master
Acid Component (#53273)
Basic Mobs: the cooler simple mobs that run on datum AI. (With reworked cockroach AI as proof of concept) (#60694)
Adds some trailing commas to lists (#90501)
Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion (#62718)
Small optimization for Aura Healing (#82674)
Integrated Circuits (Wiremod) (#59232)
Adds a movement looping system, replaces inbuild procs and spacedrift with it (#62567)
Rename digital clock subsystem (#77028)
Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)
Burning and acid components fixes and improvements (#74803)
[NO GBP] switching an istype call with ispath so fish ACTUALLY survive on water turfs (#92193)
Bumps rust_g to `4.0.0` / IconForge Improvements (#92333)
Refactors subsystems to use dependency-ordering to determine init order. Subsystems can now declare their own dependencies. (#90268)
adds some "factory" machines (#86063)
player hud stays post roundstart, has more info (#90632)
Makes smoke and foam attempt to fill the available space. (#65281)
Process certain status effects using a new "priority effects" subsystem (#89076)
Renames delta time to be a more obvious name (#74654)
Guncode Agony 4: The Great Projectile Purge (#87740)
Declutters settlers a bit. (#92425)
[NO GBP]Gives the singularity more processing time (#80004)
Supermatter cascade subsystems fire when it needs to (#69686)
Revert "Finishes the allocation refactor (#55965)" (#56137)