/
white.sheikh
/
mangoszero-server
Обзор
Документация
Войти
/
white.sheikh
/
mangoszero-server
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
src/game/ChatCommands/ReloadCommands.cpp
942 строки
31 KB
Antz
Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
Не верифицирован
01 янв 2023, 00:29
ce8b12f
Код
Авторство
О чём код?
/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Chat.h" #include "Language.h" #include "SpellMgr.h" #include "DisableMgr.h" #include "World.h" #include "MapManager.h" #include "CreatureEventAIMgr.h" #include "BattleGroundMgr.h" #include "ItemEnchantmentMgr.h" #include "CommandMgr.h" /********************************************************************** CommandTable : commandTable /***********************************************************************/ bool ChatHandler::HandleReloadSpellLinkedCommand(char* /*arg*/) { sLog.outString("Re-Loading spell linked table..."); sSpellMgr.LoadSpellLinked(); SendGlobalSysMessage("DB table `spell_linked` reloaded.", SEC_MODERATOR); return true; } /********************************************************************** CommandTable : reloadCommandTable /***********************************************************************/ bool ChatHandler::HandleReloadAllSpellCommand(char* /*args*/) { HandleReloadSpellAffectCommand((char*)"a"); HandleReloadSpellAreaCommand((char*)"a"); HandleReloadSpellChainCommand((char*)"a"); HandleReloadSpellElixirCommand((char*)"a"); HandleReloadSpellLearnSpellCommand((char*)"a"); HandleReloadSpellProcEventCommand((char*)"a"); HandleReloadSpellBonusesCommand((char*)"a"); HandleReloadSpellProcItemEnchantCommand((char*)"a"); HandleReloadSpellScriptTargetCommand((char*)"a"); HandleReloadSpellTargetPositionCommand((char*)"a"); HandleReloadSpellThreatsCommand((char*)"a"); HandleReloadSpellPetAurasCommand((char*)"a"); HandleReloadSpellLinkedCommand((char*)"a"); return true; } // reload commands bool ChatHandler::HandleReloadAllCommand(char* /*args*/) { HandleReloadSkillFishingBaseLevelCommand((char*)""); HandleReloadAllAreaCommand((char*)""); HandleReloadAutoBroadcastCommand((char*)""); HandleReloadAllEventAICommand((char*)""); HandleReloadAllLootCommand((char*)""); HandleReloadAllNpcCommand((char*)""); HandleReloadAllQuestCommand((char*)""); HandleReloadAllSpellCommand((char*)""); HandleReloadAllItemCommand((char*)""); HandleReloadAllGossipsCommand((char*)""); HandleReloadAllLocalesCommand((char*)""); HandleReloadCommandCommand((char*)""); HandleReloadReservedNameCommand((char*)""); HandleReloadMangosStringCommand((char*)""); HandleReloadGameTeleCommand((char*)""); HandleReloadBattleEventCommand((char*)""); return true; } bool ChatHandler::HandleReloadAllAreaCommand(char* /*args*/) { // HandleReloadQuestAreaTriggersCommand((char*)""); -- reloaded in HandleReloadAllQuestCommand HandleReloadAreaTriggerTeleportCommand((char*)""); HandleReloadAreaTriggerTavernCommand((char*)""); HandleReloadGameGraveyardZoneCommand((char*)""); return true; } bool ChatHandler::HandleReloadAllLootCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables..."); LoadLootTables(); SendGlobalSysMessage("DB tables `*_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadAllNpcCommand(char* args) { HandleReloadNpcTrainerCommand((char*)"a"); HandleReloadNpcVendorCommand((char*)"a"); HandleReloadPointsOfInterestCommand((char*)"a"); return true; } bool ChatHandler::HandleReloadAllQuestCommand(char* /*args*/) { HandleReloadQuestAreaTriggersCommand((char*)"a"); HandleReloadQuestTemplateCommand((char*)"a"); sLog.outString("Re-Loading Quests Relations..."); sObjectMgr.LoadQuestRelations(); SendGlobalSysMessage("DB table `quest_relations` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadAllScriptsCommand(char* /*args*/) { if (sScriptMgr.IsScriptScheduled()) { PSendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } sLog.outString("Re-Loading Scripts..."); HandleReloadDBScriptsOnCreatureDeathCommand((char*)"a"); HandleReloadDBScriptsOnGoUseCommand((char*)"a"); HandleReloadDBScriptsOnGossipCommand((char*)"a"); HandleReloadDBScriptsOnEventCommand((char*)"a"); HandleReloadDBScriptsOnQuestEndCommand((char*)"a"); HandleReloadDBScriptsOnQuestStartCommand((char*)"a"); HandleReloadDBScriptsOnSpellCommand((char*)"a"); HandleReloadDBScriptsOnCreatureSpellCommand((char*)"a"); SendGlobalSysMessage("DB tables `*_scripts` reloaded.", SEC_MODERATOR); HandleReloadDbScriptStringCommand((char*)"a"); return true; } bool ChatHandler::HandleReloadAllEventAICommand(char* /*args*/) { HandleReloadEventAITextsCommand((char*)"a"); HandleReloadEventAISummonsCommand((char*)"a"); HandleReloadEventAIScriptsCommand((char*)"a"); return true; } bool ChatHandler::HandleReloadAllGossipsCommand(char* args) { if (*args != 'a') // already reload from all_scripts { HandleReloadDBScriptsOnGossipCommand((char*)"a"); } HandleReloadGossipMenuCommand((char*)"a"); HandleReloadPointsOfInterestCommand((char*)"a"); return true; } bool ChatHandler::HandleReloadAllItemCommand(char* /*args*/) { HandleReloadPageTextsCommand((char*)"a"); HandleReloadItemEnchantementsCommand((char*)"a"); HandleReloadItemRequiredTragetCommand((char*)"a"); return true; } bool ChatHandler::HandleReloadAllLocalesCommand(char* /*args*/) { HandleReloadLocalesCreatureCommand((char*)"a"); HandleReloadLocalesGameobjectCommand((char*)"a"); HandleReloadLocalesGossipMenuOptionCommand((char*)"a"); HandleReloadLocalesItemCommand((char*)"a"); HandleReloadLocalesNpcTextCommand((char*)"a"); HandleReloadLocalesPageTextCommand((char*)"a"); HandleReloadLocalesPointsOfInterestCommand((char*)"a"); HandleReloadLocalesQuestCommand((char*)"a"); HandleReloadLocalesCommandHelpCommand((char*)"a"); return true; } bool ChatHandler::HandleReloadConfigCommand(char* /*args*/) { sLog.outString("Re-Loading config settings..."); sWorld.LoadConfigSettings(true); sMapMgr.InitializeVisibilityDistanceInfo(); SendGlobalSysMessage("World config settings reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadAreaTriggerTavernCommand(char* /*args*/) { sLog.outString("Re-Loading Tavern Area Triggers..."); sObjectMgr.LoadTavernAreaTriggers(); SendGlobalSysMessage("DB table `areatrigger_tavern` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(char* /*args*/) { sLog.outString("Re-Loading AreaTrigger teleport definitions..."); sObjectMgr.LoadAreaTriggerTeleports(); SendGlobalSysMessage("DB table `areatrigger_teleport` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadAutoBroadcastCommand(char* /*args*/) { sLog.outString("Re-Loading broadcast strings..."); sWorld.LoadBroadcastStrings(); SendGlobalSysMessage("Broadcast strings reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadCommandCommand(char* /*args*/) { load_command_table = true; SendGlobalSysMessage("DB table `command` will be reloaded at next chat command use.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(char* /*args*/) { sLog.outString("Loading creature quest givers..."); sObjectMgr.LoadCreatureQuestRelations(); SendGlobalSysMessage("DB table `quest_relations` (creature quest givers) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(char* /*args*/) { sLog.outString("Loading creature quest takers..."); sObjectMgr.LoadCreatureInvolvedRelations(); SendGlobalSysMessage("DB table `quest_relations` (creature quest takers) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadConditionsCommand(char* /*args*/) { sLog.outString("Re-Loading `conditions`... "); sObjectMgr.LoadConditions(); SendGlobalSysMessage("DB table `conditions` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadCreaturesStatsCommand(char* /*args*/) { sLog.outString("Re-Loading stats data..."); sObjectMgr.LoadCreatureClassLvlStats(); SendGlobalSysMessage("DB table `creature_template_classlevelstats` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadCreatureSpellsCommand(char* /*args*/) { sLog.outString("Re-Loading Creature Spells... (`creature_spells`)"); sObjectMgr.LoadCreatureSpells(); SendGlobalSysMessage("DB table `creature_spells` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadGossipMenuCommand(char* /*args*/) { sObjectMgr.LoadGossipMenus(); SendGlobalSysMessage("DB tables `gossip_menu` and `gossip_menu_option` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadGOQuestRelationsCommand(char* /*args*/) { sLog.outString("Loading gameobject quest givers..."); sObjectMgr.LoadGameobjectQuestRelations(); SendGlobalSysMessage("DB table `quest_relations` (gameobject quest givers) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(char* /*args*/) { sLog.outString("Loading gameobject quest takers..."); sObjectMgr.LoadGameobjectInvolvedRelations(); SendGlobalSysMessage("DB table `quest_relations` (gameobject quest takers) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadQuestAreaTriggersCommand(char* /*args*/) { sLog.outString("Re-Loading Quest Area Triggers..."); sObjectMgr.LoadQuestAreaTriggers(); SendGlobalSysMessage("DB table `quest_relations` (quest area triggers) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadQuestTemplateCommand(char* /*args*/) { sLog.outString("Re-Loading Quest Templates..."); sObjectMgr.LoadQuests(); SendGlobalSysMessage("DB table `quest_template` (quest definitions) reloaded.", SEC_MODERATOR); /// dependent also from `gameobject` but this table not reloaded anyway sLog.outString("Re-Loading GameObjects for quests..."); sObjectMgr.LoadGameObjectForQuests(); SendGlobalSysMessage("Data GameObjects for quests reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`creature_loot_template`)"); LoadLootTemplates_Creature(); LootTemplates_Creature.CheckLootRefs(); SendGlobalSysMessage("DB table `creature_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`disenchant_loot_template`)"); LoadLootTemplates_Disenchant(); LootTemplates_Disenchant.CheckLootRefs(); SendGlobalSysMessage("DB table `disenchant_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesFishingCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`fishing_loot_template`)"); LoadLootTemplates_Fishing(); LootTemplates_Fishing.CheckLootRefs(); SendGlobalSysMessage("DB table `fishing_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`gameobject_loot_template`)"); LoadLootTemplates_Gameobject(); LootTemplates_Gameobject.CheckLootRefs(); SendGlobalSysMessage("DB table `gameobject_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesItemCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`item_loot_template`)"); LoadLootTemplates_Item(); LootTemplates_Item.CheckLootRefs(); SendGlobalSysMessage("DB table `item_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)"); LoadLootTemplates_Pickpocketing(); LootTemplates_Pickpocketing.CheckLootRefs(); SendGlobalSysMessage("DB table `pickpocketing_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesMailCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`mail_loot_template`)"); LoadLootTemplates_Mail(); LootTemplates_Mail.CheckLootRefs(); SendGlobalSysMessage("DB table `mail_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`reference_loot_template`)"); LoadLootTemplates_Reference(); SendGlobalSysMessage("DB table `reference_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(char* /*args*/) { sLog.outString("Re-Loading Loot Tables... (`skinning_loot_template`)"); LoadLootTemplates_Skinning(); LootTemplates_Skinning.CheckLootRefs(); SendGlobalSysMessage("DB table `skinning_loot_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadMangosStringCommand(char* /*args*/) { sLog.outString("Re-Loading mangos_string Table!"); sObjectMgr.LoadMangosStrings(); SendGlobalSysMessage("DB table `mangos_string` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadNpcTextCommand(char* /*args*/) { sLog.outString("Re-Loading `npc_text` Table!"); sObjectMgr.LoadGossipText(); SendGlobalSysMessage("DB table `npc_text` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadNpcTrainerCommand(char* /*args*/) { sLog.outString("Re-Loading `npc_trainer_template` Table!"); sObjectMgr.LoadTrainerTemplates(); SendGlobalSysMessage("DB table `npc_trainer_template` reloaded.", SEC_MODERATOR); sLog.outString("Re-Loading `npc_trainer` Table!"); sObjectMgr.LoadTrainers(); SendGlobalSysMessage("DB table `npc_trainer` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadNpcVendorCommand(char* /*args*/) { // not safe reload vendor template tables independent... sLog.outString("Re-Loading `npc_vendor_template` Table!"); sObjectMgr.LoadVendorTemplates(); SendGlobalSysMessage("DB table `npc_vendor_template` reloaded.", SEC_MODERATOR); sLog.outString("Re-Loading `npc_vendor` Table!"); sObjectMgr.LoadVendors(); SendGlobalSysMessage("DB table `npc_vendor` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadPointsOfInterestCommand(char* /*args*/) { sLog.outString("Re-Loading `points_of_interest` Table!"); sObjectMgr.LoadPointsOfInterest(); SendGlobalSysMessage("DB table `points_of_interest` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadReservedNameCommand(char* /*args*/) { sLog.outString("Loading ReservedNames... (`reserved_name`)"); sObjectMgr.LoadReservedPlayersNames(); SendGlobalSysMessage("DB table `reserved_name` (player reserved names) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadReputationRewardRateCommand(char* /*args*/) { sLog.outString("Re-Loading `reputation_reward_rate` Table!"); sObjectMgr.LoadReputationRewardRate(); SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadReputationSpilloverTemplateCommand(char* /*args*/) { sLog.outString("Re-Loading `reputation_spillover_template` Table!"); sObjectMgr.LoadReputationSpilloverTemplate(); SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadScriptBindingCommand(char* /*args*/) { sLog.outString("Trying to re-load `script_binding` Table!"); if (sScriptMgr.ReloadScriptBinding()) { SendGlobalSysMessage("DB table `script_binding` reloaded.", SEC_MODERATOR); } else { SendSysMessage("DENIED: DB table `script_binding` is reloadable only in Debug build."); } return true; } bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(char* /*args*/) { sLog.outString("Re-Loading Skill Fishing base level requirements..."); sObjectMgr.LoadFishingBaseSkillLevel(); SendGlobalSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellAffectCommand(char* /*args*/) { sLog.outString("Re-Loading SpellAffect definitions..."); sSpellMgr.LoadSpellAffects(); SendGlobalSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellAreaCommand(char* /*args*/) { sLog.outString("Re-Loading SpellArea Data..."); sSpellMgr.LoadSpellAreas(); SendGlobalSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellBonusesCommand(char* /*args*/) { sLog.outString("Re-Loading Spell Bonus Data..."); sSpellMgr.LoadSpellBonuses(); SendGlobalSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellChainCommand(char* /*args*/) { sLog.outString("Re-Loading Spell Chain Data... "); sSpellMgr.LoadSpellChains(); SendGlobalSysMessage("DB table `spell_chain` (spell ranks) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellElixirCommand(char* /*args*/) { sLog.outString("Re-Loading Spell Elixir types..."); sSpellMgr.LoadSpellElixirs(); SendGlobalSysMessage("DB table `spell_elixir` (spell elixir types) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellLearnSpellCommand(char* /*args*/) { sLog.outString("Re-Loading Spell Learn Spells..."); sSpellMgr.LoadSpellLearnSpells(); SendGlobalSysMessage("DB table `spell_learn_spell` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellProcEventCommand(char* /*args*/) { sLog.outString("Re-Loading Spell Proc Event conditions..."); sSpellMgr.LoadSpellProcEvents(); SendGlobalSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellProcItemEnchantCommand(char* /*args*/) { sLog.outString("Re-Loading Spell Proc Item Enchant..."); sSpellMgr.LoadSpellProcItemEnchant(); SendGlobalSysMessage("DB table `spell_proc_item_enchant` (item enchantment ppm) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellScriptTargetCommand(char* /*args*/) { sLog.outString("Re-Loading SpellsScriptTarget..."); sSpellMgr.LoadSpellScriptTarget(); SendGlobalSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellTargetPositionCommand(char* /*args*/) { sLog.outString("Re-Loading spell target destination coordinates..."); sSpellMgr.LoadSpellTargetPositions(); SendGlobalSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellThreatsCommand(char* /*args*/) { sLog.outString("Re-Loading Aggro Spells Definitions..."); sSpellMgr.LoadSpellThreats(); SendGlobalSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadSpellPetAurasCommand(char* /*args*/) { sLog.outString("Re-Loading Spell pet auras..."); sSpellMgr.LoadSpellPetAuras(); SendGlobalSysMessage("DB table `spell_pet_auras` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadPageTextsCommand(char* /*args*/) { sLog.outString("Re-Loading Page Texts..."); sObjectMgr.LoadPageTexts(); SendGlobalSysMessage("DB table `page_texts` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadItemEnchantementsCommand(char* /*args*/) { sLog.outString("Re-Loading Item Random Enchantments Table..."); LoadRandomEnchantmentsTable(); SendGlobalSysMessage("DB table `item_enchantment_template` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadItemRequiredTragetCommand(char* /*args*/) { sLog.outString("Re-Loading Item Required Targets Table..."); sObjectMgr.LoadItemRequiredTarget(); SendGlobalSysMessage("DB table `item_required_target` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadBattleEventCommand(char* /*args*/) { sLog.outString("Re-Loading BattleGround Eventindexes..."); sBattleGroundMgr.LoadBattleEventIndexes(); SendGlobalSysMessage("DB table `gameobject_battleground` and `creature_battleground` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadEventAITextsCommand(char* /*args*/) { sLog.outString("Re-Loading Texts from `creature_ai_texts`..."); sEventAIMgr.LoadCreatureEventAI_Texts(true); SendGlobalSysMessage("DB table `creature_ai_texts` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadEventAISummonsCommand(char* /*args*/) { sLog.outString("Re-Loading Summons from `creature_ai_summons`..."); sEventAIMgr.LoadCreatureEventAI_Summons(true); SendGlobalSysMessage("DB table `creature_ai_summons` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadEventAIScriptsCommand(char* /*args*/) { sLog.outString("Re-Loading Scripts from `creature_ai_scripts`..."); sEventAIMgr.LoadCreatureEventAI_Scripts(); SendGlobalSysMessage("DB table `creature_ai_scripts` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadDbScriptStringCommand(char* /*args*/) { sLog.outString("Re-Loading Script strings from `db_script_string`..."); sScriptMgr.LoadDbScriptStrings(); SendGlobalSysMessage("DB table `db_script_string` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadDBScriptsOnGossipCommand(char* args) { if (sScriptMgr.IsScriptScheduled()) { SendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } if (*args != 'a') { sLog.outString("Re-Loading Scripts from `db_scripts [type = DBS_ON_GOSSIP]`..."); } sScriptMgr.LoadDbScripts(DBS_ON_GOSSIP); if (*args != 'a') { SendGlobalSysMessage("DB table `db_scripts [type = DBS_ON_GOSSIP]` reloaded.", SEC_MODERATOR); } return true; } bool ChatHandler::HandleReloadDBScriptsOnSpellCommand(char* args) { if (sScriptMgr.IsScriptScheduled()) { SendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } if (*args != 'a') { sLog.outString("Re-Loading Scripts from `db_scripts [type = DBS_ON_SPELL]`..."); } sScriptMgr.LoadDbScripts(DBS_ON_SPELL); if (*args != 'a') { SendGlobalSysMessage("DB table `db_scripts [type = DBS_ON_SPELL]` reloaded.", SEC_MODERATOR); } return true; } bool ChatHandler::HandleReloadDBScriptsOnCreatureSpellCommand(char* args) { if (sScriptMgr.IsScriptScheduled()) { SendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } if (*args != 'a') { sLog.outString("Re-Loading Scripts from `db_scripts [type = DBS_ON_CREATURE_SPELL]`..."); } sScriptMgr.LoadDbScripts(DBS_ON_CREATURE_SPELL); if (*args != 'a') { SendGlobalSysMessage("DB table `db_scripts [type = DBS_ON_CREATURE_SPELL]` reloaded.", SEC_MODERATOR); } return true; } bool ChatHandler::HandleReloadDBScriptsOnQuestStartCommand(char* args) { if (sScriptMgr.IsScriptScheduled()) { SendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } if (*args != 'a') { sLog.outString("Re-Loading Scripts from `db_scripts [type = DBS_ON_QUEST_START]`..."); } sScriptMgr.LoadDbScripts(DBS_ON_QUEST_START); if (*args != 'a') { SendGlobalSysMessage("DB table `db_scripts [type = DBS_ON_QUEST_START]` reloaded.", SEC_MODERATOR); } return true; } bool ChatHandler::HandleReloadDBScriptsOnQuestEndCommand(char* args) { if (sScriptMgr.IsScriptScheduled()) { SendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } if (*args != 'a') { sLog.outString("Re-Loading Scripts from `db_scripts [type = DBS_ON_QUEST_END]`..."); } sScriptMgr.LoadDbScripts(DBS_ON_QUEST_END); if (*args != 'a') { SendGlobalSysMessage("DB table `db_scripts [type = DBS_ON_QUEST_END]` reloaded.", SEC_MODERATOR); } return true; } bool ChatHandler::HandleReloadDBScriptsOnEventCommand(char* args) { if (sScriptMgr.IsScriptScheduled()) { SendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } if (*args != 'a') { sLog.outString("Re-Loading Scripts from `db_scripts [type = DBS_ON_EVENT]`..."); } sScriptMgr.LoadDbScripts(DBS_ON_EVENT); if (*args != 'a') { SendGlobalSysMessage("DB table `db_scripts [type = DBS_ON_EVENT]` reloaded.", SEC_MODERATOR); } return true; } bool ChatHandler::HandleReloadDBScriptsOnGoUseCommand(char* args) { if (sScriptMgr.IsScriptScheduled()) { SendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } if (*args != 'a') { sLog.outString("Re-Loading Scripts from `db_scripts [type = DBS_ON_GO[_TEMPLATE]_USE]`..."); } sScriptMgr.LoadDbScripts(DBS_ON_GO_USE); sScriptMgr.LoadDbScripts(DBS_ON_GOT_USE); if (*args != 'a') { SendGlobalSysMessage("DB table `db_scripts [type = DBS_ON_GO[_TEMPLATE]_USE]` reloaded.", SEC_MODERATOR); } return true; } bool ChatHandler::HandleReloadDBScriptsOnCreatureDeathCommand(char* args) { if (sScriptMgr.IsScriptScheduled()) { SendSysMessage("DB scripts used currently, please attempt reload later."); SetSentErrorMessage(true); return false; } if (*args != 'a') { sLog.outString("Re-Loading Scripts from `db_scripts [type = DBS_ON_CREATURE_DEATH]`..."); } sScriptMgr.LoadDbScripts(DBS_ON_CREATURE_DEATH); if (*args != 'a') { SendGlobalSysMessage("DB table `db_scripts [type = DBS_ON_CREATURE_DEATH]` reloaded.", SEC_MODERATOR); } return true; } bool ChatHandler::HandleReloadGameGraveyardZoneCommand(char* /*args*/) { sLog.outString("Re-Loading Graveyard-zone links..."); sObjectMgr.LoadGraveyardZones(); SendGlobalSysMessage("DB table `game_graveyard_zone` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadGameTeleCommand(char* /*args*/) { sLog.outString("Re-Loading Game Tele coordinates..."); sObjectMgr.LoadGameTele(); SendGlobalSysMessage("DB table `game_tele` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesCreatureCommand(char* /*args*/) { sLog.outString("Re-Loading Locales Creature ..."); sObjectMgr.LoadCreatureLocales(); SendGlobalSysMessage("DB table `locales_creature` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesGameobjectCommand(char* /*args*/) { sLog.outString("Re-Loading Locales Gameobject ... "); sObjectMgr.LoadGameObjectLocales(); SendGlobalSysMessage("DB table `locales_gameobject` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesGossipMenuOptionCommand(char* /*args*/) { sLog.outString("Re-Loading Locales Gossip Menu Option ... "); sObjectMgr.LoadGossipMenuItemsLocales(); SendGlobalSysMessage("DB table `locales_gossip_menu_option` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesItemCommand(char* /*args*/) { sLog.outString("Re-Loading Locales Item ... "); sObjectMgr.LoadItemLocales(); SendGlobalSysMessage("DB table `locales_item` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesNpcTextCommand(char* /*args*/) { sLog.outString("Re-Loading Locales NPC Text ... "); sObjectMgr.LoadGossipTextLocales(); SendGlobalSysMessage("DB table `locales_npc_text` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesCommandHelpCommand(char* /*args*/) { sLog.outString("Re-Loading Locales Command Help ... "); sCommandMgr.LoadCommandHelpLocale(); SendGlobalSysMessage("DB table `locales_command` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesPageTextCommand(char* /*args*/) { sLog.outString("Re-Loading Locales Page Text ... "); sObjectMgr.LoadPageTextLocales(); SendGlobalSysMessage("DB table `locales_page_text` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesPointsOfInterestCommand(char* /*args*/) { sLog.outString("Re-Loading Locales Points Of Interest ... "); sObjectMgr.LoadPointOfInterestLocales(); SendGlobalSysMessage("DB table `locales_points_of_interest` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadLocalesQuestCommand(char* /*args*/) { sLog.outString("Re-Loading Locales Quest ... "); sObjectMgr.LoadQuestLocales(); SendGlobalSysMessage("DB table `locales_quest` reloaded.", SEC_MODERATOR); return true; } bool ChatHandler::HandleReloadDisablesCommand(char* /*args*/) { sLog.outString("Re-loading Disables..."); DisableMgr::LoadDisables(); DisableMgr::CheckQuestDisables(); SendGlobalSysMessage("DB table `disables` reloaded.", SEC_MODERATOR); return true; }