master
fixes
*throws 155 pound anvil at you*
more arc furnace crap
a whole lot of nothing
battery packs
re-did mini nuke code, cleaned up unused imports
actinium funnies
and now for custom fluids
redcoil fix, no more shredding of blocks with the "Any" prefix, GUIs
tooltips for turret buttons, armor mod table, more lang keys
let's just hope that didn't break everything
yummy crayons
some small fixes, ore rendering with layers
shit nobody asked for
GT6 iron type compat for crucible, hazard values for naquadah
stack matching settings for extractor crane
the malicious gigglefish from the silly dimension
finished new chemplant functionality, cleared up some fluid network code
tweaks, fixes, radar crap
*pipe falling sound effect*
:b:all :b:usting
an big slappy
Add a new "unsiphonable" fluid trait instead of using a static list
an unspeakably large commit
the ferocious sorter
stats, fixes
and all that
bottomless battery, maskman spawn condition, some general improvements
missile rendering, fixes
working ejector crane upgrades
HUD pain
the part i forgot to push
time to eat 40lbs of dynamite then die
we're in a rush now
Fix #1918 - make sure node caching is per world, remove nodes from cache correctly, and prevent unloading dimensions immediately ceasing all reactivity. Also fixes rod information not updating unless the GUI is open
Add crafting recipes for RBMK fuel cooling, rod disassembly, and waste decaying
Merge branch 'master' into rbmk-crafting
"today i will get shit done" and other jokes you can tell yourself
radiolysis
radioactive crates, containment box
fixes, satellite memes, yummy ore gen
spicy himars ammo, more glyphid crap, compressor work
upgrade crap, funny new stamps
partial AI chip implementation, nuclear waste placeholders
cleanup, priority settings for diodes