/
Lachklen
/
MYtgstation
ОбзорДокументацияВойти
/
Lachklen
/
MYtgstation
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
ДокументацияПоддержка
Политика конфиденциальностиПользовательское соглашениеПолитика использования «cookies»Согласие субъекта персональных данных
2026 ©
MYtgstation/
.../subsystem/processing/
..
acid.dm

Acid Component (#53273)

6 лет назад
ai_basic_avoidance.dm

Basic Mobs: the cooler simple mobs that run on datum AI. (With reworked cockroach AI as proof of concept) (#60694)

5 лет назад
ai_behaviors.dm

Adds some trailing commas to lists (#90501)

год назад
ai_idle_behaviors.dm

Adds some trailing commas to lists (#90501)

год назад
antag_hud.dm

Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion (#62718)

5 лет назад
aura.dm

Small optimization for Aura Healing (#82674)

2 года назад
clock_component.dm

Integrated Circuits (Wiremod) (#59232)

5 лет назад
conveyors.dm

Adds a movement looping system, replaces inbuild procs and spacedrift with it (#62567)

5 лет назад
digital_clock.dm

Rename digital clock subsystem (#77028)

3 года назад
fastprocess.dm

Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)

6 лет назад
fire_burning.dm

Burning and acid components fixes and improvements (#74803)

3 года назад
fishing.dm

[NO GBP] switching an istype call with ispath so fish ACTUALLY survive on water turfs (#92193)

год назад
greyscale.dm

Bumps rust_g to `4.0.0` / IconForge Improvements (#92333)

год назад
instruments.dm

Refactors subsystems to use dependency-ordering to determine init order. Subsystems can now declare their own dependencies. (#90268)

год назад
manufacturing.dm

adds some "factory" machines (#86063)

2 года назад
newplayer.dm

player hud stays post roundstart, has more info (#90632)

год назад
obj.dm

Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)

6 лет назад
plumbing.dm

Makes smoke and foam attempt to fill the available space. (#65281)

4 года назад
priority_effects.dm

Process certain status effects using a new "priority effects" subsystem (#89076)

2 года назад
processing.dm

Renames delta time to be a more obvious name (#74654)

3 года назад
projectiles.dm

Guncode Agony 4: The Great Projectile Purge (#87740)

2 года назад
quirks.dm

Declutters settlers a bit. (#92425)

год назад
reagents.dm

Refactors subsystems to use dependency-ordering to determine init order. Subsystems can now declare their own dependencies. (#90268)

год назад
singulo.dm

[NO GBP]Gives the singularity more processing time (#80004)

3 года назад
station.dm

Refactors subsystems to use dependency-ordering to determine init order. Subsystems can now declare their own dependencies. (#90268)

год назад
supermatter_cascade.dm

Supermatter cascade subsystems fire when it needs to (#69686)

4 года назад
wet_floors.dm

Revert "Finishes the allocation refactor (#55965)" (#56137)

6 лет назад