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tiny-render
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tinyRender.cbp
127 строк
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Щербатых Антон Евгеньевич
total remake
18 май 2021, 06:32
18 май 2021, 06:32
a92f024
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="tinyRender" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug"> <Option output="bin/tinyRender" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Debug/" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-g" /> </Compiler> </Target> <Target title="Release"> <Option output="bin/tinyRender" prefix_auto="1" extension_auto="1" /> <Option object_output="obj/Release/" /> <Option type="1" /> <Option compiler="gcc" /> <Compiler> <Add option="-fexpensive-optimizations" /> <Add option="-O3" /> <Add option="-Ofast -flto" /> </Compiler> <Linker> <Add option="-s" /> </Linker> </Target> </Build> <Compiler> <Add option="-Wall" /> <Add option="-std=c11 -fms-extensions -pipe `sdl2-config --cflags`" /> <Add directory="include" /> <Add directory="src" /> </Compiler> <Linker> <Add option="-lm -lSDL2main -lSDL2" /> <Add directory="lib" /> </Linker> <Unit filename="include/color.h" /> <Unit filename="include/defines.h" /> <Unit filename="include/draw.h" /> <Unit filename="include/fps.h" /> <Unit filename="include/libfixmath/fix16.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="include/libfixmath/fix16.h" /> <Unit filename="include/libfixmath/fix16_exp.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="include/libfixmath/fix16_sqrt.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="include/libfixmath/fix16_str.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="include/libfixmath/fix16_trig.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="include/libfixmath/fix16_trig_sin_lut.h" /> <Unit filename="include/libfixmath/fixmath.h" /> <Unit filename="include/libfixmath/fract32.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="include/libfixmath/fract32.h" /> <Unit filename="include/libfixmath/int64.h" /> <Unit filename="include/libfixmath/uint32.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="include/libfixmath/uint32.h" /> <Unit filename="include/matrix.h" /> <Unit filename="include/render.h" /> <Unit filename="include/render_private.h" /> <Unit filename="include/texture.h" /> <Unit filename="include/types.h" /> <Unit filename="include/utils.h" /> <Unit filename="include/vectors/vector2.h" /> <Unit filename="include/vectors/vector3.h" /> <Unit filename="include/vectors/vector4.h" /> <Unit filename="include/vectors/vectors.h" /> <Unit filename="src/color.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/draw.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/fps.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/main.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/matrix.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/render.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/texture.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/utils.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/vectors/vector2.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/vectors/vector3.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/vectors/vector4.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="src/vectors/vectors.c"> <Option compilerVar="CC" /> </Unit> <Extensions> <code_completion /> <envvars /> <debugger /> <lib_finder disable_auto="1" /> </Extensions> </Project> </CodeBlocks_project_file>