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white.sheikh
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mangoszero-server
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src/game/ChatCommands/CommunicationCommands.cpp
382 строки
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Antz
Happy New Year 2023 from everyone at getMangos.eu :tada:
01 янв 2023, 00:29
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01 янв 2023, 00:29
ce8b12f
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/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #include "Chat.h" #include "Language.h" #include "World.h" /* All commands related to discussions */ /********************************************************************** CommandTable : commandTable /***********************************************************************/ // global announce bool ChatHandler::HandleAnnounceCommand(char* args) { if (!*args) { return false; } sWorld.SendWorldText(LANG_SYSTEMMESSAGE, args); return true; } // notification player at the screen bool ChatHandler::HandleNotifyCommand(char* args) { if (!*args) { return false; } std::string str = GetMangosString(LANG_GLOBAL_NOTIFY); str += args; WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1)); data << str; sWorld.SendGlobalMessage(&data); return true; } // mute player for some times bool ChatHandler::HandleMuteCommand(char* args) { char* nameStr = ExtractOptNotLastArg(&args); Player* target; ObjectGuid target_guid; std::string target_name; if (!ExtractPlayerTarget(&nameStr, &target, &target_guid, &target_name)) { return false; } uint32 notspeaktime; if (!ExtractUInt32(&args, notspeaktime)) { return false; } uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid); // find only player from same account if any if (!target) { if (WorldSession* session = sWorld.FindSession(account_id)) { target = session->GetPlayer(); } } // must have strong lesser security level if (HasLowerSecurity(target, target_guid, true)) { return false; } time_t mutetime = time(NULL) + notspeaktime * 60; if (target) { target->GetSession()->m_muteTime = mutetime; } LoginDatabase.PExecute("UPDATE `account` SET `mutetime` = " UI64FMTD " WHERE `id` = '%u'", uint64(mutetime), account_id); if (target) { ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime); } std::string nameLink = playerLink(target_name); PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime); return true; } // unmute player bool ChatHandler::HandleUnmuteCommand(char* args) { Player* target; ObjectGuid target_guid; std::string target_name; if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name)) { return false; } uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid); // find only player from same account if any if (!target) { if (WorldSession* session = sWorld.FindSession(account_id)) { target = session->GetPlayer(); } } // must have strong lesser security level if (HasLowerSecurity(target, target_guid, true)) { return false; } if (target) { if (target->CanSpeak()) { SendSysMessage(LANG_CHAT_ALREADY_ENABLED); SetSentErrorMessage(true); return false; } target->GetSession()->m_muteTime = 0; } LoginDatabase.PExecute("UPDATE `account` SET `mutetime` = '0' WHERE `id` = '%u'", account_id); if (target) { ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED); } std::string nameLink = playerLink(target_name); PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str()); return true; } // Enable\Dissable accept whispers (for GM) bool ChatHandler::HandleWhispersCommand(char* args) { if (!*args) { PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, GetOnOffStr(m_session->GetPlayer()->isAcceptWhispers())); return true; } bool value; if (!ExtractOnOff(&args, value)) { SendSysMessage(LANG_USE_BOL); SetSentErrorMessage(true); return false; } // whisper on if (value) { m_session->GetPlayer()->SetAcceptWhispers(true); SendSysMessage(LANG_COMMAND_WHISPERON); } // whisper off else { m_session->GetPlayer()->SetAcceptWhispers(false); SendSysMessage(LANG_COMMAND_WHISPEROFF); } return true; } // Enables or disables hiding of the staff badge bool ChatHandler::HandleGMChatCommand(char* args) { if (!*args) { if (m_session->GetPlayer()->isGMChat()) { m_session->SendNotification(LANG_GM_CHAT_ON); } else { m_session->SendNotification(LANG_GM_CHAT_OFF); } return true; } bool value; if (!ExtractOnOff(&args, value)) { SendSysMessage(LANG_USE_BOL); SetSentErrorMessage(true); return false; } if (value) { m_session->GetPlayer()->SetGMChat(true); m_session->SendNotification(LANG_GM_CHAT_ON); } else { m_session->GetPlayer()->SetGMChat(false); m_session->SendNotification(LANG_GM_CHAT_OFF); } return true; } /********************************************************************** CommandTable : npcCommandTable /***********************************************************************/ bool ChatHandler::HandleNpcSayCommand(char* args) { if (!*args) { return false; } Creature* pCreature = getSelectedCreature(); if (!pCreature) { SendSysMessage(LANG_SELECT_CREATURE); SetSentErrorMessage(true); return false; } pCreature->MonsterSay(args, LANG_UNIVERSAL, m_session->GetPlayer()); return true; } bool ChatHandler::HandleNpcYellCommand(char* args) { if (!*args) { return false; } Creature* pCreature = getSelectedCreature(); if (!pCreature) { SendSysMessage(LANG_SELECT_CREATURE); SetSentErrorMessage(true); return false; } pCreature->MonsterYell(args, LANG_UNIVERSAL, m_session->GetPlayer()); return true; } // show text emote by creature in chat bool ChatHandler::HandleNpcTextEmoteCommand(char* args) { if (!*args) { return false; } Creature* pCreature = getSelectedCreature(); if (!pCreature) { SendSysMessage(LANG_SELECT_CREATURE); SetSentErrorMessage(true); return false; } pCreature->MonsterTextEmote(args, m_session->GetPlayer()); return true; } // make npc whisper to player bool ChatHandler::HandleNpcWhisperCommand(char* args) { Player* target; if (!ExtractPlayerTarget(&args, &target)) { return false; } ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid(); if (!guid) { return false; } Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid); if (!pCreature || !target || !*args) { return false; } // check online security if (HasLowerSecurity(target)) { return false; } pCreature->MonsterWhisper(args, target); return true; } /// Send a message to a player in game bool ChatHandler::HandleSendMessageCommand(char* args) { ///- Find the player Player* rPlayer; if (!ExtractPlayerTarget(&args, &rPlayer)) { return false; } ///- message if (!*args) { return false; } WorldSession* rPlayerSession = rPlayer->GetSession(); ///- Check that he is not logging out. if (rPlayerSession->isLogingOut()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } ///- Send the message // Use SendAreaTriggerMessage for fastest delivery. rPlayerSession->SendAreaTriggerMessage("%s", args); rPlayerSession->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r"); // Confirmation message std::string nameLink = GetNameLink(rPlayer); PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), args); return true; }