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Flu/
.../entity/item/
..
EntityBoatRubber.java

rubber dinghy fixes, missile recipe stuff

3 года назад
EntityDeliveryDrone.java

crate dupe fix(?)

год назад
EntityDroneBase.java

wholy shit i actually fixed chunkloading drones (and added a new util class)

год назад
EntityFallingBlockNT.java

refactor, new keybind system

2 года назад
EntityFireworks.java

just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.

2 года назад
EntityItemBuoyant.java

Prevent EntityItemBuoyant from floating on falling water

2 года назад
EntityItemWaste.java

stack matching settings for extractor crane

4 года назад
EntityMagnusCartus.java

just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.

2 года назад
EntityMinecartDeobf.java

minecart tests, assemfac stabby bois

4 года назад
EntityMinecartModBase.java

fixed forge's broken ass item stats

3 года назад
EntityMinecartTest.java

re-did mini nuke code, cleaned up unused imports

3 года назад
EntityMovingConveyorObject.java

she ate 16 tons of coal and died </3

3 года назад
EntityMovingItem.java

:b:all :b:usting

2 года назад
EntityMovingPackage.java

hit that yoinky sploinky

2 года назад
EntityParachuteCrate.java

:b:alls

2 года назад
EntityRequestDrone.java

crate dupe fix(?)

год назад
EntityTNTPrimedBase.java

Explosive block rework: * All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding * Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface * All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour * onShot behaviour added to simplify blocks that should explode when shot at

2 года назад