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mangoszero-server
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master
src/shared/GameSystem/GridLoader.h
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Antz
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01 янв 2023, 00:29
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01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_GRIDLOADER_H #define MANGOS_GRIDLOADER_H #include "Platform/Define.h" #include "Grid.h" #include "TypeContainerVisitor.h" template < class ACTIVE_OBJECT, class WORLD_OBJECT_TYPES, class GRID_OBJECT_TYPES > /** * @brief The GridLoader is working in conjuction with the Grid and responsible * for loading and unloading object-types (one or more) when objects * enters a grid. * Unloading is scheduled and might be canceled if an interested object re-enters. * GridLoader does not do the actual loading and unloading but implements as a * template pattern that delegates its loading and unloading for the actually * loader and unloader. GridLoader manages the grid (both local and remote). * */ class GridLoader { public: template<class LOADER> /** * @brief Loads the grid * * @param Grid<ACTIVE_OBJECT * @param WORLD_OBJECT_TYPES * @param grid * @param loader */ void Load(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, LOADER& loader) { loader.Load(grid); } template<class STOPER> /** * @brief Stop the grid * * @param Grid<ACTIVE_OBJECT * @param WORLD_OBJECT_TYPES * @param grid * @param stoper */ void Stop(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, STOPER& stoper) { stoper.Stop(grid); } template<class UNLOADER> /** * @brief Unloads the grid * * @param Grid<ACTIVE_OBJECT * @param WORLD_OBJECT_TYPES * @param grid * @param unloader */ void Unload(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, UNLOADER& unloader) { unloader.Unload(grid); } }; #endif