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white.sheikh
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mangoszero-server
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master
src/game/vmap/MapTree.h
262 строки
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Antz
Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
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01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_H_MAPTREE #define MANGOS_H_MAPTREE #include "Platform/Define.h" #include "Utilities/UnorderedMapSet.h" #include "BIH.h" namespace VMAP { class ModelInstance; class GroupModel; class VMapManager2; /** * @brief * */ struct LocationInfo { /** * @brief * */ LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {}; const ModelInstance* hitInstance; /**< TODO */ const GroupModel* hitModel; /**< TODO */ float ground_Z; /**< TODO */ }; /** * @brief * */ class StaticMapTree { /** * @brief * */ typedef UNORDERED_MAP<uint32, bool> loadedTileMap; /** * @brief * */ typedef UNORDERED_MAP<uint32, uint32> loadedSpawnMap; private: uint32 iMapID; /**< TODO */ bool iIsTiled; /**< TODO */ BIH iTree; /**< TODO */ ModelInstance* iTreeValues; // the tree entries /**< TODO */ uint32 iNTreeValues; /**< TODO */ // Store all the map tile idents that are loaded for that map // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed // empty tiles have no tile file, hence map with bool instead of just a set (consistency check) loadedTileMap iLoadedTiles; /**< TODO */ // stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors loadedSpawnMap iLoadedSpawns; /**< TODO */ std::string iBasePath; /**< TODO */ private: /** * @brief * * @param pRay * @param pMaxDist * @param pStopAtFirstHit * @return bool */ bool getIntersectionTime(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const; // bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); } public: /** * @brief * * @param mapID * @param tileX * @param tileY * @return std::string */ static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY); /** * @brief * * @param tileX * @param tileY * @return uint32 */ static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX << 16 | tileY; } /** * @brief * * @param ID * @param tileX * @param tileY */ static void unpackTileID(uint32 ID, uint32& tileX, uint32& tileY) { tileX = ID >> 16; tileY = ID & 0xFF; } /** * @brief * * @param basePath * @param mapID * @param tileX * @param tileY * @return bool */ static bool CanLoadMap(const std::string& basePath, uint32 mapID, uint32 tileX, uint32 tileY); /** * @brief * * @param mapID * @param basePath */ StaticMapTree(uint32 mapID, const std::string& basePath); /** * @brief * */ ~StaticMapTree(); /** * @brief * * @param pos1 * @param pos2 * @return bool */ bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const; /** * @brief * * @param pos1 * @param pos2 * @param pResultHitPos * @param pModifyDist * @return bool */ bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const; /** * @brief * * @param pPos * @param maxSearchDist * @return float */ float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const; /** * @brief * * @param pos * @param flags * @param adtId * @param rootId * @param groupId * @return bool */ bool getAreaInfo(G3D::Vector3& pos, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const; /** * @brief * * @param pos * @param info * @return bool */ bool GetLocationInfo(const Vector3& pos, LocationInfo& info) const; /** * @brief * * @param fname * @param vm * @return bool */ bool InitMap(const std::string& fname, VMapManager2* vm); /** * @brief * * @param vm */ void UnloadMap(VMapManager2* vm); /** * @brief * * @param tileX * @param tileY * @param vm * @return bool */ bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm); /** * @brief * * @param tileX * @param tileY * @param vm */ void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm); /** * @brief * * @return bool */ bool isTiled() const { return iIsTiled; } /** * @brief * * @return uint32 */ uint32 numLoadedTiles() const { return iLoadedTiles.size(); } #ifdef MMAP_GENERATOR public: void getModelInstances(ModelInstance*& models, uint32& count); #endif }; /** * @brief * */ struct AreaInfo { /** * @brief * */ AreaInfo(): result(false), ground_Z(-G3D::inf()) {}; bool result; /**< TODO */ float ground_Z; /**< TODO */ uint32 flags; /**< TODO */ int32 adtId; /**< TODO */ int32 rootId; /**< TODO */ int32 groupId; /**< TODO */ }; } // VMAP #endif // _MAPTREE_H