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src/color.c
365 строк
8 KB
Щербатых Антон Евгеньевич
total remake
18 май 2021, 06:32
18 май 2021, 06:32
a92f024
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/** Copyright 2017, 2021 Anton "Vuvk" Shcherbatykh (vuvk69@gmail.com) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #include "color.h" #include "utils.h" /* "constructors" */ inline RGBColor NewRGBColor(uint8 r, uint8 g, uint8 b) { RGBColor c = {r, g, b}; return c; } inline RGBAColor NewRGBAColor(uint8 r, uint8 g, uint8 b, uint8 a) { RGBAColor c = {r, g, b, a}; return c; } RGBColorf NewRGBColorf(float r, float g, float b) { LIMIT(r, 0.0f, 1.0f); LIMIT(g, 0.0f, 1.0f); LIMIT(b, 0.0f, 1.0f); RGBColorf c = {r, g, b}; return c; } RGBAColorf NewRGBAColorf(float r, float g, float b, float a) { LIMIT(r, 0.0f, 1.0f); LIMIT(g, 0.0f, 1.0f); LIMIT(b, 0.0f, 1.0f); LIMIT(a, 0.0f, 1.0f); RGBAColorf c = {r, g, b, a}; return c; } /* equals */ inline bool IsEqualRGBColor(RGBColor col1, RGBColor col2) { return (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b); } inline bool IsEqualRGBColorf(RGBColorf col1, RGBColorf col2) { return (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b); } inline bool IsEqualRGBAColor(RGBAColor col1, RGBAColor col2) { return (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b && col1.a == col2.a); } inline bool IsEqualRGBAColorf(RGBAColorf col1, RGBAColorf col2) { return (col1.r == col2.r && col1.g == col2.g && col1.b == col2.b && col1.a == col2.a); } /* math operations */ /* addition */ RGBColor AddRGBColor(RGBColor col1, RGBColor col2) { int16 r = col1.r + col2.r; int16 g = col1.g + col2.g; int16 b = col1.b + col2.b; LIMIT(r, 0, 255); LIMIT(g, 0, 255); LIMIT(b, 0, 255); return NewRGBColor((uint8)r,(uint8)g,(uint8)b); } RGBColorf AddRGBColorf(RGBColorf col1, RGBColorf col2) { float r = col1.r + col2.r; float g = col1.g + col2.g; float b = col1.b + col2.b; LIMIT(r, 0.0f, 1.0f); LIMIT(g, 0.0f, 1.0f); LIMIT(b, 0.0f, 1.0f); return NewRGBColorf(r, g, b); } RGBAColor AddRGBAColor(RGBAColor col1, RGBAColor col2) { int16 r = col1.r + col2.r; int16 g = col1.g + col2.g; int16 b = col1.b + col2.b; int16 a = col1.a + col2.a; LIMIT(r, 0, 255); LIMIT(g, 0, 255); LIMIT(b, 0, 255); LIMIT(a, 0, 255); return NewRGBAColor((uint8)r, (uint8)g, (uint8)b, (uint8)a); } RGBAColorf AddRGBAColorf(RGBAColorf col1, RGBAColorf col2) { float r = col1.r + col2.r; float g = col1.g + col2.g; float b = col1.b + col2.b; float a = col1.a + col2.a; LIMIT(r, 0.0f, 1.0f); LIMIT(g, 0.0f, 1.0f); LIMIT(b, 0.0f, 1.0f); LIMIT(a, 0.0f, 1.0f); return NewRGBAColorf(r, g, b, a); } /* subtract */ RGBColor SubRGBColor(RGBColor col1, RGBColor col2) { int16 r = col1.r - col2.r; int16 g = col1.g - col2.g; int16 b = col1.b - col2.b; LIMIT(r, 0, 255); LIMIT(g, 0, 255); LIMIT(b, 0, 255); return NewRGBColor((uint8)r, (uint8)g, (uint8)b); } RGBColorf SubRGBColorf(RGBColorf col1, RGBColorf col2) { float r = col1.r - col2.r; float g = col1.g - col2.g; float b = col1.b - col2.b; LIMIT(r, 0.0f, 1.0f); LIMIT(g, 0.0f, 1.0f); LIMIT(b, 0.0f, 1.0f); return NewRGBColorf(r, g, b); } RGBAColor SubRGBAColor(RGBAColor col1, RGBAColor col2) { int16 r = col1.r - col2.r; int16 g = col1.g - col2.g; int16 b = col1.b - col2.b; int16 a = col1.a - col2.a; LIMIT(r, 0, 255); LIMIT(g, 0, 255); LIMIT(b, 0, 255); LIMIT(a, 0, 255); return NewRGBAColor((uint8)r, (uint8)g, (uint8)b, (uint8)a); } RGBAColorf SubRGBAColorf(RGBAColorf col1, RGBAColorf col2) { float r = col1.r - col2.r; float g = col1.g - col2.g; float b = col1.b - col2.b; float a = col1.a - col2.a; LIMIT(r, 0.0f, 1.0f); LIMIT(g, 0.0f, 1.0f); LIMIT(b, 0.0f, 1.0f); LIMIT(a, 0.0f, 1.0f); return NewRGBAColorf(r, g, b, a); } /* multiplication by scalar */ RGBColor MultRGBColor(RGBColor col, float scalar) { int16 r = col.r * scalar; int16 g = col.g * scalar; int16 b = col.b * scalar; LIMIT(r, 0, 255); LIMIT(g, 0, 255); LIMIT(b, 0, 255); return NewRGBColor((uint8)r,(uint8)g,(uint8)b); } RGBColorf MultRGBColorf(RGBColorf col, float scalar) { float r = col.r * scalar; float g = col.g * scalar; float b = col.b * scalar; LIMIT(r, 0.0f, 1.0f); LIMIT(g, 0.0f, 1.0f); LIMIT(b, 0.0f, 1.0f); return NewRGBColorf(r, g, b); } RGBAColor MultRGBAColor(RGBAColor col, float scalar) { int16 r = col.r * scalar; int16 g = col.g * scalar; int16 b = col.b * scalar; int16 a = col.a * scalar; LIMIT(r, 0, 255); LIMIT(g, 0, 255); LIMIT(b, 0, 255); LIMIT(a, 0, 255); return NewRGBAColor((uint8)r,(uint8)g,(uint8)b,(uint8)a); } RGBAColorf MultRGBAColorf(RGBAColorf col, float scalar) { float r = col.r * scalar; float g = col.g * scalar; float b = col.b * scalar; float a = col.a * scalar; LIMIT(r, 0.0f, 1.0f); LIMIT(g, 0.0f, 1.0f); LIMIT(b, 0.0f, 1.0f); LIMIT(a, 0.0f, 1.0f); return NewRGBAColorf(r, g, b, a); } /* division by scalar */ RGBColor DivRGBColor(RGBColor col, float scalar) { if (scalar != 0.0f) scalar = 1.0f/scalar; return MultRGBColor(col, scalar); } RGBColorf DivRGBColorf(RGBColorf col, float scalar) { if (scalar != 0.0f) scalar = 1.0f/scalar; return MultRGBColorf(col, scalar); } RGBAColor DivRGBAColor(RGBAColor col, float scalar) { if (scalar != 0.0f) scalar = 1.0f/scalar; return MultRGBAColor(col, scalar); } RGBAColorf DivRGBAColorf(RGBAColorf col, float scalar) { if (scalar != 0.0f) scalar = 1.0f/scalar; return MultRGBAColorf(col, scalar); } uint8 RedFromRGB(uint32 color) { uint8 retVal = 0; switch (trBits) { case 24 : case 32 : { retVal = (color >> 0); break; } case 16 : { retVal = _RGB565_UNPACK_RED(color); break; } } return retVal; } uint8 GreenFromRGB(uint32 color) { uint8 retVal = 0; switch (trBits) { case 24 : case 32 : { retVal = (color >> 8); break; } case 16 : { retVal = _RGB565_UNPACK_GREEN(color); break; } } return retVal; } uint8 BlueFromRGB(uint32 color) { uint8 retVal = 0; switch (trBits) { case 24 : case 32 : { retVal = (color >> 16); break; } case 16 : { retVal = _RGB565_UNPACK_BLUE(color); break; } } return retVal; }