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src/game/Object/SpellMgr.cpp
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Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
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01 янв 2023, 00:29
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "SpellMgr.h" #include "ObjectMgr.h" #include "SpellAuraDefines.h" #include "ProgressBar.h" #include "DBCStores.h" #include "SQLStorages.h" #include "Chat.h" #include "Spell.h" #include "Unit.h" #include "World.h" bool IsPrimaryProfessionSkill(uint32 skill) { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill); if (!pSkill) { return false; } if (pSkill->categoryId != SKILL_CATEGORY_PROFESSION) { return false; } return true; } SpellMgr::SpellMgr() { } SpellMgr::~SpellMgr() { } SpellMgr& SpellMgr::Instance() { static SpellMgr spellMgr; return spellMgr; } int32 GetSpellDuration(SpellEntry const* spellInfo) { if (!spellInfo) { return 0; } SpellDurationEntry const* du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); if (!du) { return 0; } return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]); } int32 GetSpellMaxDuration(SpellEntry const* spellInfo) { if (!spellInfo) { return 0; } SpellDurationEntry const* du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); if (!du) { return 0; } return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]); } int32 CalculateSpellDuration(SpellEntry const* spellInfo, Unit const* caster) { int32 duration = GetSpellDuration(spellInfo); if (duration != -1 && caster) { int32 maxduration = GetSpellMaxDuration(spellInfo); if (duration != maxduration && caster->GetTypeId() == TYPEID_PLAYER) { duration += int32((maxduration - duration) * ((Player*)caster)->GetComboPoints() / 5); } if (Player* modOwner = caster->GetSpellModOwner()) { modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DURATION, duration); if (duration < 0) { duration = 0; } } } return duration; } uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) { if (spell) { // some triggered spells have data only usable for client // any triggered spell should be an instant cast if (spell->IsTriggeredSpellWithRedundentCastTime()) { return 0; } // spell targeted to non-trading trade slot item instant at trade success apply if (spell->GetCaster()->GetTypeId() == TYPEID_PLAYER) if (TradeData* my_trade = ((Player*)(spell->GetCaster()))->GetTradeData()) if (Item* nonTrade = my_trade->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED)) if (nonTrade == spell->m_targets.getItemTarget()) { return 0; } } SpellCastTimesEntry const* spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); // not all spells have cast time index and this is all is pasiive abilities if (!spellCastTimeEntry) { return 0; } int32 castTime = spellCastTimeEntry->CastTime; if (spell) { if (Player* modOwner = spell->GetCaster()->GetSpellModOwner()) { modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); } if (!spellInfo->HasAttribute(SPELL_ATTR_ABILITY) && !spellInfo->HasAttribute(SPELL_ATTR_TRADESPELL)) { castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); } else { if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) { castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); } } } if (spellInfo->HasAttribute(SPELL_ATTR_RANGED) && (!spell || !spell->IsAutoRepeat())) { castTime += 500; } // [workaround] holy light (spell 19968) has a 2.5 sec cast time in DBC but it should be an instant cast. // TODO: Once DBC's are moved to the database, a hotfix can be applied directly to the db and this code removed if (spellInfo->Id == 19968) { castTime = 0; } return (castTime > 0) ? uint32(castTime) : 0; } uint32 GetSpellCastTimeForBonus(SpellEntry const* spellProto, DamageEffectType damagetype) { uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); if (CastingTime > 7000) { CastingTime = 7000; } if (CastingTime < 1500) { CastingTime = 1500; } if (damagetype == DOT && !IsChanneledSpell(spellProto)) { CastingTime = 3500; } int32 overTime = 0; uint8 effects = 0; bool DirectDamage = false; bool AreaEffect = false; for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) if (IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i]))) { AreaEffect = true; } for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) { switch (spellProto->Effect[i]) { case SPELL_EFFECT_SCHOOL_DAMAGE: case SPELL_EFFECT_POWER_DRAIN: case SPELL_EFFECT_HEALTH_LEECH: case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE: case SPELL_EFFECT_POWER_BURN: case SPELL_EFFECT_HEAL: DirectDamage = true; break; case SPELL_EFFECT_APPLY_AURA: switch (spellProto->EffectApplyAuraName[i]) { case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_PERIODIC_LEECH: if (GetSpellDuration(spellProto)) { overTime = GetSpellDuration(spellProto); } break; // Penalty for additional effects case SPELL_AURA_DUMMY: ++effects; break; case SPELL_AURA_MOD_DECREASE_SPEED: ++effects; break; case SPELL_AURA_MOD_CONFUSE: case SPELL_AURA_MOD_STUN: case SPELL_AURA_MOD_ROOT: // -10% per effect effects += 2; break; default: break; } break; default: break; } } // Combined Spells with Both Over Time and Direct Damage if (overTime > 0 && CastingTime > 0 && DirectDamage) { // mainly for DoTs which are 3500 here otherwise uint32 OriginalCastTime = GetSpellCastTime(spellProto); if (OriginalCastTime > 7000) { OriginalCastTime = 7000; } if (OriginalCastTime < 1500) { OriginalCastTime = 1500; } // Portion to Over Time float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f)); if (damagetype == DOT) { CastingTime = uint32(CastingTime * PtOT); } else if (PtOT < 1.0f) { CastingTime = uint32(CastingTime * (1 - PtOT)); } else { CastingTime = 0; } } // Area Effect Spells receive only half of bonus if (AreaEffect) { CastingTime /= 2; } // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing for (int j = 0; j < MAX_EFFECT_INDEX; ++j) { if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)) { CastingTime /= 2; break; } } // -5% of total per any additional effect (multiplicative) for (int i = 0; i < effects; ++i) { CastingTime *= 0.95f; } return CastingTime; } uint16 GetSpellAuraMaxTicks(SpellEntry const* spellInfo) { int32 DotDuration = GetSpellDuration(spellInfo); if (DotDuration == 0) { return 1; } // 200% limit if (DotDuration > 30000) { DotDuration = 30000; } for (int j = 0; j < MAX_EFFECT_INDEX; ++j) { if (spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( spellInfo->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || spellInfo->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL || spellInfo->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)) { if (spellInfo->EffectAmplitude[j] != 0) { return DotDuration / spellInfo->EffectAmplitude[j]; } break; } } return 6; } uint16 GetSpellAuraMaxTicks(uint32 spellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { sLog.outError("GetSpellAuraMaxTicks: Spell %u not exist!", spellId); return 1; } return GetSpellAuraMaxTicks(spellInfo); } float CalculateDefaultCoefficient(SpellEntry const* spellProto, DamageEffectType const damagetype) { // Damage over Time spells bonus calculation float DotFactor = 1.0f; if (damagetype == DOT) { if (!IsChanneledSpell(spellProto)) { DotFactor = GetSpellDuration(spellProto) / 15000.0f; } if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto)) { DotFactor /= DotTicks; } } // Distribute Damage over multiple effects, reduce by AoE float coeff = GetSpellCastTimeForBonus(spellProto, damagetype) / 3500.0f; return coeff * DotFactor; } WeaponAttackType GetWeaponAttackType(SpellEntry const* spellInfo) { if (!spellInfo) { return BASE_ATTACK; } switch (spellInfo->DmgClass) { case SPELL_DAMAGE_CLASS_MELEE: { if (spellInfo->HasAttribute(SPELL_ATTR_EX3_REQ_OFFHAND)) { return OFF_ATTACK; } return BASE_ATTACK; } case SPELL_DAMAGE_CLASS_RANGED: return RANGED_ATTACK; default: { // Wands if (spellInfo->HasAttribute(SPELL_ATTR_EX2_AUTOREPEAT_FLAG)) { return RANGED_ATTACK; } return BASE_ATTACK; } } } bool IsPassiveSpell(uint32 spellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { return false; } return IsPassiveSpell(spellInfo); } bool IsPassiveSpell(SpellEntry const* spellInfo) { return spellInfo->HasAttribute(SPELL_ATTR_PASSIVE); } bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 spellId_2) { SpellEntry const* spellInfo_1 = sSpellStore.LookupEntry(spellId_1); SpellEntry const* spellInfo_2 = sSpellStore.LookupEntry(spellId_2); if (!spellInfo_1 || !spellInfo_2) { return false; } if (spellInfo_1->Id == spellId_2) { return false; } // Mighty Rage Potion + Elixir of giants if((spellId_1 == 11405 && spellId_2 == 17528) || (spellId_1 == 17528 && spellId_2 == 11405)){ { return false; } } for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { for (int32 j = 0; j < MAX_EFFECT_INDEX; ++j) { if (spellInfo_1->Effect[i] == spellInfo_2->Effect[j] && spellInfo_1->EffectApplyAuraName[i] == spellInfo_2->EffectApplyAuraName[j] && spellInfo_1->EffectMiscValue[i] == spellInfo_2->EffectMiscValue[j] && spellInfo_1->EffectItemType[i] == spellInfo_2->EffectItemType[j] && (spellInfo_1->Effect[i] != 0 || spellInfo_1->EffectApplyAuraName[i] != 0 || spellInfo_1->EffectMiscValue[i] != 0 || spellInfo_1->EffectItemType[i] != 0)) { return true; } } } return false; } int32 CompareAuraRanks(uint32 spellId_1, uint32 spellId_2) { SpellEntry const* spellInfo_1 = sSpellStore.LookupEntry(spellId_1); SpellEntry const* spellInfo_2 = sSpellStore.LookupEntry(spellId_2); if (!spellInfo_1 || !spellInfo_2) { return 0; } if (spellId_1 == spellId_2) { return 0; } for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { if (spellInfo_1->Effect[i] != 0 && spellInfo_2->Effect[i] != 0 && spellInfo_1->Effect[i] == spellInfo_2->Effect[i]) { int32 diff = spellInfo_1->EffectBasePoints[i] - spellInfo_2->EffectBasePoints[i]; if (spellInfo_1->CalculateSimpleValue(SpellEffectIndex(i)) < 0 && spellInfo_2->CalculateSimpleValue(SpellEffectIndex(i)) < 0) { return -diff; } else { return diff; } } } return 0; } SpellSpecific GetSpellSpecific(uint32 spellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { return SPELL_NORMAL; } switch (spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { // Aspect of the Beast if (spellInfo->Id == 13161) { return SPELL_ASPECT; } // Food / Drinks (mostly) if (spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) { bool food = false; bool drink = false; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { switch (spellInfo->EffectApplyAuraName[i]) { // Food case SPELL_AURA_MOD_REGEN: case SPELL_AURA_OBS_MOD_HEALTH: food = true; break; // Drink case SPELL_AURA_MOD_POWER_REGEN: case SPELL_AURA_OBS_MOD_MANA: drink = true; break; default: break; } } if (food && drink) { return SPELL_FOOD_AND_DRINK; } else if (food) { return SPELL_FOOD; } else if (drink) { return SPELL_DRINK; } } else { // Well Fed buffs (must be exclusive with Food / Drink replenishment effects, or else Well Fed will cause them to be removed) // SpellIcon 2560 is Spell 46687, does not have this flag if (spellInfo->HasAttribute(SPELL_ATTR_EX2_FOOD_BUFF)) { return SPELL_WELL_FED; } } break; } case SPELLFAMILY_MAGE: { // family flags 18(Molten), 25(Frost/Ice), 28(Mage) if (spellInfo->SpellFamilyFlags & UI64LIT(0x12000000)) { return SPELL_MAGE_ARMOR; } if (spellInfo->EffectApplyAuraName[EFFECT_INDEX_0] == SPELL_AURA_MOD_CONFUSE && spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) { return SPELL_MAGE_POLYMORPH; } break; } case SPELLFAMILY_WARRIOR: { if (spellInfo->SpellFamilyFlags & UI64LIT(0x00008000010000)) { return SPELL_POSITIVE_SHOUT; } break; } case SPELLFAMILY_WARLOCK: { // only warlock curses have this if (spellInfo->Dispel == DISPEL_CURSE) { return SPELL_CURSE; } break; } case SPELLFAMILY_PRIEST: { // "Well Fed" buff from Blessed Sunfruit, Blessed Sunfruit Juice, Alterac Spring Water if (spellInfo->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_SITTING) && (spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK) && (spellInfo->SpellIconID == 52 || spellInfo->SpellIconID == 79)) { return SPELL_WELL_FED; } break; } case SPELLFAMILY_HUNTER: { // only hunter stings have this if (spellInfo->Dispel == DISPEL_POISON) { return SPELL_STING; } // only hunter aspects have this (one have generic family), if exclude Auto Shot if (spellInfo->activeIconID == 122 && spellInfo->Id != 75) { return SPELL_ASPECT; } break; } case SPELLFAMILY_PALADIN: { if (IsSealSpell(spellInfo)) { return SPELL_SEAL; } if (spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000010000100))) { return SPELL_BLESSING; } if ((spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000020180400))) && spellInfo->baseLevel != 0) { return SPELL_JUDGEMENT; } if (spellInfo->HasSpellEffect(SPELL_EFFECT_APPLY_AREA_AURA_PARTY)) // only paladin auras have this { return SPELL_AURA; } } case SPELLFAMILY_SHAMAN: { if (IsElementalShield(spellInfo)) { return SPELL_ELEMENTAL_SHIELD; } break; } case SPELLFAMILY_POTION: return sSpellMgr.GetSpellElixirSpecific(spellInfo->Id); } // only warlock armor/skin have this (in additional to family cases) if (spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) { return SPELL_WARLOCK_ARMOR; } // Tracking spells (exclude Well Fed, some other always allowed cases) if (IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_CREATURES) || IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_STEALTHED) || (IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_RESOURCES) && !spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR_CANT_CANCEL))) { return SPELL_TRACKER; } // elixirs can have different families, but potion most ofc. if (SpellSpecific sp = sSpellMgr.GetSpellElixirSpecific(spellInfo->Id)) { return sp; } return SPELL_NORMAL; } // target not allow have more one spell specific from same caster bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2) { switch (spellSpec1) { case SPELL_BLESSING: case SPELL_AURA: case SPELL_STING: case SPELL_CURSE: case SPELL_ASPECT: case SPELL_POSITIVE_SHOUT: case SPELL_JUDGEMENT: return spellSpec1 == spellSpec2; default: return false; } } // target not allow have more one ranks from spell from spell specific per target bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2) { switch (spellSpec1) { case SPELL_BLESSING: case SPELL_AURA: case SPELL_CURSE: case SPELL_ASPECT: case SPELL_POSITIVE_SHOUT: return spellSpec1 == spellSpec2; default: return false; } } // target not allow have more one spell specific per target from any caster bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2) { switch (spellSpec1) { case SPELL_SEAL: case SPELL_TRACKER: case SPELL_WARLOCK_ARMOR: case SPELL_MAGE_ARMOR: case SPELL_ELEMENTAL_SHIELD: case SPELL_MAGE_POLYMORPH: case SPELL_WELL_FED: return spellSpec1 == spellSpec2; case SPELL_BATTLE_ELIXIR: return spellSpec2 == SPELL_BATTLE_ELIXIR || spellSpec2 == SPELL_FLASK_ELIXIR; case SPELL_GUARDIAN_ELIXIR: return spellSpec2 == SPELL_GUARDIAN_ELIXIR || spellSpec2 == SPELL_FLASK_ELIXIR; case SPELL_FLASK_ELIXIR: return spellSpec2 == SPELL_BATTLE_ELIXIR || spellSpec2 == SPELL_GUARDIAN_ELIXIR || spellSpec2 == SPELL_FLASK_ELIXIR; case SPELL_FOOD: return spellSpec2 == SPELL_FOOD || spellSpec2 == SPELL_FOOD_AND_DRINK; case SPELL_DRINK: return spellSpec2 == SPELL_DRINK || spellSpec2 == SPELL_FOOD_AND_DRINK; case SPELL_FOOD_AND_DRINK: return spellSpec2 == SPELL_FOOD || spellSpec2 == SPELL_DRINK || spellSpec2 == SPELL_FOOD_AND_DRINK; default: return false; } } bool IsPositiveTarget(uint32 targetA, uint32 targetB) { switch (targetA) { // non-positive targets case TARGET_CHAIN_DAMAGE: case TARGET_ALL_ENEMY_IN_AREA: case TARGET_ALL_ENEMY_IN_AREA_INSTANT: case TARGET_IN_FRONT_OF_CASTER: case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: case TARGET_CURRENT_ENEMY_COORDINATES: return false; // positive or dependent case TARGET_CASTER_COORDINATES: return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); default: break; } if (targetB) { return IsPositiveTarget(targetB, 0); } return true; } bool IsExplicitPositiveTarget(uint32 targetA) { // positive targets that in target selection code expect target in m_targers, so not that auto-select target by spell data by m_caster and etc switch (targetA) { case TARGET_SINGLE_FRIEND: case TARGET_SINGLE_PARTY: case TARGET_CHAIN_HEAL: case TARGET_SINGLE_FRIEND_2: case TARGET_AREAEFFECT_PARTY_AND_CLASS: return true; default: break; } return false; } bool IsExplicitNegativeTarget(uint32 targetA) { // non-positive targets that in target selection code expect target in m_targers, so not that auto-select target by spell data by m_caster and etc switch (targetA) { case TARGET_CHAIN_DAMAGE: case TARGET_CURRENT_ENEMY_COORDINATES: return true; default: break; } return false; } bool IsPositiveEffect(SpellEntry const* spellproto, SpellEffectIndex effIndex) { //fast returns in some special cases switch (spellproto->Id) { case 13003: case 13010: case 13139: // net-o-matic special effect case 23182: // Mark of Frost case 23445: // evil twin case 25040: // Mark of Nature return false; default: break; } switch (spellproto->Effect[effIndex]) { case SPELL_EFFECT_DUMMY: // some explicitly required dummy effect sets switch (spellproto->Id) { case 28441: // AB Effect 000 return false; case 10258: // Awaken Vault Warder case 18153: // Kodo Kombobulator return true; default: break; } break; // always positive effects (check before target checks that provided non-positive result in some case for positive effects) case SPELL_EFFECT_HEAL: case SPELL_EFFECT_LEARN_SPELL: case SPELL_EFFECT_SKILL_STEP: case SPELL_EFFECT_QUEST_COMPLETE: return true; // non-positive aura use case SPELL_EFFECT_APPLY_AURA: { switch (spellproto->EffectApplyAuraName[effIndex]) { case SPELL_AURA_DUMMY: { // dummy aura can be positive or negative dependent from casted spell switch (spellproto->Id) { case 13139: // net-o-matic special effect case 18172: // Quest Kodo Roundup player debuff case 23445: // evil twin return false; // some spells have unclear target modes for selection, so just make effect positive case 27184: case 27190: case 27191: case 27201: case 27202: case 27203: return true; default: break; } } break; case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from base point sign (negative -> negative) case SPELL_AURA_MOD_RESISTANCE: case SPELL_AURA_MOD_STAT: case SPELL_AURA_MOD_SKILL: case SPELL_AURA_MOD_DODGE_PERCENT: case SPELL_AURA_MOD_HEALING_PCT: case SPELL_AURA_MOD_HEALING_DONE: if (spellproto->CalculateSimpleValue(effIndex) < 0) { return false; } break; case SPELL_AURA_MOD_DAMAGE_TAKEN: // dependent from bas point sign (positive -> negative) case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: if (spellproto->CalculateSimpleValue(effIndex) < 0) { return true; } // let check by target modes (for Amplify Magic cases/etc) break; case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: case SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT: case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: if (spellproto->CalculateSimpleValue(effIndex) > 0) { return true; // some expected positive spells have SPELL_ATTR_EX_NEGATIVE or unclear target modes } break; case SPELL_AURA_ADD_TARGET_TRIGGER: return true; case SPELL_AURA_PERIODIC_TRIGGER_SPELL: if (spellproto->Id != spellproto->EffectTriggerSpell[effIndex]) { uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex]; SpellEntry const* spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId); if (spellTriggeredProto) { // non-positive targets of main spell return early for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { // if non-positive trigger cast targeted to positive target this main cast is non-positive // this will place this spell auras as debuffs if (spellTriggeredProto->Effect[i] && IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[i], spellTriggeredProto->EffectImplicitTargetB[i]) && !IsPositiveEffect(spellTriggeredProto, SpellEffectIndex(i))) { return false; } } } } break; case SPELL_AURA_PROC_TRIGGER_SPELL: // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example) break; case SPELL_AURA_MOD_STUN: // have positive and negative spells, we can't sort its correctly at this moment. if (effIndex == EFFECT_INDEX_0 && spellproto->Effect[EFFECT_INDEX_1] == 0 && spellproto->Effect[EFFECT_INDEX_2] == 0) { return false; // but all single stun aura spells is negative } // Petrification if (spellproto->Id == 17624) { return false; } break; case SPELL_AURA_MOD_PACIFY_SILENCE: if (spellproto->Id == 24740) // Wisp Costume { return true; } return false; case SPELL_AURA_MOD_ROOT: case SPELL_AURA_MOD_SILENCE: if (spellproto->Id == 24732) { return true; } case SPELL_AURA_GHOST: case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_MOD_STALKED: case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: return false; case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also. // part of negative spell if casted at self (prevent cancel) if (spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF) { return false; } break; case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also // part of positive spell if casted at self if (spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF && spellproto->SpellFamilyName == SPELLFAMILY_GENERIC) { return false; } // but not this if this first effect (don't found better check) if (spellproto->HasAttribute(SPELL_ATTR_AURA_IS_DEBUFF) && effIndex == EFFECT_INDEX_0) { return false; } break; case SPELL_AURA_MOD_SCALE: // some spells negative switch (spellproto->Id) { case 802: // Mutate Bug, wrongly negative by target modes return true; } break; case SPELL_AURA_MECHANIC_IMMUNITY: { // non-positive immunities switch (spellproto->EffectMiscValue[effIndex]) { case MECHANIC_BANDAGE: case MECHANIC_SHIELD: case MECHANIC_MOUNT: case MECHANIC_INVULNERABILITY: return false; default: break; } } break; case SPELL_AURA_ADD_FLAT_MODIFIER: // mods case SPELL_AURA_ADD_PCT_MODIFIER: { // non-positive mods switch (spellproto->EffectMiscValue[effIndex]) { case SPELLMOD_COST: // dependent from bas point sign (negative -> positive) if(spellproto->Id == 12042) // Arcane Power { break; } if (spellproto->CalculateSimpleValue(effIndex) > 0) { return false; } break; default: break; } } break; default: break; } break; } case SPELL_EFFECT_SCRIPT_EFFECT: { if (spellproto->Id == 5249) { return false; } break; } default: break; } // non-positive targets if (!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex], spellproto->EffectImplicitTargetB[effIndex])) { return false; } // AttributesEx check if (spellproto->HasAttribute(SPELL_ATTR_EX_CANT_BE_REFLECTED)) { return false; } // ok, positive return true; } bool IsPositiveSpell(uint32 spellId) { SpellEntry const* spellproto = sSpellStore.LookupEntry(spellId); if (!spellproto) { return false; } return IsPositiveSpell(spellproto); } bool IsPositiveSpell(SpellEntry const* spellproto) { // spells with at least one negative effect are considered negative // some self-applied spells have negative effects but in self casting case negative check ignored. for (int i = 0; i < MAX_EFFECT_INDEX; ++i) if (spellproto->Effect[i] && !IsPositiveEffect(spellproto, SpellEffectIndex(i))) { return false; } return true; } bool IsSingleTargetSpell(SpellEntry const* spellInfo) { // hunter's mark and similar if (spellInfo->SpellVisual == 3239) { return true; } // exceptions (have spellInfo->AttributesEx & (1<<18) but not single targeted) switch (spellInfo->Id) { case 1833: // Cheap Shot case 4538: // Extract Essence (group targets) case 5106: // Crystal Flash (group targets) case 5530: // Mace Stun Effect case 5648: // Stunning Blast, rank 1 case 5649: // Stunning Blast, rank 2 case 5726: // Stunning Blow, Rank 1 case 5727: // Stunning Blow, Rank 2 case 6927: // Shadowstalker Slash, Rank 1 case 8399: // Sleep (group targets) case 9159: // Sleep (armor triggred affect) case 9256: // Deep Sleep (group targets) case 13902: // Fist of Ragnaros case 14902: // Cheap Shot case 16104: // Crystallize (group targets) case 17286: // Crusader's Hammer (group targets) case 20277: // Fist of Ragnaros (group targets) case 20669: // Sleep (group targets) case 20683: // Highlord's Justice case 24664: // Sleep (group targets) return false; } // all other single target spells have if it has AttributesEx if (spellInfo->HasAttribute(SPELL_ATTR_EX_UNK18)) { return true; } // can not be cast on another target while not cooled down anyway //if (GetSpellDuration(spellInfo) < int32(GetSpellRecoveryTime(spellInfo))) // { return true; } // other single target // Fear if ((spellInfo->SpellIconID == 98 && spellInfo->SpellVisual == 336) // Banish || (spellInfo->SpellIconID == 96 && spellInfo->SpellVisual == 1305) // Entangling roots || spellInfo->IsFitToFamily(SPELLFAMILY_DRUID, ClassFamilyMask(UI64LIT(0x0200))) ) { return true; } // TODO - need found Judgements rule switch (GetSpellSpecific(spellInfo->Id)) { case SPELL_JUDGEMENT: return true; default: break; } return false; } bool IsSingleTargetSpells(SpellEntry const* spellInfo1, SpellEntry const* spellInfo2) { // TODO - need better check // Equal icon and spellfamily if (spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName && spellInfo1->SpellIconID == spellInfo2->SpellIconID) { return true; } // TODO - need found Judgements rule SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id); // spell with single target specific types switch (spec1) { case SPELL_JUDGEMENT: case SPELL_MAGE_POLYMORPH: if (GetSpellSpecific(spellInfo2->Id) == spec1) { return true; } break; default: break; } return false; } SpellCastResult GetErrorAtShapeshiftedCast(SpellEntry const* spellInfo, uint32 form) { // talents that learn spells can have stance requirements that need ignore // (this requirement only for client-side stance show in talent description) if (GetTalentSpellCost(spellInfo->Id) > 0 && (spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[EFFECT_INDEX_2] == SPELL_EFFECT_LEARN_SPELL)) { return SPELL_CAST_OK; } uint32 stanceMask = (form ? 1 << (form - 1) : 0); if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance { return SPELL_FAILED_NOT_SHAPESHIFT; } if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance { return SPELL_CAST_OK; } bool actAsShifted = false; if (form > 0) { SpellShapeshiftFormEntry const* shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form); if (!shapeInfo) { sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); return SPELL_CAST_OK; } actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells } if (actAsShifted) { if (spellInfo->HasAttribute(SPELL_ATTR_NOT_SHAPESHIFT)) // not while shapeshifted { return SPELL_FAILED_NOT_SHAPESHIFT; } else if (spellInfo->Stances != 0) // needs other shapeshift { return SPELL_FAILED_ONLY_SHAPESHIFT; } } else { // needs shapeshift if (!spellInfo->HasAttribute(SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0) { return SPELL_FAILED_ONLY_SHAPESHIFT; } } return SPELL_CAST_OK; } void SpellMgr::LoadSpellTargetPositions() { mSpellTargetPositions.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult* result = WorldDatabase.Query("SELECT `id`, `target_map`, `target_position_x`, `target_position_y`, `target_position_z`, `target_orientation` FROM `spell_target_position`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u spell target destination coordinates", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 Spell_ID = fields[0].GetUInt32(); SpellTargetPosition st; st.target_mapId = fields[1].GetUInt32(); st.target_X = fields[2].GetFloat(); st.target_Y = fields[3].GetFloat(); st.target_Z = fields[4].GetFloat(); st.target_Orientation = fields[5].GetFloat(); MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId); if (!mapEntry) { sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Spell_ID, st.target_mapId); continue; } if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0) { sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.", Spell_ID); continue; } SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID); if (!spellInfo) { sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.", Spell_ID); continue; } bool found = false; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { if (spellInfo->EffectImplicitTargetA[i] == TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i] == TARGET_TABLE_X_Y_Z_COORDINATES) { found = true; break; } } if (!found) { sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).", Spell_ID); continue; } mSpellTargetPositions[Spell_ID] = st; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u spell target destination coordinates", count); sLog.outString(); } template <typename EntryType, typename WorkerType, typename StorageType> struct SpellRankHelper { SpellRankHelper(SpellMgr& _mgr, StorageType& _storage): mgr(_mgr), worker(_storage), customRank(0) {} void RecordRank(EntryType& entry, uint32 spell_id) { const SpellEntry* spell = sSpellStore.LookupEntry(spell_id); if (!spell) { sLog.outErrorDb("Spell %u listed in `%s` does not exist", spell_id, worker.TableName()); return; } uint32 first_id = mgr.GetFirstSpellInChain(spell_id); // most spell ranks expected same data if (first_id) { firstRankSpells.insert(first_id); if (first_id != spell_id) { if (!worker.IsValidCustomRank(entry, spell_id, first_id)) { return; } // for later check that first rank also added else { firstRankSpellsWithCustomRanks.insert(first_id); ++customRank; } } } worker.AddEntry(entry, spell); } void FillHigherRanks() { // check that first rank added for custom ranks for (std::set<uint32>::const_iterator itr = firstRankSpellsWithCustomRanks.begin(); itr != firstRankSpellsWithCustomRanks.end(); ++itr) if (!worker.HasEntry(*itr)) { sLog.outErrorDb("Spell %u must be listed in `%s` as first rank for listed custom ranks of spell but not found!", *itr, worker.TableName()); } // fill absent non first ranks data base at first rank data for (std::set<uint32>::const_iterator itr = firstRankSpells.begin(); itr != firstRankSpells.end(); ++itr) { if (worker.SetStateToEntry(*itr)) { mgr.doForHighRanks(*itr, worker); } } } std::set<uint32> firstRankSpells; std::set<uint32> firstRankSpellsWithCustomRanks; SpellMgr& mgr; WorkerType worker; uint32 customRank; }; struct DoSpellProcEvent { DoSpellProcEvent(SpellProcEventMap& _spe_map) : spe_map(_spe_map), customProc(0), count(0) {} void operator()(uint32 spell_id) { SpellProcEventEntry const& spe = state->second; // add ranks only for not filled data (some ranks have ppm data different for ranks for example) SpellProcEventMap::const_iterator spellItr = spe_map.find(spell_id); if (spellItr == spe_map.end()) { spe_map[spell_id] = spe; } // if custom rank data added then it must be same except ppm else { SpellProcEventEntry const& r_spe = spellItr->second; if (spe.schoolMask != r_spe.schoolMask) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` as custom rank have different schoolMask from first rank in chain", spell_id); } if (spe.spellFamilyName != r_spe.spellFamilyName) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` as custom rank have different spellFamilyName from first rank in chain", spell_id); } for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { if (spe.spellFamilyMask[i] != r_spe.spellFamilyMask[i]) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` as custom rank have different spellFamilyMask from first rank in chain", spell_id); break; } } if (spe.procFlags != r_spe.procFlags) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` as custom rank have different procFlags from first rank in chain", spell_id); } if (spe.procEx != r_spe.procEx) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` as custom rank have different procEx from first rank in chain", spell_id); } // only ppm allowed has been different from first rank if (spe.customChance != r_spe.customChance) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` as custom rank have different customChance from first rank in chain", spell_id); } if (spe.cooldown != r_spe.cooldown) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` as custom rank have different cooldown from first rank in chain", spell_id); } } } const char* TableName() { return "spell_proc_event"; } bool IsValidCustomRank(SpellProcEventEntry const& spe, uint32 entry, uint32 first_id) { // let have independent data in table for spells with ppm rates (exist rank dependent ppm rate spells) if (!spe.ppmRate) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` is not first rank (%u) in chain", entry, first_id); // prevent loading since it won't have an effect anyway return false; } return true; } void AddEntry(SpellProcEventEntry const& spe, SpellEntry const* spell) { spe_map[spell->Id] = spe; bool isCustom = false; if (spe.procFlags == 0) { if (spell->procFlags == 0) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell (no proc flags)", spell->Id); } } else { if (spell->procFlags == spe.procFlags) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` has exactly same proc flags as in spell.dbc, field value redundant", spell->Id); } else { isCustom = true; } } if (spe.customChance == 0) { /* enable for re-check cases, 0 chance ok for some cases because in some cases it set by another spell/talent spellmod) if (spell->procChance==0 && !spe.ppmRate) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell (no chance or ppm)", spell->Id); } */ } else { if (spell->procChance == spe.customChance) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` has exactly same custom chance as in spell.dbc, field value redundant", spell->Id); } else { isCustom = true; } } // totally redundant record if (!spe.schoolMask && !spe.procFlags && !spe.procEx && !spe.ppmRate && !spe.customChance && !spe.cooldown) { bool empty = !spe.spellFamilyName ? true : false; for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { if (spe.spellFamilyMask[i]) { empty = false; break; } } if (empty) { sLog.outErrorDb("Spell %u listed in `spell_proc_event` doesn't have any useful data", spell->Id); } } if (isCustom) { ++customProc; } else { ++count; } } bool HasEntry(uint32 spellId) { return spe_map.find(spellId) != spe_map.end(); } bool SetStateToEntry(uint32 spellId) { return (state = spe_map.find(spellId)) != spe_map.end(); } SpellProcEventMap& spe_map; SpellProcEventMap::const_iterator state; uint32 customProc; uint32 count; }; void SpellMgr::LoadSpellProcEvents() { mSpellProcEventMap.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 10 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown` FROM `spell_proc_event`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> No spell proc event conditions loaded"); return; } SpellRankHelper<SpellProcEventEntry, DoSpellProcEvent, SpellProcEventMap> rankHelper(*this, mSpellProcEventMap); BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); SpellProcEventEntry spe; spe.schoolMask = fields[1].GetUInt32(); spe.spellFamilyName = fields[2].GetUInt32(); for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { spe.spellFamilyMask[i] = ClassFamilyMask(fields[3 + i].GetUInt64()); } spe.procFlags = fields[6].GetUInt32(); spe.procEx = fields[7].GetUInt32(); spe.ppmRate = fields[8].GetFloat(); spe.customChance = fields[9].GetFloat(); spe.cooldown = fields[10].GetUInt32(); rankHelper.RecordRank(spe, entry); } while (result->NextRow()); rankHelper.FillHigherRanks(); delete result; sLog.outString(">> Loaded %u extra spell proc event conditions +%u custom proc (inc. +%u custom ranks)", rankHelper.worker.count, rankHelper.worker.customProc, rankHelper.customRank); sLog.outString(); } struct DoSpellProcItemEnchant { DoSpellProcItemEnchant(SpellProcItemEnchantMap& _procMap, float _ppm) : procMap(_procMap), ppm(_ppm) {} void operator()(uint32 spell_id) { procMap[spell_id] = ppm; } SpellProcItemEnchantMap& procMap; float ppm; }; void SpellMgr::LoadSpellProcItemEnchant() { mSpellProcItemEnchantMap.clear(); // need for reload case uint32 count = 0; // 0 1 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `ppmRate` FROM `spell_proc_item_enchant`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u proc item enchant definitions", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); float ppmRate = fields[1].GetFloat(); SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); if (!spellInfo) { sLog.outErrorDb("Spell %u listed in `spell_proc_item_enchant` does not exist", entry); continue; } uint32 first_id = GetFirstSpellInChain(entry); if (first_id != entry) { sLog.outErrorDb("Spell %u listed in `spell_proc_item_enchant` is not first rank (%u) in chain", entry, first_id); // prevent loading since it won't have an effect anyway continue; } mSpellProcItemEnchantMap[entry] = ppmRate; // also add to high ranks DoSpellProcItemEnchant worker(mSpellProcItemEnchantMap, ppmRate); doForHighRanks(entry, worker); ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u proc item enchant definitions", count); sLog.outString(); } struct DoSpellBonuses { DoSpellBonuses(SpellBonusMap& _spellBonusMap, SpellBonusEntry const& _spellBonus) : spellBonusMap(_spellBonusMap), spellBonus(_spellBonus) {} void operator()(uint32 spell_id) { spellBonusMap[spell_id] = spellBonus; } SpellBonusMap& spellBonusMap; SpellBonusEntry const& spellBonus; }; void SpellMgr::LoadSpellBonuses() { mSpellBonusMap.clear(); // need for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT `entry`, `direct_bonus`, `one_hand_direct_bonus`, `two_hand_direct_bonus`, \ `direct_bonus_done`, `one_hand_direct_bonus_done`, `two_hand_direct_bonus_done`, \ `direct_bonus_taken`, `one_hand_direct_bonus_taken`, `two_hand_direct_bonus_taken`, \ `dot_bonus`, `ap_bonus`, `ap_dot_bonus` FROM `spell_bonus_data`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u spell bonus data", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); SpellEntry const* spell = sSpellStore.LookupEntry(entry); if (!spell) { sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry); continue; } uint32 first_id = GetFirstSpellInChain(entry); if (first_id != entry) { sLog.outErrorDb("Spell %u listed in `spell_bonus_data` is not first rank (%u) in chain", entry, first_id); // prevent loading since it won't have an effect anyway continue; } SpellBonusEntry sbe; sbe.direct_damage = fields[1].GetFloat(); sbe.one_hand_direct_damage = fields[2].GetFloat(); sbe.two_hand_direct_damage = fields[3].GetFloat(); sbe.direct_damage_done = fields[4].GetFloat(); sbe.one_hand_direct_damage_done = fields[5].GetFloat(); sbe.two_hand_direct_damage_done = fields[6].GetFloat(); sbe.direct_damage_taken = fields[7].GetFloat(); sbe.one_hand_direct_damage_taken = fields[8].GetFloat(); sbe.two_hand_direct_damage_taken = fields[9].GetFloat(); sbe.dot_damage = fields[10].GetFloat(); sbe.ap_bonus = fields[11].GetFloat(); sbe.ap_dot_bonus = fields[12].GetFloat(); bool need_dot = false; bool need_direct = false; uint32 x = 0; // count all, including empty, meaning: not all existing effect is DoTs/HoTs for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { if (!spell->Effect[i]) { ++x; continue; } // DoTs/HoTs switch (spell->EffectApplyAuraName[i]) { case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_OBS_MOD_HEALTH: case SPELL_AURA_PERIODIC_MANA_LEECH: case SPELL_AURA_OBS_MOD_MANA: case SPELL_AURA_POWER_BURN_MANA: need_dot = true; ++x; break; default: break; } } // TODO: maybe add explicit list possible direct damage spell effects... if (x < MAX_EFFECT_INDEX) { need_direct = true; } // Check if direct_bonus is needed in `spell_bonus_data` float direct_calc = 0.0f; float direct_diff = 1000.0f; // for have big diff if no DB field value if (sbe.direct_damage) { direct_calc = CalculateDefaultCoefficient(spell, SPELL_DIRECT_DAMAGE); direct_diff = std::abs(sbe.direct_damage - direct_calc); } // Check if direct_bonus_done is needed in `spell_bonus_data` float direct_done_calc = 0.0f; float direct_done_diff = 1000.0f; if(sbe.direct_damage_done) { direct_done_calc = CalculateDefaultCoefficient(spell, SPELL_DIRECT_DAMAGE); direct_done_diff = std::abs(sbe.direct_damage_done - direct_done_calc); } // Check if direct_bonus_taken is needed in `spell_bonus_data` float direct_taken_calc = 0.0f; float direct_taken_diff = 1000.0f; if(sbe.direct_damage_taken) { direct_taken_calc = CalculateDefaultCoefficient(spell, SPELL_DIRECT_DAMAGE); direct_taken_diff = std::abs(sbe.direct_damage_taken - direct_taken_calc); } // Check if dot_bonus is needed in `spell_bonus_data` float dot_calc = 0.0f; float dot_diff = 1000.0f; // for have big diff if no DB field value if (sbe.dot_damage) { dot_calc = CalculateDefaultCoefficient(spell, DOT); dot_diff = std::abs(sbe.dot_damage - dot_calc); } // direct bonus if (direct_diff < 0.02f && !need_dot && !sbe.ap_bonus && !sbe.ap_dot_bonus) sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not needed (data from table: %f, calculated %f, difference of %f) and `dot_bonus` also not used", entry, sbe.direct_damage, direct_calc, direct_diff); else if (direct_diff < 0.02f && dot_diff < 0.02f && !sbe.ap_bonus && !sbe.ap_dot_bonus) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not needed (data from table: %f, calculated %f, difference of %f) and ", entry, sbe.direct_damage, direct_calc, direct_diff); sLog.outErrorDb(" ... `dot_bonus` not needed (data from table: %f, calculated %f, difference of %f)", sbe.dot_damage, dot_calc, dot_diff); } else if (!need_direct && dot_diff < 0.02f && !sbe.ap_bonus && !sbe.ap_dot_bonus) sLog.outErrorDb("`spell_bonus_data` entry for spell %u `dot_bonus` not needed (data from table: %f, calculated %f, difference of %f) and direct also not used", entry, sbe.dot_damage, dot_calc, dot_diff); else if (!need_direct && sbe.direct_damage) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not used (spell not have non-periodic affects)", entry); } else if (!need_dot && sbe.dot_damage) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `dot_bonus` not used (spell not have periodic affects)", entry); } // direct bonus done if (direct_done_diff < 0.02f && !need_dot && !sbe.ap_bonus && !sbe.ap_dot_bonus) sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not needed (data from table: %f, calculated %f, difference of %f) and `dot_bonus` also not used", entry, sbe.direct_damage_done, direct_done_calc, direct_done_diff); else if (direct_done_diff < 0.02f && dot_diff < 0.02f && !sbe.ap_bonus && !sbe.ap_dot_bonus) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not needed (data from table: %f, calculated %f, difference of %f) and ", entry, sbe.direct_damage_done, direct_done_calc, direct_done_diff); sLog.outErrorDb(" ... `dot_bonus` not needed (data from table: %f, calculated %f, difference of %f)", sbe.dot_damage, dot_calc, dot_diff); } else if (!need_direct && sbe.direct_damage_done) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not used (spell not have non-periodic affects)", entry); } // direct bonus taken if (direct_taken_diff < 0.02f && !need_dot && !sbe.ap_bonus && !sbe.ap_dot_bonus) sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not needed (data from table: %f, calculated %f, difference of %f) and `dot_bonus` also not used", entry, sbe.direct_damage_taken, direct_taken_calc, direct_taken_diff); else if (direct_taken_diff < 0.02f && dot_diff < 0.02f && !sbe.ap_bonus && !sbe.ap_dot_bonus) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not needed (data from table: %f, calculated %f, difference of %f) and ", entry, sbe.direct_damage_taken, direct_taken_calc, direct_taken_diff); sLog.outErrorDb(" ... `dot_bonus` not needed (data from table: %f, calculated %f, difference of %f)", sbe.dot_damage, dot_calc, dot_diff); } else if (!need_direct && sbe.direct_damage_taken) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `direct_bonus` not used (spell not have non-periodic affects)", entry); } if (!need_direct && sbe.ap_bonus) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `ap_bonus` not used (spell not have non-periodic affects)", entry); } else if (!need_dot && sbe.ap_dot_bonus) { sLog.outErrorDb("`spell_bonus_data` entry for spell %u `ap_dot_bonus` not used (spell not have periodic affects)", entry); } mSpellBonusMap[entry] = sbe; // also add to high ranks DoSpellBonuses worker(mSpellBonusMap, sbe); doForHighRanks(entry, worker); ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u extra spell bonus data", count); } void SpellMgr::LoadSpellLinked() { mSpellLinkedMap.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `linked_entry`, `type`, `effect_mask` FROM `spell_linked`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Spell linked definition not loaded - table empty"); return; } BarGoLink bar(result->GetRowCount()); do { Field *fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); uint32 linkedEntry = fields[1].GetUInt32(); SpellEntry const* spell = sSpellStore.LookupEntry(entry); SpellEntry const* spell1 = sSpellStore.LookupEntry(linkedEntry); if (!spell || !spell1) { sLog.outErrorDb("Spells %u or %u listed in `spell_linked` does not exist", entry, linkedEntry); continue; } if (entry == linkedEntry) { sLog.outErrorDb("Spell %u linked with self!", entry); continue; } uint32 first_id = GetFirstSpellInChain(entry); if (first_id != entry) { sLog.outErrorDb("Spell %u listed in `spell_linked` is not first rank (%u) in chain", entry, first_id); } SpellLinkedEntry data; data.spellId = entry; data.linkedId = linkedEntry; data.type = fields[2].GetUInt32(); data.effectMask = fields[3].GetUInt32(); mSpellLinkedMap.insert(SpellLinkedMap::value_type(entry, data)); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u spell linked definitions", count); } SpellLinkedSet SpellMgr::GetSpellLinked(uint32 spell_id, SpellLinkedType type) const { SpellLinkedSet result; SpellLinkedMapBounds const& bounds = GetSpellLinkedMapBounds(spell_id); if (type < SPELL_LINKED_TYPE_MAX && bounds.first != bounds.second) { for (SpellLinkedMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { if (itr->second.type == type) { result.insert(itr->second.linkedId); } } } return result; } bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const* procSpell, uint32 procFlags, uint32 procExtra) { // No extra req need uint32 procEvent_procEx = PROC_EX_NONE; // check prockFlags for condition if ((procFlags & EventProcFlag) == 0) { return false; } // Always trigger for this if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION)) { return true; } if (spellProcEvent) // Exist event data { // Store extra req procEvent_procEx = spellProcEvent->procEx; // For melee triggers if (procSpell == NULL) { // Check (if set) for school (melee attack have Normal school) if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0) { return false; } } else // For spells need check school/spell family/family mask { // Check (if set) for school if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & GetSchoolMask(procSpell->School)) == 0) { return false; } // Check (if set) for spellFamilyName if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) { return false; } } } // Check for extra req (if none) and hit/crit if (procEvent_procEx == PROC_EX_NONE) { // Don't allow proc from periodic heal if no extra requirement is defined if (EventProcFlag & (PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_ON_TAKE_PERIODIC) && (procExtra & PROC_EX_PERIODIC_POSITIVE)) { return false; } // No extra req, so can trigger for (damage/healing present) and hit/crit if (procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) { return true; } } else // all spells hits here only if resist/reflect/immune/evade { // Exist req for PROC_EX_EX_TRIGGER_ALWAYS if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS) { return true; } // Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other) if (procEvent_procEx & procExtra) { return true; } } return false; } void SpellMgr::LoadSpellElixirs() { mSpellElixirs.clear(); // need for reload case uint32 count = 0; // 0 1 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `mask` FROM `spell_elixir`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u spell elixir definitions", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); uint8 mask = fields[1].GetUInt8(); SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); if (!spellInfo) { sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry); continue; } mSpellElixirs[entry] = mask; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u spell elixir definitions", count); sLog.outString(); } struct DoSpellThreat { DoSpellThreat(SpellThreatMap& _threatMap) : threatMap(_threatMap), count(0) {} void operator()(uint32 spell_id) { SpellThreatEntry const& ste = state->second; // add ranks only for not filled data (spells adding flat threat are usually different for ranks) SpellThreatMap::const_iterator spellItr = threatMap.find(spell_id); if (spellItr == threatMap.end()) { threatMap[spell_id] = ste; } // just assert that entry is not redundant else { SpellThreatEntry const& r_ste = spellItr->second; if (ste.threat == r_ste.threat && ste.multiplier == r_ste.multiplier && ste.ap_bonus == r_ste.ap_bonus) { sLog.outErrorDb("Spell %u listed in `spell_threat` as custom rank has same data as Rank 1, so redundant", spell_id); } } } const char* TableName() { return "spell_threat"; } bool IsValidCustomRank(SpellThreatEntry const& ste, uint32 entry, uint32 first_id) { if (!ste.threat) { sLog.outErrorDb("Spell %u listed in `spell_threat` is not first rank (%u) in chain and has no threat", entry, first_id); // prevent loading unexpected data return false; } return true; } void AddEntry(SpellThreatEntry const& ste, SpellEntry const* spell) { threatMap[spell->Id] = ste; // flat threat bonus and attack power bonus currently only work properly when all // effects have same targets, otherwise, we'd need to seperate it by effect index if (ste.threat || ste.ap_bonus != 0.f) { const uint32* targetA = spell->EffectImplicitTargetA; if ((targetA[EFFECT_INDEX_1] && targetA[EFFECT_INDEX_1] != targetA[EFFECT_INDEX_0]) || (targetA[EFFECT_INDEX_2] && targetA[EFFECT_INDEX_2] != targetA[EFFECT_INDEX_0])) { sLog.outErrorDb("Spell %u listed in `spell_threat` has effects with different targets, threat may be assigned incorrectly", spell->Id); } } ++count; } bool HasEntry(uint32 spellId) { return threatMap.count(spellId) > 0; } bool SetStateToEntry(uint32 spellId) { return (state = threatMap.find(spellId)) != threatMap.end(); } SpellThreatMap& threatMap; SpellThreatMap::const_iterator state; uint32 count; }; void SpellMgr::LoadSpellThreats() { mSpellThreatMap.clear(); // need for reload case // 0 1 2 3 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `Threat`, `multiplier`, `ap_bonus` FROM `spell_threat`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> No spell threat entries loaded."); sLog.outString(); return; } SpellRankHelper<SpellThreatEntry, DoSpellThreat, SpellThreatMap> rankHelper(*this, mSpellThreatMap); BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); SpellThreatEntry ste; ste.threat = fields[1].GetUInt16(); ste.multiplier = fields[2].GetFloat(); ste.ap_bonus = fields[3].GetFloat(); rankHelper.RecordRank(ste, entry); } while (result->NextRow()); rankHelper.FillHigherRanks(); delete result; sLog.outString(">> Loaded %u spell threat entries", rankHelper.worker.count); sLog.outString(); } void SpellMgr::ModDBCSpellAttributes() { SpellEntry* spellInfo; // Hardcoded list for modified spell. std::list<uint32> list_spell_id; uint32 spell_id; list_spell_id.push_back(20647); list_spell_id.push_back(16870); for (std::list<uint32>::iterator it = list_spell_id.begin(); it != list_spell_id.end(); ++it) { spell_id = *it; spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(spell_id); if (!spellInfo) { continue; } switch(spell_id) { // Execute spell id 20647 is used to actually notify the client of the damage done. // If MeleeSpellHitResult method is executed for this spell id, it means that the spellId sent by the client for execute did already passed. case 20647: spellInfo->Attributes |= SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK; spellInfo->AttributesEx3 |= SPELL_ATTR_EX3_CANT_MISS; break; case 16870: spellInfo->procFlags = PROC_FLAG_NONE; break; } } } bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const* spellInfo_1, uint32 spellId_2) const { SpellEntry const* spellInfo_2 = sSpellStore.LookupEntry(spellId_2); if (!spellInfo_1 || !spellInfo_2) { return false; } if (spellInfo_1->Id == spellId_2) { return false; } return GetFirstSpellInChain(spellInfo_1->Id) == GetFirstSpellInChain(spellId_2); } bool SpellMgr::canStackSpellRanksInSpellBook(SpellEntry const* spellInfo) const { if (IsPassiveSpell(spellInfo)) // ranked passive spell { return false; } if (spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) { return false; } if (IsProfessionOrRidingSpell(spellInfo->Id)) { return false; } if (IsSkillBonusSpell(spellInfo->Id)) { return false; } // Any spell which has skill forward spell // Include party auras from paladins, stealth from rogues, shapeshift spells for druids...and more :) SkillLineAbilityMap::const_iterator itr = mSkillLineAbilityMap.find(spellInfo->Id); if (itr != mSkillLineAbilityMap.end()) { if (itr->second->forward_spellid != 0) { return false; } } return true; } bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const { SpellEntry const* spellInfo_1 = sSpellStore.LookupEntry(spellId_1); SpellEntry const* spellInfo_2 = sSpellStore.LookupEntry(spellId_2); if (!spellInfo_1 || !spellInfo_2) { return false; } if (spellId_1 == spellId_2) { return false; } // Resurrection sickness if ((spellInfo_1->Id == SPELL_ID_PASSIVE_RESURRECTION_SICKNESS) != (spellInfo_2->Id == SPELL_ID_PASSIVE_RESURRECTION_SICKNESS)) { return false; } // Allow stack passive and not passive spells if (spellInfo_1->HasAttribute(SPELL_ATTR_PASSIVE) != spellInfo_2->HasAttribute(SPELL_ATTR_PASSIVE)) { return false; } // Gnomish Death Ray if (spellInfo_1->Id == 13278 || spellInfo_2->Id == 13278) { return false; } // Specific spell family spells switch (spellInfo_1->SpellFamilyName) { case SPELLFAMILY_GENERIC: { switch (spellInfo_2->SpellFamilyName) { case SPELLFAMILY_GENERIC: // same family case { // Thunderfury if ((spellInfo_1->Id == 21992 && spellInfo_2->Id == 27648) || (spellInfo_2->Id == 21992 && spellInfo_1->Id == 27648)) { return false; } // Mark of Frost if ((spellInfo_1->Id == 23182 && spellInfo_2->Id == 23183) || (spellInfo_2->Id == 23182 && spellInfo_1->Id == 23183)) { return false; } // Lightning Speed (Mongoose) and Fury of the Crashing Waves (Tsunami Talisman) if ((spellInfo_1->Id == 28093 && spellInfo_2->Id == 42084) || (spellInfo_2->Id == 28093 && spellInfo_1->Id == 42084)) { return false; } // Soulstone Resurrection and Twisting Nether (resurrector) if (spellInfo_1->SpellIconID == 92 && spellInfo_2->SpellIconID == 92 && ( (spellInfo_1->SpellVisual == 99 && spellInfo_2->SpellVisual == 0) || (spellInfo_2->SpellVisual == 99 && spellInfo_1->SpellVisual == 0))) { return false; } // Heart of the Wild and (Primal Instinct (Idol of Terror) triggering spell or Agility) if (spellInfo_1->SpellIconID == 240 && spellInfo_2->SpellIconID == 240 && ( (spellInfo_1->SpellVisual == 0 && spellInfo_2->SpellVisual == 78) || (spellInfo_2->SpellVisual == 0 && spellInfo_1->SpellVisual == 78))) { return false; } // Personalized Weather (thunder effect should overwrite rainy aura) if (spellInfo_1->SpellIconID == 2606 && spellInfo_2->SpellIconID == 2606) { return false; } // Brood Affliction: Bronze if ((spellInfo_1->Id == 23170 && spellInfo_2->Id == 23171) || (spellInfo_2->Id == 23170 && spellInfo_1->Id == 23171)) { return false; } // Regular and Night Elf Ghost if ((spellInfo_1->Id == 8326 && spellInfo_2->Id == 20584) || (spellInfo_2->Id == 8326 && spellInfo_1->Id == 20584)) { return false; } // Possess visual and Possess if ((spellInfo_1->Id == 23014 && spellInfo_2->Id == 19832) || (spellInfo_2->Id == 23014 && spellInfo_1->Id == 19832)) { return false; } // Dragonmaw Illusion, Blood Elf Illusion, Human Illusion, Illidari Agent Illusion, Scarlet Crusade Disguise // Code refactoring if (spellInfo_1->SpellIconID == 1691 && spellInfo_2->SpellIconID == 1691) { return false; } // Icon overload // Eskhandar's Rake, Flurry (Warrior), Flurry (Shaman) and all spells with a SpellIconID = 108. if (spellInfo_1->SpellIconID == 108 && spellInfo_2->SpellIconID == 108) { return false; } // Icon overload // All Generic Spell with SpellIconID 320 // (e.g. Unstable Power and Cenarius' Wrath) if (spellInfo_1->SpellIconID == 320 && spellInfo_2->SpellIconID == 320) { return false; } // Icon overload // All Generic Spell with SpellIconID 61 // Noggenfogger Elixir and Will of forsaken if (spellInfo_1->SpellIconID == 61 && spellInfo_2->SpellIconID == 61) { return false; } // Icon overload // All Generic Spell with SpellIconID 502 // Ephemeral Power and Songflower Serenade if (spellInfo_1->SpellIconID == 502 && spellInfo_2->SpellIconID == 502) { return false; } // Icon overload // All Generic Spell with SpellIconID 200 et Ancestral Fortitude // Second condition is usefull to avoid stacking Ancestral Fortitude. if ((spellInfo_1->SpellIconID == 200 && ((spellInfo_2->Id == 16177 || spellInfo_2->Id == 16236 || spellInfo_2->Id == 16237) && !(spellInfo_1->Id == 16177 || spellInfo_1->Id == 16236 || spellInfo_1->Id == 16237))) || (spellInfo_2->SpellIconID == 200 && ((spellInfo_1->Id == 16177 || spellInfo_1->Id == 16236 || spellInfo_1->Id == 16237) && !(spellInfo_2->Id == 16177 || spellInfo_2->Id == 16236 || spellInfo_2->Id == 16237)))) { return false; } // Icon overload // All Generic Spell with SpellIconID 958 et Scare Beast // Second condition is usefull to avoid stacking Scare Beast if ((spellInfo_1->SpellIconID == 958 && ((spellInfo_2->Id == 14326 || spellInfo_2->Id == 14327 || spellInfo_2->Id == 1513) && !(spellInfo_1->Id == 1513 || spellInfo_1->Id == 14326 || spellInfo_1->Id == 14327))) || (spellInfo_2->SpellIconID == 958 && ((spellInfo_1->Id == 14326 || spellInfo_1->Id == 14327 || spellInfo_1->Id == 1513) && !(spellInfo_2->Id == 1513 || spellInfo_2->Id == 14326 || spellInfo_2->Id == 14327)))) { return false; } break; } case SPELLFAMILY_MAGE: { // Arcane Intellect and Insight if (spellInfo_2->SpellIconID == 125 && spellInfo_1->Id == 18820) { return false; } // Detect Invisibility and Mana Shield (multi-family check) // Code refactoring if (spellInfo_1->Id == 132 && spellInfo_2->IsFitToFamilyMask(0x0000000000008000)) { return false; } break; } case SPELLFAMILY_WARRIOR: { // Defensive State Dummy and Shield Block if (spellInfo_1->Id == 5302 && spellInfo_2->Id == 2565) { return false; } // Scroll of Protection and Defensive Stance (multi-family check) if (spellInfo_1->SpellIconID == 276 && spellInfo_2->Id == 71) { return false; } // Hamstring -> Improved Hamstring (multi-family check) // Code refactoring if (spellInfo_1->Id == 23694 && spellInfo_2->IsFitToFamilyMask(0x0000000000000002)) { return false; } // Icon overload // Warrior Battle Shout and All Generic Spell with SpellIconID 456. if(spellInfo_1->SpellIconID==456 && spellInfo_2->IsFitToFamilyMask(0x0000000000010000)) { return false; } // Icon overload // Warrior Rend and All Generic Spell with SpellIconID 245. if(spellInfo_1->SpellIconID==245 && spellInfo_2->IsFitToFamilyMask(0x0000000000000020)) { return false; } // Icon overload // Les spells Warrior Recklessness and All Generic Spell with SpellIconID 138. if(spellInfo_1->SpellIconID==138 && spellInfo_2->IsFitToFamilyMask(0x0000000000000010)) { return false; } break; } case SPELLFAMILY_DRUID: { // Scroll of Stamina and Leader of the Pack (multi-family check) if (spellInfo_1->SpellIconID == 312 && spellInfo_2->Id == 24932) { return false; } // Dragonmaw Illusion (multi-family check) if (spellId_1 == 40216 && spellId_2 == 42016) { return false; } // Icon overload // Rip and All Generic Spell with SpellIconID 108. if (spellInfo_1->SpellIconID==108 && spellInfo_2->IsFitToFamilyMask(0x0000000000800000)) { return false; } break; } case SPELLFAMILY_ROGUE: { // Garrote-Silence -> Garrote (multi-family check) if (spellInfo_1->SpellIconID == 498 && spellInfo_1->SpellVisual == 0 && spellInfo_2->SpellIconID == 498) { return false; } // Icon overload // Rogue gouge and All Generic Spell with SpellIconID 245. if(spellInfo_1->SpellIconID==245 && spellInfo_2->IsFitToFamilyMask(0x0000000000000008)) { return false; } break; } case SPELLFAMILY_HUNTER: { // Concussive Shot and Imp. Concussive Shot (multi-family check) if (spellInfo_1->SpellIconID == 15 && spellInfo_2->IsFitToFamilyMask(0x0000000000000200)) { return false; } // Improved Wing Clip -> Wing Clip (multi-family check) if (spellInfo_1->SpellIconID == 517 && spellInfo_2->IsFitToFamilyMask(0x0000000000000040)) { return false; } break; } case SPELLFAMILY_PALADIN: { // *Sanctity Aura -> Unstable Currents and other (multi-family check) if (spellInfo_1->SpellIconID == 502 && spellInfo_2->IsFitToFamilyMask(0x0000000004000000)) { return false; } // *Band of Eternal Champion and Seal of Command(multi-family check) if (spellId_1 == 35081 && spellInfo_2->SpellIconID == 561 && spellInfo_2->SpellVisual == 7992) { return false; } // Icon overload // Shadow Resistance Aura et All Generic Spell with SpellIconID 140. if (spellInfo_1->SpellIconID==140 && spellInfo_2->IsFitToFamilyMask(0x0000000004000000)) { return false; } // Icon overload // Devotion Aura and All Generic Spell with SpellIconID 291. if (spellInfo_1->SpellIconID==291 && spellInfo_2->IsFitToFamilyMask(0x0000000000000040)) { return false; } // Icon overload // Blessing of Freedom and All Generic Spell with SpellIconID 80. if (spellInfo_1->SpellIconID==80 && spellInfo_2->IsFitToFamilyMask(0x0000000010000010)) { return false; } break; } case SPELLFAMILY_PRIEST: { // Icon overload // All Generic Spell with SpellIconID 207 et Shadow Protection. if (spellInfo_1->SpellIconID == 207 && spellInfo_2->IsFitToFamilyMask(0x0000000000000100)) { return false; } // Icon overload // All Generic Spell with SpellIconID 264 et Abolish Disease. if (spellInfo_1->SpellIconID == 264 && spellInfo_2->IsFitToFamilyMask(0x0000000180000000)) { return false; } break; } case SPELLFAMILY_WARLOCK: { // Icon overload // All Generic Spell with SpellIconID 313 and Warlock Corruption. if (spellInfo_1->SpellIconID == 313 && spellInfo_2->IsFitToFamilyMask(0x0000000000000002)) { return false; } break; } } break; } case SPELLFAMILY_MAGE: { switch(spellInfo_2->SpellFamilyName) { case SPELLFAMILY_GENERIC: { // Detect Invisibility and Mana Shield (multi-family check) // Code refactoring if (spellInfo_2->Id == 132 && spellInfo_1->IsFitToFamilyMask(0x0000000000008000)) { return false; } // Ice Block and Mark of Frost if (spellInfo_2->Id == 23182 && spellInfo_1->Id == 11958) { return true; } // Arcane Intellect and Insight // Code refactoring if (spellInfo_1->IsFitToFamilyMask(0x0000000000000400) && spellInfo_2->Id == 18820) { return false; } break; } case SPELLFAMILY_MAGE: { // Blizzard & Chilled (and some other stacked with blizzard spells if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x80)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x100000))) || ((spellInfo_2->SpellFamilyFlags & UI64LIT(0x80)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x100000)))) { return false; } // Blink & Improved Blink if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x0000000000010000)) && (spellInfo_2->SpellVisual == 72 && spellInfo_2->SpellIconID == 1499)) || ((spellInfo_2->SpellFamilyFlags & UI64LIT(0x0000000000010000)) && (spellInfo_1->SpellVisual == 72 && spellInfo_1->SpellIconID == 1499))) { return false; } // Fireball & Pyroblast (Dots) if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x1)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x400000))) || ((spellInfo_2->SpellFamilyFlags & UI64LIT(0x1)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x400000)))) { return false; } break; } case SPELLFAMILY_PALADIN: { // Combustion and Fire Protection Aura (multi-family check) // Code refactoring if (spellInfo_1->Id == 28682 && spellInfo_2->IsFitToFamilyMask(0x0000000004000000)) { return false; } break; } } break; } case SPELLFAMILY_WARLOCK: { switch(spellInfo_2->SpellFamilyName){ case SPELLFAMILY_GENERIC: // Icon overload // All Generic Spell with SpellIconID 313 and Warlock Corruption if (spellInfo_1->IsFitToFamilyMask(0x0000000000000002) && spellInfo_2->SpellIconID == 313) { return false; } break; case SPELLFAMILY_WARLOCK: // Siphon Life and Drain Life if ((spellInfo_1->SpellIconID == 152 && spellInfo_2->SpellIconID == 546) || (spellInfo_2->SpellIconID == 152 && spellInfo_1->SpellIconID == 546)) { return false; } // Corruption & Seed of corruption if ((spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932) || (spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 1932)) if (spellInfo_1->SpellVisual != 0 && spellInfo_2->SpellVisual != 0) { return true; // can't be stacked } // Corruption and (Curse of Agony or Curse of Doom) if ((spellInfo_1->SpellIconID == 313 && (spellInfo_2->SpellIconID == 544 || spellInfo_2->SpellIconID == 91)) || (spellInfo_2->SpellIconID == 313 && (spellInfo_1->SpellIconID == 544 || spellInfo_1->SpellIconID == 91))) { return false; } break; case SPELLFAMILY_PRIEST: // Icon overload // Sacrifice Demoniac effects and Psychic scream if (spellInfo_1->SpellIconID == 1488 && spellInfo_2->IsFitToFamilyMask(0x0000000000010000)) { return false; } break; } break; } case SPELLFAMILY_WARRIOR: { switch(spellInfo_2->SpellFamilyName){ case SPELLFAMILY_GENERIC: // Defensive Stance and Scroll of Protection (multi-family check) if (spellInfo_1->Id == 71 && spellInfo_2->SpellIconID == 276) { return false; } // Hamstring -> Improved Hamstring (multi-family check) // Refactoring de code if (spellInfo_1->IsFitToFamilyMask(0x0000000000000002) && spellInfo_2->Id == 23694) { return false; } // Icon overload // Warrior Battle Shout and All Generic Spell with SpellIconID 456. // if(spellInfo_1->IsFitToFamilyMask(0x0000000000010000) && spellInfo_2->SpellIconID==456) { return false; } // Icon overload // Warrior Rend and All Generic Spell with SpellIconID 245. // if(spellInfo_1->IsFitToFamilyMask(0x0000000000000020) && spellInfo_2->SpellIconID==245) { return false; } // Icon overload // Warrior Recklessness and All Generic Spell with SpellIconID 138. // if(spellInfo_1->IsFitToFamilyMask(0x0000000000000010) && spellInfo_2->SpellIconID==138) { return false; } break; case SPELLFAMILY_WARRIOR: // Rend and Deep Wound if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x20)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x1000000000))) || ((spellInfo_2->SpellFamilyFlags & UI64LIT(0x20)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x1000000000)))) { return false; } // Battle Shout and Rampage if ((spellInfo_1->SpellIconID == 456 && spellInfo_2->SpellIconID == 2006) || (spellInfo_2->SpellIconID == 456 && spellInfo_1->SpellIconID == 2006)) { return false; } // Battle Shout and Demoralizing Shout if ((spellInfo_1->IsFitToFamilyMask(0x0000000000020000) && spellInfo_2->IsFitToFamilyMask(0x0000000000010000)) || (spellInfo_1->IsFitToFamilyMask(0x0000000000010000) && spellInfo_2->IsFitToFamilyMask(0x0000000000020000))) { return false; } // Icon overload // Warrior spell with SpellIconID 84. // Load general's sword et Berserker Stance if(spellInfo_1->SpellIconID==84 && spellInfo_2->SpellIconID==84) { return false; } break; case SPELLFAMILY_PALADIN: // Icon overload // Devotion Aura and Savior's Sacrifice if(spellInfo_2->IsFitToFamilyMask(0x0000000000000040) && spellInfo_1->SpellIconID==291) { return false; } break; case SPELLFAMILY_ROGUE: { // Icon overload // Rogue Gouge and Warrior Rend if(spellInfo_1->IsFitToFamilyMask(0x0000000000000020) && spellInfo_2->IsFitToFamilyMask(0x0000000000000008)) { return false; } break; } } break; } case SPELLFAMILY_PRIEST: switch(spellInfo_2->SpellFamilyName){ case SPELLFAMILY_GENERIC: // Icon overload // All Generic Spell with SpellIconID 207 and Shadow Protection. if (spellInfo_1->IsFitToFamilyMask(0x0000000000000100) && spellInfo_2->SpellIconID == 207) { return false; } // Icon overload // All Generic Spell with SpellIconID 264 and Abolish Disease. if (spellInfo_1->IsFitToFamilyMask(0x0000000180000000) && spellInfo_2->SpellIconID == 264) { return false; } break; case SPELLFAMILY_PRIEST: // Devouring Plague and Shadow Vulnerability if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x2000000)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x4000000))) || ((spellInfo_2->SpellFamilyFlags & UI64LIT(0x2000000)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x4000000)))) { return false; } // StarShards and Shadow Word: Pain if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x200000)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x8000))) || ((spellInfo_2->SpellFamilyFlags & UI64LIT(0x200000)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x8000)))) { return false; } break; case SPELLFAMILY_WARLOCK: // Icon overload // Sacrifice demoniac effect and Psychic scream. if (spellInfo_1->IsFitToFamilyMask(0x0000000000010000) && spellInfo_2->SpellIconID == 1488) { return false; } break; case SPELLFAMILY_DRUID: // Holy Power (Pal T3 (6)) -- Rogue/Hunt buff // + blessed sunfruit if (spellInfo_1->SpellIconID == 52 && spellInfo_2->Id == 28791) { return false; } // Totem Power (Shaman T3 (6)) -- Rogue/Hunt buff // + blessed sunfruit if (spellInfo_1->SpellIconID == 52 && spellInfo_2->Id == 28826) { return false; } // Holy Power (Pal T3 (6)) -- Mana buff and all spells with SpellIconID 1873. if (spellInfo_1->SpellIconID == 1873 && spellInfo_2->Id == 28795) { return false; } // Totem Power (Shaman T3 (6)) -- Mana buff and all spells with SpellIconID 1873. if (spellInfo_1->SpellIconID == 1873 && spellInfo_2->Id == 28824) { return false; } break; } break; case SPELLFAMILY_DRUID: switch(spellInfo_2->SpellFamilyName){ case SPELLFAMILY_GENERIC: // Icon overload // Rip and All Generic Spell with SpellIconID 108. if (spellInfo_1->IsFitToFamilyMask(0x0000000000800000) && spellInfo_1->SpellIconID==108) { return false; } // Leader of the Pack and Scroll of Stamina (multi-family check) if (spellInfo_1->Id == 24932 && spellInfo_2->SpellIconID == 312) { return false; } break; case SPELLFAMILY_DRUID: // Cat Form and Feline Swiftness Passive* (1.x specific conflict) if (spellInfo_1->SpellIconID == 493 && spellInfo_2->SpellIconID == 493) { return false; } // Omen of Clarity and Blood Frenzy if (((!spellInfo_1->SpellFamilyFlags && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x20000000000000))) || ((!spellInfo_2->SpellFamilyFlags && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20000000000000)))) { return false; } break; case SPELLFAMILY_PALADIN: // Holy Power (Pal T3 (6)) -- Tank buff // Blessing of Kings if (spellInfo_1->Id == 28790 && spellInfo_2->IsFitToFamilyMask(0x0000000011000000)) { return false; } break; case SPELLFAMILY_PRIEST: // Holy Power (Pal T3 (6)) -- Rogue/Hunt buff // + blessed sunfruit if (spellInfo_1->Id == 28791 && spellInfo_2->SpellIconID == 52) { return false; } // Totem Power (Shaman T3 (6)) -- Rogue/Hunt buff // + blessed sunfruit if (spellInfo_1->Id == 28826 && spellInfo_2->SpellIconID == 52) { return false; } // Holy Power (Pal T3 (6)) -- Mana buff and All Generic Spell with SpellIconID 1873. if (spellInfo_1->Id == 28795 && spellInfo_2->SpellIconID == 1873) { return false; } // Totem Power (Shaman T3 (6)) -- Mana buff and All Generic Spell with SpellIconID 1873. if (spellInfo_1->Id == 28824 && spellInfo_2->SpellIconID == 1873) { return false; } break; } break; case SPELLFAMILY_ROGUE: switch(spellInfo_2->SpellFamilyName){ case SPELLFAMILY_GENERIC: { // Icon overload // Rogue Gouge and All Generic Spell with SpellIconID 245. if(spellInfo_1->IsFitToFamilyMask(0x0000000000000008) && spellInfo_2->SpellIconID==245) { return false; } break; } case SPELLFAMILY_WARRIOR: { // Icon overload // Rogue Gouge and Warrior Rend if(spellInfo_1->IsFitToFamilyMask(0x0000000000000008) && spellInfo_2->IsFitToFamilyMask(0x0000000000000020)) { return false; } break; } } break; case SPELLFAMILY_HUNTER: switch(spellInfo_2->SpellFamilyName) { case SPELLFAMILY_GENERIC: // Wing Clip -> Improved Wing Clip (multi-family check) if (spellInfo_1->IsFitToFamilyMask(0x0000000000000040) && spellInfo_2->SpellIconID == 517) { return false; } // Concussive Shot and Imp. Concussive Shot (multi-family check) if (spellInfo_1->IsFitToFamilyMask(0x0000000000000200) && spellInfo_2->SpellIconID == 15) { return false; } break; case SPELLFAMILY_HUNTER: // Rapid Fire & Quick Shots if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x20)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x20000000000))) || ((spellInfo_2->SpellFamilyFlags & UI64LIT(0x20)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x20000000000)))) { return false; } // Serpent Sting & (Immolation/Explosive Trap Effect) if (((spellInfo_1->SpellFamilyFlags & UI64LIT(0x4)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x00000004000))) || ((spellInfo_2->SpellFamilyFlags & UI64LIT(0x4)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x00000004000)))) { return false; } // Bestial Wrath if (spellInfo_1->SpellIconID == 1680 && spellInfo_2->SpellIconID == 1680) { return false; } break; } break; case SPELLFAMILY_PALADIN: switch(spellInfo_2->SpellFamilyName){ case SPELLFAMILY_GENERIC: // Icon overload // Shadow Resistance Aura and All Generic Spell with SpellIconID 140. if (spellInfo_1->IsFitToFamilyMask(0x0000000004000000) && spellInfo_2->SpellIconID==140) { return false; } // Icon overload // Devotion Aura and All Generic Spell with SpellIconID 291. if (spellInfo_1->IsFitToFamilyMask(0x0000000000000040) && spellInfo_2->SpellIconID==291) { return false; } // Icon overload // Blessing of Freedom and All Generic Spell with SpellIconID 80. if (spellInfo_1->IsFitToFamilyMask(0x0000000010000010) && spellInfo_2->SpellIconID==80) { return false; } // *Sanctity Aura -> Unstable Currents and other (multi-family check) if (spellInfo_1->IsFitToFamilyMask(0x0000000004000000) && spellInfo_2->SpellIconID == 502) { return false; } break; case SPELLFAMILY_PALADIN: // Paladin Seals if (IsSealSpell(spellInfo_1) && IsSealSpell(spellInfo_2)) { return true; } // Concentration Aura and Improved Concentration Aura and Aura Mastery if ((spellInfo_1->SpellIconID == 1487) && (spellInfo_2->SpellIconID == 1487)) { return false; } // Seal of crusader and Judgement of crusader effect if (spellInfo_1->SpellIconID == 237 && spellInfo_2->SpellIconID == 237) { return false; } // Seal of light and Judgement of light effect if (spellInfo_1->SpellIconID == 299 && spellInfo_2->SpellIconID == 299) { return false; } // Seal of mana and Judgement of mana effect if (spellInfo_1->SpellIconID == 206 && spellInfo_2->SpellIconID == 206) { return false; } // Seal of Justice and Judgement of Justice effect if (spellInfo_1->SpellIconID == 307 && spellInfo_2->SpellIconID == 307) { return false; } break; case SPELLFAMILY_WARRIOR: // Icon overload // Devotion Aura and Savior's sacrifice. if(spellInfo_1->IsFitToFamilyMask(0x0000000000000040) && spellInfo_2->SpellIconID==291) { return false; } break; case SPELLFAMILY_DRUID: // Holy Power (Pal T3 (6)) -- Tank buff // Blessing of kings. if (spellInfo_1->IsFitToFamilyMask(0x0000000011000000) && spellInfo_2->Id == 28790) { return false; } break; case SPELLFAMILY_MAGE: // Combustion and Fire Protection Aura (multi-family check) if (spellInfo_1->IsFitToFamilyMask(0x0000000004000000) && spellInfo_2->Id == 28682) { return false; } break; } break; case SPELLFAMILY_SHAMAN: switch(spellInfo_2->SpellFamilyName) { case SPELLFAMILY_SHAMAN: // Windfury weapon if (spellInfo_1->SpellIconID == 220 && spellInfo_2->SpellIconID == 220 && !spellInfo_1->IsFitToFamilyMask(spellInfo_2->SpellFamilyFlags)) { return false; } break; } break; default: break; } // more generic checks if (spellInfo_1->SpellIconID == spellInfo_2->SpellIconID && spellInfo_1->SpellIconID != 0 && spellInfo_2->SpellIconID != 0) { bool isModifier = false; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { if (spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER || spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER || spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER || spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER) { isModifier = true; } } if (!isModifier) { return true; } } if (IsRankSpellDueToSpell(spellInfo_1, spellId_2)) { return true; } if (spellInfo_1->SpellFamilyName == 0 || spellInfo_2->SpellFamilyName == 0) { return false; } if (spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) { return false; } bool dummy_only = true; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { if (spellInfo_1->Effect[i] != spellInfo_2->Effect[i] || spellInfo_1->EffectItemType[i] != spellInfo_2->EffectItemType[i] || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i] || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]) { return false; } // ignore dummy only spells if (spellInfo_1->Effect[i] && spellInfo_1->Effect[i] != SPELL_EFFECT_DUMMY && spellInfo_1->EffectApplyAuraName[i] != SPELL_AURA_DUMMY) { dummy_only = false; } } if (dummy_only) { return false; } return true; } bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { return false; } if (spellInfo->Effect[EFFECT_INDEX_1] != SPELL_EFFECT_SKILL) { return false; } uint32 skill = spellInfo->EffectMiscValue[EFFECT_INDEX_1]; return IsProfessionOrRidingSkill(skill); } bool SpellMgr::IsProfessionSpell(uint32 spellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { return false; } if (spellInfo->Effect[EFFECT_INDEX_1] != SPELL_EFFECT_SKILL) { return false; } uint32 skill = spellInfo->EffectMiscValue[EFFECT_INDEX_1]; return IsProfessionSkill(skill); } bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { return false; } if (spellInfo->Effect[EFFECT_INDEX_1] != SPELL_EFFECT_SKILL) { return false; } uint32 skill = spellInfo->EffectMiscValue[EFFECT_INDEX_1]; return IsPrimaryProfessionSkill(skill); } bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const { return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId) == 1; } bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const { SkillLineAbilityMapBounds bounds = GetSkillLineAbilityMapBounds(spellId); for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) { SkillLineAbilityEntry const* pAbility = _spell_idx->second; if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL) { continue; } if (pAbility->req_skill_value > 0) { return true; } } return false; } SpellEntry const* SpellMgr::SelectAuraRankForLevel(SpellEntry const* spellInfo, uint32 level) const { // fast case if (level + 10 >= spellInfo->spellLevel) { return spellInfo; } // ignore selection for passive spells if (IsPassiveSpell(spellInfo)) { return spellInfo; } bool needRankSelection = false; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { // for simple aura in check apply to any non caster based targets, in rank search mode to any explicit targets if (((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && (IsExplicitPositiveTarget(spellInfo->EffectImplicitTargetA[i]) || IsAreaEffectPossitiveTarget(Targets(spellInfo->EffectImplicitTargetA[i])))) || spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) && IsPositiveEffect(spellInfo, SpellEffectIndex(i))) { needRankSelection = true; break; } } // not required (rank check more slow so check it here) if (!needRankSelection || GetSpellRank(spellInfo->Id) == 0) { return spellInfo; } for (uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) { SpellEntry const* nextSpellInfo = sSpellStore.LookupEntry(nextSpellId); if (!nextSpellInfo) { break; } // if found appropriate level if (level + 10 >= nextSpellInfo->spellLevel) { return nextSpellInfo; } // one rank less then } // not found return NULL; } typedef UNORDERED_MAP<uint32, uint32> AbilitySpellPrevMap; static void LoadSpellChains_AbilityHelper(SpellChainMap& chainMap, AbilitySpellPrevMap const& prevRanks, uint32 spell_id, uint32 prev_id, uint32 deep = 30) { // spell already listed in chains store SpellChainMap::const_iterator chain_itr = chainMap.find(spell_id); if (chain_itr != chainMap.end()) { MANGOS_ASSERT(chain_itr->second.prev == prev_id); // LoadSpellChains_AbilityHelper: Conflicting data in talents or spell abilities dbc return; } // prev rank listed in main chain table (can fill correct data directly) SpellChainMap::const_iterator prev_chain_itr = chainMap.find(prev_id); if (prev_chain_itr != chainMap.end()) { SpellChainNode node; node.prev = prev_id; node.first = prev_chain_itr->second.first; node.rank = prev_chain_itr->second.rank + 1; node.req = 0; chainMap[spell_id] = node; return; } // prev spell not listed in prev ranks store, so it first rank AbilitySpellPrevMap::const_iterator prev_itr = prevRanks.find(prev_id); if (prev_itr == prevRanks.end()) { SpellChainNode prev_node; prev_node.prev = 0; prev_node.first = prev_id; prev_node.rank = 1; prev_node.req = 0; chainMap[prev_id] = prev_node; SpellChainNode node; node.prev = prev_id; node.first = prev_id; node.rank = 2; node.req = 0; chainMap[spell_id] = node; return; } if (deep == 0) { MANGOS_ASSERT(false && "LoadSpellChains_AbilityHelper: Infinity cycle in spell ability data"); return; } // prev rank listed, so process it first LoadSpellChains_AbilityHelper(chainMap, prevRanks, prev_id, prev_itr->second, deep - 1); // prev rank must be listed now prev_chain_itr = chainMap.find(prev_id); if (prev_chain_itr == chainMap.end()) { return; } SpellChainNode node; node.prev = prev_id; node.first = prev_chain_itr->second.first; node.rank = prev_chain_itr->second.rank + 1; node.req = 0; chainMap[spell_id] = node; } void SpellMgr::LoadSpellChains() { mSpellChains.clear(); // need for reload case mSpellChainsNext.clear(); // need for reload case // load known data for talents for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const* talentInfo = sTalentStore.LookupEntry(i); if (!talentInfo) { continue; } // not add ranks for 1 ranks talents (if exist non ranks spells then it will included in table data) if (!talentInfo->RankID[1]) { continue; } for (int j = 0; j < MAX_TALENT_RANK; ++j) { uint32 spell_id = talentInfo->RankID[j]; if (!spell_id) { continue; } if (!sSpellStore.LookupEntry(spell_id)) { // sLog.outErrorDb("Talent %u not exist as spell",spell_id); continue; } SpellChainNode node; node.prev = (j > 0) ? talentInfo->RankID[j - 1] : 0; node.first = talentInfo->RankID[0]; node.rank = j + 1; node.req = 0; mSpellChains[spell_id] = node; } } // load known data from spell abilities { // we can calculate ranks only after full data generation AbilitySpellPrevMap prevRanks; for (SkillLineAbilityMap::const_iterator ab_itr = mSkillLineAbilityMap.begin(); ab_itr != mSkillLineAbilityMap.end(); ++ab_itr) { uint32 spell_id = ab_itr->first; // some forward spells not exist and can be ignored (some outdated data) SpellEntry const* spell_entry = sSpellStore.LookupEntry(spell_id); if (!spell_entry) // no cases { continue; } // ignore spell without forwards (non ranked or missing info in skill abilities) uint32 forward_id = ab_itr->second->forward_spellid; // by some strange reason < 3.x clients not have forward spell for 2366 if (spell_id == 2366) // Herb Gathering, Apprentice { forward_id = 2368; } if (!forward_id) { continue; } // some forward spells not exist and can be ignored (some outdated data) SpellEntry const* forward_entry = sSpellStore.LookupEntry(forward_id); if (!forward_entry) { continue; } // some forward spells still exist but excluded from real use as ranks and not listed in skill abilities now SkillLineAbilityMapBounds bounds = mSkillLineAbilityMap.equal_range(forward_id); if (bounds.first == bounds.second) { continue; } // spell already listed in chains store SpellChainMap::const_iterator chain_itr = mSpellChains.find(forward_id); if (chain_itr != mSpellChains.end()) { MANGOS_ASSERT(chain_itr->second.prev == spell_id); // Conflicting data in talents or spell abilities dbc continue; } // spell already listed in prev ranks store AbilitySpellPrevMap::const_iterator prev_itr = prevRanks.find(forward_id); if (prev_itr != prevRanks.end()) { MANGOS_ASSERT(prev_itr->second == spell_id); // Conflicting data in talents or spell abilities dbc continue; } // prev rank listed in main chain table (can fill correct data directly) SpellChainMap::const_iterator prev_chain_itr = mSpellChains.find(spell_id); if (prev_chain_itr != mSpellChains.end()) { SpellChainNode node; node.prev = spell_id; node.first = prev_chain_itr->second.first; node.rank = prev_chain_itr->second.rank + 1; node.req = 0; mSpellChains[forward_id] = node; continue; } // need temporary store for later rank calculation prevRanks[forward_id] = spell_id; } while (!prevRanks.empty()) { uint32 spell_id = prevRanks.begin()->first; uint32 prev_id = prevRanks.begin()->second; prevRanks.erase(prevRanks.begin()); LoadSpellChains_AbilityHelper(mSpellChains, prevRanks, spell_id, prev_id); } } // load custom case QueryResult* result = WorldDatabase.Query("SELECT `spell_id`, `prev_spell`, `first_spell`, `rank`, `req_spell` FROM `spell_chain`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 spell chain records"); sLog.outErrorDb("`spell_chains` table is empty!"); sLog.outString(); return; } uint32 dbc_count = mSpellChains.size(); uint32 new_count = 0; uint32 req_count = 0; BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); SpellChainNode node; node.prev = fields[1].GetUInt32(); node.first = fields[2].GetUInt32(); node.rank = fields[3].GetUInt8(); node.req = fields[4].GetUInt32(); if (!sSpellStore.LookupEntry(spell_id)) { sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist", spell_id); continue; } SpellChainMap::iterator chain_itr = mSpellChains.find(spell_id); if (chain_itr != mSpellChains.end()) { if (chain_itr->second.rank != node.rank) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` expected rank %u by DBC data.", spell_id, node.prev, node.first, node.rank, node.req, chain_itr->second.rank); continue; } if (chain_itr->second.prev != node.prev) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` expected prev %u by DBC data.", spell_id, node.prev, node.first, node.rank, node.req, chain_itr->second.prev); continue; } if (chain_itr->second.first != node.first) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` expected first %u by DBC data.", spell_id, node.prev, node.first, node.rank, node.req, chain_itr->second.first); continue; } // update req field by table data if (node.req) { chain_itr->second.req = node.req; ++req_count; continue; } // in other case redundant sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) already added (talent or spell ability with forward) and non need in `spell_chain`", spell_id, node.prev, node.first, node.rank, node.req); continue; } if (node.prev != 0 && !sSpellStore.LookupEntry(node.prev)) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has nonexistent previous rank spell.", spell_id, node.prev, node.first, node.rank, node.req); continue; } if (!sSpellStore.LookupEntry(node.first)) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.", spell_id, node.prev, node.first, node.rank, node.req); continue; } // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell) if ((spell_id == node.first) != (node.rank <= 1) || (spell_id == node.first) != (node.prev == 0) || (node.rank <= 1) != (node.prev == 0)) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.", spell_id, node.prev, node.first, node.rank, node.req); continue; } if (node.req != 0 && !sSpellStore.LookupEntry(node.req)) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.", spell_id, node.prev, node.first, node.rank, node.req); continue; } // talents not required data in spell chain for work, but must be checked if present for integrity if (TalentSpellPos const* pos = GetTalentSpellPos(spell_id)) { if (node.rank != pos->rank + 1) { sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.", spell_id, node.prev, node.first, node.rank, node.req); continue; } if (TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id)) { if (node.first != talentEntry->RankID[0]) { sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.", spell_id, node.prev, node.first, node.rank, node.req); continue; } if (node.rank > 1 && node.prev != talentEntry->RankID[node.rank - 1 - 1]) { sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.", spell_id, node.prev, node.first, node.rank, node.req); continue; } if (node.req != talentEntry->DependsOnSpell) { sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.", spell_id, node.prev, node.first, node.rank, node.req); continue; } } } mSpellChains[spell_id] = node; ++new_count; } while (result->NextRow()); delete result; // additional integrity checks for (SpellChainMap::const_iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) { if (i->second.prev) { SpellChainMap::const_iterator i_prev = mSpellChains.find(i->second.prev); if (i_prev == mSpellChains.end()) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.", i->first, i->second.prev, i->second.first, i->second.rank, i->second.req); } else if (i_prev->second.first != i->second.first) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", i->first, i->second.prev, i->second.first, i->second.rank, i->second.req, i_prev->second.prev, i_prev->second.first, i_prev->second.rank, i_prev->second.req); } else if (i_prev->second.rank + 1 != i->second.rank) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", i->first, i->second.prev, i->second.first, i->second.rank, i->second.req, i_prev->second.prev, i_prev->second.first, i_prev->second.rank, i_prev->second.req); } } if (i->second.req) { SpellChainMap::const_iterator i_req = mSpellChains.find(i->second.req); if (i_req == mSpellChains.end()) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.", i->first, i->second.prev, i->second.first, i->second.rank, i->second.req); } else if (i_req->second.first == i->second.first) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).", i->first, i->second.prev, i->second.first, i->second.rank, i->second.req, i_req->second.prev, i_req->second.first, i_req->second.rank, i_req->second.req); } else if (i_req->second.req) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).", i->first, i->second.prev, i->second.first, i->second.rank, i->second.req, i_req->second.prev, i_req->second.first, i_req->second.rank, i_req->second.req); } } } // fill next rank cache for (SpellChainMap::const_iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) { uint32 spell_id = i->first; SpellChainNode const& node = i->second; if (node.prev) { mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev, spell_id)); } if (node.req) { mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req, spell_id)); } } // check single rank redundant cases (single rank talents not added by default so this can be only custom cases) for (SpellChainMap::const_iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) { // skip non-first ranks, and spells with additional reqs if (i->second.rank > 1 || i->second.req) { continue; } if (mSpellChainsNext.find(i->first) == mSpellChainsNext.end()) { sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has single rank data, so redundant.", i->first, i->second.prev, i->second.first, i->second.rank, i->second.req); } } sLog.outString(">> Loaded %u spell chain records (%u from DBC data with %u req field updates, and %u loaded from table)", dbc_count + new_count, dbc_count, req_count, new_count); sLog.outString(); } void SpellMgr::LoadSpellLearnSkills() { mSpellLearnSkills.clear(); // need for reload case // search auto-learned skills and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; BarGoLink bar(sSpellStore.GetNumRows()); for (uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) { bar.step(); SpellEntry const* entry = sSpellStore.LookupEntry(spell); if (!entry) { continue; } for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { if (entry->Effect[i] == SPELL_EFFECT_SKILL) { SpellLearnSkillNode dbc_node; dbc_node.skill = entry->EffectMiscValue[i]; dbc_node.step = entry->CalculateSimpleValue(SpellEffectIndex(i)); if (dbc_node.skill != SKILL_RIDING) { dbc_node.value = 1; } else { dbc_node.value = dbc_node.step * 75; } dbc_node.maxvalue = dbc_node.step * 75; mSpellLearnSkills[spell] = dbc_node; ++dbc_count; break; } } } sLog.outString(">> Loaded %u Spell Learn Skills from DBC", dbc_count); sLog.outString(); } void SpellMgr::LoadSpellLearnSpells() { mSpellLearnSpells.clear(); // need for reload case // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `SpellID`, `Active` FROM `spell_learn_spell`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 spell learn spells"); sLog.outErrorDb("`spell_learn_spell` table is empty!"); return; } uint32 count = 0; BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); SpellLearnSpellNode node; node.spell = fields[1].GetUInt32(); node.active = fields[2].GetBool(); node.autoLearned = false; if (!sSpellStore.LookupEntry(spell_id)) { sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist", spell_id); continue; } if (!sSpellStore.LookupEntry(node.spell)) { sLog.outErrorDb("Spell %u listed in `spell_learn_spell` learning nonexistent spell %u", spell_id, node.spell); continue; } if (GetTalentSpellCost(node.spell)) { sLog.outErrorDb("Spell %u listed in `spell_learn_spell` attempt learning talent spell %u, skipped", spell_id, node.spell); continue; } mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id, node)); ++count; } while (result->NextRow()); delete result; // search auto-learned spells and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; for (uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) { SpellEntry const* entry = sSpellStore.LookupEntry(spell); if (!entry) { continue; } for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { if (entry->Effect[i] == SPELL_EFFECT_LEARN_SPELL) { SpellLearnSpellNode dbc_node; dbc_node.spell = entry->EffectTriggerSpell[i]; dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself) // ignore learning nonexistent spells (broken/outdated/or generic learning spell 483 if (!sSpellStore.LookupEntry(dbc_node.spell)) { continue; } // talent or passive spells or skill-step spells auto-casted and not need dependent learning, // pet teaching spells don't must be dependent learning (casted) // other required explicit dependent learning dbc_node.autoLearned = entry->EffectImplicitTargetA[i] == TARGET_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(entry) || entry->HasSpellEffect(SPELL_EFFECT_SKILL_STEP); SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell); bool found = false; for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr) { if (itr->second.spell == dbc_node.spell) { sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.", spell, dbc_node.spell); found = true; break; } } if (!found) // add new spell-spell pair if not found { mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell, dbc_node)); ++dbc_count; } } } } sLog.outString(">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count); sLog.outString(); } void SpellMgr::LoadSpellScriptTarget() { sSpellScriptTargetStorage.Load(); // Check content for (SQLMultiStorage::SQLSIterator<SpellTargetEntry> itr = sSpellScriptTargetStorage.getDataBegin<SpellTargetEntry>(); itr < sSpellScriptTargetStorage.getDataEnd<SpellTargetEntry>(); ++itr) { SpellEntry const* spellProto = sSpellStore.LookupEntry(itr->spellId); if (!spellProto) { sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.", itr->spellId, itr->targetEntry); sSpellScriptTargetStorage.EraseEntry(itr->spellId); continue; } bool targetfound = false; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { if (spellProto->EffectImplicitTargetA[i] == TARGET_SCRIPT || spellProto->EffectImplicitTargetB[i] == TARGET_SCRIPT || spellProto->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES || spellProto->EffectImplicitTargetB[i] == TARGET_SCRIPT_COORDINATES || spellProto->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT || spellProto->EffectImplicitTargetB[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT || spellProto->EffectImplicitTargetA[i] == TARGET_AREAEFFECT_INSTANT || spellProto->EffectImplicitTargetB[i] == TARGET_AREAEFFECT_INSTANT || spellProto->EffectImplicitTargetA[i] == TARGET_AREAEFFECT_CUSTOM || spellProto->EffectImplicitTargetB[i] == TARGET_AREAEFFECT_CUSTOM || spellProto->EffectImplicitTargetA[i] == TARGET_AREAEFFECT_GO_AROUND_SOURCE || spellProto->EffectImplicitTargetB[i] == TARGET_AREAEFFECT_GO_AROUND_SOURCE || spellProto->EffectImplicitTargetA[i] == TARGET_AREAEFFECT_GO_AROUND_DEST || spellProto->EffectImplicitTargetB[i] == TARGET_AREAEFFECT_GO_AROUND_DEST || spellProto->EffectImplicitTargetA[i] == TARGET_NARROW_FRONTAL_CONE || spellProto->EffectImplicitTargetB[i] == TARGET_NARROW_FRONTAL_CONE) { targetfound = true; break; } } if (!targetfound) { sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46) or TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (40).", itr->spellId, itr->targetEntry); sSpellScriptTargetStorage.EraseEntry(itr->spellId); continue; } if (itr->type >= MAX_SPELL_TARGET_TYPE) { sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.", itr->type, itr->targetEntry); sSpellScriptTargetStorage.EraseEntry(itr->spellId); continue; } // Checks by target type switch (itr->type) { case SPELL_TARGET_TYPE_GAMEOBJECT: { if (!itr->targetEntry) { break; } if (!sGOStorage.LookupEntry<GameObjectInfo>(itr->targetEntry)) { sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.", itr->targetEntry); sSpellScriptTargetStorage.EraseEntry(itr->spellId); continue; } break; } default: if (!itr->targetEntry) { sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).", itr->type); sSpellScriptTargetStorage.EraseEntry(itr->spellId); continue; } if (const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(itr->targetEntry)) { if (itr->spellId == 30427 && !cInfo->SkinningLootId) { sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no SkinningLootId. Gas extraction will not work!", cInfo->Entry); sSpellScriptTargetStorage.EraseEntry(itr->spellId); continue; } } else { sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.", itr->targetEntry); sSpellScriptTargetStorage.EraseEntry(itr->spellId); continue; } break; } } // Check all spells if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) { for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(i); if (!spellInfo) { continue; } for (int j = 0; j < MAX_EFFECT_INDEX; ++j) { if (spellInfo->Effect[j] && (spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || (spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT))) { SQLMultiStorage::SQLMSIteratorBounds<SpellTargetEntry> bounds = sSpellScriptTargetStorage.getBounds<SpellTargetEntry>(i); if (bounds.first == bounds.second) { sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`", spellInfo->Id, TARGET_SCRIPT); break; // effects of spell } } } } } sLog.outString(">> Loaded %u spell_script_target definitions", sSpellScriptTargetStorage.GetRecordCount()); sLog.outString(); } void SpellMgr::LoadSpellPetAuras() { mSpellPetAuraMap.clear(); // need for reload case uint32 count = 0; // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT `spell`, `pet`, `aura` FROM `spell_pet_auras`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u spell pet auras", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 spell = fields[0].GetUInt32(); uint32 pet = fields[1].GetUInt32(); uint32 aura = fields[2].GetUInt32(); SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell); if (itr != mSpellPetAuraMap.end()) { itr->second.AddAura(pet, aura); } else { SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); if (!spellInfo) { sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell); continue; } int i = 0; for (; i < MAX_EFFECT_INDEX; ++i) if ((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) || spellInfo->Effect[i] == SPELL_EFFECT_DUMMY) { break; } if (i == MAX_EFFECT_INDEX) { sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell); continue; } SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura); if (!spellInfo2) { sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura); continue; } PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->CalculateSimpleValue(SpellEffectIndex(i))); mSpellPetAuraMap[spell] = pa; } ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u spell pet auras", count); sLog.outString(); } /// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) { // not exist if (!spellInfo) { return false; } bool need_check_reagents = false; // check effects for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { switch (spellInfo->Effect[i]) { case SPELL_EFFECT_NONE: continue; // craft spell for crafting nonexistent item (break client recipes list show) case SPELL_EFFECT_CREATE_ITEM: { if (!ObjectMgr::GetItemPrototype(spellInfo->EffectItemType[i])) { if (msg) { if (pl) { ChatHandler(pl).PSendSysMessage("Craft spell %u create item (Entry: %u) but item does not exist in item_template.", spellInfo->Id, spellInfo->EffectItemType[i]); } else { sLog.outErrorDb("Craft spell %u create item (Entry: %u) but item does not exist in item_template.", spellInfo->Id, spellInfo->EffectItemType[i]); } } return false; } need_check_reagents = true; break; } case SPELL_EFFECT_LEARN_SPELL: { SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]); if (!IsSpellValid(spellInfo2, pl, msg)) { if (msg) { if (pl) { ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->EffectTriggerSpell[i]); } else { sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->EffectTriggerSpell[i]); } } return false; } break; } } } if (need_check_reagents) { for (int j = 0; j < MAX_SPELL_REAGENTS; ++j) { if (spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype(spellInfo->Reagent[j])) { if (msg) { if (pl) { ChatHandler(pl).PSendSysMessage("Craft spell %u requires reagent item (Entry: %u) but item does not exist in item_template.", spellInfo->Id, spellInfo->Reagent[j]); } else { sLog.outErrorDb("Craft spell %u requires reagent item (Entry: %u) but item does not exist in item_template.", spellInfo->Id, spellInfo->Reagent[j]); } } return false; } } } return true; } void SpellMgr::LoadSpellAreas() { mSpellAreaMap.clear(); // need for reload case mSpellAreaForAuraMap.clear(); uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = WorldDatabase.Query("SELECT `spell`, `area`, `quest_start`, `quest_start_active`, `quest_end`, `condition_id`, `aura_spell`, `racemask`, `gender`, `autocast` FROM `spell_area`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u spell area requirements", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 spell = fields[0].GetUInt32(); SpellArea spellArea; spellArea.spellId = spell; spellArea.areaId = fields[1].GetUInt32(); spellArea.questStart = fields[2].GetUInt32(); spellArea.questStartCanActive = fields[3].GetBool(); spellArea.questEnd = fields[4].GetUInt32(); spellArea.conditionId = fields[5].GetUInt16(); spellArea.auraSpell = fields[6].GetInt32(); spellArea.raceMask = fields[7].GetUInt32(); spellArea.gender = Gender(fields[8].GetUInt8()); spellArea.autocast = fields[9].GetBool(); if (!sSpellStore.LookupEntry(spell)) { sLog.outErrorDb("Spell %u listed in `spell_area` does not exist", spell); continue; } { bool ok = true; SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId); for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr) { if (spellArea.spellId != itr->second.spellId) { continue; } if (spellArea.areaId != itr->second.areaId) { continue; } if (spellArea.questStart != itr->second.questStart) { continue; } if (spellArea.auraSpell != itr->second.auraSpell) { continue; } if ((spellArea.raceMask & itr->second.raceMask) == 0) { continue; } if (spellArea.gender != itr->second.gender) { continue; } // duplicate by requirements ok = false; break; } if (!ok) { sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell); continue; } } if (spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId)) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell, spellArea.areaId); continue; } if (spellArea.conditionId && !sConditionStorage.LookupEntry<PlayerCondition>(spellArea.conditionId)) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong conditionId (%u) requirement", spell, spellArea.conditionId); continue; } else if (!spellArea.conditionId) { if (spellArea.questStart && !sObjectMgr.GetQuestTemplate(spellArea.questStart)) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell, spellArea.questStart); continue; } if (spellArea.questEnd) { if (!sObjectMgr.GetQuestTemplate(spellArea.questEnd)) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell, spellArea.questEnd); continue; } if (spellArea.questEnd == spellArea.questStart && !spellArea.questStartCanActive) { sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell, spellArea.questEnd); continue; } } if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell, spellArea.raceMask); continue; } if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender); continue; } } if (spellArea.auraSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell)); if (!spellInfo) { sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell)); continue; } switch (spellInfo->EffectApplyAuraName[EFFECT_INDEX_0]) { case SPELL_AURA_DUMMY: case SPELL_AURA_GHOST: break; default: sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell requirement (%u) without dummy/phase/ghost aura in effect 0", spell, abs(spellArea.auraSpell)); continue; } if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId) { sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell)); continue; } // not allow autocast chains by auraSpell field (but allow use as alternative if not present) if (spellArea.autocast && spellArea.auraSpell > 0) { bool chain = false; SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId); for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr) { if (itr->second->autocast && itr->second->auraSpell > 0) { chain = true; break; } } if (chain) { sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell); continue; } SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell); for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2) { if (itr2->second.autocast && itr2->second.auraSpell > 0) { chain = true; break; } } if (chain) { sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell); continue; } } } SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell, spellArea))->second; // for search by current zone/subzone at zone/subzone change if (spellArea.areaId) { mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId, sa)); } // for search at aura apply if (spellArea.auraSpell) { mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell), sa)); } ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u spell area requirements", count); sLog.outString(); } SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const* spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player) { // DB base check (if non empty then must fit at least single for allow) SpellAreaMapBounds saBounds = GetSpellAreaMapBounds(spellInfo->Id); if (saBounds.first != saBounds.second) { for (SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { if (itr->second.IsFitToRequirements(player, zone_id, area_id)) { return SPELL_CAST_OK; } } return SPELL_FAILED_REQUIRES_AREA; } // bg spell checks // Spell casted only on battleground if (spellInfo->HasAttribute(SPELL_ATTR_EX3_BATTLEGROUND)) if (!player || !player->InBattleGround()) { return SPELL_FAILED_ONLY_BATTLEGROUNDS; } switch (spellInfo->Id) { // a trinket in alterac valley allows to teleport to the boss case 22564: // recall case 22563: // recall { if (!player) { return SPELL_FAILED_REQUIRES_AREA; } BattleGround* bg = player->GetBattleGround(); return map_id == 30 && bg && bg->GetStatus() != STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; } case 23333: // Warsong Flag case 23335: // Silverwing Flag return map_id == 489 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; case 2584: // Waiting to Resurrect { return player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_ONLY_BATTLEGROUNDS; } case 22011: // Spirit Heal Channel case 22012: // Spirit Heal case 24171: // Resurrection Impact Visual { MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); if (!mapEntry) { return SPELL_FAILED_REQUIRES_AREA; } return mapEntry->IsBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_ONLY_BATTLEGROUNDS; } } return SPELL_CAST_OK; } void SpellMgr::LoadSkillLineAbilityMap() { mSkillLineAbilityMap.clear(); BarGoLink bar(sSkillLineAbilityStore.GetNumRows()); uint32 count = 0; for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i) { bar.step(); SkillLineAbilityEntry const* SkillInfo = sSkillLineAbilityStore.LookupEntry(i); if (!SkillInfo) { continue; } mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId, SkillInfo)); ++count; } sLog.outString(">> Loaded %u SkillLineAbility MultiMap Data", count); sLog.outString(); } void SpellMgr::LoadSkillRaceClassInfoMap() { mSkillRaceClassInfoMap.clear(); BarGoLink bar(sSkillRaceClassInfoStore.GetNumRows()); uint32 count = 0; for (uint32 i = 0; i < sSkillRaceClassInfoStore.GetNumRows(); ++i) { bar.step(); SkillRaceClassInfoEntry const* skillRCInfo = sSkillRaceClassInfoStore.LookupEntry(i); if (!skillRCInfo) { continue; } // not all skills really listed in ability skills list if (!sSkillLineStore.LookupEntry(skillRCInfo->skillId)) { continue; } mSkillRaceClassInfoMap.insert(SkillRaceClassInfoMap::value_type(skillRCInfo->skillId, skillRCInfo)); ++count; } sLog.outString(">> Loaded %u SkillRaceClassInfo MultiMap Data", count); sLog.outString(); } void SpellMgr::CheckUsedSpells(char const* table) { uint32 countSpells = 0; uint32 countMasks = 0; // 0 1 2 3 4 5 6 7 8 9 10 QueryResult* result = WorldDatabase.PQuery("SELECT `spellid`,`SpellFamilyName`,`SpellFamilyMask`,`SpellIcon`,`SpellVisual`,`SpellCategory`,`EffectType`,`EffectAura`,`EffectIdx`,`Name`,`Code` FROM `%s`", table); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb("`%s` table is empty!", table); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 spell = fields[0].GetUInt32(); int32 family = fields[1].GetInt32(); uint64 familyMask = fields[2].GetUInt64(); int32 spellIcon = fields[3].GetInt32(); int32 spellVisual = fields[4].GetInt32(); int32 category = fields[5].GetInt32(); int32 effectType = fields[6].GetInt32(); int32 auraType = fields[7].GetInt32(); int32 effectIdx = fields[8].GetInt32(); std::string name = fields[9].GetCppString(); std::string code = fields[10].GetCppString(); // checks of correctness requirements itself if (family < -1 || family > SPELLFAMILY_POTION) { sLog.outError("Table '%s' for spell %u have wrong SpellFamily value(%u), skipped.", table, spell, family); continue; } // TODO: spellIcon check need dbc loading if (spellIcon < -1) { sLog.outError("Table '%s' for spell %u have wrong SpellIcon value(%u), skipped.", table, spell, spellIcon); continue; } // TODO: spellVisual check need dbc loading if (spellVisual < -1) { sLog.outError("Table '%s' for spell %u have wrong SpellVisual value(%u), skipped.", table, spell, spellVisual); continue; } // TODO: for spellCategory better check need dbc loading if (category < -1 || (category >= 0 && sSpellCategoryStore.find(category) == sSpellCategoryStore.end())) { sLog.outError("Table '%s' for spell %u have wrong SpellCategory value(%u), skipped.", table, spell, category); continue; } if (effectType < -1 || effectType >= TOTAL_SPELL_EFFECTS) { sLog.outError("Table '%s' for spell %u have wrong SpellEffect type value(%u), skipped.", table, spell, effectType); continue; } if (auraType < -1 || auraType >= TOTAL_AURAS) { sLog.outError("Table '%s' for spell %u have wrong SpellAura type value(%u), skipped.", table, spell, auraType); continue; } if (effectIdx < -1 || effectIdx >= 3) { sLog.outError("Table '%s' for spell %u have wrong EffectIdx value(%u), skipped.", table, spell, effectIdx); continue; } // now checks of requirements if (spell) { ++countSpells; SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell); if (!spellEntry) { sLog.outError("Spell %u '%s' not exist but used in %s.", spell, name.c_str(), code.c_str()); continue; } if (family >= 0 && spellEntry->SpellFamilyName != uint32(family)) { sLog.outError("Spell %u '%s' family(%u) <> %u but used in %s.", spell, name.c_str(), spellEntry->SpellFamilyName, family, code.c_str()); continue; } if (familyMask != UI64LIT(0xFFFFFFFFFFFFFFFF)) { if (familyMask == UI64LIT(0x0000000000000000)) { if (spellEntry->SpellFamilyFlags) { sLog.outError("Spell %u '%s' not fit to (" UI64FMTD ") but used in %s.", spell, name.c_str(), familyMask, code.c_str()); continue; } } else { if (!spellEntry->IsFitToFamilyMask(familyMask)) { sLog.outError("Spell %u '%s' not fit to (" I64FMT ") but used in %s.", spell, name.c_str(), familyMask, code.c_str()); continue; } } } if (spellIcon >= 0 && spellEntry->SpellIconID != uint32(spellIcon)) { sLog.outError("Spell %u '%s' icon(%u) <> %u but used in %s.", spell, name.c_str(), spellEntry->SpellIconID, spellIcon, code.c_str()); continue; } if (spellVisual >= 0 && spellEntry->SpellVisual != uint32(spellVisual)) { sLog.outError("Spell %u '%s' visual(%u) <> %u but used in %s.", spell, name.c_str(), spellEntry->SpellVisual, spellVisual, code.c_str()); continue; } if (category >= 0 && spellEntry->Category != uint32(category)) { sLog.outError("Spell %u '%s' category(%u) <> %u but used in %s.", spell, name.c_str(), spellEntry->Category, category, code.c_str()); continue; } if (effectIdx >= EFFECT_INDEX_0) { if (effectType >= 0 && spellEntry->Effect[effectIdx] != uint32(effectType)) { sLog.outError("Spell %u '%s' effect%d <> %u but used in %s.", spell, name.c_str(), effectIdx + 1, effectType, code.c_str()); continue; } if (auraType >= 0 && spellEntry->EffectApplyAuraName[effectIdx] != uint32(auraType)) { sLog.outError("Spell %u '%s' aura%d <> %u but used in %s.", spell, name.c_str(), effectIdx + 1, auraType, code.c_str()); continue; } } else { if (effectType >= 0 && !spellEntry->HasSpellEffect(SpellEffects(effectType))) { sLog.outError("Spell %u '%s' not have effect %u but used in %s.", spell, name.c_str(), effectType, code.c_str()); continue; } if (auraType >= 0 && !IsSpellHaveAura(spellEntry, AuraType(auraType))) { sLog.outError("Spell %u '%s' not have aura %u but used in %s.", spell, name.c_str(), auraType, code.c_str()); continue; } } } else { ++countMasks; bool found = false; for (uint32 spellId = 1; spellId < sSpellStore.GetNumRows(); ++spellId) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId); if (!spellEntry) { continue; } if (family >= 0 && spellEntry->SpellFamilyName != uint32(family)) { continue; } if (familyMask != UI64LIT(0xFFFFFFFFFFFFFFFF)) { if (familyMask == UI64LIT(0x0000000000000000)) { if (spellEntry->SpellFamilyFlags) { continue; } } else { if (!spellEntry->IsFitToFamilyMask(familyMask)) { continue; } } } if (spellIcon >= 0 && spellEntry->SpellIconID != uint32(spellIcon)) { continue; } if (spellVisual >= 0 && spellEntry->SpellVisual != uint32(spellVisual)) { continue; } if (category >= 0 && spellEntry->Category != uint32(category)) { continue; } if (effectIdx >= 0) { if (effectType >= 0 && spellEntry->Effect[effectIdx] != uint32(effectType)) { continue; } if (auraType >= 0 && spellEntry->EffectApplyAuraName[effectIdx] != uint32(auraType)) { continue; } } else { if (effectType >= 0 && !spellEntry->HasSpellEffect(SpellEffects(effectType))) { continue; } if (auraType >= 0 && !IsSpellHaveAura(spellEntry, AuraType(auraType))) { continue; } } found = true; break; } if (!found) { if (effectIdx >= 0) sLog.outError("Spells '%s' not found for family %i (" I64FMT ") icon(%i) visual(%i) category(%i) effect%d(%i) aura%d(%i) but used in %s", name.c_str(), family, familyMask, spellIcon, spellVisual, category, effectIdx + 1, effectType, effectIdx + 1, auraType, code.c_str()); else sLog.outError("Spells '%s' not found for family %i (" I64FMT ") icon(%i) visual(%i) category(%i) effect(%i) aura(%i) but used in %s", name.c_str(), family, familyMask, spellIcon, spellVisual, category, effectType, auraType, code.c_str()); continue; } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Checked %u spells and %u spell masks", countSpells, countMasks); } DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) { // Explicit Diminishing Groups switch (spellproto->SpellFamilyName) { case SPELLFAMILY_ROGUE: { // Kidney Shot if (spellproto->IsFitToFamilyMask(UI64LIT(0x00000200000))) { return DIMINISHING_KIDNEYSHOT; } // Blind else if (spellproto->IsFitToFamilyMask(UI64LIT(0x00001000000))) { return DIMINISHING_BLIND; } break; } case SPELLFAMILY_HUNTER: { // Freezing Trap if (spellproto->IsFitToFamilyMask(UI64LIT(0x00000000008))) { return DIMINISHING_FREEZE; } break; } case SPELLFAMILY_WARLOCK: { // Fear if (spellproto->IsFitToFamilyMask(UI64LIT(0x0000000080000000)) && spellproto->Mechanic == MECHANIC_FEAR) { return DIMINISHING_WARLOCK_FEAR; } // Curses/etc if (spellproto->IsFitToFamilyMask(UI64LIT(0x0000000080000000))) { return DIMINISHING_LIMITONLY; } break; } case SPELLFAMILY_WARRIOR: { // Hamstring - limit duration to 10s in PvP if (spellproto->IsFitToFamilyMask(UI64LIT(0x00000000002))) { return DIMINISHING_LIMITONLY; } break; } default: break; } // Get by mechanic uint32 mechanic = GetAllSpellMechanicMask(spellproto); if (!mechanic) { return DIMINISHING_NONE; } if (mechanic & (1 << (MECHANIC_STUN - 1))) { return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; } if (mechanic & (1 << (MECHANIC_SLEEP - 1))) { return DIMINISHING_SLEEP; } if (mechanic & (1 << (MECHANIC_POLYMORPH - 1))) { return DIMINISHING_POLYMORPH; } if (mechanic & (1 << (MECHANIC_ROOT - 1))) { return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; } if (mechanic & (1 << (MECHANIC_FEAR - 1))) { return DIMINISHING_FEAR; } if (mechanic & (1 << (MECHANIC_CHARM - 1))) { return DIMINISHING_CHARM; } if (mechanic & (1 << (MECHANIC_SILENCE - 1))) { return DIMINISHING_SILENCE; } if (mechanic & (1 << (MECHANIC_DISARM - 1))) { return DIMINISHING_DISARM; } if (mechanic & (1 << (MECHANIC_FREEZE - 1))) { return DIMINISHING_FREEZE; } if (mechanic & ((1 << (MECHANIC_KNOCKOUT - 1)) | (1 << (MECHANIC_SAPPED - 1)))) { return DIMINISHING_KNOCKOUT; } if (mechanic & (1 << (MECHANIC_BANISH - 1))) { return DIMINISHING_BANISH; } if (mechanic & (1 << (MECHANIC_HORROR - 1))) { return DIMINISHING_DEATHCOIL; } return DIMINISHING_NONE; } bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) { switch (group) { case DIMINISHING_CONTROL_STUN: case DIMINISHING_TRIGGER_STUN: case DIMINISHING_KIDNEYSHOT: case DIMINISHING_SLEEP: case DIMINISHING_CONTROL_ROOT: case DIMINISHING_TRIGGER_ROOT: case DIMINISHING_FEAR: case DIMINISHING_WARLOCK_FEAR: case DIMINISHING_CHARM: case DIMINISHING_POLYMORPH: case DIMINISHING_FREEZE: case DIMINISHING_KNOCKOUT: case DIMINISHING_BLIND: case DIMINISHING_BANISH: case DIMINISHING_LIMITONLY: return true; default: return false; } } DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) { switch (group) { case DIMINISHING_BLIND: case DIMINISHING_CONTROL_STUN: case DIMINISHING_TRIGGER_STUN: case DIMINISHING_KIDNEYSHOT: return DRTYPE_ALL; case DIMINISHING_SLEEP: case DIMINISHING_CONTROL_ROOT: case DIMINISHING_TRIGGER_ROOT: case DIMINISHING_FEAR: case DIMINISHING_CHARM: case DIMINISHING_POLYMORPH: case DIMINISHING_SILENCE: case DIMINISHING_DISARM: case DIMINISHING_DEATHCOIL: case DIMINISHING_FREEZE: case DIMINISHING_BANISH: case DIMINISHING_WARLOCK_FEAR: case DIMINISHING_KNOCKOUT: return DRTYPE_PLAYER; default: break; } return DRTYPE_NONE; } bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const { if (areaId) { // not in expected zone if (newZone != areaId && newArea != areaId) { return false; } } if (!player) //all following checks require valid player { return false; } if (conditionId) { if (!sObjectMgr.IsPlayerMeetToCondition(conditionId, player, player->GetMap(), NULL, CONDITION_FROM_SPELL_AREA)) { return false; } } else // This block will be removed { if (gender != GENDER_NONE) { // not in expected gender if (gender != player->getGender()) { return false; } } if (raceMask) { // not in expected race if (!(raceMask & player->getRaceMask())) { return false; } } if (questStart) { // not in expected required quest state if ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)) { return false; } } if (questEnd) { // not in expected forbidden quest state if (player->GetQuestRewardStatus(questEnd)) { return false; } } } if (auraSpell) { // not have expected aura if (auraSpell > 0) // have expected aura { return player->HasAura(auraSpell); } else // not have expected aura { return !player->HasAura(-auraSpell); } } return true; } void SpellArea::ApplyOrRemoveSpellIfCan(Player* player, uint32 newZone, uint32 newArea, bool onlyApply) const { MANGOS_ASSERT(player); if (IsFitToRequirements(player, newZone, newArea)) { if (autocast && !player->HasAura(spellId)) { player->CastSpell(player, spellId, true); } } else if (!onlyApply && player->HasAura(spellId)) { player->RemoveAurasDueToSpell(spellId); } } void SpellMgr::LoadSpellAffects() { mSpellAffectMap.clear(); // need for reload case uint32 count = 0; // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `effectId`, `SpellFamilyMask` FROM `spell_affect`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u spell affect definitions", count); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); uint8 effectId = fields[1].GetUInt8(); SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); if (!spellInfo) { sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry); continue; } if (effectId >= MAX_EFFECT_INDEX) { sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry, effectId); continue; } if (spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || ( spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER && spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_OVERRIDE_CLASS_SCRIPTS)) { sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) or SPELL_AURA_OVERRIDE_CLASS_SCRIPTS (%u) for effect index (%u)", entry, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_ADD_PCT_MODIFIER, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, effectId); continue; } uint64 spellAffectMask = fields[2].GetUInt64(); // Spell.dbc have own data for low part of SpellFamilyMask if (spellInfo->EffectItemType[effectId]) { if (static_cast<uint64>(spellInfo->EffectItemType[effectId]) == spellAffectMask) { sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry, effectId + 1, effectId); continue; } } mSpellAffectMap.insert(SpellAffectMap::value_type((entry << 8) + effectId, spellAffectMask)); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u spell affect definitions", count); for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); if (!spellInfo) { continue; } for (int effectId = 0; effectId < MAX_EFFECT_INDEX; ++effectId) { if (spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || ( spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER)) { continue; } if (spellInfo->EffectItemType[effectId] != 0) { continue; } if (mSpellAffectMap.find((id << 8) + effectId) != mSpellAffectMap.end()) { continue; } sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u", id, spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId); } } } void SpellMgr::LoadFacingCasterFlags() { mSpellFacingFlagMap.clear(); uint32 count = 0; // 0 1 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `facingcasterflag` FROM `spell_facing`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u facing caster flags", count); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); uint32 FacingCasterFlags = fields[1].GetUInt32(); SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); if (!spellInfo) { sLog.outErrorDb("Spell %u listed in `spell_facing` does not exist", entry); continue; } mSpellFacingFlagMap[entry] = FacingCasterFlags; ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u facing caster flags", count); }