master
rubber dinghy fixes, missile recipe stuff
crate dupe fix(?)
wholy shit i actually fixed chunkloading drones (and added a new util class)
refactor, new keybind system
just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.
Prevent EntityItemBuoyant from floating on falling water
stack matching settings for extractor crane
minecart tests, assemfac stabby bois
fixed forge's broken ass item stats
re-did mini nuke code, cleaned up unused imports
she ate 16 tons of coal and died </3
:b:all :b:usting
hit that yoinky sploinky
:b:alls
Explosive block rework: * All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding * Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface * All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour * onShot behaviour added to simplify blocks that should explode when shot at