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mangoszero-server
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master
src/shared/GameSystem/Grid.h
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Antz
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01 янв 2023, 00:29
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01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_GRID_H #define MANGOS_GRID_H #include "Platform/Define.h" #include "Policies/ThreadingModel.h" #include "TypeContainer.h" #include "TypeContainerVisitor.h" // forward declaration template<class A, class T, class O> class GridLoader; /** * @brief Grid is a logical segment of the game world represented inside MaNGOS. * * Grid is bind at compile time to a particular type of object which * we call it the object of interest. There are many types of loader, * specially, dynamic loader, static loader, or on-demand loader. There's * a subtle difference between dynamic loader and on-demand loader but * this is implementation specific to the loader class. From the * Grid's perspective, the loader meets its API requirement is suffice. */ template <typename ACTIVE_OBJECT, typename WORLD_CONTAINER, typename GRID_CONTAINER> class Grid { // allows the GridLoader to access its internals template<class A, class T, class O> friend class GridLoader; public: template<class SPECIFIC_OBJECT> /** * @brief an object of interested enters the grid * * @param obj * @return bool */ bool AddWorldObject(SPECIFIC_OBJECT* obj) { return i_worldContainer.template insert<SPECIFIC_OBJECT>(obj); } template<class SPECIFIC_OBJECT> /** * @brief an object of interested exits the grid * * @param obj * @return bool */ bool RemoveWorldObject(SPECIFIC_OBJECT* obj) { return i_worldContainer.template remove<SPECIFIC_OBJECT>(obj); } template<class SPECIFIC_OBJECT> /** * @brief Inserts a container type object into the grid. * * @param obj * @return bool */ bool AddGridObject(SPECIFIC_OBJECT* obj) { if (obj->IsActiveObject()) { m_activeGridObjects.insert(obj); } return i_gridContainer.template insert<SPECIFIC_OBJECT>(obj); } template<class SPECIFIC_OBJECT> /** * @brief Removes a container type object from the grid * * @param obj * @return bool */ bool RemoveGridObject(SPECIFIC_OBJECT* obj) { if (obj->IsActiveObject()) { m_activeGridObjects.erase(obj); } return i_gridContainer.template remove<SPECIFIC_OBJECT>(obj); } template<class T> void Visit(TypeContainerVisitor<T, GRID_CONTAINER>& visitor) { visitor.Visit(i_gridContainer); } template<class T> void Visit(TypeContainerVisitor<T, WORLD_CONTAINER>& visitor) { visitor.Visit(i_worldContainer); } size_t ActiveObjectsInGrid() const { return m_activeGridObjects.size() + i_worldContainer.template count<ACTIVE_OBJECT>(nullptr); } private: GRID_CONTAINER i_gridContainer; WORLD_CONTAINER i_worldContainer; std::set<void*> m_activeGridObjects; }; #endif