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white.sheikh
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mangoszero-server
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master
src/game/vmap/DynamicTree.h
156 строк
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Antz
Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
Не верифицирован
01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef DYNAMICMAP_TREE_H #define DYNAMICMAP_TREE_H #include "Platform/Define.h" namespace G3D { class Vector3; class Matrix3; class AABox; class Ray; } class GameObjectModel; /** * @brief * */ class DynamicMapTree { public: /** * @brief * */ DynamicMapTree(); /** * @brief * */ ~DynamicMapTree(); /** * @brief * * @param x1 * @param y1 * @param z1 * @param x2 * @param y2 * @param z2 * @return bool */ bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2) const; /** * @brief * * @param ray * @param endPos * @param maxDist * @return bool */ bool getIntersectionTime(const G3D::Ray& ray, const G3D::Vector3& endPos, float& maxDist) const; /** * @brief * * @param pPos1 * @param pPos2 * @param pResultHitPos * @param pModifyDist * @return bool */ bool getObjectHitPos(const G3D::Vector3& pPos1, const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos, float pModifyDist) const; /** * @brief * * @param x1 * @param y1 * @param z1 * @param x2 * @param y2 * @param z2 * @param rx * @param ry * @param rz * @param pModifyDist * @return bool */ bool getObjectHitPos(float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float pModifyDist) const; /** * @brief * * @param x * @param y * @param z * @param maxSearchDist * @return float */ float getHeight(float x, float y, float z, float maxSearchDist) const; /** * @brief * * @param */ void insert(const GameObjectModel&); /** * @brief * * @param */ void remove(const GameObjectModel&); /** * @brief * * @param * @return bool */ bool contains(const GameObjectModel&) const; /** * @brief * * @return int */ int size() const; /** * @brief * */ void balance(); /** * @brief * * @param diff */ void update(uint32 diff); private: struct DynTreeImpl& impl; /**< TODO */ }; #endif