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src/shared/Database/SqlDelayThread.cpp
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Antz
Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
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01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Database/SqlDelayThread.h" #include "Database/SqlOperations.h" #include "DatabaseEnv.h" SqlDelayThread::SqlDelayThread(Database* db, SqlConnection* conn) : m_dbEngine(db), m_dbConnection(conn), m_running(true) { } SqlDelayThread::~SqlDelayThread() { // process all requests which might have been queued while thread was stopping ProcessRequests(); } void SqlDelayThread::run() { #ifndef DO_POSTGRESQL mysql_thread_init(); #endif const uint32 loopSleepms = 10; const uint32 pingEveryLoop = m_dbEngine->GetPingIntervall() / loopSleepms; uint32 loopCounter = 0; while (m_running) { // if the running state gets turned off while sleeping // empty the queue before exiting ACE_Based::Thread::Sleep(loopSleepms); ProcessRequests(); if ((loopCounter++) >= pingEveryLoop) { loopCounter = 0; m_dbEngine->Ping(); } } #ifndef DO_POSTGRESQL mysql_thread_end(); #endif } void SqlDelayThread::Stop() { m_running = false; } void SqlDelayThread::ProcessRequests() { SqlOperation* s = NULL; while (m_sqlQueue.next(s)) { s->Execute(m_dbConnection); delete s; } }