master
let's just hope that didn't break everything
siege drill, bugfixes, you know the full program
clearly you don't own an M47 WP aerial bomb
bedrock ores, more launch pad textures
do the yoinky sploinky
my bones
*pipe falling sound effect*
bauxite, achievement stuff, fixes
finished steam suit, new gun models, detonator visuals, c4&semtex blocks
just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.
missing star control pieces, snowglobes, broken turret
return the slab, or suffer my curse
itemhazard's death
Ported Sliding Blast Door from 1.12.2 using new door API. Introduced door skins
paintable cables, 256k tank on new multiblock system
bottomless battery, maskman spawn condition, some general improvements
spring cleaning
actual TNT blocks, toolboxes, transparent fluids in GUIs
some slight code refactoring, fun with enums
blast furnace recipe configs, fixes, scrollable anvil item list
re-did mini nuke code, cleaned up unused imports
BOO! surprise feature! Completely revamped toolboxes, now they swap hotbars!
launch pads yeah
gon_alert1.wav
stack matching settings for extractor crane
fixes
battery packs
mostly finished new gas mask funnies, improved mask filters
baby mode -> less bullshit mode, more config options, more effects
enhanced lung diseases, coughing fits
some cleanup
Skin name in door skin item
hadron overhaul, slight fixes, recipe adjustments
sure, why not
memepackhunters.xxx
gutted all explosion types except mk3 and mk5, recipe improvements, dust
Schrab Fuel & Waste recycling, HEN recycling, GC gating rebalancing