BoRonin
deploy: build the image locally and ship it (no compilation on the VPS)
time: store UTC, render Moscow, wins take the app clock
mobile: fix combo picker, confirm modal, header, finish form and admin rows
delete temp + added dump
avatar: stable URL without ?v=; add prod nginx caching config
makefile: db-backup / db-backup-remote targets
profile: personal stats, recent games, tips; fix global counters
toast types (error/success), avatar reset confirmation modal
avatar: custom uploads everywhere, fix nginx size limit
deploy: spoker.ru path, env passthrough, goose tooling, db restore script
store uploads and postgres data in named docker volumes
fix game finish (chips_final + results), modal sounds; drop add-player panel
fix mobile game table overflow, seat card full-width, cc pill class; sync docs
live game table with modals, new game page mobile layout
two-step game creation + drop tailwind toolchain
profile page and fixes
players as playing-card hand with rare combos on the face
new design
dump
raw -> squirrel
docs: update README, add architecture.md, refresh plan
fix Makefile: find templ/goose via GOPATH/bin, auto-install templ, bash shell
rewrite to chi+templ+htmx, goose migrations, register approval flow
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