/
white.sheikh
/
mangoszero-server
Обзор
Документация
Войти
/
white.sheikh
/
mangoszero-server
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
src/game/Object/SocialMgr.cpp
398 строк
12 KB
Antz
Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
Не верифицирован
01 янв 2023, 00:29
ce8b12f
Код
Авторство
О чём код?
/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "SocialMgr.h" #include "Policies/Singleton.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "WorldPacket.h" #include "Player.h" #include "ObjectMgr.h" #include "World.h" #include "Util.h" INSTANTIATE_SINGLETON_1(SocialMgr); PlayerSocial::PlayerSocial() { } PlayerSocial::~PlayerSocial() { m_playerSocialMap.clear(); } /* Called by PlayerSocial::SendFriendList */ uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) { /* This is the value we return * It indicates the number of players that have the flag specified in arg1 */ uint32 counter = 0; /* For each person on our player's social map * This includes both friends and enemies */ for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { if (itr->second.Flags & flag) { ++counter; } } /* We've done all the calculations we need to, return the counter */ return counter; } bool PlayerSocial::AddToSocialList(ObjectGuid friend_guid, bool ignore) { // check client limits if (ignore) { if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT) { return false; } } else { if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT) { return false; } } uint32 flag = SOCIAL_FLAG_FRIEND; if (ignore) { flag = SOCIAL_FLAG_IGNORED; } PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter()); if (itr != m_playerSocialMap.end()) { CharacterDatabase.PExecute("UPDATE `character_social` SET `flags` = (`flags` | %u) WHERE `guid` = '%u' AND `friend` = '%u'", flag, m_playerLowGuid, friend_guid.GetCounter()); m_playerSocialMap[friend_guid.GetCounter()].Flags |= flag; } else { CharacterDatabase.PExecute("INSERT INTO `character_social` (`guid`, `friend`, `flags`) VALUES ('%u', '%u', '%u')", m_playerLowGuid, friend_guid.GetCounter(), flag); FriendInfo fi; fi.Flags |= flag; m_playerSocialMap[friend_guid.GetCounter()] = fi; } return true; } void PlayerSocial::RemoveFromSocialList(ObjectGuid friend_guid, bool ignore) { PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid.GetCounter()); if (itr == m_playerSocialMap.end()) // not exist { return; } uint32 flag = SOCIAL_FLAG_FRIEND; if (ignore) { flag = SOCIAL_FLAG_IGNORED; } itr->second.Flags &= ~flag; if (itr->second.Flags == 0) { CharacterDatabase.PExecute("DELETE FROM `character_social` WHERE `guid` = '%u' AND `friend` = '%u'", m_playerLowGuid, friend_guid.GetCounter()); m_playerSocialMap.erase(itr); } else { CharacterDatabase.PExecute("UPDATE `character_social` SET `flags` = (`flags` & ~%u) WHERE `guid` = '%u' AND `friend` = '%u'", flag, m_playerLowGuid, friend_guid.GetCounter()); } } struct friend_ { uint64 guid; // ObjectGuid uint8 status; // is this a boolean? /* Data below is only set if friend is online */ uint32 area; // Area player is in uint32 level; // Level player is uint32 class_; // Class player is }; /* Called by WorldSession::HandlePlayerLogin */ void PlayerSocial::SendFriendList() { Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, m_playerLowGuid)); if (!plr) { return; } uint32 size = GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND); WorldPacket data(SMSG_FRIEND_LIST, (1 + size * 25)); // just can guess size data << uint8(size); // friends count for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend() { sSocialMgr.GetFriendInfo(plr, itr->first, itr->second); data << ObjectGuid(HIGHGUID_PLAYER, itr->first);// player guid data << uint8(itr->second.Status); // online/offline/etc? if (itr->second.Status) // if online { data << uint32(itr->second.Area); // player area data << uint32(itr->second.Level); // player level data << uint32(itr->second.Class); // player class } } } plr->GetSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_FRIEND_LIST"); } void PlayerSocial::SendIgnoreList() { /* Make sure the player ID is actually valid */ Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, m_playerLowGuid)); /* The ID is NOT valid, so just return */ if (!plr) { return; } /* Returns number of people the player is ignoring */ uint32 size = GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED); WorldPacket data(SMSG_IGNORE_LIST, (1 + // 1 byte for ignore list size size * 8)); // 8 bytes per person ignored (object guid) data << uint8(size); // friends count for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { if (itr->second.Flags & SOCIAL_FLAG_IGNORED) { data << ObjectGuid(HIGHGUID_PLAYER, itr->first);// player guid } } plr->GetSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_IGNORE_LIST"); } bool PlayerSocial::HasFriend(ObjectGuid friend_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter()); if (itr != m_playerSocialMap.end()) { return itr->second.Flags & SOCIAL_FLAG_FRIEND; } return false; } bool PlayerSocial::HasIgnore(ObjectGuid ignore_guid) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid.GetCounter()); if (itr != m_playerSocialMap.end()) { return itr->second.Flags & SOCIAL_FLAG_IGNORED; } return false; } SocialMgr::SocialMgr() { } SocialMgr::~SocialMgr() { } void SocialMgr::GetFriendInfo(Player* player, uint32 friend_lowguid, FriendInfo& friendInfo) { if (!player) { return; } Player* pFriend = sObjectAccessor.FindPlayer(ObjectGuid(HIGHGUID_PLAYER, friend_lowguid)); Team team = player->GetTeam(); AccountTypes security = player->GetSession()->GetSecurity(); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST)); PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friend_lowguid); if (itr != player->GetSocial()->m_playerSocialMap.end()) { // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && pFriend->GetName() && (security > SEC_PLAYER || ((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) && pFriend->IsVisibleGloballyFor(player)) { friendInfo.Status = FRIEND_STATUS_ONLINE; if (pFriend->isAFK()) { friendInfo.Status = FRIEND_STATUS_AFK; } if (pFriend->isDND()) { friendInfo.Status = FRIEND_STATUS_DND; } friendInfo.Area = pFriend->GetZoneId(); friendInfo.Level = pFriend->getLevel(); friendInfo.Class = pFriend->getClass(); } else { friendInfo.Status = FRIEND_STATUS_OFFLINE; friendInfo.Area = 0; friendInfo.Level = 0; friendInfo.Class = 0; } } } void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data) { data->Initialize(SMSG_FRIEND_STATUS, 5); *data << uint8(result); *data << ObjectGuid(HIGHGUID_PLAYER, guid); } void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friend_guid, bool broadcast) { uint32 friend_lowguid = friend_guid.GetCounter(); FriendInfo fi; WorldPacket data; MakeFriendStatusPacket(result, friend_lowguid, &data); GetFriendInfo(player, friend_lowguid, fi); switch (result) { case FRIEND_ADDED_ONLINE: case FRIEND_ONLINE: data << uint8(fi.Status); data << uint32(fi.Area); data << uint32(fi.Level); data << uint32(fi.Class); break; default: break; } if (broadcast) { BroadcastToFriendListers(player, &data); } else { player->GetSession()->SendPacket(&data); } } void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet) { if (!player) { return; } Team team = player->GetTeam(); AccountTypes security = player->GetSession()->GetSecurity(); uint32 guid = player->GetGUIDLow(); AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST)); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST); for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid); if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) { Player* pFriend = sObjectAccessor.FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)); // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && pFriend->IsInWorld() && (pFriend->GetSession()->GetSecurity() > SEC_PLAYER || ((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend)) { pFriend->GetSession()->SendPacket(packet); } } } } PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid guid) { PlayerSocial* social = &m_socialMap[guid.GetCounter()]; social->SetPlayerGuid(guid); if (!result) { return social; } // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration uint32 friendCounter = 0, ignoreCounter = 0; do { Field* fields = result->Fetch(); uint32 friend_guid = fields[0].GetUInt32(); uint32 flags = fields[1].GetUInt32(); if ((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT) { continue; } if ((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT) { continue; } social->m_playerSocialMap[friend_guid] = FriendInfo(flags); if (flags & SOCIAL_FLAG_IGNORED) { ++ignoreCounter; } else { ++friendCounter; } } while (result->NextRow()); delete result; return social; }