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src/game/Object/ObjectMgr.cpp
9 743 строки
352 KB
sanctum32
Replaced SIZEFMTD macro with "%zu" format parameter
04 июн 2024, 15:11
04 июн 2024, 15:11
8dec2c0
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "ObjectMgr.h" #include "Database/DatabaseEnv.h" #include "Policies/Singleton.h" #include "SQLStorages.h" #include "Log.h" #include "MapManager.h" #include "ObjectGuid.h" #include "ScriptMgr.h" #include "SpellMgr.h" #include "World.h" #include "Group.h" #include "Transports.h" #include "ProgressBar.h" #include "Language.h" #include "PoolManager.h" #include "GameEventMgr.h" #include "Chat.h" #include "MapPersistentStateMgr.h" #include "SpellAuras.h" #include "Util.h" #include "GossipDef.h" #include "Mail.h" #include "Formulas.h" #include "InstanceData.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" #include "DisableMgr.h" #include "ItemEnchantmentMgr.h" #include <limits> INSTANTIATE_SINGLETON_1(ObjectMgr); bool normalizePlayerName(std::string& name) { if (name.empty()) { return false; } wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME + 1]; size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; if (!Utf8toWStr(name, &wstr_buf[0], wstr_len)) { return false; } wstr_buf[0] = wcharToUpper(wstr_buf[0]); for (size_t i = 1; i < wstr_len; ++i) { wstr_buf[i] = wcharToLower(wstr_buf[i]); } if (!WStrToUtf8(wstr_buf, wstr_len, name)) { return false; } return true; } LanguageDesc lang_description[LANGUAGES_COUNT] = { { LANG_ADDON, 0, 0 }, { LANG_UNIVERSAL, 0, 0 }, { LANG_ORCISH, 669, SKILL_LANG_ORCISH }, { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN }, { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE }, { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN }, { LANG_COMMON, 668, SKILL_LANG_COMMON }, { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE }, { LANG_TITAN, 816, SKILL_LANG_TITAN }, { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN }, { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC }, { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE }, { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH }, { LANG_TROLL, 7341, SKILL_LANG_TROLL }, { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK }, }; LanguageDesc const* GetLanguageDescByID(uint32 lang) { for (int i = 0; i < LANGUAGES_COUNT; ++i) { if (uint32(lang_description[i].lang_id) == lang) { return &lang_description[i]; } } return NULL; } bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const* clickedCreature) const { if (conditionId) { return sObjectMgr.IsPlayerMeetToCondition(conditionId, player, player->GetMap(), clickedCreature, CONDITION_FROM_SPELLCLICK); } if (questStart) { // not in expected required quest state if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))) { return false; } } if (questEnd) { // not in expected forbidden quest state if (!player || player->GetQuestRewardStatus(questEnd)) { return false; } } return true; } template<typename T> T IdGenerator<T>::Generate() { if (m_nextGuid >= std::numeric_limits<T>::max() - 1) { sLog.outError("%s guid overflow!! Can't continue, shutting down server. ", m_name); World::StopNow(ERROR_EXIT_CODE); } return m_nextGuid++; } template uint32 IdGenerator<uint32>::Generate(); template uint64 IdGenerator<uint64>::Generate(); // create the standing order bool operator < (const HonorStanding& lhs, const HonorStanding& rhs) { return lhs.honorPoints > rhs.honorPoints; } // TODO improve the algorithm based on conditions bool AreaTrigger::IsLessOrEqualThan(AreaTrigger const* l) const // Expected to have same map { MANGOS_ASSERT(target_mapId == l->target_mapId); if (!condition) { return true; } if (!l->condition) { return false; } if (condition == l->condition) { return true; } // most conditions for AT have level requirement // let's order by the least restrictive const PlayerCondition* pCond1 = sConditionStorage.LookupEntry<PlayerCondition>(condition); const PlayerCondition* pCond2 = sConditionStorage.LookupEntry<PlayerCondition>(l->condition); if (pCond1->m_condition == CONDITION_LEVEL && pCond2->m_condition == CONDITION_LEVEL) { return (pCond1->m_value1 <= pCond2->m_value1); } if (pCond1->m_condition == CONDITION_LEVEL) { return false; } if (pCond2->m_condition == CONDITION_LEVEL) { return true; } return false; } ObjectMgr::ObjectMgr() : m_AuctionIds("Auction ids"), m_GuildIds("Guild ids"), m_MailIds("Mail ids"), m_PetNumbers("Pet numbers"), m_GroupIds("Group ids"), m_FirstTemporaryCreatureGuid(1), m_FirstTemporaryGameObjectGuid(1), DBCLocaleIndex(LOCALE_enUS) { } ObjectMgr::~ObjectMgr() { for (QuestMap::iterator i = mQuestTemplates.begin(); i != mQuestTemplates.end(); ++i) { delete i->second; } for (PetLevelInfoMap::iterator i = petInfo.begin(); i != petInfo.end(); ++i) { delete[] i->second; } // free only if loaded for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { delete[] playerClassInfo[class_].levelInfo; } for (int race = 0; race < MAX_RACES; ++race) { for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { delete[] playerInfo[race][class_].levelInfo; } } // free objects for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr) { delete itr->second; } for (CacheVendorItemMap::iterator itr = m_mCacheVendorTemplateItemMap.begin(); itr != m_mCacheVendorTemplateItemMap.end(); ++itr) { itr->second.Clear(); } for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) { itr->second.Clear(); } for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) { itr->second.Clear(); } } Group* ObjectMgr::GetGroupById(uint32 id) const { GroupMap::const_iterator itr = mGroupMap.find(id); if (itr != mGroupMap.end()) { return itr->second; } return NULL; } void ObjectMgr::AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data) { if (!s.empty()) { if (data.size() <= size_t(locale)) { data.resize(locale + 1); } data[locale] = s; } } void ObjectMgr::LoadCreatureLocales() { mCreatureLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `entry`,`name_loc1`,`subname_loc1`,`name_loc2`,`subname_loc2`,`name_loc3`,`subname_loc3`,`name_loc4`,`subname_loc4`,`name_loc5`,`subname_loc5`,`name_loc6`,`subname_loc6`,`name_loc7`,`subname_loc7`,`name_loc8`,`subname_loc8` FROM `locales_creature`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetCreatureTemplate(entry)) { ERROR_DB_STRICT_LOG("Table `locales_creature` has data for not existed creature entry %u, skipped.", entry); continue; } CreatureLocale& data = mCreatureLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1 + 2 * (i - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Name.size() <= idx) { data.Name.resize(idx + 1); } data.Name[idx] = str; } } str = fields[1 + 2 * (i - 1) + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.SubName.size() <= idx) { data.SubName.resize(idx + 1); } data.SubName[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %zu creature locale strings", mCreatureLocaleMap.size()); sLog.outString(); } void ObjectMgr::LoadGossipMenuItemsLocales() { mGossipMenuItemsLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `menu_id`,`id`," "`option_text_loc1`,`box_text_loc1`,`option_text_loc2`,`box_text_loc2`," "`option_text_loc3`,`box_text_loc3`,`option_text_loc4`,`box_text_loc4`," "`option_text_loc5`,`box_text_loc5`,`option_text_loc6`,`box_text_loc6`," "`option_text_loc7`,`box_text_loc7`,`option_text_loc8`,`box_text_loc8` " "FROM `locales_gossip_menu_option`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint16 menuId = fields[0].GetUInt16(); uint16 id = fields[1].GetUInt16(); GossipMenuItemsMapBounds bounds = GetGossipMenuItemsMapBounds(menuId); bool found = false; if (bounds.first != bounds.second) { for (GossipMenuItemsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { if (itr->second.id == id) { found = true; break; } } } if (!found) { ERROR_DB_STRICT_LOG("Table `locales_gossip_menu_option` has data for nonexistent gossip menu %u item %u, skipped.", menuId, id); continue; } GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId, id)]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[2 + 2 * (i - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.OptionText.size() <= idx) { data.OptionText.resize(idx + 1); } data.OptionText[idx] = str; } } str = fields[2 + 2 * (i - 1) + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.BoxText.size() <= idx) { data.BoxText.resize(idx + 1); } data.BoxText[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %zu gossip_menu_option locale strings", mGossipMenuItemsLocaleMap.size()); sLog.outString(); } void ObjectMgr::LoadPointOfInterestLocales() { mPointOfInterestLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `entry`,`icon_name_loc1`,`icon_name_loc2`,`icon_name_loc3`,`icon_name_loc4`,`icon_name_loc5`,`icon_name_loc6`,`icon_name_loc7`,`icon_name_loc8` FROM `locales_points_of_interest`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetPointOfInterest(entry)) { ERROR_DB_STRICT_LOG("Table `locales_points_of_interest` has data for nonexistent POI entry %u, skipped.", entry); continue; } PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if (str.empty()) { continue; } int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if (data.IconName.size() <= size_t(idx)) { data.IconName.resize(idx + 1); } data.IconName[idx] = str; } } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %zu points_of_interest locale strings", mPointOfInterestLocaleMap.size()); sLog.outString(); } struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader, SQLStorage> { template<class D> void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; void ObjectMgr::LoadCreatureTemplates() { SQLCreatureLoader loader; loader.Load(sCreatureStorage); sLog.outString(">> Loaded %u creature definitions", sCreatureStorage.GetRecordCount()); sLog.outString(); // check data correctness for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); if (!cInfo) { continue; } FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->FactionAlliance); if (!factionTemplate) { sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo->Entry, cInfo->FactionAlliance); } factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->FactionHorde); if (!factionTemplate) { sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo->Entry, cInfo->FactionHorde); } for (int k = 0; k < MAX_KILL_CREDIT; ++k) { if (cInfo->KillCredit[k]) { if (!GetCreatureTemplate(cInfo->KillCredit[k])) { sLog.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)", cInfo->Entry, k + 1, cInfo->KillCredit[k]); const_cast<CreatureInfo*>(cInfo)->KillCredit[k] = 0; } } } // used later for scale CreatureDisplayInfoEntry const* displayScaleEntry = NULL; for (int j = 0; j < MAX_CREATURE_MODEL; ++j) { if (cInfo->ModelId[j]) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->ModelId[j]); if (!displayEntry) { sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_%d (%u), can crash client", cInfo->Entry, j + 1, cInfo->ModelId[j]); const_cast<CreatureInfo*>(cInfo)->ModelId[j] = 0; } else if (!displayScaleEntry) { displayScaleEntry = displayEntry; } CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->ModelId[j]); if (!minfo) { sLog.outErrorDb("Creature (Entry: %u) are using modelid_%d (%u), but creature_model_info are missing for this model.", cInfo->Entry, j + 1, cInfo->ModelId[j]); } } } if (!displayScaleEntry) { sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_1/modelid_2/modelid_3/modelid_4", cInfo->Entry); } if (!cInfo->MinLevel) { sLog.outErrorDb("Creature (Entry: %u) has invalid minlevel, set to 1", cInfo->Entry); const_cast<CreatureInfo*>(cInfo)->MinLevel = 1; } if (cInfo->MinLevel > cInfo->MaxLevel) { sLog.outErrorDb("Creature (Entry: %u) has invalid maxlevel, set to minlevel", cInfo->Entry); const_cast<CreatureInfo*>(cInfo)->MaxLevel = cInfo->MinLevel; } if (cInfo->MinLevel > DEFAULT_MAX_CREATURE_LEVEL) { sLog.outErrorDb("Creature (Entry: %u) `MinLevel` exceeds maximum allowed value of '%u'", cInfo->Entry, uint32(DEFAULT_MAX_CREATURE_LEVEL)); const_cast<CreatureInfo*>(cInfo)->MinLevel = uint32(DEFAULT_MAX_CREATURE_LEVEL); } if (cInfo->MaxLevel > DEFAULT_MAX_CREATURE_LEVEL) { sLog.outErrorDb("Creature (Entry: %u) `MaxLevel` exceeds maximum allowed value of '%u'", cInfo->Entry, uint32(DEFAULT_MAX_CREATURE_LEVEL)); const_cast<CreatureInfo*>(cInfo)->MaxLevel = uint32(DEFAULT_MAX_CREATURE_LEVEL); } // use below code for 0-checks for unit_class if (!cInfo->UnitClass || (((1 << (cInfo->UnitClass - 1)) & CLASSMASK_ALL_CREATURES) == 0)) { sLog.outErrorDb("Creature (Entry: %u) has invalid `UnitClass(%u)` in creature_template", cInfo->Entry, cInfo->UnitClass); const_cast<CreatureInfo*>(cInfo)->UnitClass = uint32(CLASS_WARRIOR); } for (uint32 level = cInfo->MinLevel; level <= cInfo->MaxLevel; ++level) { if (!GetCreatureClassLvlStats(level, cInfo->UnitClass)) { sLog.outErrorDb("#Creature (Entry: %u), Class(%u), level(%u) has no data in `creature_template_classlevelstats`", cInfo->Entry, cInfo->UnitClass, level); break; } } if (cInfo->DamageSchool >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`", cInfo->Entry, cInfo->DamageSchool); const_cast<CreatureInfo*>(cInfo)->DamageSchool = SPELL_SCHOOL_NORMAL; } if (cInfo->MeleeBaseAttackTime == 0) { const_cast<CreatureInfo*>(cInfo)->MeleeBaseAttackTime = BASE_ATTACK_TIME; } if (cInfo->RangedBaseAttackTime == 0) { const_cast<CreatureInfo*>(cInfo)->RangedBaseAttackTime = BASE_ATTACK_TIME; } if ((cInfo->NpcFlags & UNIT_NPC_FLAG_TRAINER) && cInfo->TrainerType >= MAX_TRAINER_TYPE) { sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u", cInfo->Entry, cInfo->TrainerType); } if (cInfo->CreatureType && !sCreatureTypeStore.LookupEntry(cInfo->CreatureType)) { sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`", cInfo->Entry, cInfo->CreatureType); const_cast<CreatureInfo*>(cInfo)->CreatureType = CREATURE_TYPE_HUMANOID; } // must exist or used hidden but used in data horse case if (cInfo->Family && !sCreatureFamilyStore.LookupEntry(cInfo->Family) && cInfo->Family != CREATURE_FAMILY_HORSE_CUSTOM) { sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`", cInfo->Entry, cInfo->Family); const_cast<CreatureInfo*>(cInfo)->Family = 0; } if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) { sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly", cInfo->Entry, cInfo->InhabitType); const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE; } if (cInfo->PetSpellDataId) { CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); if (!spellDataId) { sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); } } if (cInfo->MovementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.", cInfo->Entry, cInfo->MovementType); const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE; } if (cInfo->EquipmentTemplateId > 0) // 0 no equipment { if (!GetEquipmentInfo(cInfo->EquipmentTemplateId) && !GetEquipmentInfoRaw(cInfo->EquipmentTemplateId)) { sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template` or `creature_equip_template_raw`, set to no equipment.", cInfo->Entry, cInfo->EquipmentTemplateId); const_cast<CreatureInfo*>(cInfo)->EquipmentTemplateId = 0; } } if (cInfo->VendorTemplateId > 0) { if (!(cInfo->NpcFlags & UNIT_NPC_FLAG_VENDOR)) { sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with vendor_id %u but not have flag UNIT_NPC_FLAG_VENDOR (%u), vendor items will ignored.", cInfo->Entry, cInfo->VendorTemplateId, UNIT_NPC_FLAG_VENDOR); } } /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc if (cInfo->Scale <= 0.0f) { if (displayScaleEntry) { const_cast<CreatureInfo*>(cInfo)->Scale = displayScaleEntry->scale; } else { const_cast<CreatureInfo*>(cInfo)->Scale = DEFAULT_OBJECT_SCALE; } } } sLog.outString(">> Loaded %u creature definitions", sCreatureStorage.GetRecordCount()); sLog.outString(); } void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) { // Now add the auras, format "spell1 spell2 ..." char* p, *s; std::vector<int> val; s = p = (char*)reinterpret_cast<char const*>(addon->auras); if (p) { while (p[0] != 0) { ++p; if (p[0] == ' ') { val.push_back(atoi(s)); s = ++p; } } if (p != s) { val.push_back(atoi(s)); } // free char* loaded memory delete[](char*)reinterpret_cast<char const*>(addon->auras); } // empty list if (val.empty()) { addon->auras = NULL; return; } // replace by new structures array const_cast<uint32*&>(addon->auras) = new uint32[val.size() + 1]; uint32 i = 0; for (uint32 j = 0; j < val.size(); ++j) { uint32& cAura = const_cast<uint32&>(addon->auras[i]); cAura = uint32(val[j]); SpellEntry const* AdditionalSpellInfo = sSpellStore.LookupEntry(cAura); if (!AdditionalSpellInfo) { sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.", guidEntryStr, addon->guidOrEntry, cAura, table); continue; } // Must be Aura, but also allow dummy/script effect spells, as they are used sometimes to select a random aura or similar if (!IsSpellAppliesAura(AdditionalSpellInfo) && !AdditionalSpellInfo->HasSpellEffect(SPELL_EFFECT_DUMMY) && !AdditionalSpellInfo->HasSpellEffect(SPELL_EFFECT_SCRIPT_EFFECT) && !AdditionalSpellInfo->HasSpellEffect(SPELL_EFFECT_TRIGGER_SPELL)) { sLog.outErrorDb("Creature (%s: %u) has spell %u defined in `auras` field in `%s, but spell doesn't apply an aura`.", guidEntryStr, addon->guidOrEntry, cAura, table); continue; } // TODO: Remove LogFilter check after more research if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK) && !IsOnlySelfTargeting(AdditionalSpellInfo)) { sLog.outErrorDb("Creature (%s: %u) has spell %u defined in `auras` field in `%s, but spell is no self-only spell`.", guidEntryStr, addon->guidOrEntry, cAura, table); continue; } if (std::find(&addon->auras[0], &addon->auras[i], cAura) != &addon->auras[i]) { sLog.outErrorDb("Creature (%s: %u) has duplicate spell %u defined in `auras` field in `%s`.", guidEntryStr, addon->guidOrEntry, cAura, table); continue; } ++i; } // fill terminator element (after last added) const_cast<uint32&>(addon->auras[i]) = 0; } void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment) { creatureaddons.Load(); // check data correctness and convert 'auras' for (uint32 i = 1; i < creatureaddons.GetMaxEntry(); ++i) { CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i); if (!addon) { continue; } if (addon->mount) { if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount)) { sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName()); const_cast<CreatureDataAddon*>(addon)->mount = 0; } } if (addon->sheath_state > SHEATH_STATE_RANGED) { sLog.outErrorDb("Creature (%s %u) has unknown sheath state (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->sheath_state, creatureaddons.GetTableName()); } if (!sEmotesStore.LookupEntry(addon->emote)) { sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName()); const_cast<CreatureDataAddon*>(addon)->emote = 0; } ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), creatureaddons.GetTableName(), entryName); } sLog.outString(">> Loaded %u %s", creatureaddons.GetRecordCount(), comment); } void ObjectMgr::LoadCreatureAddons() { LoadCreatureAddons(sCreatureInfoAddonStorage, "Entry", "creature template addons"); // check entry ids for (uint32 i = 1; i < sCreatureInfoAddonStorage.GetMaxEntry(); ++i) { if (CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i)) { if (!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry)) { sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`", addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName()); } } } LoadCreatureAddons(sCreatureDataAddonStorage, "GUID", "creature addons"); // check entry ids for (uint32 i = 1; i < sCreatureDataAddonStorage.GetMaxEntry(); ++i) { if (CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i)) { if (mCreatureDataMap.find(addon->guidOrEntry) == mCreatureDataMap.end()) { sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`", addon->guidOrEntry); } } } } void ObjectMgr::LoadCreatureItemTemplates() { sEquipmentStorageItem.Load(true); for (uint32 i = 0; i < sEquipmentStorageItem.GetMaxEntry(); ++i) { EquipmentInfoItem const* eqInfo = sEquipmentStorageItem.LookupEntry<EquipmentInfoItem>(i); if (!eqInfo) { continue; } EquipmentInfoItem const* itemProto = GetEquipmentInfoItem(eqInfo->entry); switch (itemProto->InventoryType) { case INVTYPE_2HWEAPON: case INVTYPE_HOLDABLE: case INVTYPE_QUIVER: case INVTYPE_RANGED: case INVTYPE_RANGEDRIGHT: case INVTYPE_RELIC: case INVTYPE_SHIELD: case INVTYPE_THROWN: case INVTYPE_WEAPON: case INVTYPE_WEAPONMAINHAND: case INVTYPE_WEAPONOFFHAND: break; default: sLog.outErrorDb("Item (entry=%u) in creature_item_template.entry for entry = %u is not equipable in a hand, forced to 0.", eqInfo->entry, i); const_cast<EquipmentInfoItem*>(eqInfo)->entry = 0; break; } } sLog.outString(">> Loaded %u creature item template", sEquipmentStorageItem.GetRecordCount()); sLog.outString(); } void ObjectMgr::LoadCreatureClassLvlStats() { // initialize data array memset(&m_creatureClassLvlStats, 0, sizeof(m_creatureClassLvlStats)); std::string queryStr = "SELECT `Class`, `Level`, `BaseMana`, `BaseMeleeAttackPower`, `BaseRangedAttackPower`, `BaseArmor`, `BaseHealthExp0`, `BaseDamageExp0` " "FROM `creature_template_classlevelstats` ORDER BY `Class`, `Level`"; QueryResult* result = WorldDatabase.Query(queryStr.c_str()); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb("DB table `creature_template_classlevelstats` is empty."); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); uint32 storedRow = 0; do { Field* fields = result->Fetch(); bar.step(); uint32 creatureClass = fields[0].GetUInt32(); uint32 creatureLevel = fields[1].GetUInt32(); if (creatureLevel == 0 || creatureLevel > DEFAULT_MAX_CREATURE_LEVEL) { sLog.outErrorDb("Found stats for creature level [%u], incorrect level for this core. Skip!", creatureLevel); continue; } if (((1 << (creatureClass - 1)) & CLASSMASK_ALL_CREATURES) == 0) { sLog.outErrorDb("Found stats for creature class [%u], incorrect class for this core. Skip!", creatureClass); continue; } CreatureClassLvlStats &cCLS = m_creatureClassLvlStats[creatureLevel][classToIndex[creatureClass]]; cCLS.BaseMana = fields[2].GetUInt32(); cCLS.BaseMeleeAttackPower = fields[3].GetFloat(); cCLS.BaseRangedAttackPower = fields[4].GetFloat(); cCLS.BaseArmor = fields[5].GetUInt32(); cCLS.BaseHealth = fields[6].GetUInt32(); cCLS.BaseDamage = fields[7].GetFloat(); ++storedRow; } while (result->NextRow()); delete result; sLog.outString(">> Found %u creature stats definitions.", storedRow); sLog.outString(); } CreatureClassLvlStats const* ObjectMgr::GetCreatureClassLvlStats(uint32 level, uint32 unitClass) const { CreatureClassLvlStats const* cCLS = &m_creatureClassLvlStats[level][classToIndex[unitClass]]; if (cCLS->BaseHealth != 0 && cCLS->BaseDamage > 0.01f) { return cCLS; } return NULL; } void ObjectMgr::LoadEquipmentTemplates() { sEquipmentStorage.Load(true); for (uint32 i = 0; i < sEquipmentStorage.GetMaxEntry(); ++i) { EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i); if (!eqInfo) { continue; } for (uint8 j = 0; j < 3; ++j) { if (!eqInfo->equipentry[j]) { continue; } EquipmentInfoItem const* itemProto = GetEquipmentInfoItem(eqInfo->equipentry[j]); if (!itemProto) { sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j + 1, i); const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; continue; } switch (itemProto->InventoryType) { case INVTYPE_WEAPON: case INVTYPE_SHIELD: case INVTYPE_RANGED: case INVTYPE_2HWEAPON: case INVTYPE_WEAPONMAINHAND: case INVTYPE_WEAPONOFFHAND: case INVTYPE_HOLDABLE: case INVTYPE_THROWN: case INVTYPE_RANGEDRIGHT: case INVTYPE_RELIC: break; default: sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j + 1, i); const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; break; } } } sLog.outString(">> Loaded %u equipment template", sEquipmentStorage.GetRecordCount()); sLog.outString(); sEquipmentStorageRaw.Load(false); for (uint32 i = 1; i < sEquipmentStorageRaw.GetMaxEntry(); ++i) { if (sEquipmentStorageRaw.LookupEntry<EquipmentInfoRaw>(i)) { if (sEquipmentStorage.LookupEntry<EquipmentInfo>(i)) { sLog.outErrorDb("Table 'creature_equip_template_raw` have redundant data for ID %u ('creature_equip_template` already have data)", i); } } } sLog.outString(">> Loaded %u equipment template (deprecated format)", sEquipmentStorageRaw.GetRecordCount()); sLog.outString(); } // generally for models having another model for the other team (totems) uint32 ObjectMgr::GetCreatureModelOtherTeamModel(uint32 modelId) const { if (const CreatureModelInfo* modelInfo = GetCreatureModelInfo(modelId)) { return modelInfo->modelid_other_team; } return 0; } CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) const { CreatureModelInfo const* minfo = GetCreatureModelInfo(display_id); if (!minfo) { return NULL; } // If a model for another gender exists, 50% chance to use it if (minfo->modelid_other_gender != 0 && urand(0, 1) == 0) { CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); if (!minfo_tmp) { sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender); return minfo; // not fatal, just use the previous one } else { return minfo_tmp; } } else { return minfo; } } void ObjectMgr::LoadCreatureModelInfo() { sCreatureModelStorage.Load(); // post processing for (uint32 i = 1; i < sCreatureModelStorage.GetMaxEntry(); ++i) { CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i); if (!minfo) { continue; } if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid)) { sLog.outErrorDb("Table `creature_model_info` has model for nonexistent model id (%u).", minfo->modelid); } if (minfo->gender >= MAX_GENDER) { sLog.outErrorDb("Table `creature_model_info` has invalid gender (%u) for model id (%u).", uint32(minfo->gender), minfo->modelid); const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE; } if (minfo->modelid_other_gender) { if (minfo->modelid_other_gender == minfo->modelid) { sLog.outErrorDb("Table `creature_model_info` has redundant modelid_other_gender model (%u) defined for model id %u.", minfo->modelid_other_gender, minfo->modelid); const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0; } else if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender)) { sLog.outErrorDb("Table `creature_model_info` has nonexistent modelid_other_gender model (%u) defined for model id %u.", minfo->modelid_other_gender, minfo->modelid); const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0; } } if (minfo->modelid_other_team) { if (minfo->modelid_other_team == minfo->modelid) { sLog.outErrorDb("Table `creature_model_info` has redundant modelid_other_team model (%u) defined for model id %u.", minfo->modelid_other_team, minfo->modelid); const_cast<CreatureModelInfo*>(minfo)->modelid_other_team = 0; } else if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_team)) { sLog.outErrorDb("Table `creature_model_info` has nonexistent modelid_other_team model (%u) defined for model id %u.", minfo->modelid_other_team, minfo->modelid); const_cast<CreatureModelInfo*>(minfo)->modelid_other_team = 0; } } } // character races expected have model info data in table for (uint32 race = 1; race < sChrRacesStore.GetNumRows(); ++race) { ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race); if (!raceEntry) { continue; } if (!((1 << (race - 1)) & RACEMASK_ALL_PLAYABLE)) { continue; } if (CreatureModelInfo const* minfo = GetCreatureModelInfo(raceEntry->model_f)) { if (minfo->gender != GENDER_FEMALE) { sLog.outErrorDb("Table `creature_model_info` have wrong gender %u for character race %u female model id %u", minfo->gender, race, raceEntry->model_f); } if (minfo->modelid_other_gender != raceEntry->model_m) { sLog.outErrorDb("Table `creature_model_info` have wrong other gender model id %u for character race %u female model id %u", minfo->modelid_other_gender, race, raceEntry->model_f); } if (minfo->bounding_radius <= 0.0f) { sLog.outErrorDb("Table `creature_model_info` have wrong bounding_radius %f for character race %u female model id %u, use %f instead", minfo->bounding_radius, race, raceEntry->model_f, DEFAULT_WORLD_OBJECT_SIZE); const_cast<CreatureModelInfo*>(minfo)->bounding_radius = DEFAULT_WORLD_OBJECT_SIZE; } if (minfo->combat_reach != 1.5f) { sLog.outErrorDb("Table `creature_model_info` have wrong combat_reach %f for character race %u female model id %u, expected always 1.5f", minfo->combat_reach, race, raceEntry->model_f); const_cast<CreatureModelInfo*>(minfo)->combat_reach = 1.5f; } } else { sLog.outErrorDb("Table `creature_model_info` expect have data for character race %u female model id %u", race, raceEntry->model_f); } if (CreatureModelInfo const* minfo = GetCreatureModelInfo(raceEntry->model_m)) { if (minfo->gender != GENDER_MALE) { sLog.outErrorDb("Table `creature_model_info` have wrong gender %u for character race %u male model id %u", minfo->gender, race, raceEntry->model_m); } if (minfo->modelid_other_gender != raceEntry->model_f) { sLog.outErrorDb("Table `creature_model_info` have wrong other gender model id %u for character race %u male model id %u", minfo->modelid_other_gender, race, raceEntry->model_m); } if (minfo->bounding_radius <= 0.0f) { sLog.outErrorDb("Table `creature_model_info` have wrong bounding_radius %f for character race %u male model id %u, use %f instead", minfo->bounding_radius, race, raceEntry->model_f, DEFAULT_WORLD_OBJECT_SIZE); const_cast<CreatureModelInfo*>(minfo)->bounding_radius = DEFAULT_WORLD_OBJECT_SIZE; } if (minfo->combat_reach != 1.5f) { sLog.outErrorDb("Table `creature_model_info` have wrong combat_reach %f for character race %u male model id %u, expected always 1.5f", minfo->combat_reach, race, raceEntry->model_m); const_cast<CreatureModelInfo*>(minfo)->combat_reach = 1.5f; } } else { sLog.outErrorDb("Table `creature_model_info` expect have data for character race %u male model id %u", race, raceEntry->model_m); } } sLog.outString(">> Loaded %u creature model based info", sCreatureModelStorage.GetRecordCount()); sLog.outString(); } void ObjectMgr::LoadCreatureSpells() { // First we need to collect all script ids. std::set<uint32> spellScriptSet; std::unique_ptr<QueryResult> result (WorldDatabase.PQuery("SELECT `id` FROM `db_scripts` WHERE `script_type` = %d", DBS_ON_CREATURE_SPELL)); if (result) { do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32();; spellScriptSet.insert(id); } while (result->NextRow()); } std::set<uint32> spellScriptSetFull = spellScriptSet; // Now we load creature_spells. m_CreatureSpellsMap.clear(); // for reload case // 0 1 2 3 4 5 6 7 8 9 10 11 result.reset(WorldDatabase.Query("SELECT `entry`, `spellId_1`, `probability_1`, `castTarget_1`, `targetParam1_1`, `targetParam2_1`, `castFlags_1`, `delayInitialMin_1`, `delayInitialMax_1`, `delayRepeatMin_1`, `delayRepeatMax_1`, `scriptId_1`, " // 12 13 14 15 16 17 18 19 20 21 22 "`spellId_2`, `probability_2`, `castTarget_2`, `targetParam1_2`, `targetParam2_2`, `castFlags_2`, `delayInitialMin_2`, `delayInitialMax_2`, `delayRepeatMin_2`, `delayRepeatMax_2`, `scriptId_2`, " // 23 24 25 26 27 28 29 30 31 32 33 "`spellId_3`, `probability_3`, `castTarget_3`, `targetParam1_3`, `targetParam2_3`, `castFlags_3`, `delayInitialMin_3`, `delayInitialMax_3`, `delayRepeatMin_3`, `delayRepeatMax_3`, `scriptId_3`, " // 34 35 36 37 38 39 40 41 42 43 44 "`spellId_4`, `probability_4`, `castTarget_4`, `targetParam1_4`, `targetParam2_4`, `castFlags_4`, `delayInitialMin_4`, `delayInitialMax_4`, `delayRepeatMin_4`, `delayRepeatMax_4`, `scriptId_4`, " // 45 46 47 48 49 50 51 52 53 54 55 "`spellId_5`, `probability_5`, `castTarget_5`, `targetParam1_5`, `targetParam2_5`, `castFlags_5`, `delayInitialMin_5`, `delayInitialMax_5`, `delayRepeatMin_5`, `delayRepeatMax_5`, `scriptId_5`, " // 56 57 58 59 60 61 62 63 64 65 66 "`spellId_6`, `probability_6`, `castTarget_6`, `targetParam1_6`, `targetParam2_6`, `castFlags_6`, `delayInitialMin_6`, `delayInitialMax_6`, `delayRepeatMin_6`, `delayRepeatMax_6`, `scriptId_6`, " // 67 68 69 70 71 72 73 74 75 76 77 "`spellId_7`, `probability_7`, `castTarget_7`, `targetParam1_7`, `targetParam2_7`, `castFlags_7`, `delayInitialMin_7`, `delayInitialMax_7`, `delayRepeatMin_7`, `delayRepeatMax_7`, `scriptId_7`, " // 78 79 80 81 82 83 84 85 86 87 88 "`spellId_8`, `probability_8`, `castTarget_8`, `targetParam1_8`, `targetParam2_8`, `castFlags_8`, `delayInitialMin_8`, `delayInitialMax_8`, `delayRepeatMin_8`, `delayRepeatMax_8`, `scriptId_8` FROM `creature_spells`")); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 creature spell templates. DB table `creature_spells` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32();; CreatureSpellsList spellsList; for (uint8 i = 0; i < CREATURE_SPELLS_MAX_SPELLS; i++) { uint16 spellId = fields[1 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt16(); if (spellId) { if (!sSpellStore.LookupEntry(spellId)) { sLog.outErrorDb("Entry %u in table `creature_spells` has non-existent spell %u used as spellId_%u, skipping spell.", entry, spellId, i); continue; } uint8 probability = fields[2 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt8(); if ((probability == 0) || (probability > 100)) { sLog.outErrorDb("Entry %u in table `creature_spells` has invalid probability_%u value %u, setting it to 100 instead.", entry, i, probability); probability = 100; } uint8 castTarget = fields[3 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt8(); uint32 targetParam1 = fields[4 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt32(); uint32 targetParam2 = fields[5 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt32(); uint8 castFlags = fields[6 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt8(); // in the database we store timers as seconds // based on screenshot of blizzard creature spells editor uint32 delayInitialMin = fields[7 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt16() * IN_MILLISECONDS; uint32 delayInitialMax = fields[8 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt16() * IN_MILLISECONDS; if (delayInitialMin > delayInitialMax) { sLog.outErrorDb("Entry %u in table `creature_spells` has invalid initial timers (Min_%u = %u, Max_%u = %u), skipping spell.", entry, i, delayInitialMin, i, delayInitialMax); continue; } uint32 delayRepeatMin = fields[9 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt16() * IN_MILLISECONDS; uint32 delayRepeatMax = fields[10 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt16() * IN_MILLISECONDS; if (delayRepeatMin > delayRepeatMax) { sLog.outErrorDb("Entry %u in table `creature_spells` has invalid repeat timers (Min_%u = %u, Max_%u = %u), skipping spell.", entry, i, delayRepeatMin, i, delayRepeatMax); continue; } uint32 scriptId = fields[11 + i * CREATURE_SPELLS_MAX_COLUMNS].GetUInt32(); if (scriptId) { if (spellScriptSetFull.find(scriptId) == spellScriptSetFull.end()) { sLog.outErrorDb("Entry %u in table `creature_spells` has non-existent scriptId_%u = %u, setting it to 0 instead.", entry, i, scriptId); scriptId = 0; } else { spellScriptSet.erase(scriptId); } } spellsList.emplace_back(spellId, probability, castTarget, targetParam1, targetParam2, castFlags, delayInitialMin, delayInitialMax, delayRepeatMin, delayRepeatMax, scriptId); } } if (!spellsList.empty()) { m_CreatureSpellsMap.insert(CreatureSpellsMap::value_type(entry, spellsList)); } } while (result->NextRow()); for (const auto itr : spellScriptSet) { sLog.outErrorDb("Table `creature_spells_scripts` contains unused script, id %u.", itr); } sLog.outString(); sLog.outString(">> Loaded %lu creature spell templates.", (unsigned long)m_CreatureSpellsMap.size()); } void ObjectMgr::LoadCreatures() { uint32 count = 0; // 0 1 2 3 QueryResult* result = WorldDatabase.Query("SELECT `creature`.`guid`, `creature`.`id`, `map`, `modelid`," // 4 5 6 7 8 9 10 11 "`equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`," // 12 13 14 15 16 "`curhealth`, `curmana`, `DeathState`, `MovementType`, `event`," // 17 18 "`pool_creature`.`pool_entry`, `pool_creature_template`.`pool_entry` " "FROM `creature` " "LEFT OUTER JOIN `game_event_creature` ON `creature`.`guid` = `game_event_creature`.`guid` " "LEFT OUTER JOIN `pool_creature` ON `creature`.`guid` = `pool_creature`.`guid` " "LEFT OUTER JOIN `pool_creature_template` ON `creature`.`id` = `pool_creature_template`.`id`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty."); sLog.outString(); return; } // build single time for check creature data BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 guid = fields[ 0].GetUInt32(); uint32 entry = fields[ 1].GetUInt32(); if (DisableMgr::IsDisabledFor(DISABLE_TYPE_CREATURE_SPAWN, entry, NULL, 0, guid)) { sLog.outDebug("Creature guid %u (entry %u) spawning is disabled.", guid, entry); continue; } CreatureInfo const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry); continue; } CreatureData& data = mCreatureDataMap[guid]; data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.modelid_override = fields[ 3].GetUInt32(); data.equipmentId = fields[ 4].GetUInt32(); data.posX = fields[ 5].GetFloat(); data.posY = fields[ 6].GetFloat(); data.posZ = fields[ 7].GetFloat(); data.orientation = fields[ 8].GetFloat(); data.spawntimesecs = fields[ 9].GetUInt32(); data.spawndist = fields[10].GetFloat(); data.currentwaypoint = fields[11].GetUInt32(); data.curhealth = fields[12].GetUInt32(); data.curmana = fields[13].GetUInt32(); data.is_dead = fields[14].GetBool(); data.movementType = fields[15].GetUInt8(); int16 gameEvent = fields[16].GetInt16(); int16 GuidPoolId = fields[17].GetInt16(); int16 EntryPoolId = fields[18].GetInt16(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) { sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at nonexistent map (Id: %u), skipped.", guid, data.mapid); continue; } if (data.modelid_override > 0 && !sCreatureDisplayInfoStore.LookupEntry(data.modelid_override)) { sLog.outErrorDb("Table `creature` GUID %u (entry %u) has model for nonexistent model id (%u), set to 0.", guid, data.id, data.modelid_override); data.modelid_override = 0; } if (data.equipmentId > 0) // -1 no equipment, 0 use default { if (!GetEquipmentInfo(data.equipmentId) && !GetEquipmentInfoRaw(data.equipmentId)) { sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template` or `creature_equip_template_raw`, set to no equipment.", data.id, data.equipmentId); data.equipmentId = -1; } } if (cInfo->RegenerateStats & REGEN_FLAG_HEALTH && data.curhealth < cInfo->MinLevelHealth) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (%u), `creature_template`.`MinLevelHealth`=%u.", guid, data.id, data.curhealth, cInfo->MinLevelHealth); data.curhealth = cInfo->MinLevelHealth; } if (cInfo->ExtraFlags & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { if (!mapEntry || !mapEntry->IsDungeon()) sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`ExtraFlags` including CREATURE_FLAG_EXTRA_INSTANCE_BIND (%u) but creature are not in instance.", guid, data.id, CREATURE_FLAG_EXTRA_INSTANCE_BIND); } if (cInfo->ExtraFlags & CREATURE_FLAG_EXTRA_AGGRO_ZONE) { if (!mapEntry || !mapEntry->IsDungeon()) sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`ExtraFlags` including CREATURE_FLAG_EXTRA_AGGRO_ZONE (%u) but creature are not in instance.", guid, data.id, CREATURE_FLAG_EXTRA_AGGRO_ZONE); } if (data.curmana < cInfo->MinLevelMana) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`MinLevelMana`=%u.", guid, data.id, data.curmana, cInfo->MinLevelMana); data.curmana = cInfo->MinLevelMana; } if (data.spawndist < 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id); data.spawndist = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { if (data.spawndist == 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } } else if (data.movementType == IDLE_MOTION_TYPE) { if (data.spawndist != 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id); data.spawndist = 0.0f; } } if (gameEvent == 0 && GuidPoolId == 0 && EntryPoolId == 0) // if not this is to be managed by GameEvent System or Pool system { AddCreatureToGrid(guid, &data); if (cInfo->ExtraFlags & CREATURE_FLAG_EXTRA_ACTIVE) { sLog.outString("Adding `creature` with Active Flag: Map: %u, Guid %u", data.mapid, guid); m_activeCreatures.insert(ActiveCreatureGuidsOnMap::value_type(data.mapid, guid)); } } ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %zu creatures", mCreatureDataMap.size()); sLog.outString(); } void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) { CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[data->mapid][cell_id]; cell_guids.creatures.insert(guid); } void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) { CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[data->mapid][cell_id]; cell_guids.creatures.erase(guid); } void ObjectMgr::LoadGameObjects() { // 0 1 2 3 4 5 6 QueryResult* result = WorldDatabase.Query("SELECT `gameobject`.`guid`, `gameobject`.`id`, `gameobject`.`map`, `gameobject`.`position_x`, `gameobject`.`position_y`, `gameobject`.`position_z`, `gameobject`.`orientation`, " // 7 8 9 10 11 12 13 "`gameobject`.`rotation0`, `gameobject`.`rotation1`, `gameobject`.`rotation2`, `gameobject`.`rotation3`, `gameobject`.`spawntimesecs`, `gameobject`.`animprogress`, `gameobject`.`state`, " // 14 15 16 "`game_event_gameobject`.`event`, `pool_gameobject`.`pool_entry`, `pool_gameobject_template`.`pool_entry` " "FROM `gameobject` " "LEFT OUTER JOIN `game_event_gameobject` ON `gameobject`.`guid` = `game_event_gameobject`.`guid` " "LEFT OUTER JOIN `pool_gameobject` ON `gameobject`.`guid` = `pool_gameobject`.`guid` " "LEFT OUTER JOIN `pool_gameobject_template` ON `gameobject`.`id` = `pool_gameobject_template`.`id`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); uint32 local_transports = 0; do { Field* fields = result->Fetch(); bar.step(); uint32 guid = fields[ 0].GetUInt32(); uint32 entry = fields[ 1].GetUInt32(); if (DisableMgr::IsDisabledFor(DISABLE_TYPE_GAMEOBJECT_SPAWN, entry, NULL, 0, guid)) { sLog.outDebug("Gameobject guid %u (entry %u) spawning is disabled.", guid, entry); continue; } GameObjectInfo const* gInfo = GetGameObjectInfo(entry); if (!gInfo) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry); continue; } if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) { sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); continue; } GameObjectData& data = mGameObjectDataMap[guid]; data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.posX = fields[ 3].GetFloat(); data.posY = fields[ 4].GetFloat(); data.posZ = fields[ 5].GetFloat(); data.orientation = fields[ 6].GetFloat(); data.rotation0 = fields[ 7].GetFloat(); data.rotation1 = fields[ 8].GetFloat(); data.rotation2 = fields[ 9].GetFloat(); data.rotation3 = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); data.animprogress = fields[12].GetUInt32(); uint32 go_state = fields[13].GetUInt32(); int16 gameEvent = fields[14].GetInt16(); int16 GuidPoolId = fields[15].GetInt16(); int16 EntryPoolId = fields[16].GetInt16(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at nonexistent map (Id: %u), skip", guid, data.id, data.mapid); continue; } if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction()) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id); } if (go_state >= MAX_GO_STATE) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state); continue; } data.go_state = GOState(go_state); if (data.rotation0 < -1.0f || data.rotation0 > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation0 (%f) value, skip", guid, data.id, data.rotation0); continue; } if (data.rotation1 < -1.0f || data.rotation1 > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation1 (%f) value, skip", guid, data.id, data.rotation1); continue; } if (data.rotation2 < -1.0f || data.rotation2 > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2); continue; } if (data.rotation3 < -1.0f || data.rotation3 > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3); continue; } if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation)) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id); continue; } if (gInfo->type != GAMEOBJECT_TYPE_TRANSPORT && gameEvent == 0 && GuidPoolId == 0 && EntryPoolId == 0) // if not this is to be managed by GameEvent System or Pool system { AddGameobjectToGrid(guid, &data); } if (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT) { m_localTransports.insert(LocalTransportGuidsOnMap::value_type(data.mapid, guid)); ++local_transports; } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %zu gameobjects", mGameObjectDataMap.size()); sLog.outString(">>> Loaded %u local transport objects", local_transports); } void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) { CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[data->mapid][cell_id]; cell_guids.gameobjects.insert(guid); } void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) { CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[data->mapid][cell_id]; cell_guids.gameobjects.erase(guid); } // name must be checked to correctness (if received) before call this function ObjectGuid ObjectMgr::GetPlayerGuidByName(std::string name) const { ObjectGuid guid; CharacterDatabase.escape_string(name); // Player name safe to sending to DB (checked at login) and this function using QueryResult* result = CharacterDatabase.PQuery("SELECT `guid` FROM `characters` WHERE `name` = '%s'", name.c_str()); if (result) { guid = ObjectGuid(HIGHGUID_PLAYER, (*result)[0].GetUInt32()); delete result; } return guid; } bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const { // prevent DB access for online player if (Player* player = GetPlayer(guid)) { name = player->GetName(); return true; } uint32 lowguid = guid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT `name` FROM `characters` WHERE `guid` = '%u'", lowguid); if (result) { name = (*result)[0].GetCppString(); delete result; return true; } return false; } Team ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const { // prevent DB access for online player if (Player* player = GetPlayer(guid)) { return Player::TeamForRace(player->getRace()); } uint32 lowguid = guid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT `race` FROM `characters` WHERE `guid` = '%u'", lowguid); if (result) { uint8 race = (*result)[0].GetUInt8(); delete result; return Player::TeamForRace(race); } return TEAM_NONE; } uint8 ObjectMgr::GetPlayerClassByGUID(ObjectGuid guid) const { // prevent DB access for online player if (Player* player = GetPlayer(guid)) { return player->getClass(); } uint32 lowguid = guid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT `class` FROM `characters` WHERE `guid` = '%u'", lowguid); if (result) { uint8 pClass = (*result)[0].GetUInt8(); delete result; return pClass; } return 0; } uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const { if (!guid.IsPlayer()) { return 0; } // prevent DB access for online player if (Player* player = GetPlayer(guid)) { return player->GetSession()->GetAccountId(); } uint32 lowguid = guid.GetCounter(); QueryResult* result = CharacterDatabase.PQuery("SELECT `account` FROM `characters` WHERE `guid` = '%u'", lowguid); if (result) { uint32 acc = (*result)[0].GetUInt32(); delete result; return acc; } return 0; } uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const { QueryResult* result = CharacterDatabase.PQuery("SELECT `account` FROM `characters` WHERE `name` = '%s'", name.c_str()); if (result) { uint32 acc = (*result)[0].GetUInt32(); delete result; return acc; } return 0; } void ObjectMgr::LoadItemLocales() { mItemLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `entry`,`name_loc1`,`description_loc1`,`name_loc2`,`description_loc2`,`name_loc3`,`description_loc3`,`name_loc4`,`description_loc4`,`name_loc5`,`description_loc5`,`name_loc6`,`description_loc6`,`name_loc7`,`description_loc7`,`name_loc8`,`description_loc8` FROM `locales_item`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetItemPrototype(entry)) { ERROR_DB_STRICT_LOG("Table `locales_item` has data for nonexistent item entry %u, skipped.", entry); continue; } ItemLocale& data = mItemLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1 + 2 * (i - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Name.size() <= idx) { data.Name.resize(idx + 1); } data.Name[idx] = str; } } str = fields[1 + 2 * (i - 1) + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Description.size() <= idx) { data.Description.resize(idx + 1); } data.Description[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %zu Item locale strings", mItemLocaleMap.size()); sLog.outString(); } struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader, SQLStorage> { template<class D> void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; void ObjectMgr::LoadItemPrototypes() { SQLItemLoader loader; loader.Load(sItemStorage); // check data correctness for (uint32 i = 1; i < sItemStorage.GetMaxEntry(); ++i) { ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i); if (!proto) { continue; } if (proto->Class >= MAX_ITEM_CLASS) { sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)", i, proto->Class); const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC; } if (proto->SubClass >= MaxItemSubclassValues[proto->Class]) { sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u", i, proto->SubClass, proto->Class); const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes } if (proto->Quality >= MAX_ITEM_QUALITY) { sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)", i, proto->Quality); const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL; } if (proto->BuyCount <= 0) { sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", i, proto->BuyCount); const_cast<ItemPrototype*>(proto)->BuyCount = 1; } if (proto->InventoryType >= MAX_INVTYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)", i, proto->InventoryType); const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP; } if (proto->InventoryType != INVTYPE_NON_EQUIP) { if (proto->Flags & ITEM_FLAG_LOOTABLE) { sLog.outErrorDb("Item container (Entry: %u) has not allowed for containers flag ITEM_FLAG_LOOTABLE (%u), flag removed.", i, ITEM_FLAG_LOOTABLE); const_cast<ItemPrototype*>(proto)->Flags &= ~ITEM_FLAG_LOOTABLE; } } else if (proto->InventoryType != INVTYPE_BAG) { if (proto->ContainerSlots > 0) { sLog.outErrorDb("Non-container item (Entry: %u) has ContainerSlots (%u), set to 0.", i, proto->ContainerSlots); const_cast<ItemPrototype*>(proto)->ContainerSlots = 0; } } if (proto->RequiredSkill >= MAX_SKILL_TYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)", i, proto->RequiredSkill); const_cast<ItemPrototype*>(proto)->RequiredSkill = 0; } { // can be used in equip slot, as page read use in inventory, or spell casting at use bool req = proto->InventoryType != INVTYPE_NON_EQUIP || proto->PageText; if (!req) { for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellId) { req = true; break; } } } if (req) { if (!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.", i, proto->AllowableClass); } if (!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.", i, proto->AllowableRace); } } } if (proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) { sLog.outErrorDb("Item (Entry: %u) have wrong (nonexistent) spell in RequiredSpell (%u)", i, proto->RequiredSpell); const_cast<ItemPrototype*>(proto)->RequiredSpell = 0; } if (proto->RequiredReputationRank >= MAX_REPUTATION_RANK) { sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", i, proto->RequiredReputationRank); } if (proto->RequiredReputationFaction) { if (!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", i, proto->RequiredReputationFaction); const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0; } if (proto->RequiredReputationRank == MIN_REPUTATION_RANK) { sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", i); } } if (proto->Stackable == 0) { sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.", i, proto->Stackable); const_cast<ItemPrototype*>(proto)->Stackable = 1; } else if (proto->Stackable > 255) { sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).", i, proto->Stackable); const_cast<ItemPrototype*>(proto)->Stackable = 255; } if (proto->ContainerSlots) { if (proto->ContainerSlots > MAX_BAG_SIZE) { sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", i, proto->ContainerSlots, MAX_BAG_SIZE); const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE; } } for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j) { // for ItemStatValue != 0 if (proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) { sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)", i, j + 1, proto->ItemStat[j].ItemStatType); const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0; } } for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) { if (proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)", i, j + 1, proto->Damage[j].DamageType); const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0; } } // normal spell list { for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[j].SpellId)) { DEBUG_LOG("Spell %u on item %u (%s) is disabled.", proto->Spells[j].SpellId, proto->ItemId, proto->Name1); const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; continue; } if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", i, j + 1, proto->Spells[j].SpellTrigger); const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // on hit can be sued only at weapon else if (proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_CHANCE_ON_HIT) { if (proto->Class != ITEM_CLASS_WEAPON) { sLog.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.", i, proto->Class, j + 1, proto->Spells[j].SpellTrigger); } } if (proto->Spells[j].SpellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); if (!spellInfo) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)", i, j + 1, proto->Spells[j].SpellId); const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; } } } } if (proto->Bonding >= MAX_BIND_TYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)", i, proto->Bonding); } if (proto->PageText) { if (!sPageTextStore.LookupEntry<PageText>(proto->PageText)) { sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i, proto->PageText); } } if (proto->LockID && !sLockStore.LookupEntry(proto->LockID)) { sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)", i, proto->LockID); } if (proto->Sheath >= MAX_SHEATHETYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)", i, proto->Sheath); const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE; } if (proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) { sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", i, proto->RandomProperty); const_cast<ItemPrototype*>(proto)->RandomProperty = 0; } if (proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) { sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)", i, proto->ItemSet); const_cast<ItemPrototype*>(proto)->ItemSet = 0; } if (proto->Area && !GetAreaEntryByAreaID(proto->Area)) { sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)", i, proto->Area); } if (proto->Map && !sMapStore.LookupEntry(proto->Map)) { sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)", i, proto->Map); } if (proto->BagFamily) { ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(proto->BagFamily); if (!bf) { sLog.outErrorDb("Item (Entry: %u) has bag family %u not listed in ItemBagFamily.dbc, setted it to 0", i, proto->BagFamily); const_cast<ItemPrototype*>(proto)->BagFamily = 0; } } if (proto->DisenchantID) { if (proto->Quality > ITEM_QUALITY_EPIC || proto->Quality < ITEM_QUALITY_UNCOMMON) { sLog.outErrorDb("Item (Entry: %u) has wrong quality (%u) for disenchanting, remove disenchanting loot id.", i, proto->Quality); const_cast<ItemPrototype*>(proto)->DisenchantID = 0; } else if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR) { sLog.outErrorDb("Item (Entry: %u) has wrong item class (%u) for disenchanting, remove disenchanting loot id.", i, proto->Class); const_cast<ItemPrototype*>(proto)->DisenchantID = 0; } } if (proto->FoodType >= MAX_PET_DIET) { sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)", i, proto->FoodType); const_cast<ItemPrototype*>(proto)->FoodType = 0; } if (proto->ExtraFlags) { if (proto->ExtraFlags & ~ITEM_EXTRA_ALL) { sLog.outErrorDb("Item (Entry: %u) has wrong ExtraFlags (%u) with unused bits set", i, proto->ExtraFlags); } if (proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE) { bool can_be_need = false; for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellCharges < 0) { can_be_need = true; break; } } if (!can_be_need) { sLog.outErrorDb("Item (Entry: %u) has redundant non-consumable flag in ExtraFlags, item not have negative charges", i); const_cast<ItemPrototype*>(proto)->ExtraFlags &= ~ITEM_EXTRA_NON_CONSUMABLE; } } if (proto->ExtraFlags & ITEM_EXTRA_REAL_TIME_DURATION) { if (proto->Duration == 0) { sLog.outErrorDb("Item (Entry: %u) has redundant real-time duration flag in ExtraFlags, item not have duration", i); const_cast<ItemPrototype*>(proto)->ExtraFlags &= ~ITEM_EXTRA_REAL_TIME_DURATION; } } } } // check some dbc referenced items (avoid duplicate reports) std::set<uint32> notFoundOutfit; for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i) { CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i); if (!entry) { continue; } for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) { if (entry->ItemId[j] <= 0) { continue; } uint32 item_id = entry->ItemId[j]; if (!GetItemPrototype(item_id)) { notFoundOutfit.insert(item_id); } } } for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr) { sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr); } sLog.outString(">> Loaded %u item prototypes", sItemStorage.GetRecordCount()); sLog.outString(); } void ObjectMgr::LoadItemRequiredTarget() { m_ItemRequiredTarget.clear(); // needed for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT `entry`,`type`,`targetEntry` FROM `item_required_target`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty."); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 uiItemId = fields[0].GetUInt32(); uint32 uiType = fields[1].GetUInt32(); uint32 uiTargetEntry = fields[2].GetUInt32(); ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId); if (!pItemProto) { sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.", uiItemId, uiTargetEntry); continue; } bool bIsItemSpellValid = false; for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId)) { if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE || pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) { SQLMultiStorage::SQLMSIteratorBounds<SpellTargetEntry> bounds = sSpellScriptTargetStorage.getBounds<SpellTargetEntry>(pSpellInfo->Id); if (bounds.first != bounds.second) { break; } for (int j = 0; j < MAX_EFFECT_INDEX; ++j) { if (pSpellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || pSpellInfo->EffectImplicitTargetB[j] == TARGET_CHAIN_DAMAGE || pSpellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER || pSpellInfo->EffectImplicitTargetB[j] == TARGET_DUELVSPLAYER) { bIsItemSpellValid = true; break; } } if (bIsItemSpellValid) { break; } } } } if (!bIsItemSpellValid) { sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.", uiItemId); continue; } if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE) { sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.", uiType, uiTargetEntry); continue; } if (!uiTargetEntry) { sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).", uiType); continue; } if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry)) { sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.", uiTargetEntry); continue; } m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId, ItemRequiredTarget(ItemRequiredTargetType(uiType), uiTargetEntry))); ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u Item required targets", count); sLog.outString(); } void ObjectMgr::LoadPetLevelInfo() { uint32 count = 0; // Loading levels data { // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = WorldDatabase.Query("SELECT `creature_entry`, `level`, `hp`, `mana`, `str`, `agi`, `sta`, `inte`, `spi`, `armor` FROM `pet_levelstats`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u level pet stats definitions", count); sLog.outErrorDb("Error loading `pet_levelstats` table or empty table."); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); if (!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) { sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id); continue; } uint32 current_level = fields[1].GetUInt32(); if (current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum { sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); } else { DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } else if (current_level < 1) { sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level); continue; } PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; if (pInfoMapEntry == NULL) { pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)]; } // data for level 1 stored in [0] array element, ... PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt16(); for (int i = 0; i < MAX_STATS; ++i) { pLevelInfo->stats[i] = fields[i + 4].GetUInt16(); } bar.step(); ++count; } while (result->NextRow()); delete result; } // Fill gaps and check integrity for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) { PetLevelInfo* pInfo = itr->second; // fatal error if no level 1 data if (!pInfo || pInfo[0].health == 0) { sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!", itr->first); Log::WaitBeforeContinueIfNeed(); exit(1); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) { if (pInfo[level].health == 0) { sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level); pInfo[level] = pInfo[level - 1]; } } } sLog.outString(">> Loaded %u level pet stats definitions", count); sLog.outString(); } PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const { if (level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); } PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); if (itr == petInfo.end()) { return NULL; } return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::LoadPlayerInfo() { // Load playercreate { // 0 1 2 3 4 5 6 QueryResult* result = WorldDatabase.Query("SELECT `race`, `class`, `map`, `zone`, `position_x`, `position_y`, `position_z`, `orientation` FROM `playercreateinfo`"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u player create definitions", count); sLog.outErrorDb("Error loading `playercreateinfo` table or empty table."); Log::WaitBeforeContinueIfNeed(); exit(1); } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); uint32 mapId = fields[2].GetUInt32(); uint32 areaId = fields[3].GetUInt32(); float positionX = fields[4].GetFloat(); float positionY = fields[5].GetFloat(); float positionZ = fields[6].GetFloat(); float orientation = fields[7].GetFloat(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.", current_class); continue; } // accept DB data only for valid position (and non instanceable) if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation)) { sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } if (sMapStore.LookupEntry(mapId)->Instanceable()) { sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->mapId = mapId; pInfo->areaId = areaId; pInfo->positionX = positionX; pInfo->positionY = positionY; pInfo->positionZ = positionZ; pInfo->orientation = orientation; pInfo->displayId_m = rEntry->model_m; pInfo->displayId_f = rEntry->model_f; bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u player create definitions", count); } // Load playercreate items { // 0 1 2 3 QueryResult* result = WorldDatabase.Query("SELECT `race`, `class`, `itemid`, `amount` FROM `playercreateinfo_item`"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded %u custom player create items", count); } else { BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; uint32 item_id = fields[2].GetUInt32(); if (!GetItemPrototype(item_id)) { sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class); continue; } uint32 amount = fields[3].GetUInt32(); if (!amount) { sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class); continue; } pInfo->item.push_back(PlayerCreateInfoItem(item_id, amount)); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u custom player create items", count); } } // Load playercreate spells { // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT `race`, `class`, `Spell` FROM `playercreateinfo_spell`"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u player create spells", count); sLog.outErrorDb("Error loading `playercreateinfo_spell` table or empty table."); } else { BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.", current_class); continue; } uint32 spell_id = fields[2].GetUInt32(); if (!sSpellStore.LookupEntry(spell_id)) { sLog.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->spell.push_back(spell_id); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u player create spells", count); } } // Load playercreate actions { // 0 1 2 3 4 QueryResult* result = WorldDatabase.Query("SELECT `race`, `class`, `button`, `action`, `type` FROM `playercreateinfo_action`"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u player create actions", count); sLog.outErrorDb("Error loading `playercreateinfo_action` table or empty table."); } else { BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class); continue; } uint8 action_button = fields[2].GetUInt8(); uint32 action = fields[3].GetUInt32(); uint8 action_type = fields[4].GetUInt8(); if (!Player::IsActionButtonDataValid(action_button, action, action_type, NULL)) { continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->action.push_back(PlayerCreateInfoAction(action_button, action, action_type)); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u player create actions", count); } } // Loading levels data (class only dependent) { // 0 1 2 3 QueryResult* result = WorldDatabase.Query("SELECT `class`, `level`, `basehp`, `basemana` FROM `player_classlevelstats`"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u level health/mana definitions", count); sLog.outErrorDb("Error loading `player_classlevelstats` table or empty table."); Log::WaitBeforeContinueIfNeed(); exit(1); } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_class = fields[0].GetUInt32(); if (current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.", current_class); continue; } uint32 current_level = fields[1].GetUInt32(); if (current_level == 0) { sLog.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.", current_level); continue; } else if (current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum { sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); } else { DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; if (!pClassInfo->levelInfo) { pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)]; } PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level - 1]; pClassLevelInfo->basehealth = fields[2].GetUInt16(); pClassLevelInfo->basemana = fields[3].GetUInt16(); bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u level health/mana definitions", count); } // Fill gaps and check integrity for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip nonexistent classes if (!sChrClassesStore.LookupEntry(class_)) { continue; } PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; // fatal error if no level 1 data if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0) { sLog.outErrorDb("Class %i Level 1 does not have health/mana data!", class_); Log::WaitBeforeContinueIfNeed(); exit(1); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) { if (pClassInfo->levelInfo[level].basehealth == 0) { sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level + 1, level); pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1]; } } } // Loading levels data (class/race dependent) { // 0 1 2 3 4 5 6 7 QueryResult* result = WorldDatabase.Query("SELECT `race`, `class`, `level`, `str`, `agi`, `sta`, `inte`, `spi` FROM `player_levelstats`"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u level stats definitions", count); sLog.outErrorDb("Error loading `player_levelstats` table or empty table."); Log::WaitBeforeContinueIfNeed(); exit(1); } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.", current_race); continue; } ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class); if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.", current_class); continue; } uint32 current_level = fields[2].GetUInt32(); if (current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum { sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); } else { DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; if (!pInfo->levelInfo) { pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)]; } PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level - 1]; for (int i = 0; i < MAX_STATS; ++i) { pLevelInfo->stats[i] = fields[i + 3].GetUInt8(); } bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u level stats definitions", count); } // Fill gaps and check integrity for (int race = 0; race < MAX_RACES; ++race) { // skip nonexistent races if (!((1 << (race - 1)) & RACEMASK_ALL_PLAYABLE) || !sChrRacesStore.LookupEntry(race)) { continue; } for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip nonexistent classes if (!((1 << (class_ - 1)) & CLASSMASK_ALL_PLAYABLE) || !sChrClassesStore.LookupEntry(class_)) { continue; } PlayerInfo* pInfo = &playerInfo[race][class_]; // skip non loaded combinations if (!pInfo->displayId_m || !pInfo->displayId_f) { continue; } // fatal error if no level 1 data if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0) { sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!", race, class_); Log::WaitBeforeContinueIfNeed(); exit(1); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) { if (pInfo->levelInfo[level].stats[0] == 0) { sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level); pInfo->levelInfo[level] = pInfo->levelInfo[level - 1]; } } } } // Loading xp per level data { mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)); for (uint32 level = 0; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) { mPlayerXPperLevel[level] = 0; } // 0 1 QueryResult* result = WorldDatabase.Query("SELECT `lvl`, `xp_for_next_level` FROM `player_xp_for_level`"); uint32 count = 0; if (!result) { BarGoLink bar(1); sLog.outString(); sLog.outString(">> Loaded %u xp for level definitions", count); sLog.outErrorDb("Error loading `player_xp_for_level` table or empty table."); Log::WaitBeforeContinueIfNeed(); exit(1); } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 current_level = fields[0].GetUInt32(); uint32 current_xp = fields[1].GetUInt32(); if (current_level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum { sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level); } else { DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } // PlayerXPperLevel mPlayerXPperLevel[current_level] = current_xp; bar.step(); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u xp for level definitions", count); } // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level) { if (mPlayerXPperLevel[level] == 0) { sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.", level + 1, level); mPlayerXPperLevel[level] = mPlayerXPperLevel[level - 1] + 100; } } } void ObjectMgr::LoadStandingList(uint32 dateBegin) { HonorStanding Standing; // needed for reload case AllyHonorStandingList.clear(); HordeHonorStandingList.clear(); uint32 guid, kills, side; Field* fields = NULL; QueryResult* result2 = NULL; // this query create an ordered standing list QueryResult* result = CharacterDatabase.PQuery("SELECT `guid`,SUM(`honor`) as honor_sum FROM `character_honor_cp` WHERE `TYPE` = %u AND `date` BETWEEN %u AND %u AND `used`=0 GROUP BY `guid` ORDER BY `honor_sum` DESC", HONORABLE, dateBegin, dateBegin + 7); if (result) { BarGoLink bar(result->GetRowCount()); do { fields = result->Fetch(); guid = fields[0].GetUInt32(); side = GetPlayerTeamByGUID(ObjectGuid(HIGHGUID_PLAYER, guid)); kills = 0; // kills count with victim setted ( not zero value ) result2 = CharacterDatabase.PQuery("SELECT COUNT(*) FROM `character_honor_cp` WHERE `guid` = %u AND `victim`>0 AND `TYPE` = %u AND `date` BETWEEN %u AND %u AND `used`=0", guid, HONORABLE, dateBegin, dateBegin + 7); if (result2) { kills = result2->Fetch()->GetUInt32(); } // you need to reach CONFIG_UINT32_MIN_HONOR_KILLS to be added in standing list if (kills < sWorld.getConfig(CONFIG_UINT32_MIN_HONOR_KILLS)) { continue; } Standing.guid = guid; Standing.honorPoints = fields[1].GetUInt32(); Standing.honorKills = kills; if (side == ALLIANCE) { AllyHonorStandingList.push_back(Standing); } else if (side == HORDE) { HordeHonorStandingList.push_back(Standing); } bar.step(); } while (result->NextRow()); delete result; delete result2; // make sure all things are sorted AllyHonorStandingList.sort(); HordeHonorStandingList.sort(); } } void ObjectMgr::LoadStandingList() { uint32 LastWeekBegin = sWorld.GetDateLastMaintenanceDay() - 7; LoadStandingList(LastWeekBegin); // distribution of RP earning without flushing table DistributeRankPoints(ALLIANCE, LastWeekBegin); DistributeRankPoints(HORDE, LastWeekBegin); sLog.outString(); sLog.outString(">> Loaded %lu Horde and %lu Ally honor standing definitions", HordeHonorStandingList.size(), AllyHonorStandingList.size()); } void ObjectMgr::FlushRankPoints(uint32 dateTop) { // FLUSH CP QueryResult* result = CharacterDatabase.PQuery("SELECT `date` FROM `character_honor_cp` WHERE `TYPE` = %u AND `date` <= %u AND `used`=0 GROUP BY `date` ORDER BY `date` DESC", HONORABLE, dateTop); if (result) { uint32 date; bool flush; uint32 WeekBegin = dateTop - 7; // search latest non-processed date if the server has been offline for different weeks do { date = result->Fetch()->GetUInt32(); while (WeekBegin && date < WeekBegin) { WeekBegin -= 7; } } while (result->NextRow()); // start to flush from latest non-processed date to up while (WeekBegin <= dateTop) { LoadStandingList(WeekBegin); flush = WeekBegin <= dateTop - 7; // flush only with date < lastweek DistributeRankPoints(ALLIANCE, WeekBegin, flush); DistributeRankPoints(HORDE, WeekBegin, flush); WeekBegin += 7; } delete result; } // FLUSH KILLS static SqlStatementID updHonorable; static SqlStatementID updDishonorable; // process only HK ( victim_type > 0 ) result = CharacterDatabase.PQuery("SELECT `guid`,`TYPE`,COUNT(*) AS kills FROM `character_honor_cp` WHERE `date` <= %u AND `victim_type`>0 AND `used`=0 GROUP BY `guid`,`type`", dateTop - 7); if (result) { CharacterDatabase.BeginTransaction(); uint32 guid, kills; uint8 type; Field* fields = NULL; do { fields = result->Fetch(); guid = fields[0].GetUInt32(); type = fields[1].GetUInt8(); kills = fields[2].GetUInt32(); if (type == HONORABLE) { SqlStatement stmt = CharacterDatabase.CreateStatement(updHonorable, "UPDATE `characters` SET `stored_honorable_kills` = (`stored_honorable_kills` + ?) WHERE `guid` = ?"); stmt.PExecute(kills, guid); } else if (type == DISHONORABLE) { SqlStatement stmt = CharacterDatabase.CreateStatement(updDishonorable, "UPDATE `characters` SET `stored_dishonorable_kills` = (`stored_dishonorable_kills` + ?) WHERE `guid` = ?"); stmt.PExecute(kills, guid); } } while (result->NextRow()); // cleaning ALL cp before dateTop CharacterDatabase.PExecute("DELETE FROM `character_honor_cp` WHERE `date` <= %u", dateTop - 7); CharacterDatabase.CommitTransaction(); delete result; } else { CharacterDatabase.PExecute("DELETE FROM `character_honor_cp` WHERE `date` <= %u AND `used`=1", dateTop - 7); } sLog.outString(); sLog.outString(">> Flushed all ranking points"); } void ObjectMgr::DistributeRankPoints(uint32 team, uint32 dateBegin , bool flush /*false*/) { float RP; uint32 HK; HonorStandingList list = GetStandingListBySide(team); if (list.empty()) { return; } HonorScores scores = MaNGOS::Honor::GenerateScores(list, team); Field* fields = NULL; QueryResult* result = NULL; for (HonorStandingList::iterator itr = list.begin(); itr != list.end() ; ++itr) { RP = 0; result = CharacterDatabase.PQuery("SELECT `stored_honor_rating`,`stored_honorable_kills` FROM `characters` WHERE `guid` = %u ", itr->guid); if (!result) { continue; // not cleaned table? } fields = result->Fetch(); RP = fields[0].GetFloat(); HK = fields[1].GetUInt32(); itr->rpEarning = MaNGOS::Honor::CalculateRpEarning(itr->GetInfo()->honorPoints, scores); RP = MaNGOS::Honor::CalculateRpDecay(itr->rpEarning, RP); if (flush) { CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE `character_honor_cp` SET `used`=1 WHERE `guid` = %u AND `TYPE` = %u AND `date` BETWEEN %u AND %u", itr->guid, HONORABLE, dateBegin, dateBegin + 7); CharacterDatabase.PExecute("UPDATE `characters` SET `stored_honor_rating` = %f , `stored_honorable_kills` = %u WHERE `guid` = %u", finiteAlways(RP + itr->rpEarning), HK + itr->honorKills, itr->guid); CharacterDatabase.CommitTransaction(); } } delete result; } HonorStandingList ObjectMgr::GetStandingListBySide(uint32 side) { switch (side) { case ALLIANCE: return AllyHonorStandingList; case HORDE: return HordeHonorStandingList; default: return AllyHonorStandingList; // mustn't happen } } HonorStanding* ObjectMgr::GetHonorStandingByGUID(uint32 guid, uint32 side) { HonorStandingList standingList = sObjectMgr.GetStandingListBySide(side); for (HonorStandingList::iterator itr = standingList.begin(); itr != standingList.end() ; ++itr) if (itr->guid == guid) { return itr->GetInfo(); } return 0; } HonorStanding* ObjectMgr::GetHonorStandingByPosition(uint32 position, uint32 side) { HonorStandingList standingList = sObjectMgr.GetStandingListBySide(side); uint32 pos = 1; for (HonorStandingList::iterator itr = standingList.begin(); itr != standingList.end() ; ++itr) { if (pos == position) { return itr->GetInfo(); } pos++; } return 0; } uint32 ObjectMgr::GetHonorStandingPositionByGUID(uint32 guid, uint32 side) { HonorStandingList standingList = sObjectMgr.GetStandingListBySide(side); uint32 pos = 1; for (HonorStandingList::iterator itr = standingList.begin(); itr != standingList.end() ; ++itr) { if (itr->guid == guid) { return pos; } pos++; } return 0; } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const { if (level < 1 || class_ >= MAX_CLASSES) { return; } PlayerClassInfo const* pInfo = &playerClassInfo[class_]; if (level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); } *info = pInfo->levelInfo[level - 1]; } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const { if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) { return; } PlayerInfo const* pInfo = &playerInfo[race][class_]; if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0) { return; } if (level <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { *info = pInfo->levelInfo[level - 1]; } else { BuildPlayerLevelInfo(race, class_, level, info); } } void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) - 1]; for (int lvl = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl) { switch (_class) { case CLASS_WARRIOR: info->stats[STAT_STRENGTH] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_STAMINA] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_AGILITY] += (lvl > 36 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl % 2) ? 1 : 0); break; case CLASS_PALADIN: info->stats[STAT_STRENGTH] += (lvl > 3 ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 7 && !(lvl % 2) ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl % 2) ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 7 ? 1 : 0); break; case CLASS_HUNTER: info->stats[STAT_STRENGTH] += (lvl > 4 ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl % 2) ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0)); break; case CLASS_ROGUE: info->stats[STAT_STRENGTH] += (lvl > 5 ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 16 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl % 2) ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0)); break; case CLASS_PRIEST: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 8 && (lvl % 2) ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 22 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_SPIRIT] += (lvl > 3 ? 1 : 0); break; case CLASS_SHAMAN: info->stats[STAT_STRENGTH] += (lvl > 34 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0)); info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl % 2) ? 1 : 0); info->stats[STAT_INTELLECT] += (lvl > 5 ? 1 : 0); info->stats[STAT_SPIRIT] += (lvl > 4 ? 1 : 0); break; case CLASS_MAGE: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_INTELLECT] += (lvl > 24 ? 2 : (lvl > 1 ? 1 : 0)); info->stats[STAT_SPIRIT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0)); break; case CLASS_WARLOCK: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_STAMINA] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0)); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0); info->stats[STAT_INTELLECT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0)); break; case CLASS_DRUID: info->stats[STAT_STRENGTH] += (lvl > 38 ? 2 : (lvl > 6 && (lvl % 2) ? 1 : 0)); info->stats[STAT_STAMINA] += (lvl > 32 ? 2 : (lvl > 4 ? 1 : 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 2 : (lvl > 8 && (lvl % 2) ? 1 : 0)); info->stats[STAT_INTELLECT] += (lvl > 38 ? 3 : (lvl > 4 ? 1 : 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 3 : (lvl > 5 ? 1 : 0)); } } } /* ********************************************************************************************* */ /* * Static Wrappers */ /* ********************************************************************************************* */ GameObjectInfo const* ObjectMgr::GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); } Player* ObjectMgr::GetPlayer(const char* name) { return sObjectAccessor.FindPlayerByName(name); } Player* ObjectMgr::GetPlayer(ObjectGuid guid, bool inWorld /*=true*/) { return sObjectAccessor.FindPlayer(guid, inWorld); } CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) { return sCreatureStorage.LookupEntry<CreatureInfo>(id); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) { return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid); } EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) { return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry); } EquipmentInfoItem const* ObjectMgr::GetEquipmentInfoItem(uint32 entry) { return sEquipmentStorageItem.LookupEntry<EquipmentInfoItem>(entry); } EquipmentInfoRaw const* ObjectMgr::GetEquipmentInfoRaw(uint32 entry) { return sEquipmentStorageRaw.LookupEntry<EquipmentInfoRaw>(entry); } CreatureDataAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid) { return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid); } CreatureDataAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) { return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry); } ItemPrototype const* ObjectMgr::GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); } InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 map) { return sInstanceTemplate.LookupEntry<InstanceTemplate>(map); } /* ********************************************************************************************* */ /* * Loading Functions */ /* ********************************************************************************************* */ void ObjectMgr::LoadGroups() { // -- loading groups -- uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 QueryResult* result = CharacterDatabase.Query("SELECT `mainTank`, `mainAssistant`, `lootMethod`, `looterGuid`, `lootThreshold`, `icon1`, `icon2`, `icon3`, `icon4`, `icon5`, `icon6`, `icon7`, `icon8`, `isRaid`, `leaderGuid`, `groupId` FROM `groups`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u group definitions", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); ++count; Group* group = new Group; if (!group->LoadGroupFromDB(fields)) { group->Disband(); delete group; continue; } AddGroup(group); } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u group definitions", count); sLog.outString(); // -- loading members -- count = 0; // 0 1 2 3 result = CharacterDatabase.Query("SELECT `memberGuid`, `assistant`, `subgroup`, `groupId` FROM `group_member` ORDER BY `groupId`"); if (!result) { BarGoLink bar2(1); bar2.step(); } else { Group* group = NULL; // used as cached pointer for avoid relookup group for each member BarGoLink bar2(result->GetRowCount()); do { bar2.step(); Field* fields = result->Fetch(); ++count; uint32 memberGuidlow = fields[0].GetUInt32(); ObjectGuid memberGuid = ObjectGuid(HIGHGUID_PLAYER, memberGuidlow); bool assistent = fields[1].GetBool(); uint8 subgroup = fields[2].GetUInt8(); uint32 groupId = fields[3].GetUInt32(); if (!group || group->GetId() != groupId) { group = GetGroupById(groupId); if (!group) { sLog.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %s!", groupId, memberGuid.GetString().c_str()); CharacterDatabase.PExecute("DELETE FROM `group_member` WHERE `memberGuid` = '%u'", memberGuidlow); continue; } } if (!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent)) { sLog.outErrorDb("Incorrect entry in group_member table : member %s can not be added to group (Id: %u)!", memberGuid.GetString().c_str(), groupId); CharacterDatabase.PExecute("DELETE FROM `group_member` WHERE `memberGuid` = '%u'", memberGuidlow); } } while (result->NextRow()); delete result; } // clean groups // TODO: maybe delete from the DB before loading in this case for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end();) { if (itr->second->GetMembersCount() < 2) { itr->second->Disband(); delete itr->second; mGroupMap.erase(itr++); } else { ++itr; } } // -- loading instances -- count = 0; result = CharacterDatabase.Query( // 0 1 2 3 4 "SELECT `group_instance`.`leaderGuid`, `map`, `instance`, `permanent`, `resettime`, " // 5 "(SELECT COUNT(*) FROM `character_instance` WHERE `guid` = `group_instance`.`leaderGuid` AND `instance` = `group_instance`.`instance` AND `permanent` = 1 LIMIT 1), " // 6 " `groups`.`groupId` " "FROM `group_instance` LEFT JOIN `instance` ON `instance` = `id` LEFT JOIN `groups` ON `groups`.`leaderGUID` = `group_instance`.`leaderGUID` ORDER BY `leaderGuid`" ); if (!result) { BarGoLink bar2(1); bar2.step(); } else { Group* group = NULL; // used as cached pointer for avoid relookup group for each member BarGoLink bar2(result->GetRowCount()); do { bar2.step(); Field* fields = result->Fetch(); ++count; uint32 leaderGuidLow = fields[0].GetUInt32(); uint32 mapId = fields[1].GetUInt32(); uint32 groupId = fields[6].GetUInt32(); if (!group || group->GetId() != groupId) { // find group id in map by leader low guid group = GetGroupById(groupId); if (!group) { sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow); continue; } } MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); if (!mapEntry || !mapEntry->IsDungeon()) { sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId); continue; } DungeonPersistentState* state = (DungeonPersistentState*)sMapPersistentStateMgr.AddPersistentState(mapEntry, fields[2].GetUInt32(), (time_t)fields[4].GetUInt64(), (fields[5].GetUInt32() == 0), true); group->BindToInstance(state, fields[3].GetBool(), true); } while (result->NextRow()); delete result; } sLog.outString(">> Loaded %u group-instance binds total", count); sLog.outString(); sLog.outString(">> Loaded %u group members total", count); sLog.outString(); } void ObjectMgr::LoadQuests() { // For reload case for (QuestMap::const_iterator itr = mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) { delete itr->second; } mQuestTemplates.clear(); m_ExclusiveQuestGroups.clear(); // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `Method`, `ZoneOrSort`, `MinLevel`, `QuestLevel`, `Type`, `RequiredClasses`, `RequiredRaces`, `RequiredSkill`, `RequiredSkillValue`," // 10 11 12 13 14 15 16 17 "`RepObjectiveFaction`, `RepObjectiveValue`, `RequiredMinRepFaction`, `RequiredMinRepValue`, `RequiredMaxRepFaction`, `RequiredMaxRepValue`, `SuggestedPlayers`, `LimitTime`," // 18 19 20 21 22 23 24 25 26 "`QuestFlags`, `SpecialFlags`, `PrevQuestId`, `NextQuestId`, `ExclusiveGroup`, `NextQuestInChain`, `SrcItemId`, `SrcItemCount`, `SrcSpell`," // 27 28 29 30 31 32 33 34 35 36 "`Title`, `Details`, `Objectives`, `OfferRewardText`, `RequestItemsText`, `EndText`, `ObjectiveText1`, `ObjectiveText2`, `ObjectiveText3`, `ObjectiveText4`," // 37 38 39 40 41 42 43 44 "`ReqItemId1`, `ReqItemId2`, `ReqItemId3`, `ReqItemId4`, `ReqItemCount1`, `ReqItemCount2`, `ReqItemCount3`, `ReqItemCount4`," // 45 46 47 48 49 50 51 52 "`ReqSourceId1`, `ReqSourceId2`, `ReqSourceId3`, `ReqSourceId4`, `ReqSourceCount1`, `ReqSourceCount2`, `ReqSourceCount3`, `ReqSourceCount4`," // 53 54 55 56 57 58 59 60 "`ReqCreatureOrGOId1`, `ReqCreatureOrGOId2`, `ReqCreatureOrGOId3`, `ReqCreatureOrGOId4`, `ReqCreatureOrGOCount1`, `ReqCreatureOrGOCount2`, `ReqCreatureOrGOCount3`, `ReqCreatureOrGOCount4`," // 61 62 63 64 "`ReqSpellCast1`, `ReqSpellCast2`, `ReqSpellCast3`, `ReqSpellCast4`," // 65 66 67 68 69 70 "`RewChoiceItemId1`, `RewChoiceItemId2`, `RewChoiceItemId3`, `RewChoiceItemId4`, `RewChoiceItemId5`, `RewChoiceItemId6`," // 71 72 73 74 75 76 "`RewChoiceItemCount1`, `RewChoiceItemCount2`, `RewChoiceItemCount3`, `RewChoiceItemCount4`, `RewChoiceItemCount5`, `RewChoiceItemCount6`," // 77 78 79 80 81 82 83 84 "`RewItemId1`, `RewItemId2`, `RewItemId3`, `RewItemId4`, `RewItemCount1`, `RewItemCount2`, `RewItemCount3`, `RewItemCount4`," // 85 86 87 88 89 90 91 92 93 94 "`RewRepFaction1`, `RewRepFaction2`, `RewRepFaction3`, `RewRepFaction4`, `RewRepFaction5`, `RewRepValue1`, `RewRepValue2`, `RewRepValue3`, `RewRepValue4`, `RewRepValue5`," // 95 96 97 98 99 100 101 102 103 104 "`RewOrReqMoney`, `RewMoneyMaxLevel`, `RewSpell`, `RewSpellCast`, `RewMailTemplateId`, `RewMailDelaySecs`, `PointMapId`, `PointX`, `PointY`, `PointOpt`," // 105 106 107 108 109 110 111 112 "`DetailsEmote1`, `DetailsEmote2`, `DetailsEmote3`, `DetailsEmote4`, `DetailsEmoteDelay1`, `DetailsEmoteDelay2`, `DetailsEmoteDelay3`, `DetailsEmoteDelay4`," // 113 114 115 116 117 118 "`IncompleteEmote`, `CompleteEmote`, `OfferRewardEmote1`, `OfferRewardEmote2`, `OfferRewardEmote3`, `OfferRewardEmote4`," // 119 120 121 122 "`OfferRewardEmoteDelay1`, `OfferRewardEmoteDelay2`, `OfferRewardEmoteDelay3`, `OfferRewardEmoteDelay4`," // 123 124 "`StartScript`, `CompleteScript`" " FROM `quest_template`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 quests definitions"); sLog.outErrorDb("`quest_template` table is empty!"); sLog.outString(); return; } // create multimap previous quest for each existing quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); Quest* newQuest = new Quest(fields); mQuestTemplates[newQuest->GetQuestId()] = newQuest; } while (result->NextRow()); delete result; // Post processing std::map<uint32, uint32> usedMailTemplates; for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) { // skip post-loading checks for disabled quests if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first)) { continue; } Quest* qinfo = iter->second; // additional quest integrity checks (GO, creature_template and item_template must be loaded already) if (qinfo->GetQuestMethod() >= 3) { sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod()); } if (qinfo->m_SpecialFlags > QUEST_SPECIAL_FLAG_DB_ALLOWED) { sLog.outErrorDb("Quest %u has `SpecialFlags` = %u, above max flags not allowed for database.", qinfo->GetQuestId(), qinfo->m_SpecialFlags); } if (qinfo->HasQuestFlag(QUEST_FLAGS_AUTO_REWARDED)) { // at auto-reward can be rewarded only RewChoiceItemId[0] for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j) { if (uint32 id = qinfo->RewChoiceItemId[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest ignore this data } } } // client quest log visual (area case) if (qinfo->ZoneOrSort > 0) { if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort)) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.", qinfo->GetQuestId(), qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client } } // client quest log visual (sort case) if (qinfo->ZoneOrSort < 0) { QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort)); if (!qSort) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.", qinfo->GetQuestId(), qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) } // check for proper RequiredSkill value (skill case) if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) { if (qinfo->RequiredSkill != skill_id) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkill` does not have a corresponding value (%u).", qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id); // override, and force proper value here? } } } // RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class if (qinfo->RequiredClasses) { if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses); qinfo->RequiredClasses = 0; } } // RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race if (qinfo->RequiredRaces) { if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces); qinfo->RequiredRaces = 0; } } // RequiredSkill, can be 0 if (qinfo->RequiredSkill) { if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkill)) { sLog.outErrorDb("Quest %u has `RequiredSkill` = %u but this skill does not exist", qinfo->GetQuestId(), qinfo->RequiredSkill); } } if (qinfo->RequiredSkillValue) { if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue()) { sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredSkillValue, sWorld.GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } } // else Skill quests can have 0 skill level, this is ok if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) { sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->RepObjectiveFaction, qinfo->RepObjectiveFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue); // no changes, quest can't be done for this requirement } if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0) { sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->RepObjectiveValue); // warning } if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->RequiredMinRepValue); // warning } if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->RequiredMaxRepValue); // warning } if (qinfo->SrcItemId) { if (!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId)) { sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->SrcItemId, qinfo->SrcItemId); qinfo->SrcItemId = 0; // quest can't be done for this requirement } else if (qinfo->SrcItemCount == 0) { sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.", qinfo->GetQuestId(), qinfo->SrcItemId); qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB } } else if (qinfo->SrcItemCount > 0) { sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.", qinfo->GetQuestId(), qinfo->SrcItemCount); qinfo->SrcItemCount = 0; // no quest work changes in fact } if (qinfo->SrcSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); if (!spellInfo) { sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.", qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell); qinfo->SrcSpell = 0; // quest can't be done for this requirement } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.", qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell); qinfo->SrcSpell = 0; // quest can't be done for this requirement } } for (int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) { if (uint32 id = qinfo->ReqItemId[j]) { if (qinfo->ReqItemCount[j] == 0) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest can't be done for this requirement } qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_DELIVER); if (!sItemStorage.LookupEntry<ItemPrototype>(id)) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, id); qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } else if (qinfo->ReqItemCount[j] > 0) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqItemCount[j]); qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } for (int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) { if (uint32 id = qinfo->ReqSourceId[j]) { if (!sItemStorage.LookupEntry<ItemPrototype>(id)) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, id); // no changes, quest can't be done for this requirement } } else { if (qinfo->ReqSourceCount[j] > 0) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqSourceCount[j]); // no changes, quest ignore this data } } } for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { if (uint32 id = qinfo->ReqSpell[j]) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); if (!spellInfo) { sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, id); continue; } if (!qinfo->ReqCreatureOrGOId[j]) { bool found = false; for (int k = 0; k < MAX_EFFECT_INDEX; ++k) { if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) || spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT) { found = true; break; } } if (found) { if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->QuestId, j + 1, j + 1); // this will prevent quest completing without objective const_cast<Quest*>(qinfo)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT); } } else { sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.", qinfo->GetQuestId(), j + 1, id, j + 1, id); // no changes, quest can't be done for this requirement } } } } for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { int32 id = qinfo->ReqCreatureOrGOId[j]; if (id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, uint32(-id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } if (id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), j + 1, id, uint32(id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } if (id) { // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast qinfo->SetSpecialFlag(QuestSpecialFlags(QUEST_SPECIAL_FLAG_KILL_OR_CAST | QUEST_SPECIAL_FLAG_SPEAKTO)); if (!qinfo->ReqCreatureOrGOCount[j]) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest can be incorrectly done, but we already report this } } else if (qinfo->ReqCreatureOrGOCount[j] > 0) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqCreatureOrGOCount[j]); // no changes, quest ignore this data } } bool choice_found = false; for (int j = QUEST_REWARD_CHOICES_COUNT - 1; j >= 0; --j) { if (uint32 id = qinfo->RewChoiceItemId[j]) { if (!sItemStorage.LookupEntry<ItemPrototype>(id)) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(), j + 1, id, id); qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this } else { choice_found = true; } if (!qinfo->RewChoiceItemCount[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest can't be done } } else if (choice_found) // 1.12.1 client (but not later) crash if have gap in item reward choices { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemId%d` = %u, client can crash at like data.", qinfo->GetQuestId(), j + 1, j + 2, qinfo->RewChoiceItemId[j + 1]); // fill gap by clone later filled choice qinfo->RewChoiceItemId[j] = qinfo->RewChoiceItemId[j + 1]; qinfo->RewChoiceItemCount[j] = qinfo->RewChoiceItemCount[j + 1]; } else if (qinfo->RewChoiceItemCount[j] > 0) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewChoiceItemCount[j]); // no changes, quest ignore this data } } for (int j = 0; j < QUEST_REWARDS_COUNT; ++j) { if (uint32 id = qinfo->RewItemId[j]) { if (!sItemStorage.LookupEntry<ItemPrototype>(id)) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(), j + 1, id, id); qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item } if (!qinfo->RewItemCount[j]) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes } } else if (qinfo->RewItemCount[j] > 0) { sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewItemCount[j]); // no changes, quest ignore this data } } for (int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) { if (qinfo->RewRepFaction[j]) { if (!qinfo->RewRepValue[j]) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.", qinfo->GetQuestId(), j + 1, qinfo->RewRepValue[j], j + 1); } if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j + 1, qinfo->RewRepFaction[j] , qinfo->RewRepFaction[j]); qinfo->RewRepFaction[j] = 0; // quest will not reward this } } else if (qinfo->RewRepValue[j] != 0) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewRepValue[j]); // no changes, quest ignore this data } } if (qinfo->RewSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); if (!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } else if (GetTalentSpellCost(qinfo->RewSpell)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } } if (qinfo->RewSpellCast) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); if (!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } else if (GetTalentSpellCost(qinfo->RewSpellCast)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } } if (qinfo->RewMailTemplateId) { if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) { sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId); qinfo->RewMailTemplateId = 0; // no mail will send to player qinfo->RewMailDelaySecs = 0; // no mail will send to player } else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end()) { std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId); sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId, used_mt_itr->second); qinfo->RewMailTemplateId = 0; // no mail will send to player qinfo->RewMailDelaySecs = 0; // no mail will send to player } else { usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId(); } } if (qinfo->NextQuestInChain) { QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain); if (qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->NextQuestInChain , qinfo->NextQuestInChain); qinfo->NextQuestInChain = 0; } else { qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); } } // fill additional data stores if (qinfo->PrevQuestId) { if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); } else { qinfo->prevQuests.push_back(qinfo->PrevQuestId); } } if (qinfo->NextQuestId) { QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId())); if (qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); } else { int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); qNextItr->second->prevQuests.push_back(signedQuestId); } } if (qinfo->ExclusiveGroup) { m_ExclusiveQuestGroups.insert(ExclusiveQuestGroupsMap::value_type(qinfo->ExclusiveGroup, qinfo->GetQuestId())); } if (qinfo->LimitTime) { qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_TIMED); } } // check QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(i); if (!spellInfo) { continue; } for (int j = 0; j < MAX_EFFECT_INDEX; ++j) { if (spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) { continue; } uint32 quest_id = spellInfo->EffectMiscValue[j]; Quest const* quest = GetQuestTemplate(quest_id); // some quest referenced in spells not exist (outdated spells) if (!quest) { continue; } if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest does not have SpecialFlags QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT (2) set. Quest SpecialFlags should be corrected to enable this objective.", spellInfo->Id, quest_id); // The below forced alteration has been disabled because of spell 33824 / quest 10162. // A startup error will still occur with proper data in quest_template, but it will be possible to sucessfully complete the quest with the expected data. // this will prevent quest completing without objective // const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT); } } } sLog.outString(">> Loaded %zu quests definitions", mQuestTemplates.size()); sLog.outString(); } void ObjectMgr::LoadQuestLocales() { mQuestLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `entry`," "`Title_loc1`,`Details_loc1`,`Objectives_loc1`,`OfferRewardText_loc1`,`RequestItemsText_loc1`,`EndText_loc1`,`ObjectiveText1_loc1`,`ObjectiveText2_loc1`,`ObjectiveText3_loc1`,`ObjectiveText4_loc1`," "`Title_loc2`,`Details_loc2`,`Objectives_loc2`,`OfferRewardText_loc2`,`RequestItemsText_loc2`,`EndText_loc2`,`ObjectiveText1_loc2`,`ObjectiveText2_loc2`,`ObjectiveText3_loc2`,`ObjectiveText4_loc2`," "`Title_loc3`,`Details_loc3`,`Objectives_loc3`,`OfferRewardText_loc3`,`RequestItemsText_loc3`,`EndText_loc3`,`ObjectiveText1_loc3`,`ObjectiveText2_loc3`,`ObjectiveText3_loc3`,`ObjectiveText4_loc3`," "`Title_loc4`,`Details_loc4`,`Objectives_loc4`,`OfferRewardText_loc4`,`RequestItemsText_loc4`,`EndText_loc4`,`ObjectiveText1_loc4`,`ObjectiveText2_loc4`,`ObjectiveText3_loc4`,`ObjectiveText4_loc4`," "`Title_loc5`,`Details_loc5`,`Objectives_loc5`,`OfferRewardText_loc5`,`RequestItemsText_loc5`,`EndText_loc5`,`ObjectiveText1_loc5`,`ObjectiveText2_loc5`,`ObjectiveText3_loc5`,`ObjectiveText4_loc5`," "`Title_loc6`,`Details_loc6`,`Objectives_loc6`,`OfferRewardText_loc6`,`RequestItemsText_loc6`,`EndText_loc6`,`ObjectiveText1_loc6`,`ObjectiveText2_loc6`,`ObjectiveText3_loc6`,`ObjectiveText4_loc6`," "`Title_loc7`,`Details_loc7`,`Objectives_loc7`,`OfferRewardText_loc7`,`RequestItemsText_loc7`,`EndText_loc7`,`ObjectiveText1_loc7`,`ObjectiveText2_loc7`,`ObjectiveText3_loc7`,`ObjectiveText4_loc7`," "`Title_loc8`,`Details_loc8`,`Objectives_loc8`,`OfferRewardText_loc8`,`RequestItemsText_loc8`,`EndText_loc8`,`ObjectiveText1_loc8`,`ObjectiveText2_loc8`,`ObjectiveText3_loc8`,`ObjectiveText4_loc8`" " FROM `locales_quest`" ); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetQuestTemplate(entry)) { ERROR_DB_STRICT_LOG("Table `locales_quest` has data for nonexistent quest entry %u, skipped.", entry); continue; } QuestLocale& data = mQuestLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1 + 10 * (i - 1)].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Title.size() <= idx) { data.Title.resize(idx + 1); } data.Title[idx] = str; } } str = fields[1 + 10 * (i - 1) + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Details.size() <= idx) { data.Details.resize(idx + 1); } data.Details[idx] = str; } } str = fields[1 + 10 * (i - 1) + 2].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Objectives.size() <= idx) { data.Objectives.resize(idx + 1); } data.Objectives[idx] = str; } } str = fields[1 + 10 * (i - 1) + 3].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.OfferRewardText.size() <= idx) { data.OfferRewardText.resize(idx + 1); } data.OfferRewardText[idx] = str; } } str = fields[1 + 10 * (i - 1) + 4].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.RequestItemsText.size() <= idx) { data.RequestItemsText.resize(idx + 1); } data.RequestItemsText[idx] = str; } } str = fields[1 + 10 * (i - 1) + 5].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.EndText.size() <= idx) { data.EndText.resize(idx + 1); } data.EndText[idx] = str; } } for (int k = 0; k < 4; ++k) { str = fields[1 + 10 * (i - 1) + 6 + k].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.ObjectiveText[k].size() <= idx) { data.ObjectiveText[k].resize(idx + 1); } data.ObjectiveText[k][idx] = str; } } } } } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size()); } void ObjectMgr::LoadPetCreateSpells() { QueryResult* result = WorldDatabase.Query("SELECT `entry`, `Spell1`, `Spell2`, `Spell3`, `Spell4` FROM `petcreateinfo_spell`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 pet create spells"); // sLog.outErrorDb("`petcreateinfo_spell` table is empty!"); return; } uint32 count = 0; BarGoLink bar(result->GetRowCount()); mPetCreateSpell.clear(); do { Field* fields = result->Fetch(); bar.step(); uint32 creature_id = fields[0].GetUInt32(); if (!creature_id) { sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.", creature_id); continue; } CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id); if (!cInfo) { sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.", creature_id); continue; } if (CreatureSpellDataEntry const* petSpellEntry = cInfo->PetSpellDataId ? sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId) : NULL) { sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` have set `PetSpellDataId` field and will use its instead, skip.", creature_id); continue; } PetCreateSpellEntry PetCreateSpell; bool have_spell = false; bool have_spell_db = false; for (int i = 0; i < 4; ++i) { PetCreateSpell.spellid[i] = fields[i + 1].GetUInt32(); if (!PetCreateSpell.spellid[i]) { continue; } have_spell_db = true; SpellEntry const* i_spell = sSpellStore.LookupEntry(PetCreateSpell.spellid[i]); if (!i_spell) { sLog.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist", PetCreateSpell.spellid[i]); PetCreateSpell.spellid[i] = 0; continue; } have_spell = true; } if (!have_spell_db) { sLog.outErrorDb("Creature %u listed in `petcreateinfo_spell` have only 0 spell data, why it listed?", creature_id); continue; } if (!have_spell) { continue; } mPetCreateSpell[creature_id] = PetCreateSpell; ++count; } while (result->NextRow()); delete result; // cache spell->learn spell map for use in next loop std::map<uint32, uint32> learnCache; for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) { SpellEntry const* spellproto = sSpellStore.LookupEntry(spell_id); if (!spellproto) { continue; } if (spellproto->Effect[0] != SPELL_EFFECT_LEARN_SPELL && spellproto->Effect[0] != SPELL_EFFECT_LEARN_PET_SPELL) { continue; } if (!spellproto->EffectTriggerSpell[0]) { continue; } learnCache[spellproto->EffectTriggerSpell[0]] = spellproto->Id; } // fill data from DBC as more correct source if available uint32 dcount = 0; for (uint32 cr_id = 1; cr_id < sCreatureStorage.GetMaxEntry(); ++cr_id) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(cr_id); if (!cInfo) { continue; } CreatureSpellDataEntry const* petSpellEntry = cInfo->PetSpellDataId ? sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId) : NULL; if (!petSpellEntry) { continue; } PetCreateSpellEntry PetCreateSpell; for (int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { uint32 petspell_id = petSpellEntry->spellId[i]; if (petspell_id) { // in dbc stored spell for pet use, but for teaching work we need learn spell ids std::map<uint32, uint32>::const_iterator cache_itr = learnCache.find(petspell_id); if (cache_itr != learnCache.end()) { petspell_id = cache_itr->second; } } PetCreateSpell.spellid[i] = petspell_id; } mPetCreateSpell[cr_id] = PetCreateSpell; ++dcount; } sLog.outString(); sLog.outString(">> Loaded %u pet create spells from table and %u from DBC", count, dcount); } void ObjectMgr::LoadPageTexts() { sPageTextStore.Load(); sLog.outString(">> Loaded %u page texts", sPageTextStore.GetRecordCount()); sLog.outString(); for (uint32 i = 1; i < sPageTextStore.GetMaxEntry(); ++i) { // check data correctness PageText const* page = sPageTextStore.LookupEntry<PageText>(i); if (!page) { continue; } if (page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page)) { sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i, page->Next_Page); continue; } // detect circular reference std::set<uint32> checkedPages; for (PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page)) { if (!pageItr->Next_Page) { break; } checkedPages.insert(pageItr->Page_ID); if (checkedPages.find(pageItr->Next_Page) != checkedPages.end()) { std::ostringstream ss; ss << "The text page(s) "; for (std::set<uint32>::iterator itr = checkedPages.begin(); itr != checkedPages.end(); ++itr) { ss << *itr << " "; } ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " << pageItr->Page_ID << " to 0"; sLog.outErrorDb("%s", ss.str().c_str()); const_cast<PageText*>(pageItr)->Next_Page = 0; break; } } } } void ObjectMgr::LoadPageTextLocales() { mPageTextLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `entry`,`text_loc1`,`text_loc2`,`text_loc3`,`text_loc4`,`text_loc5`,`text_loc6`,`text_loc7`,`text_loc8` FROM `locales_page_text`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!sPageTextStore.LookupEntry<PageText>(entry)) { ERROR_DB_STRICT_LOG("Table `locales_page_text` has data for nonexistent page text entry %u, skipped.", entry); continue; } PageTextLocale& data = mPageTextLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if (str.empty()) { continue; } int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Text.size() <= idx) { data.Text.resize(idx + 1); } data.Text[idx] = str; } } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %zu PageText locale strings", mPageTextLocaleMap.size()); sLog.outString(); } struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader, SQLStorage> { template<class D> void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; void ObjectMgr::LoadInstanceTemplate() { SQLInstanceLoader loader; loader.Load(sInstanceTemplate); for (uint32 i = 0; i < sInstanceTemplate.GetMaxEntry(); ++i) { InstanceTemplate const* temp = GetInstanceTemplate(i); if (!temp) { continue; } MapEntry const* mapEntry = sMapStore.LookupEntry(temp->map); if (!mapEntry) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); sInstanceTemplate.EraseEntry(i); continue; } if (!mapEntry->Instanceable()) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: non-instanceable mapid %d for template!", temp->map); sInstanceTemplate.EraseEntry(i); continue; } if (temp->parent > 0) { // check existence MapEntry const* parentEntry = sMapStore.LookupEntry(temp->parent); if (!parentEntry) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent map id %u for instance template %d template!", temp->parent, temp->map); const_cast<InstanceTemplate*>(temp)->parent = 0; continue; } if (parentEntry->IsContinent()) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: parent point to continent map id %u for instance template %d template, ignored, need be set only for non-continent parents!", parentEntry->MapID, temp->map); const_cast<InstanceTemplate*>(temp)->parent = 0; continue; } } // if ghost entrance coordinates provided, can't be not exist for instance without ground entrance if (temp->ghostEntranceMap >= 0) { if (!MapManager::IsValidMapCoord(temp->ghostEntranceMap, temp->ghostEntranceX, temp->ghostEntranceY)) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: ghost entrance coordinates invalid for instance template %d template, ignored, need be set only for non-continent parents!", temp->map); sInstanceTemplate.EraseEntry(i); continue; } MapEntry const* ghostEntry = sMapStore.LookupEntry(temp->ghostEntranceMap); if (!ghostEntry) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad ghost entrance map id %u for instance template %d template!", ghostEntry->MapID, temp->map); sInstanceTemplate.EraseEntry(i); continue; } if (!ghostEntry->IsContinent()) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: ghost entrance not at continent map id %u for instance template %d template, ignored, need be set only for non-continent parents!", ghostEntry->MapID, temp->map); sInstanceTemplate.EraseEntry(i); continue; } } // the reset_delay must be at least one day if (temp->reset_delay) { const_cast<InstanceTemplate*>(temp)->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getConfig(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME))); } } sLog.outString(">> Loaded %u Instance Template definitions", sInstanceTemplate.GetRecordCount()); sLog.outString(); } struct SQLWorldLoader : public SQLStorageLoaderBase<SQLWorldLoader, SQLStorage> { template<class D> void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; void ObjectMgr::LoadConditions() { SQLWorldLoader loader; loader.Load(sConditionStorage); for (uint32 i = 0; i < sConditionStorage.GetMaxEntry(); ++i) { const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(i); if (!condition) { continue; } if (!condition->IsValid()) { sLog.outErrorDb("ObjectMgr::LoadConditions: invalid condition_entry %u, skip", i); sConditionStorage.EraseEntry(i); continue; } } sLog.outString(">> Loaded %u Condition definitions", sConditionStorage.GetRecordCount()); sLog.outString(); } GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const { GossipTextMap::const_iterator itr = mGossipText.find(Text_ID); if (itr != mGossipText.end()) { return &itr->second; } return NULL; } void ObjectMgr::LoadGossipText() { QueryResult* result = WorldDatabase.Query("SELECT * FROM `npc_text`"); int count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u npc texts", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { ++count; int cic = 0; Field* fields = result->Fetch(); bar.step(); uint32 Text_ID = fields[cic++].GetUInt32(); if (!Text_ID) { sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore."); continue; } GossipText& gText = mGossipText[Text_ID]; for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { gText.Options[i].Text_0 = fields[cic++].GetCppString(); gText.Options[i].Text_1 = fields[cic++].GetCppString(); gText.Options[i].Language = fields[cic++].GetUInt32(); gText.Options[i].Probability = fields[cic++].GetFloat(); for (int j = 0; j < 3; ++j) { gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32(); gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32(); } } } while (result->NextRow()); sLog.outString(">> Loaded %u npc texts", count); sLog.outString(); delete result; } void ObjectMgr::LoadGossipTextLocales() { mNpcTextLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `entry`," "`Text0_0_loc1`,`Text0_1_loc1`,`Text1_0_loc1`,`Text1_1_loc1`,`Text2_0_loc1`,`Text2_1_loc1`,`Text3_0_loc1`,`Text3_1_loc1`,`Text4_0_loc1`,`Text4_1_loc1`,`Text5_0_loc1`,`Text5_1_loc1`,`Text6_0_loc1`,`Text6_1_loc1`,`Text7_0_loc1`,`Text7_1_loc1`," "`Text0_0_loc2`,`Text0_1_loc2`,`Text1_0_loc2`,`Text1_1_loc2`,`Text2_0_loc2`,`Text2_1_loc2`,`Text3_0_loc2`,`Text3_1_loc2`,`Text4_0_loc2`,`Text4_1_loc2`,`Text5_0_loc2`,`Text5_1_loc2`,`Text6_0_loc2`,`Text6_1_loc2`,`Text7_0_loc2`,`Text7_1_loc2`," "`Text0_0_loc3`,`Text0_1_loc3`,`Text1_0_loc3`,`Text1_1_loc3`,`Text2_0_loc3`,`Text2_1_loc3`,`Text3_0_loc3`,`Text3_1_loc3`,`Text4_0_loc3`,`Text4_1_loc3`,`Text5_0_loc3`,`Text5_1_loc3`,`Text6_0_loc3`,`Text6_1_loc3`,`Text7_0_loc3`,`Text7_1_loc3`," "`Text0_0_loc4`,`Text0_1_loc4`,`Text1_0_loc4`,`Text1_1_loc4`,`Text2_0_loc4`,`Text2_1_loc4`,`Text3_0_loc4`,`Text3_1_loc4`,`Text4_0_loc4`,`Text4_1_loc4`,`Text5_0_loc4`,`Text5_1_loc4`,`Text6_0_loc4`,`Text6_1_loc4`,`Text7_0_loc4`,`Text7_1_loc4`," "`Text0_0_loc5`,`Text0_1_loc5`,`Text1_0_loc5`,`Text1_1_loc5`,`Text2_0_loc5`,`Text2_1_loc5`,`Text3_0_loc5`,`Text3_1_loc5`,`Text4_0_loc5`,`Text4_1_loc5`,`Text5_0_loc5`,`Text5_1_loc5`,`Text6_0_loc5`,`Text6_1_loc5`,`Text7_0_loc5`,`Text7_1_loc5`," "`Text0_0_loc6`,`Text0_1_loc6`,`Text1_0_loc6`,`Text1_1_loc6`,`Text2_0_loc6`,`Text2_1_loc6`,`Text3_0_loc6`,`Text3_1_loc6`,`Text4_0_loc6`,`Text4_1_loc6`,`Text5_0_loc6`,`Text5_1_loc6`,`Text6_0_loc6`,`Text6_1_loc6`,`Text7_0_loc6`,`Text7_1_loc6`," "`Text0_0_loc7`,`Text0_1_loc7`,`Text1_0_loc7`,`Text1_1_loc7`,`Text2_0_loc7`,`Text2_1_loc7`,`Text3_0_loc7`,`Text3_1_loc7`,`Text4_0_loc7`,`Text4_1_loc7`,`Text5_0_loc7`,`Text5_1_loc7`,`Text6_0_loc7`,`Text6_1_loc7`,`Text7_0_loc7`,`Text7_1_loc7`, " "`Text0_0_loc8`,`Text0_1_loc8`,`Text1_0_loc8`,`Text1_1_loc8`,`Text2_0_loc8`,`Text2_1_loc8`,`Text3_0_loc8`,`Text3_1_loc8`,`Text4_0_loc8`,`Text4_1_loc8`,`Text5_0_loc8`,`Text5_1_loc8`,`Text6_0_loc8`,`Text6_1_loc8`,`Text7_0_loc8`,`Text7_1_loc8` " " FROM `locales_npc_text`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetGossipText(entry)) { ERROR_DB_STRICT_LOG("Table `locales_npc_text` has data for nonexistent gossip text entry %u, skipped.", entry); continue; } NpcTextLocale& data = mNpcTextLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { for (int j = 0; j < 8; ++j) { std::string str0 = fields[1 + 8 * 2 * (i - 1) + 2 * j].GetCppString(); if (!str0.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Text_0[j].size() <= idx) { data.Text_0[j].resize(idx + 1); } data.Text_0[j][idx] = str0; } } std::string str1 = fields[1 + 8 * 2 * (i - 1) + 2 * j + 1].GetCppString(); if (!str1.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Text_1[j].size() <= idx) { data.Text_1[j].resize(idx + 1); } data.Text_1[j][idx] = str1; } } } } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %zu NpcText locale strings", mNpcTextLocaleMap.size()); sLog.outString(); } // not very fast function but it is called only once a day, or on starting-up /// @param serverUp true if the server is already running, false when the server is started void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) { time_t curTime = time(NULL); tm lt; localtime_r(&curTime, <); uint64 basetime(curTime); sLog.outString("Returning mails current time: hour: %d, minute: %d, second: %d ", lt.tm_hour, lt.tm_min, lt.tm_sec); // delete all old mails without item and without body immediately, if starting server if (!serverUp) { CharacterDatabase.PExecute("DELETE FROM `mail` WHERE `expire_time` < '" UI64FMTD "' AND `has_items` = '0' AND `body` = ''", (uint64)basetime); } // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = CharacterDatabase.PQuery("SELECT `id`,`messageType`,`sender`,`receiver`,`has_items`,`expire_time`,`cod`,`checked`,`mailTemplateId` FROM `mail` WHERE `expire_time` < '" UI64FMTD "'", (uint64)basetime); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty."); sLog.outString(); return; // any mails need to be returned or deleted } // std::ostringstream delitems, delmails; // will be here for optimization // bool deletemail = false, deleteitem = false; // delitems << "DELETE FROM `item_instance` WHERE `guid` IN ( "; // delmails << "DELETE FROM `mail` WHERE `id` IN ( " BarGoLink bar(result->GetRowCount()); uint32 count = 0; Field* fields; do { bar.step(); fields = result->Fetch(); Mail* m = new Mail; m->messageID = fields[0].GetUInt32(); m->messageType = fields[1].GetUInt8(); m->sender = fields[2].GetUInt32(); m->receiverGuid = ObjectGuid(HIGHGUID_PLAYER, fields[3].GetUInt32()); bool has_items = fields[4].GetBool(); m->expire_time = (time_t)fields[5].GetUInt64(); m->deliver_time = 0; m->COD = fields[6].GetUInt32(); m->checked = fields[7].GetUInt32(); m->mailTemplateId = fields[8].GetInt16(); Player* pl = 0; if (serverUp) { pl = GetPlayer(m->receiverGuid); } if (pl) { // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail // his in mailbox and he has already listed his mails ) delete m; continue; } // delete or return mail: if (has_items) { QueryResult* resultItems = CharacterDatabase.PQuery("SELECT `item_guid`,`item_template` FROM `mail_items` WHERE `mail_id`='%u'", m->messageID); if (resultItems) { do { Field* fields2 = resultItems->Fetch(); uint32 item_guid_low = fields2[0].GetUInt32(); uint32 item_template = fields2[1].GetUInt32(); m->AddItem(item_guid_low, item_template); } while (resultItems->NextRow()); delete resultItems; } // if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) { // mail open and then not returned for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { CharacterDatabase.PExecute("DELETE FROM `item_instance` WHERE `guid` = '%u'", itr2->item_guid); } } else { // mail will be returned: CharacterDatabase.PExecute("UPDATE `mail` SET `sender` = '%u', `receiver` = '%u', `expire_time` = '" UI64FMTD "', `deliver_time` = '" UI64FMTD "', `cod` = '0', `checked` = '%u' WHERE `id` = '%u'", m->receiverGuid.GetCounter(), m->sender, (uint64)(basetime + 30 * DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID); for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { // update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete CharacterDatabase.PExecute("UPDATE `mail_items` SET `receiver` = %u WHERE `item_guid` = '%u'", m->sender, itr2->item_guid); CharacterDatabase.PExecute("UPDATE `item_instance` SET `owner_guid` = %u WHERE `guid` = '%u'", m->sender, itr2->item_guid); } delete m; continue; } } // deletemail = true; // delmails << m->messageID << ", "; CharacterDatabase.PExecute("DELETE FROM `mail` WHERE `id` = '%u'", m->messageID); delete m; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u mails", count); sLog.outString(); } void ObjectMgr::LoadQuestAreaTriggers() { mQuestAreaTriggerMap.clear(); // need for reload case QueryResult* result = WorldDatabase.PQuery("SELECT `entry`, `quest` FROM `quest_relations` WHERE `actor` = %d", QA_AREATRIGGER); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u quest trigger points", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { ++count; bar.step(); Field* fields = result->Fetch(); uint32 trigger_ID = fields[0].GetUInt32(); uint32 quest_ID = fields[1].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); if (!atEntry) { sLog.outErrorDb("Table `quest_relations` has area trigger (ID: %u) not listed in `AreaTrigger.dbc`.", trigger_ID); continue; } Quest const* quest = GetQuestTemplate(quest_ID); if (!quest) { sLog.outErrorDb("Table `quest_relations` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID); continue; } if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `quest_relations` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID); // this will prevent quest completing without objective const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT); // continue; - quest modified to required objective and trigger can be allowed. } mQuestAreaTriggerMap[trigger_ID] = quest_ID; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u quest trigger points", count); sLog.outString(); } void ObjectMgr::LoadTavernAreaTriggers() { mTavernAreaTriggerSet.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `id` FROM `areatrigger_tavern`"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u tavern triggers", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { ++count; bar.step(); Field* fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { sLog.outErrorDb("Table `areatrigger_tavern` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID); continue; } mTavernAreaTriggerSet.insert(Trigger_ID); } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u tavern triggers", count); sLog.outString(); } uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, Team team) { bool found = false; float dist; uint32 id = 0; for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if (!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0]) { continue; } uint8 field = (uint8)((i - 1) / 32); uint32 submask = 1 << ((i - 1) % 32); // skip not taxi network nodes if ((sTaxiNodesMask[field] & submask) == 0) { continue; } float dist2 = (node->x - x) * (node->x - x) + (node->y - y) * (node->y - y) + (node->z - z) * (node->z - z); if (found) { if (dist2 < dist) { dist = dist2; id = i; } } else { found = true; dist = dist2; id = i; } } return id; } void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32& path, uint32& cost) { TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); if (src_i == sTaxiPathSetBySource.end()) { path = 0; cost = 0; return; } TaxiPathSetForSource& pathSet = src_i->second; TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); if (dest_i == pathSet.end()) { path = 0; cost = 0; return; } cost = dest_i->second.price; path = dest_i->second.ID; } uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, Team team, bool allowed_alt_team /* = false */) { uint16 mount_entry = 0; // select mount creature id TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if (node) { if (team == ALLIANCE) { mount_entry = node->MountCreatureID[1]; if (!mount_entry && allowed_alt_team) { mount_entry = node->MountCreatureID[0]; } } else if (team == HORDE) { mount_entry = node->MountCreatureID[0]; if (!mount_entry && allowed_alt_team) { mount_entry = node->MountCreatureID[1]; } } } CreatureInfo const* mount_info = GetCreatureTemplate(mount_entry); if (!mount_info) { return 0; } uint16 mount_id = Creature::ChooseDisplayId(mount_info); if (!mount_id) { return 0; } CreatureModelInfo const* minfo = GetCreatureModelRandomGender(mount_id); if (minfo) { mount_id = minfo->modelid; } return mount_id; } void ObjectMgr::LoadGraveyardZones() { mGraveYardMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `id`,`ghost_zone`,`faction` FROM `game_graveyard_zone`"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u graveyard-zone links", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { ++count; bar.step(); Field* fields = result->Fetch(); uint32 safeLocId = fields[0].GetUInt32(); uint32 zoneId = fields[1].GetUInt32(); uint32 team = fields[2].GetUInt32(); WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); if (!entry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", safeLocId); continue; } AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId); if (!areaEntry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.", zoneId); continue; } if (areaEntry->zone != 0) { sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.", zoneId); continue; } if (team != TEAM_BOTH_ALLOWED && team != HORDE && team != ALLIANCE) { sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.", team); continue; } if (!AddGraveYardLink(safeLocId, zoneId, Team(team), false)) { sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId); } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u graveyard-zone links", count); sLog.outString(); } WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, Team team) { // search for zone associated closest graveyard uint32 zoneId = sTerrainMgr.GetZoneId(MapId, x, y, z); // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) // // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then check faction GraveYardMapBounds bounds = mGraveYardMap.equal_range(zoneId); if (bounds.first == bounds.second) { sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, uint32(team)); return NULL; } // at corpse map bool foundNear = false; float distNear; WorldSafeLocsEntry const* entryNear = NULL; // at entrance map for corpse map bool foundEntr = false; float distEntr; WorldSafeLocsEntry const* entryEntr = NULL; // some where other WorldSafeLocsEntry const* entryFar = NULL; InstanceTemplate const* tempEntry = GetInstanceTemplate(MapId); for (GraveYardMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { GraveYardData const& data = itr->second; // Checked on load WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); // skip enemy faction graveyard // team == TEAM_BOTH_ALLOWED case can be at call from .neargrave // TEAM_INVALID != team for all teams if (data.team != TEAM_BOTH_ALLOWED && data.team != team && team != TEAM_BOTH_ALLOWED) { continue; } // find now nearest graveyard at other (continent) map if (MapId != entry->map_id) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first if (!tempEntry || tempEntry->ghostEntranceMap < 0 || uint32(tempEntry->ghostEntranceMap) != entry->map_id || (tempEntry->ghostEntranceX == 0.0f && tempEntry->ghostEntranceY == 0.0f)) { // not have any coordinates for check distance anyway entryFar = entry; continue; } // at entrance map calculate distance (2D); float dist2 = (entry->x - tempEntry->ghostEntranceX) * (entry->x - tempEntry->ghostEntranceX) + (entry->y - tempEntry->ghostEntranceY) * (entry->y - tempEntry->ghostEntranceY); if (foundEntr) { if (dist2 < distEntr) { distEntr = dist2; entryEntr = entry; } } else { foundEntr = true; distEntr = dist2; entryEntr = entry; } } // find now nearest graveyard at same map else { float dist2 = (entry->x - x) * (entry->x - x) + (entry->y - y) * (entry->y - y) + (entry->z - z) * (entry->z - z); if (foundNear) { if (dist2 < distNear) { distNear = dist2; entryNear = entry; } } else { foundNear = true; distNear = dist2; entryNear = entry; } } } if (entryNear) { return entryNear; } if (entryEntr) { return entryEntr; } return entryFar; } GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) const { GraveYardMapBounds bounds = mGraveYardMap.equal_range(zoneId); for (GraveYardMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { if (itr->second.safeLocId == id) { return &itr->second; } } return NULL; } bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, Team team, bool inDB) { if (FindGraveYardData(id, zoneId)) // This ensures that (safeLoc)Id, zoneId is unique in mGraveYardMap { return false; } // add link to loaded data GraveYardData data; data.safeLocId = id; data.team = team; mGraveYardMap.insert(GraveYardMap::value_type(zoneId, data)); // add link to DB if (inDB) { WorldDatabase.PExecuteLog("INSERT INTO `game_graveyard_zone` (`id`,`ghost_zone`,`faction`) VALUES ('%u', '%u','%u')", id, zoneId, uint32(team)); } return true; } void ObjectMgr::SetGraveYardLinkTeam(uint32 id, uint32 zoneId, Team team) { std::pair<GraveYardMap::iterator, GraveYardMap::iterator> bounds = mGraveYardMap.equal_range(zoneId); for (GraveYardMap::iterator itr = bounds.first; itr != bounds.second; ++itr) { GraveYardData& data = itr->second; // skip not matching safezone id if (data.safeLocId != id) { continue; } data.team = team; // Validate link return; } if (team == TEAM_INVALID) { return; } // Link expected but not exist. sLog.outErrorDb("ObjectMgr::SetGraveYardLinkTeam called for safeLoc %u, zoneId %u, but no graveyard link for this found in database.", id, zoneId); AddGraveYardLink(id, zoneId, team); // Add to prevent further error message and correct mechanismn } void ObjectMgr::LoadAreaTriggerTeleports() { mAreaTriggers.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 QueryResult* result = WorldDatabase.Query("SELECT `id`, `target_map`, `target_position_x`, `target_position_y`, `target_position_z`, `target_orientation`, `status_failed_mangos_string_id`, `condition_id` FROM `areatrigger_teleport`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u area trigger teleport definitions", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); ++count; uint32 Trigger_ID = fields[0].GetUInt32(); AreaTrigger at; at.target_mapId = fields[1].GetUInt32(); at.target_X = fields[2].GetFloat(); at.target_Y = fields[3].GetFloat(); at.target_Z = fields[4].GetFloat(); at.target_Orientation = fields[5].GetFloat(); at.failed_text_mangos_string_id = fields[6].GetUInt32(); at.condition = fields[7].GetUInt16(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { sLog.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID); continue; } MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); if (!mapEntry) { sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent target map (ID: %u) for Area trigger (ID:%u).", at.target_mapId, Trigger_ID); continue; } if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0) { sLog.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) without target coordinates.", Trigger_ID); continue; } if (at.condition && !sConditionStorage.LookupEntry<PlayerCondition>(at.condition)) { sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent condition (ID:%u) for Area trigger (ID:%u).", at.condition, Trigger_ID); continue; } mAreaTriggers[Trigger_ID] = at; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u area trigger teleport definitions", count); sLog.outString(); } /* * Searches for the areatrigger which teleports players out of the given map (only direct to continent) */ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 map_id) const { InstanceTemplate const* temp = GetInstanceTemplate(map_id); if (!temp) { return NULL; } // Try to find one that teleports to the map we want to enter std::list<AreaTrigger const*> ghostTrigger; AreaTrigger const* compareTrigger = NULL; for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) { if (itr->second.target_mapId == uint32(temp->ghostEntranceMap)) { ghostTrigger.push_back(&itr->second); // First run, only consider AreaTrigger that teleport in the proper map if ((!compareTrigger || itr->second.IsLessOrEqualThan(compareTrigger)) && sAreaTriggerStore.LookupEntry(itr->first)->mapid == map_id) { if (itr->second.IsMinimal()) { return &itr->second; } compareTrigger = &itr->second; } } } if (compareTrigger) { return compareTrigger; } // Second attempt: take one fitting for (std::list<AreaTrigger const*>::const_iterator itr = ghostTrigger.begin(); itr != ghostTrigger.end(); ++itr) { if (!compareTrigger || (*itr)->IsLessOrEqualThan(compareTrigger)) { if ((*itr)->IsMinimal()) { return *itr; } compareTrigger = *itr; } } return compareTrigger; } /** * Searches for the areatrigger which teleports players to the given map */ AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const { AreaTrigger const* compareTrigger = NULL; MapEntry const* mEntry = sMapStore.LookupEntry(Map); for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) { if (itr->second.target_mapId == Map) { if (mEntry->Instanceable()) { // Remark that IsLessOrEqualThan is no total order, and a->IsLeQ(b) != !b->IsLeQ(a) if (!compareTrigger || compareTrigger->IsLessOrEqualThan(&itr->second)) { compareTrigger = &itr->second; } } else { if (!compareTrigger || itr->second.IsLessOrEqualThan(compareTrigger)) { if (itr->second.IsMinimal()) { return &itr->second; } compareTrigger = &itr->second; } } } } return compareTrigger; } void ObjectMgr::PackGroupIds() { // this routine renumbers groups in such a way so they start from 1 and go up // obtain set of all groups std::set<uint32> groupIds; // all valid ids are in the instance table // any associations to ids not in this table are assumed to be // cleaned already in CleanupInstances QueryResult* result = CharacterDatabase.Query("SELECT `groupId` FROM `groups`"); if (result) { do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); if (id == 0) { CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM `groups` WHERE `groupId` = '%u'", id); CharacterDatabase.PExecute("DELETE FROM `group_member` WHERE `groupId` = '%u'", id); CharacterDatabase.CommitTransaction(); continue; } groupIds.insert(id); } while (result->NextRow()); delete result; } BarGoLink bar(groupIds.size() + 1); bar.step(); uint32 groupId = 1; // we do assume std::set is sorted properly on integer value for (std::set<uint32>::iterator i = groupIds.begin(); i != groupIds.end(); ++i) { if (*i != groupId) { // remap group id CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE `groups` SET `groupId` = '%u' WHERE `groupId` = '%u'", groupId, *i); CharacterDatabase.PExecute("UPDATE `group_member` SET `groupId` = '%u' WHERE `groupId` = '%u'", groupId, *i); CharacterDatabase.CommitTransaction(); } ++groupId; bar.step(); } m_GroupIds.Set(groupId); sLog.outString(">> Group Ids remapped, next group id is %u", groupId); sLog.outString(); } void ObjectMgr::SetHighestGuids() { QueryResult* result = CharacterDatabase.Query("SELECT MAX(`guid`) FROM `characters`"); if (result) { m_CharGuids.Set((*result)[0].GetUInt32() + 1); delete result; } result = WorldDatabase.Query("SELECT MAX(`guid`) FROM `creature`"); if (result) { m_FirstTemporaryCreatureGuid = (*result)[0].GetUInt32() + 1; delete result; } result = CharacterDatabase.Query("SELECT MAX(`guid`) FROM `item_instance`"); if (result) { m_ItemGuids.Set((*result)[0].GetUInt32() + 1); delete result; } // Cleanup other tables from nonexistent guids (>=m_hiItemGuid) CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM `character_inventory` WHERE `item` >= '%u'", m_ItemGuids.GetNextAfterMaxUsed()); CharacterDatabase.PExecute("DELETE FROM `mail_items` WHERE `item_guid` >= '%u'", m_ItemGuids.GetNextAfterMaxUsed()); CharacterDatabase.PExecute("DELETE FROM `auction` WHERE `itemguid` >= '%u'", m_ItemGuids.GetNextAfterMaxUsed()); CharacterDatabase.CommitTransaction(); result = WorldDatabase.Query("SELECT MAX(`guid`) FROM `gameobject`"); if (result) { m_FirstTemporaryGameObjectGuid = (*result)[0].GetUInt32() + 1; delete result; } result = CharacterDatabase.Query("SELECT MAX(`id`) FROM `auction`"); if (result) { m_AuctionIds.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(`id`) FROM `mail`"); if (result) { m_MailIds.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(`guid`) FROM `corpse`"); if (result) { m_CorpseGuids.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(`guildid`) FROM `guild`"); if (result) { m_GuildIds.Set((*result)[0].GetUInt32() + 1); delete result; } result = CharacterDatabase.Query("SELECT MAX(`groupId`) FROM `groups`"); if (result) { m_GroupIds.Set((*result)[0].GetUInt32() + 1); delete result; } // setup reserved ranges for static guids spawn m_StaticCreatureGuids.Set(m_FirstTemporaryCreatureGuid); m_FirstTemporaryCreatureGuid += sWorld.getConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE); m_StaticGameObjectGuids.Set(m_FirstTemporaryGameObjectGuid); m_FirstTemporaryGameObjectGuid += sWorld.getConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT); } void ObjectMgr::LoadGameObjectLocales() { mGameObjectLocaleMap.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `entry`," "`name_loc1`,`name_loc2`,`name_loc3`,`name_loc4`,`name_loc5`,`name_loc6`,`name_loc7`,`name_loc8` FROM `locales_gameobject`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 entry = fields[0].GetUInt32(); if (!GetGameObjectInfo(entry)) { ERROR_DB_STRICT_LOG("Table `locales_gameobject` has data for nonexistent gameobject entry %u, skipped.", entry); continue; } GameObjectLocale& data = mGameObjectLocaleMap[entry]; for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { if ((int32)data.Name.size() <= idx) { data.Name.resize(idx + 1); } data.Name[idx] = str; } } } } while (result->NextRow()); delete result; sLog.outString(">> Loaded %zu gameobject locale strings", mGameObjectLocaleMap.size()); sLog.outString(); } struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader, SQLHashStorage> { template<class D> void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst) { dst = D(sScriptMgr.GetScriptId(src)); } }; inline void CheckGOLockId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { if (sLockStore.LookupEntry(dataN)) { return; } sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", goInfo->id, goInfo->type, N, dataN, dataN); } inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN)) { if (trapInfo->type != GAMEOBJECT_TYPE_TRAP) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", goInfo->id, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP); } else // too many error reports about nonexistent trap templates ERROR_DB_STRICT_LOG("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.", goInfo->id, goInfo->type, N, dataN, dataN); } inline void CheckGOSpellId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { if (sSpellStore.LookupEntry(dataN)) { return; } sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.", goInfo->id, goInfo->type, N, dataN, dataN); } inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo, uint32 const& dataN, uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR - UNIT_STAND_STATE_SIT_LOW_CHAIR)) { return; } sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.", goInfo->id, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR - UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work const_cast<uint32&>(dataN) = 0; } inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) { return; } sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goInfo->id, goInfo->type, N, dataN); } inline void CheckGOConsumable(GameObjectInfo const* goInfo, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) { return; } sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.", goInfo->id, goInfo->type, N, dataN); } inline void CheckAndFixGOCaptureMinTime(GameObjectInfo const* goInfo, uint32 const& dataN, uint32 N) { if (dataN > 0) { return; } sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) has data%d=%u but minTime field value must be > 0.", goInfo->id, goInfo->type, N, dataN); // prevent division through 0 exception const_cast<uint32&>(dataN) = 1; } void ObjectMgr::LoadGameobjectInfo() { SQLGameObjectLoader loader; loader.Load(sGOStorage); // some checks for (SQLStorageBase::SQLSIterator<GameObjectInfo> itr = sGOStorage.getDataBegin<GameObjectInfo>(); itr < sGOStorage.getDataEnd<GameObjectInfo>(); ++itr) { GameObjectInfo const* goInfo = itr.getValue(); if (goInfo->size <= 0.0f) // prevent use too small scales { ERROR_DB_STRICT_LOG("Gameobject (Entry: %u GoType: %u) have too small size=%f", goInfo->id, goInfo->type, goInfo->size); const_cast<GameObjectInfo*>(goInfo)->size = DEFAULT_OBJECT_SCALE; } // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore switch (goInfo->type) { case GAMEOBJECT_TYPE_DOOR: // 0 { if (goInfo->door.lockId) { CheckGOLockId(goInfo, goInfo->door.lockId, 1); } CheckGONoDamageImmuneId(goInfo, goInfo->door.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_BUTTON: // 1 { if (goInfo->button.lockId) { CheckGOLockId(goInfo, goInfo->button.lockId, 1); } if (goInfo->button.linkedTrapId) // linked trap { CheckGOLinkedTrapId(goInfo, goInfo->button.linkedTrapId, 3); } CheckGONoDamageImmuneId(goInfo, goInfo->button.noDamageImmune, 4); break; } case GAMEOBJECT_TYPE_QUESTGIVER: // 2 { if (goInfo->questgiver.lockId) { CheckGOLockId(goInfo, goInfo->questgiver.lockId, 0); } CheckGONoDamageImmuneId(goInfo, goInfo->questgiver.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_CHEST: // 3 { if (goInfo->chest.lockId) { CheckGOLockId(goInfo, goInfo->chest.lockId, 0); } CheckGOConsumable(goInfo, goInfo->chest.consumable, 3); if (goInfo->chest.linkedTrapId) // linked trap { CheckGOLinkedTrapId(goInfo, goInfo->chest.linkedTrapId, 7); } break; } case GAMEOBJECT_TYPE_TRAP: // 6 { if (goInfo->trap.lockId) { CheckGOLockId(goInfo, goInfo->trap.lockId, 0); } /* disable check for while, too many nonexistent spells if (goInfo->trap.spellId) // spell { CheckGOSpellId(goInfo,goInfo->trap.spellId,3); } */ break; } case GAMEOBJECT_TYPE_CHAIR: // 7 CheckAndFixGOChairHeightId(goInfo, goInfo->chair.height, 1); break; case GAMEOBJECT_TYPE_SPELL_FOCUS: // 8 { if (goInfo->spellFocus.focusId) { if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", goInfo->id, goInfo->type, goInfo->spellFocus.focusId, goInfo->spellFocus.focusId); } if (goInfo->spellFocus.linkedTrapId) // linked trap { CheckGOLinkedTrapId(goInfo, goInfo->spellFocus.linkedTrapId, 2); } break; } case GAMEOBJECT_TYPE_GOOBER: // 10 { if (goInfo->goober.lockId) { CheckGOLockId(goInfo, goInfo->goober.lockId, 0); } CheckGOConsumable(goInfo, goInfo->goober.consumable, 3); if (goInfo->goober.pageId) // pageId { if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", goInfo->id, goInfo->type, goInfo->goober.pageId, goInfo->goober.pageId); } /* disable check for while, too many nonexistent spells if (goInfo->goober.spellId) // spell { CheckGOSpellId(goInfo,goInfo->goober.spellId,10); } */ CheckGONoDamageImmuneId(goInfo, goInfo->goober.noDamageImmune, 11); if (goInfo->goober.linkedTrapId) // linked trap { CheckGOLinkedTrapId(goInfo, goInfo->goober.linkedTrapId, 12); } break; } case GAMEOBJECT_TYPE_AREADAMAGE: // 12 { if (goInfo->areadamage.lockId) { CheckGOLockId(goInfo, goInfo->areadamage.lockId, 0); } break; } case GAMEOBJECT_TYPE_CAMERA: // 13 { if (goInfo->camera.lockId) { CheckGOLockId(goInfo, goInfo->camera.lockId, 0); } break; } case GAMEOBJECT_TYPE_MO_TRANSPORT: // 15 { if (goInfo->moTransport.taxiPathId) { if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", goInfo->id, goInfo->type, goInfo->moTransport.taxiPathId, goInfo->moTransport.taxiPathId); } break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: // 18 { /* disable check for while, too many nonexistent spells // always must have spell CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1); */ break; } case GAMEOBJECT_TYPE_SPELLCASTER: // 22 { // always must have spell CheckGOSpellId(goInfo, goInfo->spellcaster.spellId, 0); break; } case GAMEOBJECT_TYPE_FLAGSTAND: // 24 { if (goInfo->flagstand.lockId) { CheckGOLockId(goInfo, goInfo->flagstand.lockId, 0); } CheckGONoDamageImmuneId(goInfo, goInfo->flagstand.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_FISHINGHOLE: // 25 { if (goInfo->fishinghole.lockId) { CheckGOLockId(goInfo, goInfo->fishinghole.lockId, 4); } break; } case GAMEOBJECT_TYPE_FLAGDROP: // 26 { if (goInfo->flagdrop.lockId) { CheckGOLockId(goInfo, goInfo->flagdrop.lockId, 0); } CheckGONoDamageImmuneId(goInfo, goInfo->flagdrop.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_CAPTURE_POINT: // 29 { CheckAndFixGOCaptureMinTime(goInfo, goInfo->capturePoint.minTime, 16); break; } } } sLog.outString(">> Loaded %u game object templates", sGOStorage.GetRecordCount()); sLog.outString(); } void ObjectMgr::LoadExplorationBaseXP() { uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT `level`,`basexp` FROM `exploration_basexp`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u BaseXP definitions", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 level = fields[0].GetUInt32(); uint32 basexp = fields[1].GetUInt32(); mBaseXPTable[level] = basexp; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u BaseXP definitions", count); sLog.outString(); } uint32 ObjectMgr::GetBaseXP(uint32 level) const { BaseXPMap::const_iterator itr = mBaseXPTable.find(level); return itr != mBaseXPTable.end() ? itr->second : 0; } uint32 ObjectMgr::GetXPForLevel(uint32 level) const { if (level < mPlayerXPperLevel.size()) { return mPlayerXPperLevel[level]; } return 0; } void ObjectMgr::LoadPetNames() { uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT `word`,`entry`,`half` FROM `pet_name_generation`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u pet name parts", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); bool half = fields[2].GetBool(); if (half) { PetHalfName1[entry].push_back(word); } else { PetHalfName0[entry].push_back(word); } ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u pet name parts", count); sLog.outString(); } void ObjectMgr::LoadPetNumber() { QueryResult* result = CharacterDatabase.Query("SELECT MAX(`id`) FROM `character_pet`"); if (result) { Field* fields = result->Fetch(); m_PetNumbers.Set(fields[0].GetUInt32() + 1); delete result; } BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded the max pet number: %d", m_PetNumbers.GetNextAfterMaxUsed() - 1); sLog.outString(); } std::string ObjectMgr::GeneratePetName(uint32 entry) { std::vector<std::string>& list0 = PetHalfName0[entry]; std::vector<std::string>& list1 = PetHalfName1[entry]; if (list0.empty() || list1.empty()) { CreatureInfo const* cinfo = GetCreatureTemplate(entry); char const* petname = GetPetName(cinfo->Family, sWorld.GetDefaultDbcLocale()); if (!petname) { petname = cinfo->Name; } return std::string(petname); } return *(list0.begin() + urand(0, list0.size() - 1)) + *(list1.begin() + urand(0, list1.size() - 1)); } void ObjectMgr::LoadCorpses() { uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult* result = CharacterDatabase.Query("SELECT `corpse`.`guid`, `player`, `corpse`.`position_x`, `corpse`.`position_y`, `corpse`.`position_z`, `corpse`.`orientation`, `corpse`.`map`, " // 7 8 9 10 11 12 13 14 15 16 17 "`time`, `corpse_type`, `instance`, `gender`, `race`, `class`, `playerBytes`, `playerBytes2`, `equipmentCache`, `guildId`, `playerFlags` FROM `corpse` " "JOIN `characters` ON `player` = `characters`.`guid` " "LEFT JOIN `guild_member` ON `player`=`guild_member`.`guid` WHERE `corpse_type` <> 0"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u corpses", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); Corpse* corpse = new Corpse; if (!corpse->LoadFromDB(guid, fields)) { delete corpse; continue; } sObjectAccessor.AddCorpse(corpse); ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u corpses", count); sLog.outString(); } void ObjectMgr::LoadReputationRewardRate() { m_RepRewardRateMap.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT `faction`, `quest_rate`, `creature_rate`, `spell_rate` FROM `reputation_reward_rate`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!"); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepRewardRate repRate; repRate.quest_rate = fields[1].GetFloat(); repRate.creature_rate = fields[2].GetFloat(); repRate.spell_rate = fields[3].GetFloat(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId); continue; } if (repRate.quest_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId); continue; } if (repRate.creature_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId); continue; } if (repRate.spell_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId); continue; } m_RepRewardRateMap[factionId] = repRate; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u reputation_reward_rate", count); sLog.outString(); } void ObjectMgr::LoadReputationOnKill() { uint32 count = 0; // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT `creature_id`, `RewOnKillRepFaction1`, `RewOnKillRepFaction2`," // 3 4 5 6 7 8 9 "`IsTeamAward1`, `MaxStanding1`, `RewOnKillRepValue1`, `IsTeamAward2`, `MaxStanding2`, `RewOnKillRepValue2`, `TeamDependent` " "FROM `creature_onkill_reputation`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 creature_id = fields[0].GetUInt32(); ReputationOnKillEntry repOnKill; repOnKill.repfaction1 = fields[1].GetUInt32(); repOnKill.repfaction2 = fields[2].GetUInt32(); repOnKill.is_teamaward1 = fields[3].GetBool(); repOnKill.reputation_max_cap1 = fields[4].GetUInt32(); repOnKill.repvalue1 = fields[5].GetInt32(); repOnKill.is_teamaward2 = fields[6].GetBool(); repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); repOnKill.repvalue2 = fields[8].GetInt32(); repOnKill.team_dependent = fields[9].GetUInt8(); if (!GetCreatureTemplate(creature_id)) { sLog.outErrorDb("Table `creature_onkill_reputation` have data for nonexistent creature entry (%u), skipped", creature_id); continue; } if (repOnKill.repfaction1) { FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); if (!factionEntry1) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1); continue; } } if (repOnKill.repfaction2) { FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); if (!factionEntry2) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2); continue; } } mRepOnKill[creature_id] = repOnKill; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u creature award reputation definitions", count); sLog.outString(); } void ObjectMgr::LoadReputationSpilloverTemplate() { m_RepSpilloverTemplateMap.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT `faction`, `faction1`, `rate_1`, `rank_1`, `faction2`, `rate_2`, `rank_2`, `faction3`, `rate_3`, `rank_3`, `faction4`, `rate_4`, `rank_4` FROM `reputation_spillover_template`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded `reputation_spillover_template`, table is empty."); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepSpilloverTemplate repTemplate; repTemplate.faction[0] = fields[1].GetUInt32(); repTemplate.faction_rate[0] = fields[2].GetFloat(); repTemplate.faction_rank[0] = fields[3].GetUInt32(); repTemplate.faction[1] = fields[4].GetUInt32(); repTemplate.faction_rate[1] = fields[5].GetFloat(); repTemplate.faction_rank[1] = fields[6].GetUInt32(); repTemplate.faction[2] = fields[7].GetUInt32(); repTemplate.faction_rate[2] = fields[8].GetFloat(); repTemplate.faction_rank[2] = fields[9].GetUInt32(); repTemplate.faction[3] = fields[10].GetUInt32(); repTemplate.faction_rate[3] = fields[11].GetFloat(); repTemplate.faction_rank[3] = fields[12].GetUInt32(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId); continue; } if (factionEntry->team == 0) { sLog.outErrorDb("Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId); continue; } for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { if (repTemplate.faction[i]) { FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]); if (!factionSpillover) { sLog.outErrorDb("Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId); continue; } if (factionSpillover->reputationListID < 0) { sLog.outErrorDb("Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId); continue; } if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK) { sLog.outErrorDb("Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]); continue; } } } FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]); if (repTemplate.faction[0] && !factionEntry0) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]); continue; } FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]); if (repTemplate.faction[1] && !factionEntry1) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]); continue; } FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]); if (repTemplate.faction[2] && !factionEntry2) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]); continue; } FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]); if (repTemplate.faction[3] && !factionEntry3) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]); continue; } m_RepSpilloverTemplateMap[factionId] = repTemplate; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u reputation_spillover_template", count); sLog.outString(); } void ObjectMgr::LoadPointsOfInterest() { mPointsOfInterest.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `x`, `y`, `icon`, `flags`, `data`, `icon_name` FROM `points_of_interest`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 point_id = fields[0].GetUInt32(); PointOfInterest POI; POI.x = fields[1].GetFloat(); POI.y = fields[2].GetFloat(); POI.icon = fields[3].GetUInt32(); POI.flags = fields[4].GetUInt32(); POI.data = fields[5].GetUInt32(); POI.icon_name = fields[6].GetCppString(); if (!MaNGOS::IsValidMapCoord(POI.x, POI.y)) { sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.", point_id, POI.x, POI.y); continue; } mPointsOfInterest[point_id] = POI; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u Points of Interest definitions", count); sLog.outString(); } void ObjectMgr::DeleteCreatureData(uint32 guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); if (data) { RemoveCreatureFromGrid(guid, data); } mCreatureDataMap.erase(guid); } void ObjectMgr::DeleteGOData(uint32 guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGOData(guid); if (data) { RemoveGameobjectFromGrid(guid, data); } mGameObjectDataMap.erase(guid); } void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[mapid][cellid]; cell_guids.corpses[player_guid] = instance; } void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[mapid][cellid]; cell_guids.corpses.erase(player_guid); } void ObjectMgr::LoadQuestRelationsHelper(QuestRelationsMap& map, QuestActor actor, QuestRole role) { map.clear(); // need for reload case uint32 count = 0; QueryResult* result = WorldDatabase.PQuery("SELECT `entry`, `quest` FROM `quest_relations` WHERE `actor` = %d AND `role` = %d", actor, role); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outErrorDb(">> Loaded 0 quest relations. DB table `quest_relations` is empty."); return; } BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); uint32 id = fields[0].GetUInt32(); uint32 quest = fields[1].GetUInt32(); if (mQuestTemplates.find(quest) == mQuestTemplates.end()) { sLog.outErrorDb("Table `quest_relations`: Quest %u listed for entry %u does not exist.", quest, id); continue; } map.insert(QuestRelationsMap::value_type(id, quest)); ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u %s quest %s from `quest_relations`", count, (actor == 1) ? "gameobject" : "creature", (role == 1) ? "takers" : "givers"); } void ObjectMgr::LoadGameobjectQuestRelations() { LoadQuestRelationsHelper(m_GOQuestRelations, QA_GAMEOBJECT, QR_START); for (QuestRelationsMap::iterator itr = m_GOQuestRelations.begin(); itr != m_GOQuestRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if (!goInfo) { sLog.outErrorDb("Table `quest_relations` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second); } else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) { sLog.outErrorDb("Table `quest_relations` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } } void ObjectMgr::LoadGameobjectInvolvedRelations() { LoadQuestRelationsHelper(m_GOQuestInvolvedRelations, QA_GAMEOBJECT, QR_END); for (QuestRelationsMap::iterator itr = m_GOQuestInvolvedRelations.begin(); itr != m_GOQuestInvolvedRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if (!goInfo) { sLog.outErrorDb("Table `quest_relations` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second); } else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) { sLog.outErrorDb("Table `quest_relations` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } } void ObjectMgr::LoadCreatureQuestRelations() { LoadQuestRelationsHelper(m_CreatureQuestRelations, QA_CREATURE, QR_START); for (QuestRelationsMap::iterator itr = m_CreatureQuestRelations.begin(); itr != m_CreatureQuestRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) { sLog.outErrorDb("Table `quest_relations` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second); } else if (!(cInfo->NpcFlags & UNIT_NPC_FLAG_QUESTGIVER)) { sLog.outErrorDb("Table `quest_relations` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } } void ObjectMgr::LoadCreatureInvolvedRelations() { LoadQuestRelationsHelper(m_CreatureQuestInvolvedRelations, QA_CREATURE, QR_END); for (QuestRelationsMap::iterator itr = m_CreatureQuestInvolvedRelations.begin(); itr != m_CreatureQuestInvolvedRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) { sLog.outErrorDb("Table `quest_relations` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second); } else if (!(cInfo->NpcFlags & UNIT_NPC_FLAG_QUESTGIVER)) { sLog.outErrorDb("Table `quest_relations` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } } void ObjectMgr::LoadReservedPlayersNames() { m_ReservedNames.clear(); // need for reload case QueryResult* result = WorldDatabase.Query("SELECT `name` FROM `reserved_name`"); uint32 count = 0; if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded %u reserved player names", count); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); Field* fields; do { bar.step(); fields = result->Fetch(); std::string name = fields[0].GetCppString(); std::wstring wstr; if (!Utf8toWStr(name, wstr)) { sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str()); continue; } wstrToLower(wstr); m_ReservedNames.insert(wstr); ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u reserved player names", count); sLog.outString(); } bool ObjectMgr::IsReservedName(const std::string& name) const { std::wstring wstr; if (!Utf8toWStr(name, wstr)) { return false; } wstrToLower(wstr); return m_ReservedNames.find(wstr) != m_ReservedNames.end(); } enum LanguageType { LT_BASIC_LATIN = 0x0000, LT_EXTENDEN_LATIN = 0x0001, LT_CYRILLIC = 0x0002, LT_EAST_ASIA = 0x0004, LT_ANY = 0xFFFF }; static LanguageType GetRealmLanguageType(bool create) { switch (sWorld.getConfig(CONFIG_UINT32_REALM_ZONE)) { case REALM_ZONE_UNKNOWN: // any language case REALM_ZONE_DEVELOPMENT: case REALM_ZONE_TEST_SERVER: case REALM_ZONE_QA_SERVER: return LT_ANY; case REALM_ZONE_UNITED_STATES: // extended-Latin case REALM_ZONE_OCEANIC: case REALM_ZONE_LATIN_AMERICA: case REALM_ZONE_ENGLISH: case REALM_ZONE_GERMAN: case REALM_ZONE_FRENCH: case REALM_ZONE_SPANISH: return LT_EXTENDEN_LATIN; case REALM_ZONE_KOREA: // East-Asian case REALM_ZONE_TAIWAN: case REALM_ZONE_CHINA: return LT_EAST_ASIA; case REALM_ZONE_RUSSIAN: // Cyrillic return LT_CYRILLIC; default: return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login } } bool isValidString(const std::wstring &wstr, uint32 strictMask, bool numericOrSpace, bool create = false) { if (strictMask == 0) // any language, ignore realm { if (isExtendedLatinString(wstr, numericOrSpace)) { return true; } if (isCyrillicString(wstr, numericOrSpace)) { return true; } if (isEastAsianString(wstr, numericOrSpace)) { return true; } return false; } if (strictMask & 0x2) // realm zone specific { LanguageType lt = GetRealmLanguageType(create); if (lt & LT_EXTENDEN_LATIN) if (isExtendedLatinString(wstr, numericOrSpace)) { return true; } if (lt & LT_CYRILLIC) if (isCyrillicString(wstr, numericOrSpace)) { return true; } if (lt & LT_EAST_ASIA) if (isEastAsianString(wstr, numericOrSpace)) { return true; } } if (strictMask & 0x1) // basic Latin { if (isBasicLatinString(wstr, numericOrSpace)) { return true; } } return false; } uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create) { std::wstring wname; if (!Utf8toWStr(name, wname)) { return CHAR_NAME_INVALID_CHARACTER; } if (wname.size() > MAX_PLAYER_NAME) { return CHAR_NAME_TOO_LONG; } uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME); if (wname.size() < minName) { return CHAR_NAME_TOO_SHORT; } uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES); if (!isValidString(wname, strictMask, false, create)) { return CHAR_NAME_MIXED_LANGUAGES; } return CHAR_NAME_SUCCESS; } bool ObjectMgr::IsValidCharterName(const std::string& name) { std::wstring wname; if (!Utf8toWStr(name, wname)) { return false; } if (wname.size() > MAX_CHARTER_NAME) { return false; } uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME); if (wname.size() < minName) { return false; } uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES); return isValidString(wname, strictMask, true); } PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name) { std::wstring wname; if (!Utf8toWStr(name, wname)) { return PET_NAME_INVALID; } if (wname.size() > MAX_PET_NAME) { return PET_NAME_TOO_LONG; } uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PET_NAME); if (wname.size() < minName) { return PET_NAME_TOO_SHORT; } uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PET_NAMES); if (!isValidString(wname, strictMask, false)) { return PET_NAME_MIXED_LANGUAGES; } return PET_NAME_SUCCESS; } int ObjectMgr::GetIndexForLocale(LocaleConstant loc) { if (loc == LOCALE_enUS) { return -1; } for (size_t i = 0; i < m_LocalForIndex.size(); ++i) if (m_LocalForIndex[i] == loc) { return i; } return -1; } LocaleConstant ObjectMgr::GetLocaleForIndex(int i) { if (i < 0 || i >= (int32)m_LocalForIndex.size()) { return LOCALE_enUS; } return m_LocalForIndex[i]; } int ObjectMgr::GetOrNewIndexForLocale(LocaleConstant loc) { if (loc == LOCALE_enUS) { return -1; } for (size_t i = 0; i < m_LocalForIndex.size(); ++i) if (m_LocalForIndex[i] == loc) { return i; } m_LocalForIndex.push_back(loc); return m_LocalForIndex.size() - 1; } void ObjectMgr::LoadGameObjectForQuests() { mGameObjectForQuestSet.clear(); // need for reload case if (!sGOStorage.GetMaxEntry()) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded 0 GameObjects for quests"); sLog.outString(); return; } BarGoLink bar(sGOStorage.GetRecordCount()); uint32 count = 0; // collect GO entries for GO that must activated for (SQLStorageBase::SQLSIterator<GameObjectInfo> itr = sGOStorage.getDataBegin<GameObjectInfo>(); itr < sGOStorage.getDataEnd<GameObjectInfo>(); ++itr) { bar.step(); switch (itr->type) { case GAMEOBJECT_TYPE_QUESTGIVER: { if (m_GOQuestRelations.find(itr->id) != m_GOQuestRelations.end() || m_GOQuestInvolvedRelations.find(itr->id) != m_GOQuestInvolvedRelations.end()) { mGameObjectForQuestSet.insert(itr->id); ++count; } break; } case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items uint32 loot_id = itr->GetLootId(); // always activate to quest, GO may not have loot, OR find if GO has loot for quest. if (itr->chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) { mGameObjectForQuestSet.insert(itr->id); ++count; } break; } case GAMEOBJECT_TYPE_GENERIC: { if (itr->_generic.questID) // quest related objects, has visual effects { mGameObjectForQuestSet.insert(itr->id); ++count; } break; } case GAMEOBJECT_TYPE_SPELL_FOCUS: { if (itr->spellFocus.questID) // quest related objects, has visual effect { mGameObjectForQuestSet.insert(itr->id); ++count; } break; } case GAMEOBJECT_TYPE_GOOBER: { if (itr->goober.questId) // quests objects { mGameObjectForQuestSet.insert(itr->id); ++count; } break; } default: break; } } sLog.outString(">> Loaded %u GameObjects for quests", count); sLog.outString(); } inline void _DoStringError(int32 entry, char const* text, ...) { MANGOS_ASSERT(text); char buf[256]; va_list ap; va_start(ap, text); vsnprintf(buf, 256, text, ap); va_end(ap); if (entry <= MAX_CREATURE_AI_TEXT_STRING_ID) // script library error { sLog.outErrorScriptLib("%s", buf); } else if (entry <= MIN_CREATURE_AI_TEXT_STRING_ID) // eventAI error { sLog.outErrorEventAI("%s", buf); } else if (entry < MIN_DB_SCRIPT_STRING_ID) // mangos string error { sLog.outError("%s", buf); } else // if (entry > MIN_DB_SCRIPT_STRING_ID) // DB script text error { sLog.outErrorDb("DB-SCRIPTS: %s", buf); } } bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value, bool extra_content) { int32 start_value = min_value; int32 end_value = max_value; // some string can have negative indexes range if (start_value < 0) { if (end_value >= start_value) { sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value); return false; } // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1 std::swap(start_value, end_value); ++start_value; ++end_value; } else { if (start_value >= end_value) { sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value); return false; } } // cleanup affected map part for reloading case for (MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();) { if (itr->first >= start_value && itr->first < end_value) { mMangosStringLocaleMap.erase(itr++); } else { ++itr; } } sLog.outString("Loading texts from %s%s", table, extra_content ? ", with additional data" : ""); QueryResult* result = db.PQuery("SELECT `entry`,`content_default`,`content_loc1`,`content_loc2`,`content_loc3`,`content_loc4`,`content_loc5`,`content_loc6`,`content_loc7`,`content_loc8` %s FROM %s", extra_content ? ",sound,type,language,emote" : "", table); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); if (min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings { sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Can not continue.", table); } else { sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.", table); } return false; } uint32 count = 0; BarGoLink bar(result->GetRowCount()); do { Field* fields = result->Fetch(); bar.step(); int32 entry = fields[0].GetInt32(); if (entry == 0) { _DoStringError(start_value, "Table `%s` contain reserved entry 0, ignored.", table); continue; } else if (entry < start_value || entry >= end_value) { _DoStringError(start_value, "Table `%s` contain entry %i out of allowed range (%d - %d), ignored.", table, entry, min_value, max_value); continue; } MangosStringLocale& data = mMangosStringLocaleMap[entry]; if (!data.Content.empty()) { _DoStringError(entry, "Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry); continue; } data.Content.resize(1); ++count; // 0 -> default, idx in to idx+1 data.Content[0] = fields[1].GetCppString(); for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i + 1].GetCppString(); if (!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if (idx >= 0) { // 0 -> default, idx in to idx+1 if ((int32)data.Content.size() <= idx + 1) { data.Content.resize(idx + 2); } data.Content[idx + 1] = str; } } } // Load additional string content if necessary if (extra_content) { data.SoundId = fields[10].GetUInt32(); data.Type = fields[11].GetUInt32(); data.LanguageId = Language(fields[12].GetUInt32()); data.Emote = fields[13].GetUInt32(); if (data.SoundId && !sSoundEntriesStore.LookupEntry(data.SoundId)) { _DoStringError(entry, "Entry %i in table `%s` has soundId %u but sound does not exist.", entry, table, data.SoundId); data.SoundId = 0; } if (!GetLanguageDescByID(data.LanguageId)) { _DoStringError(entry, "Entry %i in table `%s` using Language %u but Language does not exist.", entry, table, uint32(data.LanguageId)); data.LanguageId = LANG_UNIVERSAL; } if (data.Type > CHAT_TYPE_ZONE_YELL) { _DoStringError(entry, "Entry %i in table `%s` has Type %u but this Chat Type does not exist.", entry, table, data.Type); data.Type = CHAT_TYPE_SAY; } if (data.Emote && !sEmotesStore.LookupEntry(data.Emote)) { _DoStringError(entry, "Entry %i in table `%s` has Emote %u but emote does not exist.", entry, table, data.Emote); data.Emote = EMOTE_ONESHOT_NONE; } } } while (result->NextRow()); delete result; if (min_value == MIN_MANGOS_STRING_ID) { sLog.outString(">> Loaded %u MaNGOS strings from table %s", count, table); } else { sLog.outString(">> Loaded %u %s templates from %s", count, extra_content ? "text" : "string", table); } sLog.outString(); m_loadedStringCount[min_value] = count; return true; } const char* ObjectMgr::GetMangosString(int32 entry, int locale_idx) const { // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1 // Content[0] always exist if exist MangosStringLocale if (MangosStringLocale const* msl = GetMangosStringLocale(entry)) { if ((int32)msl->Content.size() > locale_idx + 1 && !msl->Content[locale_idx + 1].empty()) { return msl->Content[locale_idx + 1].c_str(); } else { return msl->Content[0].c_str(); } } _DoStringError(entry, "Entry %i not found but requested", entry); return "<error>"; } void ObjectMgr::LoadFishingBaseSkillLevel() { mFishingBaseForArea.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT `entry`,`skill` FROM `skill_fishing_base_level`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt32(); AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); if (!fArea) { sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist", entry); continue; } mFishingBaseForArea[entry] = skill; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u areas for fishing base skill level", count); sLog.outString(); } // Check if a player meets condition conditionId bool ObjectMgr::IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry) const { if (const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId)) { return condition->Meets(pPlayer, map, source, conditionSourceType, entry); } return false; } // Attention: make sure to keep this list in sync with ConditionSource to avoid array // out of bounds access! It is accessed with ConditionSource as index! char const* conditionSourceToStr[] = { "loot system", "referencing loot", "gossip menu", "gossip menu option", "event AI", "hardcoded", "vendor's item check", "spell_area check", "npc_spellclick_spells check", // Unused. For 3.x and later. "DBScript engine", "area trigger check" }; // Checks if player meets the condition bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry) const { DEBUG_LOG("Condition-System: Check condition %u, type %i - called from %s with params plr: %s, map %i, src %s", m_entry, m_condition, conditionSourceToStr[conditionSourceType], player ? player->GetGuidStr().c_str() : "<NULL>", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "<NULL>"); if (entry) { entry->type = m_condition; entry->param1 = m_value1; entry->param2 = m_value2; } if (!CheckParamRequirements(player, map, source, conditionSourceType)) { return false; } switch (m_condition) { case CONDITION_NOT: // Checked on load return !sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry); case CONDITION_OR: // Checked on load return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry) || sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType, entry); case CONDITION_AND: // Checked on load return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry) && sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType, entry); case CONDITION_NONE: return true; // empty condition, always met case CONDITION_AURA: return player->HasAura(m_value1, SpellEffectIndex(m_value2)); case CONDITION_ITEM: return player->HasItemCount(m_value1, m_value2); case CONDITION_ITEM_EQUIPPED: return player->HasItemWithIdEquipped(m_value1, 1); case CONDITION_AREAID: { uint32 zone, area; WorldObject const* searcher = source ? source : player; searcher->GetZoneAndAreaId(zone, area); return (zone == m_value1 || area == m_value1) == (m_value2 == 0); } case CONDITION_REPUTATION_RANK_MIN: { FactionEntry const* faction = sFactionStore.LookupEntry(m_value1); return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(m_value2); } case CONDITION_TEAM: { if (conditionSourceType == CONDITION_FROM_REFERING_LOOT && sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) { return true; } else { return uint32(player->GetTeam()) == m_value1; } } case CONDITION_SKILL: return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) >= m_value2; case CONDITION_QUESTREWARDED: return player->GetQuestRewardStatus(m_value1); case CONDITION_QUESTTAKEN: return player->IsCurrentQuest(m_value1, m_value2); case CONDITION_AD_COMMISSION_AURA: { Unit::SpellAuraHolderMap const& auras = player->GetSpellAuraHolderMap(); for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) if ((itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_MOUNTED) || itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_ABILITY)) && itr->second->GetSpellProto()->SpellVisual == 3580) { return true; } return false; } case CONDITION_NO_AURA: return !player->HasAura(m_value1, SpellEffectIndex(m_value2)); case CONDITION_ACTIVE_GAME_EVENT: return sGameEventMgr.IsActiveEvent(m_value1); case CONDITION_AREA_FLAG: { WorldObject const* searcher = source ? source : player; if (AreaTableEntry const* pAreaEntry = GetAreaEntryByAreaID(searcher->GetAreaId())) { if ((!m_value1 || (pAreaEntry->flags & m_value1)) && (!m_value2 || !(pAreaEntry->flags & m_value2))) { return true; } } return false; } case CONDITION_RACE_CLASS: if ((!m_value1 || (player->getRaceMask() & m_value1)) && (!m_value2 || (player->getClassMask() & m_value2))) { return true; } return false; case CONDITION_LEVEL: { switch (m_value2) { case 0: return player->getLevel() == m_value1; case 1: return player->getLevel() >= m_value1; case 2: return player->getLevel() <= m_value1; } return false; } case CONDITION_NOITEM: return !player->HasItemCount(m_value1, m_value2); case CONDITION_SPELL: { switch (m_value2) { case 0: return player->HasSpell(m_value1); case 1: return !player->HasSpell(m_value1); } return false; } case CONDITION_INSTANCE_SCRIPT: { if (!map) { map = player ? player->GetMap() : source->GetMap(); } if (InstanceData* data = map->GetInstanceData()) { return data->CheckConditionCriteriaMeet(player, m_value1, source, conditionSourceType); } return false; } case CONDITION_QUESTAVAILABLE: { return player->CanTakeQuest(sObjectMgr.GetQuestTemplate(m_value1), false); } case CONDITION_RESERVED_1: case CONDITION_RESERVED_2: case CONDITION_RESERVED_3: case CONDITION_RESERVED_4: return false; case CONDITION_QUEST_NONE: { if (!player->IsCurrentQuest(m_value1) && !player->GetQuestRewardStatus(m_value1)) { return true; } return false; } case CONDITION_ITEM_WITH_BANK: return player->HasItemCount(m_value1, m_value2, true); case CONDITION_NOITEM_WITH_BANK: return !player->HasItemCount(m_value1, m_value2, true); case CONDITION_NOT_ACTIVE_GAME_EVENT: return !sGameEventMgr.IsActiveEvent(m_value1); case CONDITION_ACTIVE_HOLIDAY: return sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1)); case CONDITION_NOT_ACTIVE_HOLIDAY: return !sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1)); case CONDITION_LEARNABLE_ABILITY: { // Already know the spell if (player->HasSpell(m_value1)) { return false; } // If item defined, check if player has the item already. if (m_value2) { // Hard coded item count. This should be ok, since the intention with this condition is to have // a all-in-one check regarding items that learn some ability (primary/secondary tradeskills). // Commonly, items like this is unique and/or are not expected to be obtained more than once. if (player->HasItemCount(m_value2, 1, true)) { return false; } } bool isSkillOk = false; SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(m_value1); for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) { const SkillLineAbilityEntry* skillInfo = itr->second; if (!skillInfo) { continue; } // doesn't have skill if (!player->HasSkill(skillInfo->skillId)) { return false; } // doesn't match class if (skillInfo->classmask && (skillInfo->classmask & player->getClassMask()) == 0) { return false; } // doesn't match race if (skillInfo->racemask && (skillInfo->racemask & player->getRaceMask()) == 0) { return false; } // skill level too low if (skillInfo->min_value > player->GetSkillValue(skillInfo->skillId)) { return false; } isSkillOk = true; break; } if (isSkillOk) { return true; } return false; } case CONDITION_SKILL_BELOW: { if (m_value2 == 1) { return !player->HasSkill(m_value1); } else { return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) < m_value2; } } case CONDITION_REPUTATION_RANK_MAX: { FactionEntry const* faction = sFactionStore.LookupEntry(m_value1); return faction && player->GetReputationMgr().GetRank(faction) <= ReputationRank(m_value2); } case CONDITION_SOURCE_AURA: { if (!source->isType(TYPEMASK_UNIT)) { sLog.outErrorDb("CONDITION_SOURCE_AURA (entry %u) is used for non unit source (source %s) by %s", m_entry, source->GetGuidStr().c_str(), player->GetGuidStr().c_str()); return false; } return ((Unit*)source)->HasAura(m_value1, SpellEffectIndex(m_value2)); } case CONDITION_LAST_WAYPOINT: { if (source->GetTypeId() != TYPEID_UNIT) { sLog.outErrorDb("CONDITION_LAST_WAYPOINT (entry %u) is used for non creature source (source %s) by %s", m_entry, source->GetGuidStr().c_str(), player->GetGuidStr().c_str()); return false; } uint32 lastReachedWp = ((Creature*)source)->GetMotionMaster()->getLastReachedWaypoint(); switch (m_value2) { case 0: return m_value1 == lastReachedWp; case 1: return m_value1 <= lastReachedWp; case 2: return m_value1 > lastReachedWp; } return false; } case CONDITION_GENDER: return player->getGender() == m_value1; case CONDITION_DEAD_OR_AWAY: switch (m_value1) { case 0: // Player dead or out of range return !player || !player->IsAlive() || (m_value2 && source && !source->IsWithinDistInMap(player, m_value2)); case 1: // All players in Group dead or out of range if (!player) { return true; } if (Group const* grp = player->GetGroup()) { for (GroupReference const* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player const* pl = itr->getSource(); if (pl && pl->IsAlive() && !pl->isGameMaster() && (!m_value2 || !source || source->IsWithinDistInMap(pl, m_value2))) { return false; } } return true; } else { return !player->IsAlive() || (m_value2 && source && !source->IsWithinDistInMap(player, m_value2)); } case 2: // All players in instance dead or out of range for (Map::PlayerList::const_iterator itr = map->GetPlayers().begin(); itr != map->GetPlayers().end(); ++itr) { Player const* plr = itr->getSource(); if (plr && plr->IsAlive() && !plr->isGameMaster() && (!m_value2 || !source || source->IsWithinDistInMap(plr, m_value2))) { return false; } } return true; case 3: // Creature source is dead return !source || source->GetTypeId() != TYPEID_UNIT || !((Unit*)source)->IsAlive(); } case CONDITION_CREATURE_IN_RANGE: { Creature* creature = NULL; MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*player, m_value1, true, false, m_value2, true); MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(creature, creature_check); Cell::VisitGridObjects(player, searcher, m_value2); return creature; } case CONDITION_GAMEOBJECT_IN_RANGE: { GameObject* pGo = NULL; if (source) { MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*source, m_value1, m_value2); MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> searcher(pGo, go_check); Cell::VisitGridObjects(source, searcher, m_value2); } return pGo; } case CONDITION_PVP_RANK: { switch (m_value2) { case 0: return player->GetHonorRankInfo().rank == m_value1; case 1: return player->GetHonorRankInfo().rank >= m_value1; case 2: return player->GetHonorRankInfo().rank <= m_value1; } } default: return false; } } // Which params must be provided to a Condition bool PlayerCondition::CheckParamRequirements(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const { switch (m_condition) { case CONDITION_NOT: case CONDITION_AND: case CONDITION_OR: case CONDITION_NONE: case CONDITION_ACTIVE_GAME_EVENT: case CONDITION_NOT_ACTIVE_GAME_EVENT: case CONDITION_ACTIVE_HOLIDAY: case CONDITION_NOT_ACTIVE_HOLIDAY: break; case CONDITION_AREAID: case CONDITION_AREA_FLAG: if (!pPlayer && !source) { sLog.outErrorDb("CONDITION %u type %u used with bad parameters, called from %s, used with plr: %s, map %i, src %s", m_entry, m_condition, conditionSourceToStr[conditionSourceType], pPlayer ? pPlayer->GetGuidStr().c_str() : "NULL", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "NULL"); return false; } break; case CONDITION_INSTANCE_SCRIPT: if (!pPlayer && !source && !map) { sLog.outErrorDb("CONDITION %u type %u used with bad parameters, called from %s, used with plr: %s, map %i, src %s", m_entry, m_condition, conditionSourceToStr[conditionSourceType], pPlayer ? pPlayer->GetGuidStr().c_str() : "NULL", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "NULL"); return false; } break; case CONDITION_SOURCE_AURA: case CONDITION_LAST_WAYPOINT: if (!source) { sLog.outErrorDb("CONDITION %u type %u used with bad parameters, called from %s, used with plr: %s, map %i, src %s", m_entry, m_condition, conditionSourceToStr[conditionSourceType], pPlayer ? pPlayer->GetGuidStr().c_str() : "NULL", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "NULL"); return false; } break; case CONDITION_DEAD_OR_AWAY: switch (m_value1) { case 0: // Player dead or out of range case 1: // All players in Group dead or out of range case 2: // All players in instance dead or out of range if (m_value2 && !source) { sLog.outErrorDb("CONDITION_DEAD_OR_AWAY %u - called from %s without source, but source expected for range check", m_entry, conditionSourceToStr[conditionSourceType]); return false; } if (m_value1 != 2) { return true; } // Case 2 (Instance map only) if (!map && (pPlayer || source)) { map = source ? source->GetMap() : pPlayer->GetMap(); } if (!map || !map->Instanceable()) { sLog.outErrorDb("CONDITION_DEAD_OR_AWAY %u (Player in instance case) - called from %s without map param or from non-instanceable map %i", m_entry, conditionSourceToStr[conditionSourceType], map ? map->GetId() : -1); return false; } case 3: // Creature source is dead return true; } break; case CONDITION_PVP_RANK: if (!pPlayer) { sLog.outErrorDb("CONDITION %u type %u used with bad parameters, called from %s, used with %s, map %i, src %s", m_entry, m_condition, conditionSourceToStr[conditionSourceType], pPlayer ? pPlayer->GetGuidStr().c_str() : "NULL", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "NULL"); return false; } break; default: if (!pPlayer) { sLog.outErrorDb("CONDITION %u type %u used with bad parameters, called from %s, used with plr: %s, map %i, src %s", m_entry, m_condition, conditionSourceToStr[conditionSourceType], pPlayer ? pPlayer->GetGuidStr().c_str() : "NULL", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "NULL"); return false; } break; } return true; } // Verification of condition values validity bool PlayerCondition::IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2) { switch (condition) { case CONDITION_NOT: { if (value1 >= entry) { sLog.outErrorDb("CONDITION_NOT (entry %u, type %d) has invalid value1 %u, must be lower than entry, skipped", entry, condition, value1); return false; } const PlayerCondition* condition1 = sConditionStorage.LookupEntry<PlayerCondition>(value1); if (!condition1) { sLog.outErrorDb("CONDITION_NOT (entry %u, type %d) has value1 %u without proper condition, skipped", entry, condition, value1); return false; } break; } case CONDITION_OR: case CONDITION_AND: { if (value1 >= entry) { sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has invalid value1 %u, must be lower than entry, skipped", entry, condition, value1); return false; } if (value2 >= entry) { sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has invalid value2 %u, must be lower than entry, skipped", entry, condition, value2); return false; } const PlayerCondition* condition1 = sConditionStorage.LookupEntry<PlayerCondition>(value1); if (!condition1) { sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has value1 %u without proper condition, skipped", entry, condition, value1); return false; } const PlayerCondition* condition2 = sConditionStorage.LookupEntry<PlayerCondition>(value2); if (!condition2) { sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has value2 %u without proper condition, skipped", entry, condition, value2); return false; } break; } case CONDITION_AURA: case CONDITION_SOURCE_AURA: { if (!sSpellStore.LookupEntry(value1)) { sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1); return false; } if (value2 >= MAX_EFFECT_INDEX) { sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX - 1); return false; } break; } case CONDITION_ITEM: case CONDITION_NOITEM: case CONDITION_ITEM_WITH_BANK: case CONDITION_NOITEM_WITH_BANK: { ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value1); if (!proto) { sLog.outErrorDb("Item condition (entry %u, type %u) requires to have non existing item (%u), skipped", entry, condition, value1); return false; } if (value2 < 1) { sLog.outErrorDb("Item condition (entry %u, type %u) useless with count < 1, skipped", entry, condition); return false; } break; } case CONDITION_ITEM_EQUIPPED: { ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value1); if (!proto) { sLog.outErrorDb("ItemEquipped condition (entry %u, type %u) requires to have non existing item (%u) equipped, skipped", entry, condition, value1); return false; } break; } case CONDITION_AREAID: { AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1); if (!areaEntry) { sLog.outErrorDb("Zone condition (entry %u, type %u) requires to be in non existing area (%u), skipped", entry, condition, value1); return false; } if (value2 > 1) { sLog.outErrorDb("Zone condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2); return false; } break; } case CONDITION_REPUTATION_RANK_MIN: case CONDITION_REPUTATION_RANK_MAX: { FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1); if (!factionEntry) { sLog.outErrorDb("Reputation condition (entry %u, type %u) requires to have reputation non existing faction (%u), skipped", entry, condition, value1); return false; } if (value2 >= MAX_REPUTATION_RANK) { sLog.outErrorDb("Reputation condition (entry %u, type %u) has invalid rank requirement (value2 = %u) - must be between %u and %u, skipped", entry, condition, value2, MIN_REPUTATION_RANK, MAX_REPUTATION_RANK - 1); return false; } break; } case CONDITION_TEAM: { if (value1 != ALLIANCE && value1 != HORDE) { sLog.outErrorDb("Team condition (entry %u, type %u) specifies unknown team (%u), skipped", entry, condition, value1); return false; } break; } case CONDITION_SKILL: case CONDITION_SKILL_BELOW: { SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(value1); if (!pSkill) { sLog.outErrorDb("Skill condition (entry %u, type %u) specifies non-existing skill (%u), skipped", entry, condition, value1); return false; } if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue()) { sLog.outErrorDb("Skill condition (entry %u, type %u) specifies invalid skill value (%u), skipped", entry, condition, value2); return false; } break; } case CONDITION_QUESTREWARDED: case CONDITION_QUESTTAKEN: case CONDITION_QUESTAVAILABLE: case CONDITION_QUEST_NONE: { Quest const* Quest = sObjectMgr.GetQuestTemplate(value1); if (!Quest) { sLog.outErrorDb("Quest condition (entry %u, type %u) specifies non-existing quest (%u), skipped", entry, condition, value1); return false; } if (value2 && condition != CONDITION_QUESTTAKEN) { sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2); } break; } case CONDITION_AD_COMMISSION_AURA: { if (value1) { sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value1 (%u)!", entry, condition, value1); } if (value2) { sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2); } break; } case CONDITION_NO_AURA: { if (!sSpellStore.LookupEntry(value1)) { sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1); return false; } if (value2 > MAX_EFFECT_INDEX) { sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX - 1); return false; } break; } case CONDITION_ACTIVE_GAME_EVENT: case CONDITION_NOT_ACTIVE_GAME_EVENT: { if (!sGameEventMgr.IsValidEvent(value1)) { sLog.outErrorDb("(Not)Active event condition (entry %u, type %u) requires existing event id (%u), skipped", entry, condition, value1); return false; } break; } case CONDITION_AREA_FLAG: { if (!value1 && !value2) { sLog.outErrorDb("Area flag condition (entry %u, type %u) has both values like 0, skipped", entry, condition); return false; } break; } case CONDITION_RACE_CLASS: { if (!value1 && !value2) { sLog.outErrorDb("Race_class condition (entry %u, type %u) has both values like 0, skipped", entry, condition); return false; } if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid player class %u, skipped", entry, condition, value1); return false; } if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid race mask %u, skipped", entry, condition, value2); return false; } break; } case CONDITION_LEVEL: { if (!value1 || value1 > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { sLog.outErrorDb("Level condition (entry %u, type %u)has invalid level %u, skipped", entry, condition, value1); return false; } if (value2 > 2) { sLog.outErrorDb("Level condition (entry %u, type %u) has invalid argument %u (must be 0..2), skipped", entry, condition, value2); return false; } break; } case CONDITION_SPELL: { if (!sSpellStore.LookupEntry(value1)) { sLog.outErrorDb("Spell condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1); return false; } if (value2 > 1) { sLog.outErrorDb("Spell condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2); return false; } break; } case CONDITION_INSTANCE_SCRIPT: break; case CONDITION_RESERVED_1: case CONDITION_RESERVED_2: case CONDITION_RESERVED_3: case CONDITION_RESERVED_4: { sLog.outErrorDb("Condition (%u) reserved for later versions, skipped", condition); return false; } case CONDITION_ACTIVE_HOLIDAY: case CONDITION_NOT_ACTIVE_HOLIDAY: // no way check holidays in pre-3.x break; case CONDITION_LEARNABLE_ABILITY: { SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(value1); if (bounds.first == bounds.second) { sLog.outErrorDb("Learnable ability condition (entry %u, type %u) has spell id %u defined, but this spell is not listed in SkillLineAbility and can not be used, skipping.", entry, condition, value1); return false; } if (value2) { ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value2); if (!proto) { sLog.outErrorDb("Learnable ability condition (entry %u, type %u) has item entry %u defined but item does not exist, skipping.", entry, condition, value2); return false; } } break; } case CONDITION_LAST_WAYPOINT: { if (value2 > 2) { sLog.outErrorDb("Last Waypoint condition (entry %u, type %u) has an invalid value in value2. (Has %u, supported 0, 1, or 2), skipping.", entry, condition, value2); return false; } break; } case CONDITION_GENDER: { if (value1 >= MAX_GENDER) { sLog.outErrorDb("Gender condition (entry %u, type %u) has an invalid value in value1. (Has %u, must be smaller than %u), skipping.", entry, condition, value1, MAX_GENDER); return false; } break; } case CONDITION_DEAD_OR_AWAY: { if (value1 >= 4) { sLog.outErrorDb("Dead condition (entry %u, type %u) has an invalid value in value1. (Has %u, must be smaller than 4), skipping.", entry, condition, value1); return false; } break; } case CONDITION_CREATURE_IN_RANGE: { if (!sCreatureStorage.LookupEntry<CreatureInfo> (value1)) { sLog.outErrorDb("Creature in range condition (entry %u, type %u) has an invalid value in value1. (Creature %u does not exist in the database), skipping.", entry, condition, value1); return false; } if (value2 <= 0) { sLog.outErrorDb("Creature in range condition (entry %u, type %u) has an invalid value in value2. (Range %u must be greater than 0), skipping.", entry, condition, value2); return false; } break; } case CONDITION_GAMEOBJECT_IN_RANGE: { if (!sGOStorage.LookupEntry<GameObjectInfo>(value1)) { sLog.outErrorDb("Game object in range condition (entry %u, type %u) has an invalid value in value1 (gameobject). (Game object %u does not exist in the database), skipping.", entry, condition, value1); return false; } if (value2 <= 0) { sLog.outErrorDb("Game object in range condition (entry %u, type %u) has an invalid value in value2 (range). (Range %u must be greater than 0), skipping.", entry, condition, value2); return false; } break; } case CONDITION_PVP_RANK: { if (value2 > 2) { sLog.outErrorDb("PVP rank condition (entry %u, type %u) has invalid argument %u (must be 0..2), skipped", entry, condition, value2); return false; } break; } case CONDITION_NONE: break; default: sLog.outErrorDb("Condition entry %u has bad type of %d, skipped ", entry, condition); return false; } return true; } // Check if a condition can be used without providing a player param bool PlayerCondition::CanBeUsedWithoutPlayer(uint16 entry) { PlayerCondition const* condition = sConditionStorage.LookupEntry<PlayerCondition>(entry); if (!condition) { return false; } switch (condition->m_condition) { case CONDITION_NOT: return CanBeUsedWithoutPlayer(condition->m_value1); case CONDITION_AND: case CONDITION_OR: return CanBeUsedWithoutPlayer(condition->m_value1) && CanBeUsedWithoutPlayer(condition->m_value2); case CONDITION_NONE: case CONDITION_ACTIVE_GAME_EVENT: case CONDITION_NOT_ACTIVE_GAME_EVENT: case CONDITION_ACTIVE_HOLIDAY: case CONDITION_NOT_ACTIVE_HOLIDAY: case CONDITION_AREAID: case CONDITION_AREA_FLAG: case CONDITION_INSTANCE_SCRIPT: case CONDITION_SOURCE_AURA: case CONDITION_LAST_WAYPOINT: return true; default: return false; } } SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial) { switch (pSkill->categoryId) { case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; case SKILL_CATEGORY_WEAPON: if (pSkill->id != SKILL_FIST_WEAPONS) { return SKILL_RANGE_LEVEL; } else { return SKILL_RANGE_MONO; } case SKILL_CATEGORY_ARMOR: case SKILL_CATEGORY_CLASS: if (pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING) { return SKILL_RANGE_MONO; } else { return SKILL_RANGE_LEVEL; } case SKILL_CATEGORY_SECONDARY: case SKILL_CATEGORY_PROFESSION: // not set skills for professions and racial abilities if (IsProfessionSkill(pSkill->id)) { return SKILL_RANGE_RANK; } else if (racial) { return SKILL_RANGE_NONE; } else { return SKILL_RANGE_MONO; } default: case SKILL_CATEGORY_ATTRIBUTES: // not found in dbc case SKILL_CATEGORY_GENERIC: // only GENERIC(DND) return SKILL_RANGE_NONE; } } void ObjectMgr::LoadGameTele() { m_GameTeleMap.clear(); // for reload case uint32 count = 0; QueryResult* result = WorldDatabase.Query("SELECT `id`, `position_x`, `position_y`, `position_z`, `orientation`, `map`, `name` FROM `game_tele`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded `game_tele`, table is empty!"); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); GameTele gt; gt.position_x = fields[1].GetFloat(); gt.position_y = fields[2].GetFloat(); gt.position_z = fields[3].GetFloat(); gt.orientation = fields[4].GetFloat(); gt.mapId = fields[5].GetUInt32(); gt.name = fields[6].GetCppString(); if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation)) { sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str()); continue; } if (!Utf8toWStr(gt.name, gt.wnameLow)) { sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id); continue; } wstrToLower(gt.wnameLow); m_GameTeleMap[id] = gt; ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u GameTeleports", count); sLog.outString(); } GameTele const* ObjectMgr::GetGameTele(const std::string& name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) { return NULL; } // converting string that we try to find to lower case wstrToLower(wname); // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found const GameTele* alt = NULL; for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if (itr->second.wnameLow == wname) { return &itr->second; } else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos) { alt = &itr->second; } return alt; } bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if (itr->first > new_id) { new_id = itr->first; } // use next ++new_id; if (!Utf8toWStr(tele.name, tele.wnameLow)) { return false; } wstrToLower(tele.wnameLow); m_GameTeleMap[new_id] = tele; std::string safeName(tele.name); WorldDatabase.escape_string(safeName); return WorldDatabase.PExecuteLog("INSERT INTO `game_tele` " "(`id`,`position_x`,`position_y`,`position_z`,`orientation`,`map`,`name`) " "VALUES (%u,%f,%f,%f,%f,%u,'%s')", new_id, tele.position_x, tele.position_y, tele.position_z, tele.orientation, tele.mapId, safeName.c_str()); } bool ObjectMgr::DeleteGameTele(const std::string& name) { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) { return false; } // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if (itr->second.wnameLow == wname) { WorldDatabase.PExecuteLog("DELETE FROM `game_tele` WHERE `name` = '%s'", itr->second.name.c_str()); m_GameTeleMap.erase(itr); return true; } } return false; } void ObjectMgr::LoadTrainers(char const* tableName, bool isTemplates) { CacheTrainerSpellMap& trainerList = isTemplates ? m_mCacheTrainerTemplateSpellMap : m_mCacheTrainerSpellMap; // For reload case for (CacheTrainerSpellMap::iterator itr = trainerList.begin(); itr != trainerList.end(); ++itr) { itr->second.Clear(); } trainerList.clear(); std::set<uint32> skip_trainers; QueryResult* result = WorldDatabase.PQuery("SELECT `entry`, `spell`,`spellcost`,`reqskill`,`reqskillvalue`,`reqlevel` FROM `%s`", tableName); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded `%s`, table is empty!", tableName); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); std::set<uint32> talentIds; uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 spell = fields[1].GetUInt32(); SpellEntry const* spellinfo = sSpellStore.LookupEntry(spell); if (!spellinfo) { sLog.outErrorDb("Table `%s` (Entry: %u ) has non existing spell %u, ignore", tableName, entry, spell); continue; } if (spellinfo->Effect[0] != SPELL_EFFECT_LEARN_SPELL) { sLog.outErrorDb("Table `%s` for trainer (Entry: %u) has non-learning spell %u, ignore", tableName, entry, spell); for (uint32 spell2 = 1; spell2 < sSpellStore.GetNumRows(); ++spell2) { if (SpellEntry const* spellEntry2 = sSpellStore.LookupEntry(spell2)) { if (spellEntry2->Effect[0] == SPELL_EFFECT_LEARN_SPELL && spellEntry2->EffectTriggerSpell[0] == spell) { sLog.outErrorDb(" ... possible must be used spell %u instead", spell2); break; } } } continue; } if (!SpellMgr::IsSpellValid(spellinfo)) { sLog.outErrorDb("Table `%s` (Entry: %u) has broken learning spell %u, ignore", tableName, entry, spell); continue; } if (GetTalentSpellCost(spell)) { if (talentIds.find(spell) == talentIds.end()) { sLog.outErrorDb("Table `%s` has talent as learning spell %u, ignore", tableName, spell); talentIds.insert(spell); } continue; } if (!isTemplates) { CreatureInfo const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { sLog.outErrorDb("Table `%s` have entry for nonexistent creature template (Entry: %u), ignore", tableName, entry); continue; } if (!(cInfo->NpcFlags & UNIT_NPC_FLAG_TRAINER)) { if (skip_trainers.find(entry) == skip_trainers.end()) { sLog.outErrorDb("Table `%s` have data for creature (Entry: %u) without trainer flag, ignore", tableName, entry); skip_trainers.insert(entry); } continue; } if (TrainerSpellData const* tSpells = cInfo->TrainerTemplateId ? GetNpcTrainerTemplateSpells(cInfo->TrainerTemplateId) : NULL) { if (tSpells->spellList.find(spell) != tSpells->spellList.end()) { sLog.outErrorDb("Table `%s` (Entry: %u) has spell %u listed in trainer template %u, ignore", tableName, entry, spell, cInfo->TrainerTemplateId); continue; } } } TrainerSpellData& data = trainerList[entry]; TrainerSpell& trainerSpell = data.spellList[spell]; trainerSpell.spell = spell; trainerSpell.spellCost = fields[2].GetUInt32(); trainerSpell.reqSkill = fields[3].GetUInt32(); trainerSpell.reqSkillValue = fields[4].GetUInt32(); trainerSpell.reqLevel = fields[5].GetUInt32(); trainerSpell.isProvidedReqLevel = trainerSpell.reqLevel > 0; if (trainerSpell.reqLevel) { if (trainerSpell.reqLevel == spellinfo->spellLevel) { ERROR_DB_STRICT_LOG("Table `%s` (Entry: %u) has redundant reqlevel %u (=spell level) for spell %u", tableName, entry, trainerSpell.reqLevel, spell); } } else { trainerSpell.reqLevel = spellinfo->spellLevel; } if (SpellMgr::IsProfessionSpell(spellinfo->EffectTriggerSpell[0])) { data.trainerType = 2; } ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %d trainer %sspells", count, isTemplates ? "template " : ""); sLog.outString(); } void ObjectMgr::LoadTrainerTemplates() { LoadTrainers("npc_trainer_template", true); // post loading check std::set<uint32> trainer_ids; bool hasErrored = false; for (CacheTrainerSpellMap::const_iterator tItr = m_mCacheTrainerTemplateSpellMap.begin(); tItr != m_mCacheTrainerTemplateSpellMap.end(); ++tItr) { trainer_ids.insert(tItr->first); } for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i) { if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) { if (cInfo->TrainerTemplateId) { if (m_mCacheTrainerTemplateSpellMap.find(cInfo->TrainerTemplateId) != m_mCacheTrainerTemplateSpellMap.end()) { trainer_ids.erase(cInfo->TrainerTemplateId); } else { sLog.outErrorDb("Creature (Entry: %u) has `TrainerTemplateId` = %u for nonexistent trainer template", cInfo->Entry, cInfo->TrainerTemplateId); hasErrored = true; } } } } for (std::set<uint32>::const_iterator tItr = trainer_ids.begin(); tItr != trainer_ids.end(); ++tItr) { sLog.outErrorDb("Table `npc_trainer_template` has trainer template %u not used by any trainers ", *tItr); } if (hasErrored || !trainer_ids.empty()) // Append extra line in case of reported errors { sLog.outString(); } } void ObjectMgr::LoadVendors(char const* tableName, bool isTemplates) { CacheVendorItemMap& vendorList = isTemplates ? m_mCacheVendorTemplateItemMap : m_mCacheVendorItemMap; // For reload case for (CacheVendorItemMap::iterator itr = vendorList.begin(); itr != vendorList.end(); ++itr) { itr->second.Clear(); } vendorList.clear(); std::set<uint32> skip_vendors; QueryResult* result = WorldDatabase.PQuery("SELECT `entry`, `item`, `maxcount`, `incrtime`, `condition_id` FROM `%s`", tableName); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(">> Loaded `%s`, table is empty!", tableName); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 item_id = fields[1].GetUInt32(); uint32 maxcount = fields[2].GetUInt32(); uint32 incrtime = fields[3].GetUInt32(); uint16 conditionId = fields[4].GetUInt16(); if (!IsVendorItemValid(isTemplates, tableName, entry, item_id, maxcount, incrtime, conditionId, NULL, &skip_vendors)) { continue; } VendorItemData& vList = vendorList[entry]; vList.AddItem(item_id, maxcount, incrtime, conditionId); ++count; } while (result->NextRow()); delete result; sLog.outString(">> Loaded %u vendor %sitems", count, isTemplates ? "template " : ""); sLog.outString(); } void ObjectMgr::LoadVendorTemplates() { LoadVendors("npc_vendor_template", true); // post loading check std::set<uint32> vendor_ids; for (CacheVendorItemMap::const_iterator vItr = m_mCacheVendorTemplateItemMap.begin(); vItr != m_mCacheVendorTemplateItemMap.end(); ++vItr) { vendor_ids.insert(vItr->first); } for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i) { if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) { if (cInfo->VendorTemplateId) { if (m_mCacheVendorTemplateItemMap.find(cInfo->VendorTemplateId) != m_mCacheVendorTemplateItemMap.end()) { vendor_ids.erase(cInfo->VendorTemplateId); } else sLog.outErrorDb("Creature (Entry: %u) has VendorTemplateId = %u for nonexistent vendor template", cInfo->Entry, cInfo->VendorTemplateId); } } } for (std::set<uint32>::const_iterator vItr = vendor_ids.begin(); vItr != vendor_ids.end(); ++vItr) { sLog.outErrorDb("Table `npc_vendor_template` has vendor template %u not used by any vendors ", *vItr); } } void ObjectMgr::LoadGossipMenu(std::set<uint32>& gossipScriptSet) { m_mGossipMenusMap.clear(); // 0 1 2 QueryResult* result = WorldDatabase.Query("SELECT `entry`, `text_id`, `script_id`, " // 3 "`condition_id` FROM `gossip_menu`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded gossip_menu, table is empty!"); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); GossipMenus gMenu; gMenu.entry = fields[0].GetUInt32(); gMenu.text_id = fields[1].GetUInt32(); gMenu.script_id = fields[2].GetUInt32(); gMenu.conditionId = fields[3].GetUInt16(); if (!GetGossipText(gMenu.text_id)) { sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id); continue; } // Check script-id if (gMenu.script_id) { ScriptChainMap const* scm = sScriptMgr.GetScriptChainMap(DBS_ON_GOSSIP); if (!scm) { continue; } if (scm->find(gMenu.script_id) == scm->end()) { sLog.outErrorDb("Table gossip_menu for menu %u, text-id %u have script_id %u that does not exist in `db_scripts [type = %d]`, ignoring", gMenu.entry, gMenu.text_id, gMenu.script_id, DBS_ON_GOSSIP); continue; } // Remove used script id gossipScriptSet.erase(gMenu.script_id); } if (gMenu.conditionId) { const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(gMenu.conditionId); if (!condition) { sLog.outErrorDb("Table gossip_menu for menu %u, text-id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenu.entry, gMenu.text_id, gMenu.conditionId); gMenu.conditionId = 0; } } m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu)); ++count; } while (result->NextRow()); delete result; // post loading tests for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i) { if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) { if (cInfo->GossipMenuId) { if (m_mGossipMenusMap.find(cInfo->GossipMenuId) == m_mGossipMenusMap.end()) { sLog.outErrorDb("Creature (Entry: %u) has GossipMenuId = %u for nonexistent menu", cInfo->Entry, cInfo->GossipMenuId); } } } } if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) { for (SQLStorageBase::SQLSIterator<GameObjectInfo> itr = sGOStorage.getDataBegin<GameObjectInfo>(); itr < sGOStorage.getDataEnd<GameObjectInfo>(); ++itr) { if (uint32 menuid = itr->GetGossipMenuId()) { if (m_mGossipMenusMap.find(menuid) == m_mGossipMenusMap.end()) { sLog.outErrorDb("Gameobject (Entry: %u) has gossip_menu_id = %u for nonexistent menu", itr->id, menuid); } } } } sLog.outString(">> Loaded %u gossip_menu entries", count); sLog.outString(); } void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet) { m_mGossipMenuItemsMap.clear(); QueryResult* result = WorldDatabase.Query( "SELECT `menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, " "`action_menu_id`, `action_poi_id`, `action_script_id`, `box_coded`, `box_money`, `box_text`, " "`condition_id` " "FROM `gossip_menu_option` ORDER BY `menu_id`, `id`"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!"); sLog.outString(); return; } // prepare data for unused menu ids std::set<uint32> menu_ids; // for later integrity check if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) // check unused menu ids only in strict mode { for (GossipMenusMap::const_iterator itr = m_mGossipMenusMap.begin(); itr != m_mGossipMenusMap.end(); ++itr) if (itr->first) { menu_ids.insert(itr->first); } for (SQLStorageBase::SQLSIterator<GameObjectInfo> itr = sGOStorage.getDataBegin<GameObjectInfo>(); itr < sGOStorage.getDataEnd<GameObjectInfo>(); ++itr) if (uint32 menuid = itr->GetGossipMenuId()) { menu_ids.erase(menuid); } } // loading BarGoLink bar(result->GetRowCount()); uint32 count = 0; // prepare menuid -> CreatureInfo map for fast access typedef std::multimap<uint32, const CreatureInfo*> Menu2CInfoMap; Menu2CInfoMap menu2CInfoMap; for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i) if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) if (cInfo->GossipMenuId) { menu2CInfoMap.insert(Menu2CInfoMap::value_type(cInfo->GossipMenuId, cInfo)); // unused check data preparing part if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) { menu_ids.erase(cInfo->GossipMenuId); } } do { bar.step(); Field* fields = result->Fetch(); GossipMenuItems gMenuItem; gMenuItem.menu_id = fields[0].GetUInt32(); gMenuItem.id = fields[1].GetUInt32(); gMenuItem.option_icon = fields[2].GetUInt8(); gMenuItem.option_text = fields[3].GetCppString(); gMenuItem.option_id = fields[4].GetUInt32(); gMenuItem.npc_option_npcflag = fields[5].GetUInt32(); gMenuItem.action_menu_id = fields[6].GetInt32(); gMenuItem.action_poi_id = fields[7].GetUInt32(); gMenuItem.action_script_id = fields[8].GetUInt32(); gMenuItem.box_coded = fields[9].GetUInt8() != 0; gMenuItem.box_text = fields[11].GetCppString(); gMenuItem.conditionId = fields[12].GetUInt16(); if (gMenuItem.menu_id) // == 0 id is special and not have menu_id data { if (m_mGossipMenusMap.find(gMenuItem.menu_id) == m_mGossipMenusMap.end()) { sLog.outErrorDb("Gossip menu option (MenuId: %u) for nonexistent menu", gMenuItem.menu_id); continue; } } if (gMenuItem.action_menu_id > 0) { if (m_mGossipMenusMap.find(gMenuItem.action_menu_id) == m_mGossipMenusMap.end()) { sLog.outErrorDb("Gossip menu option (MenuId: %u Id: %u) have action_menu_id = %u for nonexistent menu", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_menu_id); } else if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) { menu_ids.erase(gMenuItem.action_menu_id); } } if (gMenuItem.option_icon >= GOSSIP_ICON_MAX) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon); gMenuItem.option_icon = GOSSIP_ICON_CHAT; } if (gMenuItem.option_id == GOSSIP_OPTION_NONE) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem.menu_id, gMenuItem.id); } if (gMenuItem.option_id >= GOSSIP_OPTION_MAX) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id); } if (gMenuItem.menu_id && gMenuItem.npc_option_npcflag) { bool found_menu_uses = false; bool found_flags_uses = false; std::pair<Menu2CInfoMap::const_iterator, Menu2CInfoMap::const_iterator> tm_bounds = menu2CInfoMap.equal_range(gMenuItem.menu_id); for (Menu2CInfoMap::const_iterator it2 = tm_bounds.first; !found_flags_uses && it2 != tm_bounds.second; ++it2) { CreatureInfo const* cInfo = it2->second; found_menu_uses = true; // some from creatures with gossip menu can use gossip option base at npc_flags if (gMenuItem.npc_option_npcflag & cInfo->NpcFlags) { found_flags_uses = true; } } if (found_menu_uses && !found_flags_uses) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has `npc_option_npcflag` = %u but creatures using this menu does not have corresponding `NpcFlags`. Option will not accessible in game.", gMenuItem.menu_id, gMenuItem.id, gMenuItem.npc_option_npcflag); } } if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id)) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id); gMenuItem.action_poi_id = 0; } if (gMenuItem.action_script_id) { ScriptChainMap const* scm = sScriptMgr.GetScriptChainMap(DBS_ON_GOSSIP); if (!scm) { continue; } if (scm->find(gMenuItem.action_script_id) == scm->end()) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `db_scripts [type = %d]`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id, DBS_ON_GOSSIP); continue; } // Remove used script id gossipScriptSet.erase(gMenuItem.action_script_id); } if (gMenuItem.conditionId) { const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(gMenuItem.conditionId); if (!condition) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.conditionId); gMenuItem.conditionId = 0; } } m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem)); ++count; } while (result->NextRow()); delete result; if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) { for (std::set<uint32>::const_iterator itr = menu_ids.begin(); itr != menu_ids.end(); ++itr) { sLog.outErrorDb("Table `gossip_menu` contain unused (in creature or GO or menu options) menu id %u.", *itr); } } sLog.outString(">> Loaded %u gossip_menu_option entries", count); sLog.outString(); } void ObjectMgr::LoadGossipMenus() { ScriptChainMap const* scm = sScriptMgr.GetScriptChainMap(DBS_ON_GOSSIP); if (!scm) { return; } // Check which script-ids in db_scripts type DBS_ON_GOSSIP are not used std::set<uint32> gossipScriptSet; for (ScriptChainMap::const_iterator itr = scm->begin(); itr != scm->end(); ++itr) { gossipScriptSet.insert(itr->first); } // Load gossip_menu and gossip_menu_option data sLog.outString("(Re)Loading Gossip menus..."); LoadGossipMenu(gossipScriptSet); sLog.outString("(Re)Loading Gossip menu options..."); LoadGossipMenuItems(gossipScriptSet); for (std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr) { sLog.outErrorDb("Table `db_scripts [type = %d]` contains unused script, id %u.", DBS_ON_GOSSIP, *itr); } LoadCoreSideGossipTextIdCache(); } /* This method will send the correct return when the code calls pPlayer->GetGossipTextId(pCreature) Otherwise the default */ void ObjectMgr::LoadCoreSideGossipTextIdCache() { m_mCacheNpcTextIdMap.clear(); QueryResult* result = WorldDatabase.Query("SELECT `ct`.`Entry`, " "`gm`.`text_id` " "FROM `creature_template` `ct` " "LEFT JOIN (" " SELECT " " `entry`, MIN(`text_id`) as `text_id` " " FROM `gossip_menu` " " GROUP BY `entry` " ") As gm on `ct`.`GossipMenuId` = `gm`.`entry` " "WHERE `ct`.GossipMenuId <> 0 " "ORDER BY `ct`.`Entry` ASC, `gm`.`entry` ASC, `gm`.`text_id` ASC" ); if (!result) { BarGoLink bar(1); bar.step(); sLog.outErrorDb(">> Loaded core side gossip text id cache, NO DATA FOUND !"); sLog.outString(); return; } BarGoLink bar(result->GetRowCount()); uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); m_mCacheNpcTextIdMap[fields[0].GetUInt32()] = fields[1].GetUInt32(); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u core side gossip text id in cache", count); sLog.outString(); } void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, uint32 maxcount, uint32 incrtime) { VendorItemData& vList = m_mCacheVendorItemMap[entry]; vList.AddItem(item, maxcount, incrtime, 0); WorldDatabase.PExecuteLog("INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`,`incrtime`) VALUES('%u','%u','%u','%u')", entry, item, maxcount, incrtime); } bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item) { CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); if (iter == m_mCacheVendorItemMap.end()) { return false; } if (!iter->second.RemoveItem(item)) { return false; } WorldDatabase.PExecuteLog("DELETE FROM `npc_vendor` WHERE `entry`='%u' AND `item`='%u'", entry, item); return true; } bool ObjectMgr::IsVendorItemValid(bool isTemplate, char const* tableName, uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint16 conditionId, Player* pl, std::set<uint32>* skip_vendors) const { char const* idStr = isTemplate ? "vendor template" : "vendor"; CreatureInfo const* cInfo = NULL; if (!isTemplate) { cInfo = GetCreatureTemplate(vendor_entry); if (!cInfo) { if (pl) { ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); } else { sLog.outErrorDb("Table `%s` has data for nonexistent creature (Entry: %u), ignoring", tableName, vendor_entry); } return false; } if (!(cInfo->NpcFlags & UNIT_NPC_FLAG_VENDOR)) { if (!skip_vendors || skip_vendors->count(vendor_entry) == 0) { if (pl) { ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); } else { sLog.outErrorDb("Table `%s` has data for creature (Entry: %u) without vendor flag, ignoring", tableName, vendor_entry); } if (skip_vendors) { skip_vendors->insert(vendor_entry); } } return false; } } if (!GetItemPrototype(item_id)) { if (pl) { ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id); } else sLog.outErrorDb("Table `%s` for %s %u contain nonexistent item (%u), ignoring", tableName, idStr, vendor_entry, item_id); return false; } if (maxcount > 0 && incrtime == 0) { if (pl) { ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount); } else sLog.outErrorDb("Table `%s` has `maxcount` (%u) for item %u of %s %u but `incrtime`=0, ignoring", tableName, maxcount, item_id, idStr, vendor_entry); return false; } else if (maxcount == 0 && incrtime > 0) { if (pl) { ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0"); } else sLog.outErrorDb("Table `%s` has `maxcount`=0 for item %u of %s %u but `incrtime`<>0, ignoring", tableName, item_id, idStr, vendor_entry); return false; } if (conditionId && !sConditionStorage.LookupEntry<PlayerCondition>(conditionId)) { sLog.outErrorDb("Table `%s` has `condition_id`=%u for item %u of %s %u but this condition is not valid, ignoring", tableName, conditionId, item_id, idStr, vendor_entry); return false; } VendorItemData const* vItems = isTemplate ? GetNpcVendorTemplateItemList(vendor_entry) : GetNpcVendorItemList(vendor_entry); VendorItemData const* tItems = isTemplate ? NULL : GetNpcVendorTemplateItemList(vendor_entry); if (!vItems && !tItems) { return true; // later checks for non-empty lists } if (vItems && vItems->FindItem(item_id)) { if (pl) { ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id); } else { sLog.outErrorDb("Table `%s` has duplicate items %u for %s %u, ignoring", tableName, item_id, idStr, vendor_entry); } return false; } if (!isTemplate) { if (tItems && tItems->GetItem(item_id)) { if (pl) { ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id); } else { if (!cInfo->VendorTemplateId) sLog.outErrorDb("Table `%s` has duplicate items %u for %s %u, ignoring", tableName, item_id, idStr, vendor_entry); else sLog.outErrorDb("Table `%s` has duplicate items %u for %s %u (or possible in vendor template %u), ignoring", tableName, item_id, idStr, vendor_entry, cInfo->VendorTemplateId); } return false; } } uint32 countItems = vItems ? vItems->GetItemCount() : 0; countItems += tItems ? tItems->GetItemCount() : 0; if (countItems >= MAX_VENDOR_ITEMS) { if (pl) { ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); } else sLog.outErrorDb("Table `%s` has too many items (%u >= %i) for %s %u, ignoring", tableName, countItems, MAX_VENDOR_ITEMS, idStr, vendor_entry); return false; } return true; } void ObjectMgr::AddGroup(Group* group) { mGroupMap[group->GetId()] = group ; } void ObjectMgr::RemoveGroup(Group* group) { mGroupMap.erase(group->GetId()); } void ObjectMgr::GetCreatureLocaleStrings(uint32 entry, int32 loc_idx, char const** namePtr, char const** subnamePtr) const { if (loc_idx >= 0) { if (CreatureLocale const *il = GetCreatureLocale(entry)) { if (namePtr && il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) { *namePtr = il->Name[loc_idx].c_str(); } if (subnamePtr && il->SubName.size() > size_t(loc_idx) && !il->SubName[loc_idx].empty()) { *subnamePtr = il->SubName[loc_idx].c_str(); } } } } void ObjectMgr::GetItemLocaleStrings(uint32 entry, int32 loc_idx, std::string* namePtr, std::string* descriptionPtr) const { if (loc_idx >= 0) { if (ItemLocale const *il = GetItemLocale(entry)) { if (namePtr && il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) { *namePtr = il->Name[loc_idx]; } if (descriptionPtr && il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty()) { *descriptionPtr = il->Description[loc_idx]; } } } } void ObjectMgr::GetQuestLocaleStrings(uint32 entry, int32 loc_idx, std::string* titlePtr) const { if (loc_idx >= 0) { if (QuestLocale const *il = GetQuestLocale(entry)) { if (titlePtr && il->Title.size() > size_t(loc_idx) && !il->Title[loc_idx].empty()) { *titlePtr = il->Title[loc_idx]; } } } } void ObjectMgr::GetNpcTextLocaleStringsAll(uint32 entry, int32 loc_idx, ObjectMgr::NpcTextArray* text0_Ptr, ObjectMgr::NpcTextArray* text1_Ptr) const { if (loc_idx >= 0) { if (NpcTextLocale const *nl = GetNpcTextLocale(entry)) { if (text0_Ptr) for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty()) { (*text0_Ptr)[i] = nl->Text_0[i][loc_idx]; } if (text1_Ptr) for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty()) { (*text1_Ptr)[i] = nl->Text_1[i][loc_idx]; } } } } void ObjectMgr::GetNpcTextLocaleStrings0(uint32 entry, int32 loc_idx, std::string* text0_0_Ptr, std::string* text1_0_Ptr) const { if (loc_idx >= 0) { if (NpcTextLocale const *nl = GetNpcTextLocale(entry)) { if (text0_0_Ptr) if (nl->Text_0[0].size() > (size_t)loc_idx && !nl->Text_0[0][loc_idx].empty()) { *text0_0_Ptr = nl->Text_0[0][loc_idx]; } if (text1_0_Ptr) if (nl->Text_1[0].size() > (size_t)loc_idx && !nl->Text_1[0][loc_idx].empty()) { *text1_0_Ptr = nl->Text_1[0][loc_idx]; } } } } // Functions for scripting access bool LoadMangosStrings(DatabaseType& db, char const* table, int32 start_value, int32 end_value, bool extra_content) { // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values // start/end reversed for negative values if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value) { sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.", table, start_value, end_value + 1); return false; } return sObjectMgr.LoadMangosStrings(db, table, start_value, end_value, extra_content); } void ObjectMgr::LoadCreatureTemplateSpells() { sCreatureTemplateSpellsStorage.Load(); for (SQLStorageBase::SQLSIterator<CreatureTemplateSpells> itr = sCreatureTemplateSpellsStorage.getDataBegin<CreatureTemplateSpells>(); itr < sCreatureTemplateSpellsStorage.getDataEnd<CreatureTemplateSpells>(); ++itr) { if (!sCreatureStorage.LookupEntry<CreatureInfo>(itr->entry)) { sLog.outErrorDb("LoadCreatureTemplateSpells: Spells found for creature entry %u, but creature does not exist, skipping", itr->entry); sCreatureTemplateSpellsStorage.EraseEntry(itr->entry); } for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) { if (itr->spells[i] && !sSpellStore.LookupEntry(itr->spells[i])) { sLog.outErrorDb("LoadCreatureTemplateSpells: Spells found for creature entry %u, assigned spell %u does not exist, set to 0", itr->entry, itr->spells[i]); const_cast<CreatureTemplateSpells*>(*itr)->spells[i] = 0; } } } sLog.outString(">> Loaded %u creature_template_spells definitions", sCreatureTemplateSpellsStorage.GetRecordCount()); sLog.outString(); } CreatureInfo const* GetCreatureTemplateStore(uint32 entry) { return sCreatureStorage.LookupEntry<CreatureInfo>(entry); } Quest const* GetQuestTemplateStore(uint32 entry) { return sObjectMgr.GetQuestTemplate(entry); } MangosStringLocale const* GetMangosStringData(int32 entry) { return sObjectMgr.GetMangosStringLocale(entry); } bool FindCreatureData::operator()(CreatureDataPair const& dataPair) { // skip wrong entry ids if (i_id && dataPair.second.id != i_id) { return false; } if (!i_anyData) { i_anyData = &dataPair; } // without player we can't find more stricted cases, so use fouded if (!i_player) { return true; } // skip diff. map cases if (dataPair.second.mapid != i_player->GetMapId()) { return false; } float new_dist = i_player->GetDistance2d(dataPair.second.posX, dataPair.second.posY); if (!i_mapData || new_dist < i_mapDist) { i_mapData = &dataPair; i_mapDist = new_dist; } // skip not spawned (in any state), uint16 pool_id = sPoolMgr.IsPartOfAPool<Creature>(dataPair.first); if (pool_id && !i_player->GetMap()->GetPersistentState()->IsSpawnedPoolObject<Creature>(dataPair.first)) { return false; } if (!i_spawnedData || new_dist < i_spawnedDist) { i_spawnedData = &dataPair; i_spawnedDist = new_dist; } return false; } CreatureDataPair const* FindCreatureData::GetResult() const { if (i_spawnedData) { return i_spawnedData; } if (i_mapData) { return i_mapData; } return i_anyData; } bool FindGOData::operator()(GameObjectDataPair const& dataPair) { // skip wrong entry ids if (i_id && dataPair.second.id != i_id) { return false; } if (!i_anyData) { i_anyData = &dataPair; } // without player we can't find more stricted cases, so use fouded if (!i_player) { return true; } // skip diff. map cases if (dataPair.second.mapid != i_player->GetMapId()) { return false; } float new_dist = i_player->GetDistance2d(dataPair.second.posX, dataPair.second.posY); if (!i_mapData || new_dist < i_mapDist) { i_mapData = &dataPair; i_mapDist = new_dist; } // skip not spawned (in any state) uint16 pool_id = sPoolMgr.IsPartOfAPool<GameObject>(dataPair.first); if (pool_id && !i_player->GetMap()->GetPersistentState()->IsSpawnedPoolObject<GameObject>(dataPair.first)) { return false; } if (!i_spawnedData || new_dist < i_spawnedDist) { i_spawnedData = &dataPair; i_spawnedDist = new_dist; } return false; } GameObjectDataPair const* FindGOData::GetResult() const { if (i_mapData) { return i_mapData; } if (i_spawnedData) { return i_spawnedData; } return i_anyData; } bool DoDisplayText(WorldObject* source, int32 entry, Unit const* target /*=NULL*/) { MangosStringLocale const* data = sObjectMgr.GetMangosStringLocale(entry); if (!data) { _DoStringError(entry, "DoScriptText with source %s could not find text entry %i.", source->GetGuidStr().c_str(), entry); return false; } if (data->SoundId) { if (data->Type == CHAT_TYPE_ZONE_YELL) { source->GetMap()->PlayDirectSoundToMap(data->SoundId, source->GetZoneId()); } else if (data->Type == CHAT_TYPE_WHISPER || data->Type == CHAT_TYPE_BOSS_WHISPER) { // An error will be displayed for the text if (target && target->GetTypeId() == TYPEID_PLAYER) { source->PlayDirectSound(data->SoundId, (Player const*)target); } } else { source->PlayDirectSound(data->SoundId); } } if (data->Emote) { if (source->GetTypeId() == TYPEID_UNIT || source->GetTypeId() == TYPEID_PLAYER) { ((Unit*)source)->HandleEmote(data->Emote); } else { _DoStringError(entry, "DoDisplayText entry %i tried to process emote for invalid source %s", entry, source->GetGuidStr().c_str()); return false; } } if ((data->Type == CHAT_TYPE_WHISPER || data->Type == CHAT_TYPE_BOSS_WHISPER) && (!target || target->GetTypeId() != TYPEID_PLAYER)) { _DoStringError(entry, "DoDisplayText entry %i can not whisper without target unit (TYPEID_PLAYER).", entry); return false; } source->MonsterText(data, target); return true; }