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white.sheikh
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mangoszero-server
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master
src/game/Object/DynamicObject.cpp
246 строк
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Antz
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01 янв 2023, 00:29
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01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Common.h" #include "World.h" #include "ObjectAccessor.h" #include "GridNotifiers.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" #include "SpellMgr.h" #include "DBCStores.h" DynamicObject::DynamicObject() : WorldObject() { m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; m_updateFlag = (UPDATEFLAG_ALL | UPDATEFLAG_HAS_POSITION); m_valuesCount = DYNAMICOBJECT_END; } void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup if (!IsInWorld()) { GetMap()->GetObjectsStore().insert<DynamicObject>(GetObjectGuid(), (DynamicObject*)this); } Object::AddToWorld(); } void DynamicObject::RemoveFromWorld() { ///- Remove the dynamicObject from the accessor if (IsInWorld()) { GetMap()->GetObjectsStore().erase<DynamicObject>(GetObjectGuid(), (DynamicObject*)NULL); GetViewPoint().Event_RemovedFromWorld(); } Object::RemoveFromWorld(); } bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius, DynamicObjectType type) { WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT); SetMap(caster->GetMap()); Relocate(x, y, z, 0); if (!IsPositionValid()) { sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, effIndex, GetPositionX(), GetPositionY()); return false; } SetEntry(spellId); SetObjectScale(DEFAULT_OBJECT_SCALE); SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetObjectGuid()); /* Bytes field, so it's really 4 bit fields. These flags are unknown, but we do know that 0x00000001 is set for most. Farsight for example, does not have this flag, instead it has 0x80000002. Flags are set dynamically with some conditions, so one spell may have different flags set, depending on those conditions. The size of the visual may be controlled to some degree with these flags. uint32 bytes = 0x00000000; bytes |= 0x01; bytes |= 0x00 << 8; bytes |= 0x00 << 16; bytes |= 0x00 << 24; */ SetByteValue(DYNAMICOBJECT_BYTES, 0, type); SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId); SetFloatValue(DYNAMICOBJECT_RADIUS, radius); SetFloatValue(DYNAMICOBJECT_POS_X, x); SetFloatValue(DYNAMICOBJECT_POS_Y, y); SetFloatValue(DYNAMICOBJECT_POS_Z, z); SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); if (!spellProto) { sLog.outError("DynamicObject (spell %u) not created. Spell not exist!", spellId); return false; } m_aliveDuration = duration; m_radius = radius; m_effIndex = effIndex; m_spellId = spellId; m_positive = IsPositiveEffect(spellProto, m_effIndex); return true; } Unit* DynamicObject::GetCaster() const { // can be not found in some cases return sObjectAccessor.GetUnit(*this, GetCasterGuid()); } void DynamicObject::Update(uint32 /*update_diff*/, uint32 p_time) { // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor Unit* caster = GetCaster(); if (!caster) { Delete(); return; } bool deleteThis = false; if (m_aliveDuration > int32(p_time)) { m_aliveDuration -= p_time; } else { deleteThis = true; } // have radius and work as persistent effect if (m_radius) { // TODO: make a timer and update this in larger intervals MaNGOS::DynamicObjectUpdater notifier(*this, caster, m_positive); Cell::VisitAllObjects(this, notifier, m_radius); } if (deleteThis) { caster->RemoveDynObjectWithGUID(GetObjectGuid()); Delete(); } } void DynamicObject::Delete() { SendObjectDeSpawnAnim(GetObjectGuid()); AddObjectToRemoveList(); } void DynamicObject::Delay(int32 delaytime) { m_aliveDuration -= delaytime; for (GuidSet::iterator iter = m_affected.begin(); iter != m_affected.end();) { Unit* target = GetMap()->GetUnit((*iter)); if (target) { SpellAuraHolder* holder = target->GetSpellAuraHolder(m_spellId, GetCasterGuid()); if (!holder) { ++iter; continue; } bool foundAura = false; for (int32 i = m_effIndex + 1; i < MAX_EFFECT_INDEX; ++i) { if ((holder->GetSpellProto()->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA || holder->GetSpellProto()->Effect[i] == SPELL_EFFECT_ADD_FARSIGHT) && holder->m_auras[i]) { foundAura = true; break; } } if (foundAura) { ++iter; continue; } target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGuid()); ++iter; } else { m_affected.erase(iter++); } } } bool DynamicObject::IsVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const { if (!IsInWorld() || !u->IsInWorld()) { return false; } // always seen by owner if (GetCasterGuid() == u->GetObjectGuid()) { return true; } // normal case return IsWithinDistInMap(viewPoint, GetMap()->GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); } bool DynamicObject::IsHostileTo(Unit const* unit) const { if (Unit* owner = GetCaster()) { return owner->IsHostileTo(unit); } else { return false; } } bool DynamicObject::IsFriendlyTo(Unit const* unit) const { if (Unit* owner = GetCaster()) { return owner->IsFriendlyTo(unit); } else { return true; } }