/
white.sheikh
/
mangoszero-server
Обзор
Документация
Войти
/
white.sheikh
/
mangoszero-server
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
src/game/Time/GameTime.cpp
75 строк
2 KB
Antz
Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
Не верифицирован
01 янв 2023, 00:29
ce8b12f
Код
Авторство
О чём код?
/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "GameTime.h" #include "Timer.h" namespace GameTime { time_t const StartTime = time(nullptr); time_t GameTime = 0; uint32 GameMSTime = 0; std::chrono::system_clock::time_point GameTimeSystemPoint = std::chrono::system_clock::time_point::min(); std::chrono::steady_clock::time_point GameTimeSteadyPoint = std::chrono::steady_clock::time_point::min(); time_t GetStartTime() { return StartTime; } time_t GetGameTime() { return GameTime; } uint32 GetGameTimeMS() { return GameMSTime; } std::chrono::system_clock::time_point GetGameTimeSystemPoint() { return GameTimeSystemPoint; } std::chrono::steady_clock::time_point GetGameTimeSteadyPoint() { return GameTimeSteadyPoint; } uint32 GetUptime() { return uint32(GameTime - StartTime); } void UpdateGameTimers() { GameTime = time(nullptr); GameMSTime = getMSTime(); GameTimeSystemPoint = std::chrono::system_clock::now(); GameTimeSteadyPoint = std::chrono::steady_clock::now(); } }