master
Implements (a poor imitation of) speculars, improves/fixes unrestricted access overlay lights (#92272)
Burned mess from culinary disasters is once again toxic. (#92394)
Sets prettier to run on the repo (#91379)
Add a unit test to check that maploaded simple/basic mobs are in an environment they can survive in. (#82180)
Makes monster cores display above lying mobs (#92306)
Unregister noticeable AI controller when it unpossesses mob (#89201)
Goats will randomly attack you (#78930)
Reworks examine (a little) (#86506)
Apply AI Controller Admin Verb (#89375)
Converts traders to basic mobs (#79187)
Cosmic Ascension Balance Patch (#74715)
Convert mouse and rat to basic mobs (#70728)
Assorted changes to job assignment code and logging. Runtime free, guaranteed or your money back. Price: $£0. (#85947)
Fixes changeling void adaption (#91626)
Optimization pass focused on foam code (saves about 30% of cpu usage I think) (#76104)
Fixes attack-equipping others triggering a self-equip timer with clothing that have `equip_delay_self` (#91661)
Ian and Runtime can lick your wounds (#83746)
Pacifists can no longer endlessly spam rocket launcher backblasts (#82992)
Fixes Bane element runtime (#90889)
Adds Allergic reactions to a few things (Bee stings, Beer) (#87392)
Refactor split_stack to two separate procs, fixes a hard delete in the process (#91306)
Converts slimes to basic mobs (#82176)
Most fleshy mobs are vulnerable to stamina and stuns (#90675)
Refactoring aquariums into components (feat: portable fish tanks) (#87866)
Fixes bugs related to transferring items to turfs, splits doing that off from `dropItemToGround(...)` (#91326)
Adds p_They (and friends) for capitalized pronoun helpers (#76910)
Heretic Influences use alt appearances (so ghosts can now see them (semi-transparent)) (#85932)
block_explosives remove remnants when detached. (#75794)
Adds some extra material properties to meat and hauntium (#92093)
Replace wall/indestructible/destructible typepath with mapping helper (#78365)
Spider Evolution - Young Spiders [Ready] (#76692)
515 Compatibility (#71161)
Adds the bloodroach (#91383)
Improve the naming of the element argument hash index selector (#71319)
Fixes burning paper runtimes (#90499)
[NO GBP] Fix barricade description element spam (#78351)
Fixes shatter element dropping stuff on blocked turfs (#88739)
Adds a new syringe gun mode and improves foam darts. (#89510)
Adds two fantasy affixes (#89257)
Code compression for reagent holder. Lowers plumbing reaction chamber tick usage (#79686)
Fix chewable bubblegum not metabolizing due to microdose (#88102)
virtual pets (#81342)
Adds cliffs to icebox (#77062)
Non-workout sources of athletics experience diminishing returns on experience gain (#92206)
Fixes a decal hard del (#81093)
Fish (ya know, from fishing) is now edible (#86110)
Space dragons can now catch and eat fish (plus shark form and rift fishing) (#86582)
Resprites all eyes and gives cybernetic eyes unique sprites (#89841)
Converts the crackable element to mutable appearances, saves 0.15 seconds of init (#73941)
new icebox ruin: outpost 31 + megafauna (technically???) (#88714)
You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
Adds eye color overrides, converts cult/weed/silverscale eye effects to use them (#87782)
/icons/ folder cleansing crusade part 3 (#83420)
Experiment with replacing weakrefs in AI blackboard with deleting signals, ideally making it easier to work with and harder to cause hard deletes (#74791)
Reorganizes the sound folder (#86726)
Adds more damages, flavors and podpeople to recovered crew (#87491)
Clown Abomination Rebalance! #Cytology2025 (#91000)
Save 0.6-0.7s of init time by splitting registering lists of signals into its own proc, and optimizing QDELETED (#71056)
Department orders credit reward and cooldown time now use a logarithmic scale (#88797)
Refactor: Moves throwing and giving items from /mob/living/carbon to /mob/living (#91049)
Soft reworks changeling Darkness Adaptation (#89767)
Logging for prying (#91905)
Fix mousedrop handling on some atoms (#83971)
[NO GBP] Adds unit test checks for materials and processable comp & co. (#92194)
The death or internal/external organ pathing (ft. fixed fox ears and recoloring bodypart overlays with dye sprays) (#87434)
[NO GBP] Fixes oil ignition, sanity checks blood DNA and adds some logging to it (#92221)
transform the paper wizard from a simple to a basic (#76688)
Platforms (#91559)
Refactors chameleon actions, Adds chameleon outfit saving, Adds chameleon scanner (#77140)
The fishening v3: Fishing lures. (#86007)
replaces the health variable for fishes with integrity (#92192)
[NO GBP] Fixes hoverboard being able to be used in space. (#84533)
Make too low vols and no soundin scream for playsound instead of failing silently (#89746)
Attempts to fix an issue with gravity generators triggering CI failures (#76764)
Removes a couple of duplicate gag map_icons + fixes the gags_recolorable component + most lootpanel gags previews (#91341)
You can release fish after catching it (#86126)
Voidwalker Rework | Basic Mob Edition + Bonus Antag (#91646)
Its morbin time! Morbid people like the coroner use the amputation shears and dig graves more quickly. Better shovels also dig graves more quickly. (#91841)
The big fix for pixel_x and pixel_y use cases. (#90124)
Fixes some AI related runtimes (#80828)
Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit (#82640)
Refactors `UnarmedAttack` so we don't have like 4 Unarmed Attack signals, kills two more snowflake species procs (#78991)
You can light a match on the heel of your boot (#88690)
Adds "deep water" that you can drown in (#90587)
[NO GBP] The deathmatch modifiers modal menu can actually be opened now. (#82041)
Changes signals In item_scaling to fix inventory scaling (#72696)
Rust heretic healing now uses delta time (#88569)
Refactored the on_hit_effect into an element. (#85034)
Wallening Revert [MDB Ignore][IDB Ignore] (#86161)
Fixes complex lights not handling moving well, renames lighting defines (#81423)
Space cola removes rust (#90452)
Living Limb fixes (feat: Basic mobs attack random body zones again) (#82556)
loopable looms (#79680)
Changes how lube crawling works and fixes a bug with snails (#83238)
1X3 ICEBOX | Wilderness Expansion (Now not extremely slow!) (#91920)
[no gbp] fixes minebots crashing the server (#91746)
[no gbp] fixes not being able to walk over mook corpses and turns it all to a element (#79054)
Splits placeontop proc (#79702)
If you are upside down, you ignore elevation (#90147)
signers can sign past muzzles (#87488)
Nav computer icons (#88169)
More horrible 515 proc compatibility. (#71333)
Voidwalker Balancing, Fixes and Additions (#85045)
Adds an element for noisy movement (wheelchairs, office chairs, trashcarts etc. etc.) (#76378)
Monkey eyes fix and noticable organ display refactor; AI monkeys no longer catatonic (#82669)
Renames delta time to be a more obvious name (#74654)
fix tile/rod/rcd multi-z hole repairs (#84255)
Recovered Crew are in spawner menu (#91986)
basic gutlunchers and ashwalker ranching (#79508)
Fixes fly infusion deleting the last infused organ upon activation (#92267)
Fix Flaky Failure From Fire (#81399)
Collars can no longer be used to null a pet's name (#86719)
Pet Commands QOL . makes pet commands easier to use (#88495)
Remove ELEMENT_DETACH on everything that doesn't need it, rename to ELEMENT_DETACH_ON_HOST_DESTROY + a PSA (about 0.2s init time savings) (#70972)
Regal Rats can now tear down posters (#82673)
Basic Mob Spiders III: Sgt. Araneus is no longer a bat (#73350)
Fixes green raptor corpses being able to mine rocks (#87558)
Guncode Agony 4: The Great Projectile Purge (#87740)
Fixes inverted chainsaw swing animations (#92067)
Fishing expansion 2: one-year later boogaloo (#85252)
Pulls apart the vestiges of components still hanging onto signals (#75914)
[NO-GBP] Optimizes rad nebula (#77014)
fixes parriable projectiles runtimes (#87899)
[MDB Ignore] Damp Rag can now get dirty / Repaths damp rag (it's no longer a cup) (#90700)
Regal Rat cleanup & minor changes (#91012)
Adds some throwing datum nullchecks (#91720)
fixes paraplegics appearing horizontal when riding animals (#87358)
material fishing rods and material fish. (#87108)
Custom Shuttles Redux: Allows for the construction of custom shuttles. (#88493)
Multiple custom shuttle fixes (+one qol tweak) (#90898)
[NO GBP] fixes crab walking (#78648)
Small hulk cleanup / nukes `TRAIT_IGNOREDAMAGESLOWDOWN` (#85003)
Items in your hands can catch fire (#83867)
minor changes to living and mob vars (#77820)
borgs cant drop again (#91737)
Improved dooting for spectral instruments. New fantasy suffix. (#88489)
Rift Fishing (#88619)
Revenants no longer make noise walking into gibs (#81420)
Changes human name updates to be request-based instead of being automatically done every single tick (#92393)
Fixes an inverted ternary for determining the effect of gravity on swimmers (#92369)
Tenacious element no longer prints a wear off message when added outside of soft crit and properly removes its effects when detached (#87901)
Station Trait: Spider Infestation (#73893)
Fixes tool-based flashes being stuck at intensity 1 (#83703)
Fixing several fish-related issues. (#87199)
Let's you talk through action figures, plushies, and toy mechs with `.l` and `.r`. Also a big clean up of `say` because its support for non-mobs was lackluster. (#81848)
Allows you to look down ladders, both via verb/hotkey and, yknow, visually (#88876)
Fixes weird pipe/vent/cable rendering under glass and catwalk floors (#91454)
Dogs become tamed when given bones (#72363)
Fixes harddels, reduces unneccessary update body calls (#88300)
Refunded holoparasite injectors no longer spawn their holopara (#92056)
Fix double injections (#87148)
Fix mining vendors treating ALL items as mining vouchers (#90521)
Fish infusion (#87030)
Replaces HAS_TRAIT_FROM with HAS_TRAIT in engraving checks (#86630)
Cult Vs. Heretic: 7 Months Later Edition (#82877)
Updates href uses for 516 (#88699)
Bravo Six, Going Dark: Refactors client colors to fix dupe issues and support filters (#89843)
Weather DLC - Make it Rain Anything! (#89550)
Basic Mob Spiders II: Elements (#73202)
event based incapicated and able_to_run (#86031)
Tram mob throwing adjustments (#81617)