703)
XR: 'rightFoot', minor fix naming of variable names to match what they are
Refactor Image. Support more texture formats.
SoundSource play only if scene updates are enabled. New event to notify about scene updates being enabled or disabled. (#665)
Network: Fix build failing due to explicit URL ctor. Network: Remove network simulator stuff. Network: Remove ban function. Network: Fix URL::Decode().
Added more on screen info to scene replication sample (#680)
Use PlatformId instead of string names.
Get rid of excessive file system access. Fix RmlUI crash.
Fix URL regex. Switch to https in samples.
Remove legacy renderer.
Network: Add LANDiscoveryManagrer and update sample.
Simplify CI build pipeline (#764)
Merge branch 'upstream-1.8'
Core: Opt-in profiling.
Use StringVariantMap in StateManager. Remove EnqueueApplicationState event.