libuv-svace-build

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test-udp-multicast-interface.c 
104 строки · 3.0 Кб
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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to
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 * deal in the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 */
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#include "uv.h"
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#include "task.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define CHECK_HANDLE(handle) \
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  ASSERT_NE((uv_udp_t*)(handle) == &server || (uv_udp_t*)(handle) == &client, 0)
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static uv_udp_t server;
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static uv_udp_t client;
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static int sv_send_cb_called;
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static int close_cb_called;
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static void close_cb(uv_handle_t* handle) {
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  CHECK_HANDLE(handle);
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  close_cb_called++;
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}
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static void sv_send_cb(uv_udp_send_t* req, int status) {
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  ASSERT_NOT_NULL(req);
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  ASSERT(status == 0 || status == UV_ENETUNREACH || status == UV_EPERM);
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  CHECK_HANDLE(req->handle);
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  sv_send_cb_called++;
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  uv_close((uv_handle_t*) req->handle, close_cb);
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}
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TEST_IMPL(udp_multicast_interface) {
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/* TODO(gengjiawen): Fix test on QEMU. */
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#if defined(__QEMU__)
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  RETURN_SKIP("Test does not currently work in QEMU");
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#endif
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  int r;
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  uv_udp_send_t req;
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  uv_buf_t buf;
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  struct sockaddr_in addr;
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  struct sockaddr_in baddr;
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  ASSERT_OK(uv_ip4_addr("239.255.0.1", TEST_PORT, &addr));
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  r = uv_udp_init(uv_default_loop(), &server);
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  ASSERT_OK(r);
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  ASSERT_OK(uv_ip4_addr("0.0.0.0", 0, &baddr));
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  r = uv_udp_bind(&server, (const struct sockaddr*)&baddr, 0);
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  ASSERT_OK(r);
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  r = uv_udp_set_multicast_interface(&server, "0.0.0.0");
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  ASSERT_OK(r);
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  /* server sends "PING" */
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  buf = uv_buf_init("PING", 4);
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  r = uv_udp_send(&req,
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                  &server,
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                  &buf,
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                  1,
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                  (const struct sockaddr*)&addr,
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                  sv_send_cb);
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  ASSERT_OK(r);
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  ASSERT_OK(close_cb_called);
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  ASSERT_OK(sv_send_cb_called);
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  /* run the loop till all events are processed */
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  uv_run(uv_default_loop(), UV_RUN_DEFAULT);
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  ASSERT_EQ(1, sv_send_cb_called);
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  ASSERT_EQ(1, close_cb_called);
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  ASSERT_OK(client.send_queue_size);
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  ASSERT_OK(server.send_queue_size);
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  MAKE_VALGRIND_HAPPY(uv_default_loop());
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  return 0;
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}
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