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mangoszero-server
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master
src/game/References/MapReference.h
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Antz
Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
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01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef MANGOS_H_MAPREFERENCE #define MANGOS_H_MAPREFERENCE #include "Utilities/LinkedReference/Reference.h" #include "Map.h" class MapReference : public Reference<Map, Player> { protected: void targetObjectBuildLink() override { // called from link() getTarget()->m_mapRefManager.insertFirst(this); getTarget()->m_mapRefManager.incSize(); } void targetObjectDestroyLink() override { // called from unlink() if (isValid()) { getTarget()->m_mapRefManager.decSize(); } } void sourceObjectDestroyLink() override { // called from invalidate() getTarget()->m_mapRefManager.decSize(); } public: MapReference() : Reference<Map, Player>() {} ~MapReference() { unlink(); } MapReference* next() { return (MapReference*)Reference<Map, Player>::next(); } MapReference const* next() const { return (MapReference const*)Reference<Map, Player>::next(); } MapReference* nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); } MapReference const* nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); } }; #endif