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white.sheikh
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mangoszero-server
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src/game/ChatCommands/GuildCommands.cpp
214 строк
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Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
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01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Chat.h" #include "Language.h" #include "GuildMgr.h" #include "Guild.h" /********************************************************************** CommandTable : guildCommandTable /***********************************************************************/ /** \brief GM command level 3 - Create a guild. * * This command allows a GM (level 3) to create a guild. * * The "args" parameter contains the name of the guild leader * and then the name of the guild. * */ bool ChatHandler::HandleGuildCreateCommand(char* args) { // guildmaster name optional char* guildMasterStr = ExtractOptNotLastArg(&args); Player* target; if (!ExtractPlayerTarget(&guildMasterStr, &target)) { return false; } char* guildStr = ExtractQuotedArg(&args); if (!guildStr) { return false; } std::string guildname = guildStr; if (target->GetGuildId()) { SendSysMessage(LANG_PLAYER_IN_GUILD); return true; } Guild* guild = new Guild; if (!guild->Create(target, guildname)) { delete guild; SendSysMessage(LANG_GUILD_NOT_CREATED); SetSentErrorMessage(true); return false; } sGuildMgr.AddGuild(guild); return true; } bool ChatHandler::HandleGuildInviteCommand(char* args) { // player name optional char* nameStr = ExtractOptNotLastArg(&args); // if not guild name only (in "") then player name ObjectGuid target_guid; if (!ExtractPlayerTarget(&nameStr, NULL, &target_guid)) { return false; } char* guildStr = ExtractQuotedArg(&args); if (!guildStr) { return false; } std::string glName = guildStr; Guild* targetGuild = sGuildMgr.GetGuildByName(glName); if (!targetGuild) { return false; } // player's guild membership checked in AddMember before add if (!targetGuild->AddMember(target_guid, targetGuild->GetLowestRank())) { return false; } return true; } bool ChatHandler::HandleGuildUninviteCommand(char* args) { Player* target; ObjectGuid target_guid; if (!ExtractPlayerTarget(&args, &target, &target_guid)) { return false; } uint32 glId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(target_guid); if (!glId) { return false; } Guild* targetGuild = sGuildMgr.GetGuildById(glId); if (!targetGuild) { return false; } if (targetGuild->DelMember(target_guid)) { targetGuild->Disband(); delete targetGuild; } return true; } bool ChatHandler::HandleGuildRankCommand(char* args) { char* nameStr = ExtractOptNotLastArg(&args); Player* target; ObjectGuid target_guid; std::string target_name; if (!ExtractPlayerTarget(&nameStr, &target, &target_guid, &target_name)) { return false; } uint32 glId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(target_guid); if (!glId) { return false; } Guild* targetGuild = sGuildMgr.GetGuildById(glId); if (!targetGuild) { return false; } uint32 newrank; if (!ExtractUInt32(&args, newrank)) { return false; } if (newrank > targetGuild->GetLowestRank()) { return false; } MemberSlot* slot = targetGuild->GetMemberSlot(target_guid); if (!slot) { return false; } slot->ChangeRank(newrank); return true; } bool ChatHandler::HandleGuildDeleteCommand(char* args) { if (!*args) { return false; } char* guildStr = ExtractQuotedArg(&args); if (!guildStr) { return false; } std::string gld = guildStr; Guild* targetGuild = sGuildMgr.GetGuildByName(gld); if (!targetGuild) { return false; } targetGuild->Disband(); delete targetGuild; return true; }